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Omni-bot 0.85 RtCW + ET Released!

Published in ET Mods

Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.

We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.

Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.

You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.

We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.

> RTCW 0.85 changelog > ET 0.85 changelog

Source: www.omni-bot.invisionzone.com

 

OMNI BOT ET - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 25,23 MB Download 714


 

OMNI BOT RTCW - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 13.64 MB Download 1495


River Port Beta 1

Published in ET Maps

SM-Mapping aka Sage and Pegazus have released the new version River Port B1

"After over a year of testing and balancing the map it is time to release this exciting map! The map download includes advanced omnibot waypoints. This map is released as first beta to hear wider feedback, but it feels like final. Enjoy!"

Story:
Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.

Objective for Allies attacking team:
1] Escort the M8 Greyhound to the road facing their Headquarter
2] Destroy their Anti-Tank Gun
3] Destroy their Tank Barrier
4] Breach the Headquarter Entrace with the M8 Greyhound
5] Send a false command for the Axis U-boat to come to port
6] Steal the V2 Launch Code and secure it into the U-boat Controls
7] Construct a V2 launch hack at the U-boat Controls
8] Launch the V2 missile from the U-boat Controls

Source: splatterladder.eu | ujeclan.com

 

RIVER PORT Version:beta 1
Author Sage and Pegazus Date 28.11.2016 Filesize 20,193 MB Download 457


SINNU FROM EE by Nukits

Published in ET Movies

ET movie SINNU FROM EE - Great frags, matching sounds and good editing. An all around good movie.

Frags/content performed by Estonia Sinnu & Movie made by Nukits. Movie download - HD quality.

cotanct irc@quakenet #crossfire | #et.gather.ee | #juurviljad

Source: crossfire.nu

SINNU FROM EE
Author This email address is being protected from spambots. You need JavaScript enabled to view it. Date 20.04.2014 Filesize 359 MB Download 236


SAEVUS (Unfinished)

Published in ET Movies

Ein Enemy Territory Fragmovie über den bekannten ET-Clan Saevus mit ihrem ersten Line-up. Regie und Bearbeitung von c-drik.


It's a Enemy Territory frags movie about the well known ET clan Saevus featuring their first line-up. Directed and edited by c-drik.

Everything is synchronized with the music (frags, cams, some moves...) to give a good flow to the movie.
Certains members have less parts than others because they never record demos.

I found this movie saved on a DVD, it's unfinished that's why there's no intro (black screen the first 36 sec.) and you will see some colored screens sometimes. I could not finish it because I lost everythings in a HDD crashed, hopefully I have rendered and saved this version.
PS: If you wanna see my first fragmovie, search for "Lamattitude" (RTCW movie)

Source: crossfire.nu

SAEVUS (UNFINISHED)
Author c-drik/SAEVUS Date 10.11.2013 Filesize 337 MB Download 249


Merry Christmas everyone!

Published in General News

 

 

 

 

 

Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!

Wolfenstein4ever - ET4ever - RtCW4ever
your d3Xter

Canyon Depths Final

Published in ET Maps

 This is a new and improved realease of the famous Axis-attack map, created by Yatta, Canyon Depths Final.

Storyline
A large, mysterious and heavily-armed Allied outpost has been spotted in North Africa. Rumors say there's something here the Allies want to keep secret at any cost. Unfortunately for them, Axis forces are already aware of the outpost's existence and are determined to launch their attack.
However, the German Panzer Division, sent to assault the outpost, gets caught in a vicious sand storm just before their attack, sparing only a single, supplyless Jagdpanther. There's now no other option for the Axis Assault Troops who are left, there's no way back, attack is the only option, as they fight to re-supply and fuel their last remaining tank, all the way to the bitter end.

Thanks to
Yatta would like to thank the following people:
Aimbrosia, Happykillmore, Zacky, Blord, Alex and Blackbyte for all their encouragement. The ETF community & GoC clan for testing - special thanks to Nosi and RazorSword.
The CFB and ROP clans for their tests of the crippled, early versions. The ET mappers community at the splashdamage.com forums and Chrucker for his ET scripting reference/tutorial website.
Please send any feedback regarding the map to itekimasu[at]gmail.com

Source: splatterladder.com | Yatta

CANYON DEPTHS Version:Final
Author Yatta Date 08.03.2015 Filesize 29,68 MB Download 369


silEnT Mod 0.8.2 released

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.8.2.

    Version 0.8.2
    Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
    Added: enemy team objective carry indicator (http://mygamingtalk.com/forums/topic/3165-objective-captured-visual-screen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
    Fixed: Players carrying objectives are now shown correctly.
    Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
    Fixed: The name of the disguised covert op was not drawn to spectators.
    Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
    Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
    Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
    Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
    Fixed: The output of finger command didn't show warnings if there were more then 2 in total.
    Fixed: UI crash in menu (http://mygamingtalk.com/forums/tracker/issue-242-client-game-crashes-in-menu/)
    Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
    Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk.com/forums/tracker/issue-248-possible-bug-g-muterename/)
    Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
    Fixed: cg_effectDistance was affecting the played sounds.
    Fixed: g_classWeapons not working for class command (http://mygamingtalk.com/forums/tracker/issue-252-g-classweapons-not-fully-working/)
    Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
    Fixed: switching problem with double SMG (http://mygamingtalk.com/forums/tracker/issue-244-cant-switch-to-primary-when-having-two-smgs/)
    Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
    Improved: UI tabbing to edit field makes it focused.
    Improved: limbo weapons menu for soldier class.
    Improved: sort order of the map vote menu map list.

> full changelog

Special thanks for Krauersaut for building the Mac OS X client.

Source: wolffiles.de | MyGamingTalk

SILENT MOD Version:0.8.2
Author TheSilencerPL Date 16.05.2014 Filesize 966 B Download 345


Happy 12th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly TWELVE YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.

Splashdamage team

However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.

While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.

Source: splashdamage.com | twitter/splashdamage | etpro.de

ET ULTIMATE INSTALLER 1.6 Version:1.6 Final
Author Kashu Date 29.05.2010 Filesize 346 MB Download 6829


ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 2624


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 782


Reloaded 1.1.0

Published in ET Mods

ETMOD Reloaded 1.1.0 - The mod is built on ETpub featuring its own Admin and Member skins, also the standard Wolf-ET skins have been updated to better ones. Later on we will try to implement an officer's cap and a beret for the admins, covert ops will receive a field cap as admin. And maybe, just maybe, upgrade the weapons with new and better looking ones. Lastly, we will attempt to make both male and female players.

This excellent Wolfenstein Enemy Territory modification has been created by The-Wolf-Team. More information on MODdb.com

Source - splashdamage.com/thunder | wolffiles.de

RELOADED MOD (WITH + WITHOUT LUA) Version:1.1.0
Author thunder Date 14.09.2014 Filesize 58,486 MB Download 312


Dingenskirchen Beta 1

Published in ET Maps

Dingenskirchen Beta 1 - Custom map for Wolfenstein: Enemy Territory

This map is a collaboration between Phisherman and KeMoN and the result of more than a year of more or less continuous development. It was created as a tribute to the good old times of RtCW and was originally intended to be released for the 10th birthday of WolfET. We didn't make it on time but we still hope it will bring back some memories to the old-schoolers amongst you. Since this is the first public release, any feedback (ranging from bad texture-alignment to glitches) is welcome.

The .map source-file is planned to be released some day, but please understand that we would like to improve the map before any conversions based on an old version are created. So please, if you find a bug, do NOT release any unofficial scriptfixes etc, as this will only cause confusion. If you find a bug, please post HERE or write me an eMail/PM, and I will release an official fix or a new map version.

-----Storyline-----

December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.

This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.

Allied mission:

  • Repair and steal the axis tank located in the village.
  • Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
  • Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
  • Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
  • Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the German forces.

Source: wolffiles.de | Splashdamage - KeMoN

DINGENSKIRCHEN Version:Beta 1
Author KeMoN Date 28.02.2014 Filesize 76,01 MB Download 309


© by wolfenstein4ever

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