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LRS Waterfall Sniper

Published in ET Maps

LoRenz presents his traditional Waterfall Sniper Map for a good start to the new year!

This is a time warp for us. This time, we pretend to be in the Middle Ages. I made this map thinking about Escher paintings, thanks to Mo0n for that.

If you want see, there is a neverending waterfall inside that you can see only by a certain angulation, in effects, the waterfall do not exist, is a visual effects.
There is even a secret room with medkit inside. Map incl. waypoints.

Have fun :)

Source: Big thx to LoRenz via Mail and FB

LRS WATERFALL SNIPER Version:2015
Author LoRenz Date 08.01.2016 Filesize 17 MB Download 198


UJE Skull Sniper b1

Published in ET Maps

Enemy Territory Snipermap UJE skull sniper beta 1 made by  [UJE] Niek

Again a kind of spooky map.
It's a dark arena setting ,where it's possible to cross ...
The gates will open every 2 minutes so non crossers will have a good time too , i hope.....
It's not easy to cross you first have to find the way.

* Alot of funny and scary sounds in it
* Gate scripting made by Sage (Thanks for that)
* Beast inside

Source: ujeclan.com

SKULL SNIPER (UJE) Version:beta 1
Author [UJE] Niek Date 07.05.2016 Filesize 26,51 MB Download 208


Castle Headquarters b1

Published in ET Maps

ET Map Castle Headquarters (aka Castle Republican Party Headquarters)

A new Allied-attack map created by Devils Right Hand.

Storyline: A group of traitor officers are to rendezvous in a Bavarian castle to discuss their secret plans to assassinate the Führer. Allied Intelligence has become aware of the existence of these plans and would very much like to obtain a copy of them.
Therefore, they send a squad of their elite Paratroopers to the castle in order to do just that.

Source: wolffiles.de | thewolfteam.org

 

CASTLE HEADQUARTERS Version:b1
Author Devils Right Hand Date 11.09.2016 Filesize 36,32 MB Download 249


Ambition 2

Published in ET Maps

Kent "Loffy" Lofgren (Sweden) released his new ET Map Ambition 2

He included all files necessary to run Omnibots on this map.
Number of players: 6 vs. 6 or higher (up to 32 vs. 32).
Installation/play: Place the pk3 in your etmain folder, select it from the game menu (Host),
or bring down the console and use the command /map ambition2 (not ambition2.pk3) to run the map.
 
Source: splashdamage.com | wolffiles.de | loffysdomain.com

AMBITION 2
Author Kent "Loffy" Lofgren (Sweden) Date 07.01.2014 Filesize 13,45 MB Download 203


Targetpush

Published in ET Maps

This is a new custom map called Targetpush from Loffy.

The Allies are on the attack in order to steal the Axis Flag. Once stolen, they have to carry that objective back to the Allied Base. The Axis Forces are defending their flag to the bitter end.

Ideal team sizes are 8 vs 8.

Loffy's own Omni-bot files are included, if any server Admin wants to use them.

The map is optimized for double-jump, should server admins want to turn on that server settting, i.e., there are CLIP-brushes in the map, to prevent double-jumping players from reaching the wrong places or getting stuck.

Source: wolffiles.de | Splashdamage - Loffy

TARGETPUSH
Author Loffy Date 24.05.2014 Filesize 5,535 MB Download 188


Thud in the Sand b2

Published in ET Maps

ET Map - Thud in the Sand beta 2 - This is a Enemy Territory Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.

Allied Objectives
Primary: Steal the Dynamite and deliver it to the truck.
Primary: Escort the truck and destroy the city gate.
Primary: Destroy the tunnels gate to gain access into underground bunkers.
Primary: Use the button in the control cabin to move the rockets out of safe.
Primary: Steal the Captains key from his table and deliver it to the safe to open it.
Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.
Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.

Changelog b2:
- Another bunker enterance.
- Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
- A little performance fix, but it's still quite bad.
- Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
- Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
- Another floors on buldings, roofs, plus many more brushwork.
- Changed spawntimes to balance map a little.
- Stones at waterfall are not models anymore, but brushes.
- Tunnel terrain is not so flat anymore.
- 2nd allied spawn is devided on two positions (under one spawnpoint)
- Added objective cameras in limbo menu.
- Added pipeline holders so they look more real.
- All cables are non-solid now and will not block jumping players in tunnels anymore.
- Configstrings - all soundscripts are called just s[number], that's all I could do about it.
- Brushes, entities, textures, and scripts cleanup.
- Truck barrier has new design.
- Added missing sound when The Key is dropped, or delivered to the Safe.
- 1024x1024 command map

Source: splashdamage..com | WuTangH

THUD IN THE SAND Version:beta 2
Author WuTangH Date 18.11.2016 Filesize 1.01 KB Download 257


Würzburg Radar Phx Beta 3

Published in ET Maps

This is a new and improved version of Würzburg radar, created by Pheonix.

Storyline: The Allies must break into the Würzburg radar base and steal the Axis secret code book in order to analyse and eventually disrupt all Axis transmissions in that area.

Changes from the Original Wurzburg Radar:
- Changed Weather Conditions
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents' room)
- Added Truck Race
- Added New Axis's spawn points in the abandoned villa

Credits:
- Special thanks to Splash Damage for having released the source code of the original maps
- 2Bit and Avoc for the Breakout2 skybox
- Rayban for the new foliage models prefab

Source: desperados-et.com | wolffiles.de

 

WURZBURG RADAR PHX Version:Beta 3
Author pheonix Date 22.03.2016 Filesize 5,848 MB Download 298


Western Beta 2

Published in ET Maps

Sage released his Enemy Territory map Western Beta 2

Story: Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.

Axis:
1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!

Allies:
1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!

Changelog Beta 2:
  -More cover to cut straight paths and better spawn exits
  -Two new rows of houses added to stop camping
  -More routes to objectives
  -Removed and widened Church doors
  -Limit trickjump area access during objective play
  -Fix crash bug on detonator
  -Removed detonating by jump
  -Only axis can arm and allies disarm the detonator
  -Added routes etc. features for Omnibot
  -Detonation time 30secs->35secs

Source: wolffiles.de | Sage via Splatterladder

WESTERN Version:Beta 2
Author Sage Date 31.12.2016 Filesize 12.57 MB Download 314


Canyon Lake (Final)

Published in ET Maps

Axis must protect the book from being telegraphed by the Allied forces.

 
Quelle: Wolfmap.deEnemy Territory Stuff

CANYON LAKE Version:Final
Author - Date 12.05.2007 Filesize 9,399 MB Download 225


Trenches v1.2

Published in ET Maps

This is the latest version of "Trenches", created by Thunder and Macchute of The Wolf Team Modding & Mapping Community. Trenches is primarily a map made for use in ETNam Mod, but is readily usable in standard Wolf ET too.

Storyline: After breaching the infamous China Beach defences, the Allied forces have made their way through the jungle and located the enemy's defensive trenches. They must now find and destroy the sewer entrance, located in this area, in order to further their advance into Enemy Territory.

Changelog 1.1 to 1.2
- Fixed caulked surface
- "Dirty-fixed" a tga in shader that is jpg in Wolf ET source
- Fixed missing sandbags texture
- Moved templespawn into the temple with 2 exits
- Rocks added to cover Allied bunkerspawn
- Forward spawn is now in the different huts
- Forward spawn is default Axis, but needs to be hit first
- Added spawnpoints so now there is 32 spawn for both teams (for 64slots servers)
- Flying leaves should be taken care of, I hope
- "Flying" tree fixed
- Tunnel fixed so you don't get stuck
- Clipped the map all over so it shouldn't be possible to get outside
- Clipped the sewer opening so you can't get through it
- Added intermission sound wav

Source: thewolfteam.org | enemyterritory-stuff.net

TRENCHES Version:1.2
Author Thunder and Macchute Date 13.03.2016 Filesize 6,114 MB Download 216


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