RtCW Misc News

RtCW Venom Mod 5.5

Published in RtCW Mods

Another new update of Hellbaron's superb "Return to Castle Wolfenstein" modification, RtCW Venom 5.5 is now available for download.

Changelog:
# New textures and effects for both singleplayer and multiplayer.
# Some texture issues on weapons, walls and windows have now been fixed.
# Added the optional Thompson submachine gun model from E3 2001.
# Many other new improvements and optimisations.

Source: moddb.com/rtcw-venom-mod | ronboyproductions | wolffiles.de

RTCW SP VENOM MOD Version:5.5
Author HEllBaron89 Date 15.07.2018 Filesize 550.93 MB Download 475


RTCW SP VENOM MOD NVIDIA Version:5.5
Author HEllBaron89 Date 15.07.2018 Filesize 550.83 MB Download 411


RtCW Venom Mod 6.0

Published in RtCW Mods

This is the latest release from Hellbaron of his superb "Return to Castle Wolfenstein" modification, "RtCW Venom Mod".
This version is also fully compatible with "RtCW 1.41", "Kinightmare's Unofficial Patch" and "ioRtCW".

What's New? :
- Merged and fixed a new HD texture pack, for both singleplayer and multiplayer.
- Re-ordered files for better compatibility between singleplayer and multiplayer assets.
- Revisioned all character textures.
- New effects and shaders.
- Fixed and balanced A.I. for all levels.

Source: moddb.com/rtcw-venom-mod | ronboyproductions | wolffiles.de

RTCW SP VENOM MOD Version:6.0
Author HEllBaron89 Date 27.01.2019 Filesize 607.2 MB Download 418


RTCW SP VENOM MOD NVIDIA Version:6.0
Author HEllBaron89 Date 27.01.2019 Filesize 607.31 MB Download 337


Axis Skin mod - Redux Return to Return to Castle Wolfenstein (2.0) by SidneyReilly1925

With "Wolfenstein: The Old Blood" to be unleashed in May, it's time to return to Castle Wolfenstein once again with the "Redux Return To Return To Castle Wolfenstein."

"Redux Return To Return To Castle Wolfenstein" is a new version of "Return To Return To Castle Wolfenstein" which now includes younger versions of B.J. Blazkowicz and General "Deathshead" Strasse from "Wolfenstein: The New Order" as well as improvements (and some complete changes) to my NPC renderings in the original mod.

These uniforms are as historically accurate as possible according to Osprey Publishing's military history books and feature accurate designs based on uniforms of the Heer, Kriegsmarines, Luftwaffe, Afika Corps, and the SS.

Source: rtcwfiles.com

 

REDUX RETURN TO RETURN TO CASTLE WOLFENSTEIN Version:2.0
Author SidneyReilly1925 Date 16.04.2015 Filesize 67,466 Download 1314


RETURN TO RETURN TO CASTLE WOLFENSTEIN - SKINS Version:1.0
Author SidneyReilly1925 Date 24.05.2014 Filesize 69,43 MB Download 2510



Omni-bot 0.86 RtCW + ET released!

Published in ET Mods

Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.

This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".

0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast

=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player

=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg

=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers

=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets

=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone

Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net

 

OMNI BOT RTCW - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 9.32 MB Download 1125


 

OMNI BOT ET - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 29.99 MB Download 3368


RealRTCW - Realism Mod (SP)

Published in RtCW Mods

New Rtcw SP Mod in Development - RealRTCW Realism Mod!

The main goal of this mod is to make the RtCW singleplayer missions a bit more realistic and challenging. This mod is not for newcomers, it is for experienced RtCW players who now find the vanilla version of the game easy to complete.

v 1.0 Changelist:
# New Weapon: MP-44 with unique ammo type.
# New 44 khz sounds for weapons and some misc sounds. Also new main menu theme.
# Overhauled main and in-game menus.
# Overhauled loading screens.
# New Weapon Skins, (pack of the best modelsskins made by the RtCW Community).
# Strafe Jumping, (Bunny hop), was removed.
# All heavy weapons now decrease player movement speed by 25%.

Rebalanced AI:
# HP of all Axis Forces reduced.
# Soldiers: All have average shooting skills. More mauser rifle soldiers, less MP40 soldiers. Later in the game's missions, soldiers will use MP44.
# Officers: Now have excellent shooting skills.
# Zombies: Now have more HP, skulls charge time decreased, increased melee damage, faster moving speed, fov changed to 360.
# Zombie Warriors: Now have more HP, increased melee damage, faster moving speed, fov changed to 360.
# Elite Guards: All have excellent shooting skills. All Elite Guards are now using mp40 or silenced lugers. Increased their running speed too.
# Boss1, (Olaric-Helga), more HP, increased melee damage, more ghosts.Ghosts charging time reduced.
# Blackguard Paratroopers: Now have excelllent shooting skills.
# Proto soldier: Increased HP.
# Boss2, (Uber Soldat), Increased HP.
# Lopers: Increased HP.
# Heinrich: Decreased reaction time, increased sword attack range, increased stomp damage, decreased raise dead cooldown, increased running speed.

For more information regarding all in-game changes, please refer to the "read me" file contained in the download.

Source: moddb.com/realrtcw-realism-mod | ronboyproductions | wolffiles.de

REAL RTCW REALISM MOD Version:1.0
Author Ronboy and WolfETPlayer Date 30.07.2016 Filesize 65,548 MB Download 866


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RtCW Master list is back!

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Great news! The Return to Castle Wolfenstein Master list is ...

  

   

 

  

  

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