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Xmas Bol Sniper

Published in ET Maps

Xmas Bol Sniper made by LoRenz - Due to a shipping error, the Allies have received gifts of axis, and vice versa, what can we do now? We are locked in a bubble!!! Check your gift and Snipe!

I hope you have fun to play this map. Thanks to [UJE]Niek for his help and suggestion.

Source: Thx to [UJE] Niek via FB

XMAS BOL SNIPER
Author LoRenz Date 24.12.2013 Filesize 10,76 MB Download 182


Trenches v1.2

Published in ET Maps

This is the latest version of "Trenches", created by Thunder and Macchute of The Wolf Team Modding & Mapping Community. Trenches is primarily a map made for use in ETNam Mod, but is readily usable in standard Wolf ET too.

Storyline: After breaching the infamous China Beach defences, the Allied forces have made their way through the jungle and located the enemy's defensive trenches. They must now find and destroy the sewer entrance, located in this area, in order to further their advance into Enemy Territory.

Changelog 1.1 to 1.2
- Fixed caulked surface
- "Dirty-fixed" a tga in shader that is jpg in Wolf ET source
- Fixed missing sandbags texture
- Moved templespawn into the temple with 2 exits
- Rocks added to cover Allied bunkerspawn
- Forward spawn is now in the different huts
- Forward spawn is default Axis, but needs to be hit first
- Added spawnpoints so now there is 32 spawn for both teams (for 64slots servers)
- Flying leaves should be taken care of, I hope
- "Flying" tree fixed
- Tunnel fixed so you don't get stuck
- Clipped the map all over so it shouldn't be possible to get outside
- Clipped the sewer opening so you can't get through it
- Added intermission sound wav

Source: thewolfteam.org | enemyterritory-stuff.net

TRENCHES Version:1.2
Author Thunder and Macchute Date 13.03.2016 Filesize 6,114 MB Download 213


Teuthonia Final

Published in ET Maps

ET Map Teuthonia Final released by Teuthis.

=== New Map Features ===
-  A second bank entrance has now been created
- There are more obstacles to provide cover at both axis spawns
- There's a new tunnel system
- A new balcony near axis the spawn to allow sniping (but just a bit)
- Texture and script errors have been fixed
- Lots of new models added too
"I do not plan to come up with another version as I wanna close this chapter in order to move on with some new map projects. Nevertheless, I appreciate feedback, either positive or negative, it doesn't matter." - Teuthis

=== Special thanks ===
- Thunder (TWT) for the great models
- Mateos (TWT) and TomTom for help with script problems
- Micha (TWT) for the waypoints
- the Clans of Dark Alchemy and WF-Gaming for testing the Beta version.

=== TWT News ===
In order to keep Wolf-ET alive, the Community requires new mappers. TheWolfTeam (TWT) is in the process of coming up with an initiative to attract interested newcomers to the art of mapping. As many websites for mappers are now dead we will try to revive the Mapping Community by providing tons of tutorials, awesome models and ready to use prefabs.
Most importantly , experienced personnel to help with everything related to making maps, (e.g., scripting, brushwork, everything). Long story, short version. Those people who are interested should sign up at TWT and start learning how to make their very own awesome, new maps. Your Wolfenstein Community needs you.

Source: wolffiles.de | forums.warchest.com | thewolfteam.org

TEUTHONIA Version:Final 1.2
Author Teuthis Date 01.09.2014 Filesize 8,695 MB Download 266


ET Dark PHX Final

Published in ET Maps

This is the Final update from Pheonix of their excellent map, ET Dark PHX.

The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.

Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.

Source: wolffiles.de

ET DARK PHX Version:Final
Author Pheonix Date 18.09.2016 Filesize 11.64 MB Download 299


LRS WW1 Sniper

Published in ET Maps

LoRenz presents his new Enemy Territory sniper map - LRS WW1 Sniper - with a very nicely World War 1 style.

This map is about the first mondial war. There is a secret little museum, with some pics about animals used in the WW1.

Have fun :)

Source: Big thx to LoRenz via Mail and FB

LRS WW1 SNIPER Version:2016
Author LoRenz Date 24.01.2016 Filesize 11,6 MB Download 212


UJE Knight Sniper (b3)

Published in ET Maps

Snipermap UJE knight sniper (beta 3) made by [UJE] Niek

Both sides are alot of casstles. Sniperplaces enough on this map but....
The scene is split by a river ,and every 2 minutes the gate will open to let players pass to the other side but.....
BEWARE ,the place is filled with traps and a beast is guarding the passage.
So this map is a bit for both snipers and crossers.

* Alot of funny and scary sounds in it
* Alot of effects made by Sage (Thanks for that)
* Knights falling down
* Monster moving
* And some scary stuff for the crossers

Source: ujeclan.com

 

KNIGHT SNIPER (UJE) Version:beta 3
Author [UJE]Niek Date 28.02.2016 Filesize 19.89 MB Download 250


ET Dark PHX Beta 3

Published in ET Maps

This is the latest update from Pheonix and R3b3L of their excellent map, ET Dark PHX.

The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.

Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.

A new method of destroying the Axis bridge by calling in an Allied air raid has been added to the map and a new entry point that can be dynamited by the Allied engineers in order to create another access that will lead to the tomb of the war god Heinrich has also been created.

Please Note: Server Admins, please take note, this new map version required an "arena fix" to be created for it. This fix is included in the map download, please place this fix in your relevant server mod folder.

Source: wolffiles.de | enemyterritory-stuff.net

ET DARK PHX Version:beta3
Author Pheonix and R3b3L Date 30.07.2016 Filesize 11,861 MB Download 184


1944 Huertgen Forest Final 2

Published in ET Maps

Mateos release his ET map 1944 Huertgen Forest Final 2 (Original 1944 Huertgen map by +KOMMANDO+) - Well, this is not like my previous Nordwind 2 a total remake, but just a big bug fix and features addition release, as you can see by reading the changelog below. I like this map, like few others from the 1944 series, but I’m not going to do this for all ^^’ I played Antwerp a while ago, I feel it deserves something to balance the Sniper Fest of the second part of the map, plus usual 1944 spawn issues, but maybe something in the future but not now.

1944: Huertgen Forest was thickly wooded, cut by steep defiles and trails. The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.

AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!

Mateos veröffentlicht seine ET-Map 1944 Huertgen Forest Final 2 (Die Original 1944 Huertgen Map ist von +KOMMANDO+)

1944: Der Hürtgenwald ist dicht bewaldet und mit steilen Schluchten und Pfaden durchzogen. Die Achsenmächte haben tiefe, bombensichere Bunker gebaut, umgeben mit Kampfpositionen.

ACHSENMÄCHTE - Die Alliierten versuchen die wertvolle LKW-Lieferung aus dem LKW-Hof zu stehlen, stoppe Sie um jeden Preis!
ALLIIERTE - Der Achsenmächte LKW enthält eine wertvolle Lieferung, wir müssen sie sichern, um Anspruch auf einen Sieg zu erheben!

Image Image Image

Quelle: THX to Mateos via Shoutbox!

 

Lays of Schwarzwald Beta 1

Published in ET Maps

Wolfenstein: Enemy Territory - Lays of Schwarzwald Beta 1

This is another fantastic map for the Wolfenstein Community to enjoy, created by WuTangH.

Storyline:
It's the summer of 1940, in a European forest village, situated in the famous Schwarzwald forest. The Axis Forces are operating a secret weapons facility at this location, where they are developing the next generation of V Rockets.
The Allied troops must take control of the village, steal a Jagdpanther tank and use it to secure the tunnel route through the mountains. Once that objective is completed the Allies must then assault the Axis V Rocket factory and completely destroy it.

Source: moddb.com/wutangh | wolffiles.de

 

LAYS OF SCHWARZWALD Version:beta 1
Author WuTangH Date 16.09.2018 Filesize 19,86 MB Download 513


UJE Xmas Mappack (3 Maps)

Published in ET Maps

Enemy Territory Christmas Mappack with 3 new UJE maps and waypoints - UJE Christmas, UJE Xmas Factory and UJE Castle Xmas made by [UJE] Niek

The first map is the updated Christmas tank ,Allied objective
The second map is an updated snipermap with axis objective in it.Castle xmas is the name
The thirth map is also an axis objective map called xmas Factory where axis have to try and assasinate Santa


 [UJE] Christmas - The alies have to escort the tank to the santa's building and destroy the presents there. Axis have to stop the alies.

UJE christmas

Special stuff:
* 2 moving trucks
* 1 funny car that flies to objective
* A carnaval train
* some christmas sounds
* a giant carnaval wheel
* a Carousel


[UJE] Xmas Factory - Axis forces are planning an assasination on Santa in his Factory. They have to get inside the guarded factory to get the special dagger to assasinate Santa in his bedroom.
To get to the factory they have to steal the tank first to gain acces to the Factory.Then they have to steal a key to open the gates to the dagger and Santa's bedroom.
The allied forces have to stop the Axis and prevent assasination of Santa.

UJE xmas factory

Axis objective:
*Blow the damaged garage side wall to access the tank!
*Escort the tank through the Town to secure advance spawns!
*Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress!
*Capture the Old Village spawn for 7 seconds!
*Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall!
*Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn!
*Steal the Gate key to open the Gates that guard the Dagger to unlock them!
*Steal the Dagger and run it to Santa to assasinate him!


[UJE] Castle Xmas - The Axis have invaded Santa's Castle. They are trying to steal his magic Crown so they can manipulate Xmas.
They have to steal it and escape with the sledge. Allies have to do defend the crown at all costs.

UJE castle xmas

Thanks alot guys you keep this game alive. Have fun with the maps **merry christmas and a happy newyear!

Source: ujeclan.com

 

XMAS MAPPACK (UJE) Version:3 Maps
Author [UJE] Niek Date 11.12.2016 Filesize 55,57 MB Download 428


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