#kAmi.ET released his custom map Eichsfeld
The Allies must take the Entrance Area and then attack the Controls in the Control Room. The Axis must hold the Entrance Area as long as possible then mount a last ditch effort to defend the Eichsfeld Controls.
Default timelimit: 12 minutes, Axis spawn (defense): 30 seconds, Allied spawn (offense): 20 seconds
Destroy the Eichsfeld Controls in the Platform garrison. Beware of attacks through the Courtyard Wall or the Main blast Door.
Protect the Eichsfeld Controls in the Platform garrison. Infiltrate the position: Either from the Main blast Door or through the Courtyard Wall and attack them.
#kAmi.ET 15.06.2015 11,03 MB 106
Map UJE_the_beast b3 made by [UJE]Niek modelling of the beast by [UJE]ischbinz.
Axis objective map - The war is almost lost for axis ,this will be one of the last tries to win the war. The axis will try to get access to the main base of the allied forces and try to free the zombies that helped the axis in the war against the allies.
Axis got the help of the Beast this time to get access to the base. If they make it to escort the beast to the gate ,then the beast will destroy it. Axis have to blow up two generators to free the zombies. Allies have to stop the beast en defend the generators.
Map UJE_the_beast b3 erstellt von [UJE]Niek, das Biest modellierte [UJE]ischbinz.
|THE BEAST (UJE) B3 Version:beta 3
[UJE]Niek & [UJE]ischbinz 30.09.2012 32,23 MB 111
|ES|LoRenz published two ET Sniper maps ES|Italy Sniper and ES|Puffo Sniper. Both are no crossing maps.
|ES|Italy Sniper is a copy of his own house and garden. Even details like location of furniture in the house should match.
Ofcourse, things has been added or removed to the map, to make it more playable.
I guess we can say, this map is an invitation to visit the home of |ES|LoRenz on a hot someday in the North of Italy.
Enjoy the visit, and remember, when you visit someone, be polite, and only shot in direction of neighbour :)
|ES|Puffo Sniper did it for fun and for my clan. Was demand from my daughter, so, i made it! :)
Hope you like it and you have fun. Thanks to my daughter Caterina for his help for texture.
Source: Thx to |ES|LoRenz via FB | esclan.12forum.be
|ITALY SNIPER (ES)
|ES|LoRenz 03.09.2013 12,05 MB 61
|PUFFO SNIPER (ES)
|ES|LoRenz 03.09.2013 14,35 MB 50
Dingenskirchen Beta 2 - Custom map for Wolfenstein: Enemy Territory
This map is a collaboration between Phisherman and me and the result of, in total, more than 4 years of more or less continuous development. It was created as a tribute to the good old times of RtCW. We hope it will bring back some memories to the old-schoolers amongst you. Since this is the second public release, any feedback, (ranging from bad texture-alignment to glitches), is welcome.
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.
This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.
|DINGENSKIRCHEN Version:Beta 2
KeMoN and Phisherman 05.02.2017 68.65 MB 48
Map ES Garden Sniper made by |ES|hardstyler and [UJE]Niek - 2 neighbors had a disagreement during a coffee and quickly became the big sniper battle in their garden. This Map is a no crossing version.
Map ES Garden Sniper, erstellt von |ES|hardstyler und [UJE]Niek - 2 Nachbarn hatten eine Meinungsverschiedenheit bei einem Kaffee, welche schnell zu einer Scharfschützen Schlacht in ihrem Garten ausartete. Es ist eine nicht überkreutzbare Map.
Quelle: Thx to |ES|Grandad via Shoutbox | esclan
GARDEN SNIPER (ES)
|ES|hardstyler and [UJE]Niek 12.02.2013 6,652 MB 68
Großes Danke an Pray für diese Info | Big thanks to Pray
|ICEAGE B1 (TRJ) Version:Beta 1
Pray-N-Spray 19.10.2008 5,09 mb 96
This is the final version of Magic's Allied-attack map, "Raid".
The Axis forces have hidden a stash of gold in a nearby library, located in a beautiful Italian village. The Allies must steal a truck and fight their way through the village to the library. Once there, they must raid the library vault, steal the gold crate, put it on the truck and make their escape.
Magic 01.05.2016 26,86 MB 84
-)A(-Old-Owl from Dark Alchemy gaming community released the first playable version (Beta 1) of his map Fueldump-Z.
He edited the well known original map Fueldump to a very nice summer version and reached an improved gameplay.
Just take a look on those beautiful screenshots.
FUELDUMP Z Version:beta 1
-)A(-Old-Owl 12.05.2014 19,03 MB 141
Teutis released his very nice map Teutoburg Forest Beta 1
Story: The Allies have surrounded the famous Teutoburg forest, an impervious forest in northwest Germany. The Axis are hiding a substantial amount of gold in the forest. The Axis are trying to escape from the forest with the gold. The Allies are trying to prevent this for all costs.
- Escort the truck with the gold to the nearby train station
- Destroy the main entrance
- Escort the truck over the bridge
- Load the gold on the Train
- Escape with the gold from the forest
- Built the command post to create an alternative Spawn
- Destroy the Allied command post command post
- Prevent the Axis from reaching the train station with the gold
- Prevent the Axis from destroying the main entrance
- Prevent the Axis from escorting the truck over the bridge
- Prevent the Axis from loading the gold on the train
- Prevent the Axis from escaping with the gold from the forest
- Built the command post
- Destroy Axis command post command post
Source: wolffiles.de | Teutis
|TEUTOBURG FOREST Version:beta 1
Teutis 01.02.2016 15,2 MB 91
Waffenschmiede (b2) is a good looking new map created by Fendah & BlAcky.
Allies are attacking.
- (Primary) Steal the radar part and bring it to the truck
- Capture the flag to get a additional spawn
- Dynamite door controls to gain access to the outpost
- (Optional) Prevent the axis from building the CP
- (Optional) Open the security door at the lower bunker for additional access
- (Primary) Defend the radar part
- Prevent the allies from capturing the forward spawn flag
- Defend the door controls and prevent Allies from entering the outpost
- (Optional) Construct the CP
- (Optional) Close security door at the lower bunker to restrict allied access
Source: Thx to Fendah via Shoutbox!
|WAFFENSCHMIEDE Version:Beta 2
Fendah & BlAcky 27.11.2013 14,246 MB 114