ET Map News
Teuthis release his new ET Map Teuthonia - Quote: I am mapping for ET because I enjoy mapping, irrespective of whether the map is finally released or not. Reason I released this one and not others is because I believe that people will specifically like this one. If you are familiar with ET you will recognize some similarities to goldrush. This is on purpose because I personally think goldrush is by far the best custom map and I wanted to create something that has kinda similar gameplay and texturing so that people who like goldrush will likely also enjoy playing this one. Also the goldrush.map file is open source and its legal to use brush and script work from this map (what a great coincidence YEAH!).
Story, well if you know goldrush you know what's coming now:
- The Allies have to steal a tank and steal some gold bars
- Escord the tank, clear the tank barriers and blow up the bank door
- Steal the gold bars and bring them to a nearby truck
- Escord the truck with the gold to the home base
- The Axis have to prevent the Allies to steal and secure the gold.
Objectives:
Allies:..
1:..Repair the tank
2:..Escort the Tank and destroy the tank barriers
3:..Escort the Tank into position to blow up the bank door
4:..Steal the gold and bring it to a nearby truck
5:..Escort the truck
6:..Build a Command Post for faster charge times
7:..Stop the Axis from constructing a Command Post
Axis:..
1:..Prevent the Allies from repairing the tank
2:..Build up the tank barriers
3:..Prevent the Allies from blowing up the bank door
4:..Stop the Allies from stealing the gold
5:..Stop the Allies from escaping with the gold
6:..Stop the Allies from constructing a Command Post
7:..Build your Command Post for improved charge times
Source: dark-alchemy.com | forums.warchest.com
TEUTHONIA Version:beta Teuthis 06.08.2014 5,403 MB 220 |
Teuthonia Final
ET Map Teuthonia Final released by Teuthis.
=== New Map Features ===
- A second bank entrance has now been created
- There are more obstacles to provide cover at both axis spawns
- There's a new tunnel system
- A new balcony near axis the spawn to allow sniping (but just a bit)
- Texture and script errors have been fixed
- Lots of new models added too
"I do not plan to come up with another version as I wanna close this chapter in order to move on with some new map projects. Nevertheless, I appreciate feedback, either positive or negative, it doesn't matter." - Teuthis
=== Special thanks ===
- Thunder (TWT) for the great models
- Mateos (TWT) and TomTom for help with script problems
- Micha (TWT) for the waypoints
- the Clans of Dark Alchemy and WF-Gaming for testing the Beta version.
=== TWT News ===
In order to keep Wolf-ET alive, the Community requires new mappers. TheWolfTeam (TWT) is in the process of coming up with an initiative to attract interested newcomers to the art of mapping. As many websites for mappers are now dead we will try to revive the Mapping Community by providing tons of tutorials, awesome models and ready to use prefabs.
Most importantly , experienced personnel to help with everything related to making maps, (e.g., scripting, brushwork, everything). Long story, short version. Those people who are interested should sign up at TWT and start learning how to make their very own awesome, new maps. Your Wolfenstein Community needs you.
Source: wolffiles.de | forums.warchest.com | thewolfteam.org
TEUTHONIA Version:Final 1.2 Teuthis 01.09.2014 8,695 MB 269 |
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