Hills Have Eyes V4 Final
Hills Have Eyes v4 is a new map release from Frosty, inspired by an LNA 1 V 1 map. The map layout is the same, only bigger this time, with an added objective.
The Allies must destroy the Axis generator to gain access to the basement where they must destroy the main door in order to win the map. This is a frag map, but with added objectives too, which all players will enjoy fragging on.
Hills Have Eyes v4 ist eine neue Map von Frosty, inspiriert durch eine LNA 1 V 1 Map. Das Layout der Karte ist gleich, nur größer, und mit zusätzlichen Objekten.
Die Alliierten müssen den Axis-Generator zerstören um Zugang zur Basis zu bekommen, wo sie dann die Haupttür zerstören müssen, um die Karte zu gewinnen . Dies ist eine Fragmap mit zusätzlichen Objekten.
Source: Wolffiles.de | Splashdamage.com
![]() |
HILLS HAVE EYES FINAL Version:4 |
|
ETRun Movie - Another Timerun Video
Another Timerun Video by khuZi_Ho-Su - Some timeruns in VET physics (ETRun-Mod). Purpose of the video is to show how easy timeruns are, or rather how beatable top times are. So come play it, give us some challenge!
Another Timerun Video - erstellt von khuZi_Ho-Su. Einige Timeruns (ETRun-Mod) mit der VET Physik. Zweck des Videos ist, um zu zeigen, wie einfach Timeruns sind, unddas Timerun-Zeiten auch schlagbar sind. Also, Spiele es und fordere uns etwas heraus! Für deutsche Fans haben wir einen HD Download.
![]() |
ANOTHER TIMERUN MOVIE -ETRUN |
|
Silent Mod 0.6.1
The Team from mygamingtalk.com releasedET-Mod silEnT 0.6.1. - As promised, we release new version shortly after the previous one. This is mainly a fix release.
Das Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.6.1. - Wie versprochen, veröffentlichen wir eine neue Version, kurz nach der vorherigen.Hauptsächlich ist dies eine Update-Version.
Quelle: mygamingtalk

SILENT MOD 0.6.1 Version:0.6.1
TheSilencerPL
04.11.2012
6,304 MB
271
Activities event by Dark Alchemy
After last month we noticed that the players on our Server A1 are in better shape. Therefor we continue our sports event.
This month we have set up some activities to play - For example: Tennis, Golden Dunk, Chess, Poker.
All maps are dual objective. So no need to sit on the bench. We will see you on 24th of March at 20:00 CET on A2 (213.239.207.85:27961)
Nachdem wir im letzten Monat bemerkt haben, dass die Spieler auf unserem Server A1 besser in Form sind, setzen wir unsere sportliches Event (auf dem A2) fort.
Diesen Monat haben wir auf folgende Aktivitäten gesetzt - zum Beispiel: Tennis, Golden Dunk, Chess, Poker.
Es sind alles Dual-Objektiv-Maps. Also es besteht keine Notwendigkeit auf der Bank zu sitzen oder zu Campen. Wir sehen uns am 24. März um 20:00 Uhr MEZ auf dem Server A2 (213.239.207.85:27961)
Quelle: dark-alchemy.com
Jaymod 2.1.6
Jaymod 2.1.6 ist released. Wie immer handelt es sich eine Version in Beta Qualität.
Verbesserte Funktionen:
- verbesserte Omnibot 0.66 unterstützung
- Automatische Netztwerk erkennung
- Klassen beschränkungen
- fight, goomba und back-stab sounds
- Luft Anzeige für Spieler unter Wasser
- Speedometer, neue Geschwindigkeitsanzeige
Wie immer wird nicht garantiert das die version Bug frei ist.
Zum download gehts hier
Für mehr Informationen schaut euch hier die Bugsfixes an.
IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.

As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.

The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.
You can check out the rest of the list over at IGN.
Source: ign.com | etpro.de | splashdamage.com
The Bad Place4 Beta8
Originally, The Bad Place was DM4 from Quake1 - "One of the three id Software maps included in the "big five" for 1on1 play, created by American McGee" - the version most known to us all is the RtCW remake badplace3 used to create the ET multi_huntplace.
This modified version of The Bad Place is brought to you by MaTeJ, who has worked on maps such as tjwar_a1_fixed and crypt_final_fixed - his remake of the multi_huntplace map is a better, more complex version with some minor bug fixes and generally attempted to make the map more fun to play and tactical.
Check the readme.nfo inside the pk3 map file for more information. Recommended to use DAMN NFO Viewer
Remade Author (ET): MaTeJ
Version Idea (ET): LoCk
![]() |
BAD PLACE 4 BETA 8 Version:Beta 8 |
|
Dignitas nimmt den europäischen Thron ein
Team Dignitas
zeroPoint!
aMenti
Wir gratulieren allen Clans, die es auf das Siegertreppchen geschafft haben.
Quelle: The New RtCW2-Prison
ES Alamo Sniper
New Map |ES|Alamo Sniper made by |ES|LoRenz - If any of you know the real story about Alamo, I think you already guess, this must be a circular map. And, it is. I do not remember seen a circular sniper map before. This is a total new concept.
Allies are located in center of map, (Church of Alamo) surrounded by Axis on all sides. Axis have cannons on their side, wich can shot against Allies.. and you can partly shot down Allies building (Church of Alamo). But ofcource, you need to find the cannon, wich can fire. Good luck.
For both teams, repeated rifle fire will partly destroy buildings too. Axis side of map is of course bigger than allies side, becouse its a circular map. But |ES|LoRenz took care of that too. On each side of Axis side, you will find transporters, wich will move you to any side of the map.
The concept of circular snipermap is brand new. But I think, its no trouble after a few minutes, to find your way around map. Its not harder, than playing one of the old fashion ET maps.
Neue Map |ES|Alamo Sniper erstellt von |ES|LoRenz - Falls einer von euch die wahre Geschichte über Alamo kennt, weiß es bestimmt schon, das diese Map kreisförmig ist.
Dies ist eine völlig neues Konzept, einer kreisförmigen Scharfschützen Map. Die Alliierten sind in der Mitte der Karte (Church of Alamo) und von allen Seiten von Achsenmächten umgeben.
![]() |
ALAMO SNIPER (ES) |
|
Wolffiles ET Campaign Creator V2
With this service tool, you`ll be able to create ET-map campaigns with up to 100 Maps (max. 10 maps / cycle, max 10 cycles / campaignfile) in an easy way.
Changes from previous version: Full integrated within the wolffiles-filebase. After you`ve edited your campaign, your also get a file with links to the concerning map-files on wolffiles.de.
Wolffiles, schnoog hat eine neue Version von seinem ET Kampagnen Creator erschaffen. Mit diesem Creator ist man in der Lage Kampagnen mit bis zu 100 Maps (max. 10 Maps pro Kampagne x max. 10 Kampagnen) zu erstellen.
Änderungen zur ersten Version: Voll integrierte Wolffiles-Filebase. Nach Erstellen der Kampagne, bekommt ihr von Wolffiles auch eine Datei mit Links der betreffenden Maps.
Quelle: Wolffiles





