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TGS-Clan - Special Fun Night

Published in ET Scene
Image TGS Special Fun Night - Summer is coming to an end, but the guys of The German Server Clan - also known as TGS - are warmly welcoming you for their ET Special Fun Night.
Are you a player with a high sense for fun play ? - Be sure to play, the event starts at: 15.10.2011 on 20 o'clock (MESZ/CEST/CEDT) server: 78.143.58.155:28030
 

Image TGS Spezial Fun Nacht - Der Sommer kommt zum Ende, aber die Member vom The German Server Clan (TGS) laden euch alle wärmstens zu einer ET Spezial Fun Night ein.
Alle Spieler, mit Sinn für viel Spaß am Spielen, sind herzlich willkommen. Das Event startet am: 15.10.2011 um 20.00 Uhr (MESZ/CEST/CEDT) Server: 78.143.58.155:28030
 
Link: tgs-clan

Enemy Territory Competition

Published in ET Scene

Welcome to the Enemy Territory Competition!

Please support the ETC Cup! Add the Banner to your Clanpage

Date & Time: when the Teams are available, Sign-ups: NOW
Note: We accept the Sign ups after three Members are part of a team

Rules:
Short way is allowed unless both teams agree not to use it.
Every player has to record demos; if you can't give your demos when asked for, your clan will be disqualified.
At least one player from each team must idle on IRC#etc-cup during the cup and he should be recognizable (with his name used on tourney.cc).
Only admins are allowed as spectators, players must use ETTV [gamestv.org].
TZAC is forced, your team will be disqualified if you don't play with TZAC. Check if everyone has TZAC before the match starts.
Banned(CB/ESL) and tagged players on CF are not allowed to compete.
A player can't play for different teams.
If there is a tie, a decider is picked by cointoss.

Serversettings:
ETPro 3.2.6
The latest available global config should be used Download [gth-clan.de]
TZAC Server addon TZAC [tz-ac.com]

For the final, which will be played on ETTV [gamestv.org], both teams pick a map from the mappool. Decider is picked by elimination.

Datum und Zeit: wenn genügend Teams verfügbar sind, Sign-ups: JETZT
Anmerkung: wir akzeptieren die Anmeldung, nachdem 3 Member in einem Team sind

Regeln:
Seite ist erlaubt, es sei denn beide Teams sind nicht einverstanden
Jeder Spieler muss Demos aufnehmen, wenn er dieses nicht tut und danach gefragt wird, kann sein Team disqualifiziert werden.
Mindestens ein Spieler aus jedem Team muss auf # etc-Cup verfügbar sein und er sollte erkennbar sein (mit seinem Namen, den er auf tourney.cc verwendet).
Spectators sind nicht erlaubt. Benutzt ETTV [gamestv.org]
TCAC ist erforderlich. Sollte ein Team ohne TZAC Antreten, wird es disqualifiziert.
Auf CB oder ESL gabannte Spieler dürfen hier nicht antreten.
Ein Spieler darf nicht für ein anderes Team Spielen
Wenn es einen Gleichstand gibt, wird eine dritte Map nach Cointoss und Mapelimitation gespielt.

Serversettings:
ETPro 3.2.6
Die letzte Version der Global Config Download [gth-clan.de]
TZAC Server addon TZAC [tz-ac.com]

Für das Finale, das per ETTV [gamestv.org] gespielt werden, nehmen sich beide Teams eine Map aus dem Mappool. Entscheider Map wird durch Eliminierung ermittelt.

Date et heure : quand les équipes sont disponibles, Enregistrement : MAINTENANT
Note : Nous acceptons les adhésions ( modifications ) après que trois membres aient rejoint une équipe

Règles:
On permet les " raccourcis " à moins que les deux équipes acceptent de ne pas l'employer.
Chaque joueur doit enregistrer des démos ; si vous ne pouvez pas donner vos démos quand demandé, votre clan sera disqualifié.
Au moins un joueur de chaque équipe doit être connecté à IRC #etc-cup pendant chaque match et il devra être reconnaissable (son nom étant employé sur tourney.cc).
Les arbitres sont bien sur autorisés pendant les matchs mais les spectateurs doivent utiliser ETTV [gamestv.org] pour suivre les rencontres.
TZAC est obligatoire pour tous ( anti-cheat ), votre équipe sera éliminée si vous ne jouez pas avec TZAC. Vérifiez si chacun a TZAC avant que le match commence.
On ne permet pas aux joueurs interdits (CB/ESL) et étiquetés sur des CF de participer.
Un joueur ne peut pas jouer pour différentes équipes.
S'il y a un litige, un vote peut être demandé par les deux équipes, toute décision finale et impartiale reviendra aux arbitres ( rejouer un match par exemple ).
Bon match !

Serversettings:
ETPro 3.2.6
Les dernières config globales sont disponibles au téléchargement sur Download [gth-clan.de]
Télécharger TZAC depuis le serveur de TZAC TZAC [tz-ac.com]

Pour la finale, qui sera jouée sur ETTV [gamestv.org], sélection des maps par les deux équipes dans le mappool. Le map décisive est sélectionnée par élimination par les deux équipes.


Mappool:
- adlernest
- supply
- frostbite
- tounine_b2
- library_b3
- braundorf_b4
- erdenberg_b3
- sp_delivery_te

Schedule:
1st Matchweek: frostbite <> braundorf_b4
2st Matchweek: adlernest <> tounine_b2
3st Matchweek: supply <> erdenberg_b3
4st Matchweek: library_b3 <> sp_delivery_te

Link: etc-cup.tourney
Quelle: gTh-clan

ETLive announcement

Published in ET Misc
Image
 
So from the title, you may be asking questions or already have some idea of what this project is. Basically ETLive, is Enemy Territory, the game we all play and love within a web browser. ETLive is a multi-platform, multi-browser implementation of Enemy Territory, with very similar intentions to that of Quake Live.

Overview

This project will contain an entirely new way of playing Enemy Territory. Users will be able to create their account and play instantly after downloading the browser plugin and downloading the base of ETLive. One major issue this resolves with ET, is that it eliminates issues in players finding their first game, going from 2.55 to 2.60 and then to 2.60b, and then having to proceed to download a vast number of pk3 files when they finally get on to joining a server.
Once your account has been created on ETLive, and you are ready to play, you can invite your friends using the in-browser buddy system or join your friends in their games in progress.
As the current releases of Enemy Territory, ETLive will have dedicated servers, but with more functionality. ETLive supports ranking and achievements, meaning that you can play your games for profile achievements and work to build your score up and possibly work your way up leader-boards, or just outrank your friends. Of course achievements are not entirely the focus of the game, and they’re there just to improve your experience and enjoyment of the game. YCN will be supporting game-servers on ETLive and are closely working with the development and helping as much as possible to ensure that this project is as enjoyable and successful as possible.

Competitive support

Of course if there is YCN, there will be GamesTV! We hope that the release will swiftly also have a TV protocol similar to the current features and performance of the current protocol, this should ensure that the competitive scene is taken care of also in the potential move over to ETLive. The competitive side of Enemy Territory is also important to the success of ETLive, we have also been in talks with TZ-AC about the future of anti-cheat on a new Enemy Territory client and anti-cheat will be implemented into ETlive from day one.

Unique features

As we mentioned before, it is hard for new gamers to join, however with the appearance of the currently client, players may be discouraged to try ETLive also. We are considering potentially improving the appearance of the client for ETLive which will possibly bring in new players. Another feature is potential new game modes such as Domination, which is in current Call of Duty style games.

Current setbacks

You may be thinking "Well this is just going to go a month and be forgotten”, well ETLive has currently been on and off in development for a long time, and has been kept quiet to avoid legal issues. Ideas have come to light about how to avoid these, and keep ETLive as secure as possible, and ETLive is in a stage at the moment where it is loaded into the browser and playable. We say this but please note, it is a far way to go.

Image

Apologet and Dutchmeat
(ADROITS LAN)

Who are we?

ETLive is a very small project at this time, and there are only 2 main developers, and other people who are contributing other stuff into the project. The two developers are Kai "Apologet” Rathmann, and Eamon "Dutchmeat” Woortman. Both developers are from the RTCW scene in the past, and have ran communities in Enemy Territory and RTCW in the past.

The near future

The intention now is to release a closed Alpha by December and to have basic LUA support from day one. The Alpha will be very limited and unfortunately only invitational, however we will keep you updated on the development at our website which will contain development news at http://etlive.entirely.pro/ where we and YCN are active.
Be sure to follow our progress and keep up to date on our website, we promise to keep you updated with news and updates.

Image Image Image Image

So aus dem Titel heraus, fragen sich einige vielleicht was dieses Projekt genau ist und einige haben bereits eine Vorstellung davon.  Grundsätzlich ist ETLive wie Enemy Territory, also das Spiel, was wir alle spielen und Lieben, nur über einem Web-Browser. ETLive ist eine Enemy Territory Multi-Plattform-, Multi-Browser-Umsetzung, mit sehr ähnlichen Intentionen wie von Quake Live.

ÜBERBLICK

Dieses Projekt enthält eine völlig neue Art des Spielens von Enemy Territory. Benutzer können ihr Konto erstellen und sofort nach dem Download und Installation, des Browser-Plugin und dem Herunterladen der Basis, ETLive spielen.
Ein großes Problem wird mit ETLive gelöst. Es beseitigt die vielen unnötigen Schritte die  Enemy Territory  hat, um es "spielbar" zu machen. ET-Versionswirrwar, lästiges updaten und das herunterladen von vielen pk3 Dateien entfällt.
ETLive wird dedizierte Server haben mit den aktuellen Versionen, aber mit mehr Funktionalität, wie zum Beispiel: Rankingsystem, Profilsystem, Freudesliste, neue Spielmodi, einem Anti-Cheat-System und einiges mehr.

WER STEHT HINTER ETLIVE?

ETLive ist zur Zeit ein kleines Projekt mit 2 Haupt-Entwicklern und ein paar anderen Personen die dem Projekt mit beitragen. Die beiden Entwickler sind Kai "Apologet" Rathmann und Eamon "Dutchmeat" Woortman. Unterstützt wird das ganze von YCN.
Neuigkeiten gibt es auf  http://etlive.entirely.pro/ wo YCN aktiv ist und über die weitere Entwicklung berichtet. Es wird im Dezember eine geschlossene Alpha geben, allerdings wird diese sehr klein sein und nur für einige Auserwählte.

Quelle: ETLive | crossfire

 

IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.

 

As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.

 

The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.

You can check out the rest of the list over at IGN.

Source: ign.com | etpro.de | splashdamage.com

Finally end of TZAC

Published in ET Misc

Image

TZAC news by chaplja - Quote: This is an update to the latest news post where I said there's a chance TZAC may stay online. The news are the negotiations have failed and thus on 1 December it'll be shut down. Please don't ask me to give you the project so you can continue working - it won't happen.

TZAC News von chaplja - Zitat: Dies ist ein Update auf die neuesten Nachrichten wo ich sagte es besteht noch eine Chance TZAC aufrechtzuerhalten. Die Verhandlungen sind aber gescheitert, somit wird am 1. Dezember TZAC endgültig heruntergefahren. Bitte keine Fragen und Überredungen deswegen - das Projekt wird definitiv nicht an andere Personen abgegeben.

Quelle: TZAC

Axis Attack Map Door

Published in ET Maps

Return to Castle Wolfenstein: Enemy Territory
Map title: Door
Filename: door.pk3 (about 6 Mb)

This is a custom map for approximately 12 vs. 12 players.

The Axis are attacking, to dynamite a door and to steal some gold. The Allied Forces are defending the door and the gold. Who will win? Only time will tell.

Note: I also made this map as a so called prefab, for other, beginner mappers to use as a base. Therefore, the .map-file is included. (It is inside door.pk3.) Have fun, Loffy

Quelle: Wolffiles.de

DOOR
Author Loffy Date 12.07.2013 Filesize 6,247 MB Download 270


ET Ready - Developer Utility 0.1.1

Published in ET Misc

ET Ready - Developer utility tool 0.1.1, created by guNer

Description:
- Cleans menu, and temp file clutter
- Updates ET memory defaults (i.e. hunkMegs, soundMegs, zoneMegs...etc)
- Punkbuster installer and updater
- Verifies ETkey in all versions of ET installed
- Locks ETkey as read-only to prevent service deletion
- Applies compatibility fixes for Windows 7 and Vista
- Fixes game crashes (for any of the reasons above)
- Added "run as admin" patch for Windows 8

Info:
A simple utility I created over a year ago to handle several tasks for noob players on my servers, particularly players using old 2.55 or having disconnect errors. About half our support tickets were addressed using this one tool.
I am no longer developing it, or supporting it, but figured I would share it with the public in case anyone has a use for it.
Use at own risk, and no this is not going to fix every disconnect issue.

 

ET Ready - Entwickler Utility Tool 0.1.1, erstellt von guNer

Beschreibung:
- Reinigt das Menü und temporäre Datei-Unordnung
- Aktualisiert ET-Speicher Standardwerte (dh hunkMegs, soundMegs, zoneMegs ... etc)
- Punkbuster Installer und Updater
- Überprüft den etkey in allen installierten ET-Versionen
- Ändert das Atribut des etkeys auf "nur-lesen" um überschreiben zu verhindern
- Anwendung von Kompatibilitätsfixes für Windows 7 und Vista
- Spiel stürzt nicht mehr ab (für jeden der oben genannten Gründe)
- Hinzugefügter Patch für Windows 8 "als Administrator ausführen"

Info: Das Developer-Tool wird nicht mehr weiter entwickelt oder unterstützt. Benutzung auf eigene Gefahr.

ET READY - DEVELOPER UTILITY Version:0.1.1
Author guNer Date 01.05.2013 Filesize 5,603 MB Download 1428


Animus Vox and CannonMeat

Published in ET Movies

Image Image

Here are two new, very nice ET movies - Artifexx-Animus Vox and CannonMeat-Nukits. Both are fragmovies and have a good editing and great music. 

Hier sind zwei neue, sehr schöne ET-Filme - Artifexx-Animus Vox und CannonMeat-Nukits. Beides sind Fragmovies und haben ein gutes Editing und tolle Musik. 

Artifexx-Animus Vox CannonMeat-Nukits

Quelle: crossfire.nu

TeamMuppet Panzer War Night

Published in ET Scene

New TeamMuppet Event on 5 October. Not long after the recovery from last event, TeamMuppet announces its upcoming event: An all out panzerwar boozenight!! Join us on this server and on our TS3 to have a wonderful and unforgettable Saturday night. It will be a blast!

No entrance fee and consumption mandatory!

Source: TeamMuppet.eu | wolffiles.de

UJE Mountain Attack b1

Published in ET Maps

Image [UJE] Mountain Attack beta 1 is an allies objective map made by [UJE]Niek - The war is in its Early days and Axis forces have occupied a small French village, where they are Building a new Radar System, the Wurzburg Radar.

Allied Forces have to sneak into the village and escape with the Radar Parts. This will be a lethal battle where only the Strongest will Survive.

Allies objective:
*Destroy the main entrance of the radar building
*Destroy steal the radarpart and bring it to the truck
*Escort the truck
*Build the commandpost to get a new spawn

Image [UJE] Mountain Attack Beta 1 ist eine Alliierten Objectiv-Map, erstellt von [UJE]Niek - Der Krieg ist in seinen frühen Tagen und die Achsenmächte haben ein kleines französisches Dorf besetzt, wo sie ein neues Radar-System bauen, das Würzburg Radar.

Die Alliierten müssen sich ins Dorf schleichen und mit den Radar-Bauteilen entkommen. Dies wird eine letale Schlacht, wo nur die Stärksten überleben werden.

Image Image Image

Download

Quelle: ujeclan.com

  

   

 

  

  

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