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Dark Alchemy - Panzer Knife Sniper Event

Published in ET Scene

Classic Wars Reunited: Panzer - Knife - Sniper. It's time to take your classic weapon, Soldiers!

Our supplies are low. We cannot equip you with Light Weapon. Ammo stocks are running out. All you can do is to take a knife, panzer or sniper rifle from the magazine and shoot your enemy.

We will play 9 maps - all of each with different weapon. This time it will all be shuffled so you never know what is given to your hands on the next map.

Let's meet at A2: 213.239.207.85:27961 on Sunday 6th October at 20:00 CEST!

Source: dark-alchemy.com

Fun evening at [EsV] Clan

Published in ET Scene
Fun evening at [EsV] Clan
 
The [EsV] Clan is inviting you to our fun evening on
13th July at 6 p.m. On our [EsV] „Beat Host“.
Our server ip is 193.192.58.174:27960.
You are heartly welcome to our teamspeak
TS IP : 193.192.58.174:9987
Hopefully you all appear numerously.
Happy fragging!!!
 
Der [EsV] Clan lädt herzlich zum Funabend
am 13.07 um 18.00 Uhr, auf unserem [EsV]Beta Host ein.
unsere Serverip : 193.192.58.174:27960
Ihr seid auch herzlich in unseremTeamspeak willkommen.
TS IP : 193.192.58.174:9987
Wir hoffen ihr erscheind alle zahlreich und wünschen allen
Happy Fragging auf unserem Server !!!
 
Quelle: Wolffiles.de

UAC: A New Anticheat for ET

Published in ET Misc

For the past few weeks, I have been trying to find a new anticheat for ET. TZAC did a good job for a while, but I think most of us can agree that it is time to move on.

You may have heard about the new AC being developed by TrackBase. While it does seem somewhat promising and I wish them the best of luck with it, we simply cannot afford to wait for a brand new anticheat to be made from scratch. I was forced to search for an already existing AC instead, one that would be ready in time for the Fall 2013 season.

I am pleased to announce that ET is now officially supported by Universal Anticheat!

Universal Anticheat (UAC) has been in development since 2006 by a coder named DExUS and currently supports Battlefield 3, Call of Duty 2, Call of Duty 4, and several other games. It has already proven itself on ClanBase in CoD2, so I am confident that it will do good things for ET in the upcoming EC/OC season.

Before I continue, however, I must admit that this is only a temporary solution. DExUS recently announced that he will be shutting down UAC on the 1st of January due to lack of time and motivation. This is obviously very unfortunate, but it's not something I didn't already know about, and it won't stop us from taking advantage of what UAC has to offer ET for the next 3-4 months.

So, how does UAC work?

Like our previous anticheat, UAC is primarily intended to be used in official clan matches. It runs on a system which requires a Match ID to be entered every time it is used.

In ClanBase cup/ladder matches, the Match ID will be the WID at the end of the CB matchlink. (For example, in  http://clanbase.ggl.com/warinfo.php?wid=1337, the match ID is 1337.) If you are playing an IRC war or other non-official match, the Match ID can be anything unique and mutually agreed upon.

Simply select Enemy Territory, enter a Match ID, and check the box next to Start scanning. Then, open ET and play the match as usual. You can minimize at any time to check which players are currently actively scanning in the same Match ID. UAC will scan your memory/files and take screenshots at random times throughout the match. After the match is over, you must uncheck the box next to Start scanning. The scan logs and screenshots will then be uploaded, and you are free to review them in the same UAC window.

If UAC happens to take a few screenshots with your personal information in them, you can immediately delete them while reviewing the screenshots in your UAC window.

More information can be found in the User Manual.

WARNING: UAC scans your PC for cheats. This means that if you have any cheats at all on your PC, you risk getting banned, regardless of whether or not the cheats are ET-related and regardless of whether or not the cheats have been loaded. DExUS has expressed to me how serious he is about this, stating that he believes there is no reason for a clean player to have cheats on his PC. So, this is your one and only warning. Remove any and all cheats on your PC before using UAC.

Since the ClanBase website is currently down, I will wait to discuss in detail how UAC is going to work in ET on CB. We do plan to use it in the Fall 2013 season as well as in future ladder matches and will explain more when the time comes.

For now, simply create a UAC account if you haven't already, and try it out! You will be able to register your ID on ClanBase once the website is back online, then you'll be allowed to use UAC for official matches.

Any questions or concerns? Feel free to PM me or leave a comment below, and I will try my best to make things as clear as possible. For general help regarding UAC, check out the FAQ. Also, feel free to join #uac.et on IRC!

Source: crossfire.nu | uac.ac/#forum

Night of Fight 11

Published in ET Scene

Image After long time, it is so far again! We, the #gTh Clan would like to invite you. - The 11. Night of Fight starts on 12-11-2011 at 20.00 hours. Location is our server EISENFAUST with the IP: 188.138.11.115:27960! We continue the tradition started by other clans a long time ago.

Image Nach langer Zeit ist es mal wieder so weit! Wir, der #gTh Clan möchten euch einladen. - Am 12.11.2011 um 20.00 Uhr startet die 11. Night of Fight. Location ist unser Server EISENFAUST mit der IP:188.138.11.115:27960! Wir setzen damit eine Tradition fort, die schon von anderen ET Clans/Communitys vorrangetrieben wurde.
 
Maps:
1944 Nordwind remake von [Deutschland] #gTh.MaNgO, Adlernest, Braundorf Final, Bremen b3, Caen2, Citadel obj, Dubrovnik Final, Frostbite, Italyfp2 modified by [Deutschland] #gTh.MaNgO, Karsiah_te2, Kharanthan, Missile b3, Pirates, Reactor Final, Rushers11, sp Delivery te, Supply, sw Goldrush te,Tounine b2, UJE Amsterdam b3
 
gl&hf your Team of Gate to Hell and Night of Fight
 

Dark Alchemy celebrates 7th anniversary

Published in ET Scene

Image Dark Alchemy celebrates 7th anniversary - Dear players, Dark Alchemy invites you all to Last Man Standing EVENT! We want to make everyone aware of the memorable fact that this year at August 3rd Dark Alchemy celebrate it's 7th anniversary.
We are waiting for you there!

Image Dark Alchemy feiern Ihren 7. Jahrestag - Liebe Spieler, Die Dark Alchemy Community läd ein zu Ihrem Last Man Standing EVENT! Wir wollen jeden von der unvergeßlichen Tatsache unterrichten, daß dieses Jahr am 3. August, die Dark Alchemy Community Ihren 7. Jahrestag feiert.
Wir warten dort auf dich!

Friday 3th august, 20:00 cest / IP: 213.239.207.85:27961
 
Maplist: Braundorf_final, Oasis, Goldrush, Supply_pro, TC Base, ET Village, Bremen, SillyctF_ETT, Baserace Desert, Raw Castle. Every map goes 4 rounds.

Quelle: dark-alchemy | dark-alchemy-forum

Fanatic by Spankie Chilltage

Published in ET Movies

Image New Movie Fanatic by Spankie Chilltage - Spankie has released a short Movie which is not a pure Fragmovie. This movie shows great Moments and is an example of a good film editing.
Simply enjoy.

Image Neuer Film Fanatic by Spankie Chilltage - Spankie hat einen Kurzfilm herausgegeben, der kein reines Fragmovie ist. Dieser Film zeigt tolle Momente und ist ein Beispiel für eine gute Filmbearbeitung.
Genieß es einfach. 

Image Image Image

Download


Quelle: Wolffiles.de

UJE Mountain Attack b1

Published in ET Maps

Image [UJE] Mountain Attack beta 1 is an allies objective map made by [UJE]Niek - The war is in its Early days and Axis forces have occupied a small French village, where they are Building a new Radar System, the Wurzburg Radar.

Allied Forces have to sneak into the village and escape with the Radar Parts. This will be a lethal battle where only the Strongest will Survive.

Allies objective:
*Destroy the main entrance of the radar building
*Destroy steal the radarpart and bring it to the truck
*Escort the truck
*Build the commandpost to get a new spawn

Image [UJE] Mountain Attack Beta 1 ist eine Alliierten Objectiv-Map, erstellt von [UJE]Niek - Der Krieg ist in seinen frühen Tagen und die Achsenmächte haben ein kleines französisches Dorf besetzt, wo sie ein neues Radar-System bauen, das Würzburg Radar.

Die Alliierten müssen sich ins Dorf schleichen und mit den Radar-Bauteilen entkommen. Dies wird eine letale Schlacht, wo nur die Stärksten überleben werden.

Image Image Image

Download

Quelle: ujeclan.com

IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.

 

As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.

 

The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.

You can check out the rest of the list over at IGN.

Source: ign.com | etpro.de | splashdamage.com

HFC-Clan Fun Night 3

Published in ET Scene
Der ET-Clan, Himmel-Fahrts-Commando, läd herzlich ein zur Fun Night 3.
 
Image
 
Am 12.12.2009, 20.00 Uhr / IP: 188.40.117.76:22960
 
Quelle: hfc-et-clan

Enemy Territory Legacy 2.71 rc3

Published in ET Misc

Open-source team based FPS game compatible with Wolfenstein: Enemy Territory™

Changelogs v2.71rc3:

Engine

  • Crash log file is written again on *nix systems
  • Added MorphOS support

Client

  • Fixed cl_languagedebug cvar
  • Added the option to disable lean on activate button press
  • Fixed "bind <key>" message for unbound keys
  • Fixed Motion JPG avi contains no video
  • Fixed *nix Desktop icon
  • Added background ET:L logo
  • Added linux desktop and mime type files to proper location

Mod

  • Added fixed physics feature
  • Tricheckbox slighlty improved
  • Added the KA-BAR weapon for allies
  • Removed obsolete 'lieutenant’ references - changed cvar g_LTChargeTime to g_fieldopsChargeTime
  • Added shadows to the spawn wait text for similarity on texts
  • Added help messages for empty server list to server browser
  • Added servers filtered counter to server browser
  • Fixed WP_MEDKIT animation
  • Added the Browning MG weapon for allied soldiers
  • Added follow text uses icons for class and rank
  • Added crosshair shows class and rank icons instead of text
  • Fixed axis no longer use allies rank symbols
  • Added borders to construction/dynamite bar to be more informative
  • Added spectators view teamflags
  • Beautified several center prints & other game cosmetic
  • Fixed maxlives not displayed in scoreboard
  • Added cg_weapaltReloads cvar - alternative fire reload
    ... and again more clean up and optimizations in engine and mod.

Source : etlegacy.com | wolffiles.de

ET LEGACY LINUX Version:2.71 rc3
Author etlegacy Date 30.10.2013 Filesize 25,59 MB Download 343


ET LEGACY WINDOWS Version:2.71 rc3
Author etlegacy Date 30.10.2013 Filesize 25,04 MB Download 756


  

   

 

  

  

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