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IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.

 

As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.

 

The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.

You can check out the rest of the list over at IGN.

Source: ign.com | etpro.de | splashdamage.com

IC-clan celebrating 10th Anniversary

Published in ET Scene
The IC-clan is celebrating its 10th Anniversary! - On this occasion, the former ET server "Noob Graveyard" again for you online with the best old maps.
We hope you enjoy!

 
Der IC-Clan feiert seinen 10. Jahrestag! - Zu diesem Anlass, ist der damalige ET-Server "Noob Graveyard" mit den Besten alten Maps, wieder für euch online.
Wir wünschen euch viel Spass!
 
Server: =)IC(= n00b GrAveYarD - ETPRO
IP: 46.4.54.15:27960 from 4th - 9th December
 
Quelle: ic-clan.de | boOnvia 

ETLive announcement

Published in ET Misc
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So from the title, you may be asking questions or already have some idea of what this project is. Basically ETLive, is Enemy Territory, the game we all play and love within a web browser. ETLive is a multi-platform, multi-browser implementation of Enemy Territory, with very similar intentions to that of Quake Live.

Overview

This project will contain an entirely new way of playing Enemy Territory. Users will be able to create their account and play instantly after downloading the browser plugin and downloading the base of ETLive. One major issue this resolves with ET, is that it eliminates issues in players finding their first game, going from 2.55 to 2.60 and then to 2.60b, and then having to proceed to download a vast number of pk3 files when they finally get on to joining a server.
Once your account has been created on ETLive, and you are ready to play, you can invite your friends using the in-browser buddy system or join your friends in their games in progress.
As the current releases of Enemy Territory, ETLive will have dedicated servers, but with more functionality. ETLive supports ranking and achievements, meaning that you can play your games for profile achievements and work to build your score up and possibly work your way up leader-boards, or just outrank your friends. Of course achievements are not entirely the focus of the game, and they’re there just to improve your experience and enjoyment of the game. YCN will be supporting game-servers on ETLive and are closely working with the development and helping as much as possible to ensure that this project is as enjoyable and successful as possible.

Competitive support

Of course if there is YCN, there will be GamesTV! We hope that the release will swiftly also have a TV protocol similar to the current features and performance of the current protocol, this should ensure that the competitive scene is taken care of also in the potential move over to ETLive. The competitive side of Enemy Territory is also important to the success of ETLive, we have also been in talks with TZ-AC about the future of anti-cheat on a new Enemy Territory client and anti-cheat will be implemented into ETlive from day one.

Unique features

As we mentioned before, it is hard for new gamers to join, however with the appearance of the currently client, players may be discouraged to try ETLive also. We are considering potentially improving the appearance of the client for ETLive which will possibly bring in new players. Another feature is potential new game modes such as Domination, which is in current Call of Duty style games.

Current setbacks

You may be thinking "Well this is just going to go a month and be forgotten”, well ETLive has currently been on and off in development for a long time, and has been kept quiet to avoid legal issues. Ideas have come to light about how to avoid these, and keep ETLive as secure as possible, and ETLive is in a stage at the moment where it is loaded into the browser and playable. We say this but please note, it is a far way to go.

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Apologet and Dutchmeat
(ADROITS LAN)

Who are we?

ETLive is a very small project at this time, and there are only 2 main developers, and other people who are contributing other stuff into the project. The two developers are Kai "Apologet” Rathmann, and Eamon "Dutchmeat” Woortman. Both developers are from the RTCW scene in the past, and have ran communities in Enemy Territory and RTCW in the past.

The near future

The intention now is to release a closed Alpha by December and to have basic LUA support from day one. The Alpha will be very limited and unfortunately only invitational, however we will keep you updated on the development at our website which will contain development news at http://etlive.entirely.pro/ where we and YCN are active.
Be sure to follow our progress and keep up to date on our website, we promise to keep you updated with news and updates.

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So aus dem Titel heraus, fragen sich einige vielleicht was dieses Projekt genau ist und einige haben bereits eine Vorstellung davon.  Grundsätzlich ist ETLive wie Enemy Territory, also das Spiel, was wir alle spielen und Lieben, nur über einem Web-Browser. ETLive ist eine Enemy Territory Multi-Plattform-, Multi-Browser-Umsetzung, mit sehr ähnlichen Intentionen wie von Quake Live.

ÜBERBLICK

Dieses Projekt enthält eine völlig neue Art des Spielens von Enemy Territory. Benutzer können ihr Konto erstellen und sofort nach dem Download und Installation, des Browser-Plugin und dem Herunterladen der Basis, ETLive spielen.
Ein großes Problem wird mit ETLive gelöst. Es beseitigt die vielen unnötigen Schritte die  Enemy Territory  hat, um es "spielbar" zu machen. ET-Versionswirrwar, lästiges updaten und das herunterladen von vielen pk3 Dateien entfällt.
ETLive wird dedizierte Server haben mit den aktuellen Versionen, aber mit mehr Funktionalität, wie zum Beispiel: Rankingsystem, Profilsystem, Freudesliste, neue Spielmodi, einem Anti-Cheat-System und einiges mehr.

WER STEHT HINTER ETLIVE?

ETLive ist zur Zeit ein kleines Projekt mit 2 Haupt-Entwicklern und ein paar anderen Personen die dem Projekt mit beitragen. Die beiden Entwickler sind Kai "Apologet" Rathmann und Eamon "Dutchmeat" Woortman. Unterstützt wird das ganze von YCN.
Neuigkeiten gibt es auf  http://etlive.entirely.pro/ wo YCN aktiv ist und über die weitere Entwicklung berichtet. Es wird im Dezember eine geschlossene Alpha geben, allerdings wird diese sehr klein sein und nur für einige Auserwählte.

Quelle: ETLive | crossfire

 

Villa Gun Alpha 2b

Published in ET Maps

Villa Gun Alpha 2b is an Allies objective map created by -)A(-islander - The Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.
Allies must gain access to the Villa and dynamite the Gun.

Villa Gun Alpha 2b ist eine Alliierten Objektiv-Map erstellt von -)A(-islander - Die Achsenmächte müssen das massive Anti-Aircraft Geschütz vor der Villa beschützen, um zu verhindern das Flugzeuge der Alliierten die Stadt bombardieren.
Die Alliierten müssen Zugang zu der Villa bekommen und das Geschütz zerstören.

Allied objectives:
Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!
Destroy the Villa Gate and reach the Villa Gun area!
Destroy the Villa Gun to let our aircrafts start bombing the city!

Axis Objectives:

Don't let them dynamite the Side Warehouse Entrance!
Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!
Defend the Villa Gun at all costs!

VILLA GUN Version:alpha 2b
Author islander Date 11.03.2013 Filesize 6,684 MB Download 294


Animus Vox and CannonMeat

Published in ET Movies

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Here are two new, very nice ET movies - Artifexx-Animus Vox and CannonMeat-Nukits. Both are fragmovies and have a good editing and great music. 

Hier sind zwei neue, sehr schöne ET-Filme - Artifexx-Animus Vox und CannonMeat-Nukits. Beides sind Fragmovies und haben ein gutes Editing und tolle Musik. 

Artifexx-Animus Vox CannonMeat-Nukits

Quelle: crossfire.nu

[UJE] The Beast b5

Published in ET Maps

Map UJE_the_beast b5 made by  [UJE]Niek modelling of the beast by  [UJE]ischbinz.

Axis objective map - The war is almost lost for axis ,this will be one of the last tries to win the war. The axis will try to get access to the main base of the allied forces and try to free the zombies that helped the axis in the war against the allies.

Axis got the help of the Beast this time to get access to the base. If they make it to escort the beast to the gate ,then the beast will destroy it. Axis have to blow up two generators to free the zombies. Allies have to stop the beast en defend the generators.

Changed stuff:
* Trigger for the beast in front of the gate that prevents the door bug
* Axis last spawn changed for gameplay
* The beast get's cought in a prison
* zombies models and sound are gone when objective is done
* and some minor things

Map UJE_the_beast b5 erstellt von  [UJE]Niek, das Biest modellierte [UJE]ischbinz.

Achsenmächte Objektiv-Map - Der Krieg ist der Achsenmächte ist fast verloren, dies wird einer der letzten Versuche sein, um den Krieg zu gewinnen. Die Achsen versuchen Zugang zur Hauptbasis der Alliierten zu bekommen und müssen die Zombies befreien, die den Achsenmächten im Krieg gegen die Alliierten helfen werden.

Die Achsenmächte erreichten durch Hilfe der Bestie Zugang zur Basis. Wenn sie das Tier zum Tor zu begleiten zerstört es die Bestie. Dann müssen die Achsenmächte zwei Generatoren zerstören, um die Zombies zu befreien. Die Alliierten müssen das Biest stoppen und die Generatoren verteidigen.

 
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THE BEAST (UJE) B5 Version:beta 5
Author [UJE]Niek & [UJE]ischbinz Date 26.02.2013 Filesize 32,91 MB Download 336


ES Garden Sniper

Published in ET Maps

Map ES Garden Sniper made by |ES|hardstyler and [UJE]Niek - 2 neighbors had a disagreement during a coffee and quickly became the big sniper battle in their garden. This Map is a no crossing version.

Map ES Garden Sniper, erstellt von |ES|hardstyler und [UJE]Niek - 2 Nachbarn hatten eine Meinungsverschiedenheit bei einem Kaffee, welche schnell zu einer Scharfschützen Schlacht in ihrem Garten ausartete. Es ist eine nicht überkreutzbare Map.

Quelle: Thx to |ES|Grandad via Shoutbox | esclan

GARDEN SNIPER (ES)
Author |ES|hardstyler and [UJE]Niek Date 12.02.2013 Filesize 6,652 MB Download 235


Flame-Guards starts with new (old) Server!

Published in ET Scene

Flame-Guards starts with new Server! The Old Community is back in buisness! - Flame Guards celebrate the 8th Anniversary and we proud that we have a ET Server again. Since something is missed in the ET Universe -|FG|-Saint decide to get back the fun and start his Machine. Finally we got a ET Server again...

 

Enemy Territory server at : 213.108.29.136:27010



The server runs on NQ mod ,double jump ,FF and other settings are included. Once again,everyone is invited to join our beloved server,and get unlimited fun!

for Suggestions and Infos:  http://www.flame-guards.com


Silent Mod 0.6.1

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.6.1. - As promised, we release new version shortly after the previous one. This is mainly a fix release.

Das Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.6.1. - Wie versprochen, veröffentlichen wir eine neue Version, kurz nach der vorherigen.Hauptsächlich ist dies eine Update-Version.

Quelle: mygamingtalk

SILENT MOD 0.6.1 Version:0.6.1
Author TheSilencerPL Date 04.11.2012 Filesize 6,304 MB Download 277


Comic Just Pub #89

Published in ET Misc

Feuersturm and his crew released #89 of their comics about ET.

Feuersturm und seine Crew veröffentlichen ihren Comic #89 über ET.
 
 
 
 

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Quelle: Just Pub-Website

  

   

 

  

  

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