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ES Garden Sniper

Published in ET Maps

Map ES Garden Sniper made by |ES|hardstyler and [UJE]Niek - 2 neighbors had a disagreement during a coffee and quickly became the big sniper battle in their garden. This Map is a no crossing version.

Map ES Garden Sniper, erstellt von |ES|hardstyler und [UJE]Niek - 2 Nachbarn hatten eine Meinungsverschiedenheit bei einem Kaffee, welche schnell zu einer Scharfschützen Schlacht in ihrem Garten ausartete. Es ist eine nicht überkreutzbare Map.

Quelle: Thx to |ES|Grandad via Shoutbox | esclan

GARDEN SNIPER (ES)
Author |ES|hardstyler and [UJE]Niek Date 12.02.2013 Filesize 6,652 MB Download 237


ETLive alpha test application

Published in ET Misc

ETLive alpha tester application

About the test:
We will start with the private Alpha Test within the next weeks and therefore we are looking for motivated testers. For our first alpha version we will only test the Windows version using Mozilla Firefox. Due to the number of applications we expect to get, you will only hear from us if you are chosen to be a tester.

About the application:
To participate in the private alpha tests, we need some information from you. It’s important for us to get a feedback about the gameplay, bugs, glitches and your general impression about ETLive. With applying for alpha test, you become a member of the ETLive Tester Team. You are not allowed to publish bugs or use them for your advantage. You do not publish any security issues you might find. You will report them to the developers only.
 
ETLive Alpha-Tester Anwendung

Über die Prüfung:
Wir werden mit dem privaten Alpha-Test innerhalb der nächsten Wochen beginnen und deshalb suchen wir motivierte Tester. Für unsere erste Alpha-Version werden wir nur die ET-Windows-Version mit Mozilla Firefox testen.
Aufgrund der Anzahl, die wir erwarten, wirst du nur von uns hören wenn du auserwählt wirst, ein Tester zu sein.
 
Mehr dazu auf dem > ETLive-Blog
 

Dignitas nimmt den europäischen Thron ein

Published in RtCW Scene
Die Prognosen standen auf Sieg für das ehemalige Team idle, jetzt bekannt als Team Dignitas. Die Prognosen trafen ein, ein weiterer Sieg in Folge, zeroPoint! war ohne butchji nicht einmal im Stande den Sieg zu schnuppern, leider. Es hat für sie nur für den zweiten Platz, nach der 0:4 Niederlage, gereicht. Bei der shgOpen Lan in Dänemark wird die Revange auf einer LAN folgen, doch wieder ohne Butchji.

Team Dignitas
zeroPoint!
aMenti

Wir gratulieren allen Clans, die es auf das Siegertreppchen geschafft haben. 
 
Quelle:   The New RtCW2-Prison

IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.

 

As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.

 

The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.

You can check out the rest of the list over at IGN.

Source: ign.com | etpro.de | splashdamage.com

TeamMuppet Panzer War Night

Published in ET Scene

New TeamMuppet Event on 5 October. Not long after the recovery from last event, TeamMuppet announces its upcoming event: An all out panzerwar boozenight!! Join us on this server and on our TS3 to have a wonderful and unforgettable Saturday night. It will be a blast!

No entrance fee and consumption mandatory!

Source: TeamMuppet.eu | wolffiles.de

Silent Mod 0.7.1

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.7.1. - There is again a lot of changes, improvements and repairs (Fixes).

Das Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.7.1. - Es gibt wieder eine Menge Änderungen, Verbesserungen und Reparaturen (Fixe).

SILENT MOD 0.7.1 Version:0.7.1
Author TheSilencerPL Date 18.05.2013 Filesize 6,641 MB Download 312


Congratulations! - 10 Years Enemy Territory

Published in ET Misc

Congratulations! - 10 years Wolfenstein: Enemy Territory! Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly TEN YEARS ago.

Splash Damage's Wolfenstein: Enemy Territory was born on 29/05/2003. The game was originally planned as a buyable addon for Return to Castle Wolfenstein, but the singleplayer was not ready in time. Thus, the community one of the best free multiplayer first person shooter of all time received, which still has many active players from around the world.
Despite its age
, the game Wolfenstein: Enemy Territory is still in the top 10 of the most popular game downloads.

We wish all fanboys and newcomers continue to enjoy, with this "young at heart" teamplay shooter.

Herzlichen Glückwunsch! - 10 Jahre Wolfenstein: Enemy Territory! Splash Damage 's erstes Spiel - Wolfenstein: Enemy Territory - wurde genau vor ZEHN JAHREN freigegeben.

Am 29.05.2003 wurde Wolfenstein: Enemy Territory von Splash Damage geboren. Zuerst war das Spiel als kostenpflichtiges Addon zu Return to Castle Wolfenstein geplant,  doch der Singleplayer wurde nicht rechtzeitig fertig. Dadurch hat die Community eines der Besten kostenlosen Multiplayer-Egoshooter aller Zeiten erhalten, welcher auch heute noch viele aktive Spieler aus aller Welt hat.
Trotz des hohen Alters, gehört das Spiel Wolfenstein: Enemy Territory immer noch zu den 10 beliebtesten Game-Downloads.

Wir wünschen allen Fanboys und Neulingen weiterhin viel Spass, mit diesem "jungebliebenen" Teamplay-Shooter.

ET2.60B FULLINST WITH AUTO KEY + PB SERVICE Version:2.60b v1.01
Author Harlekin Date 26.11.2011 Filesize 265 MB Download 3868


ETRun Movie - Another Timerun Video

Published in ET Movies

ImageAnother Timerun Video by khuZi_Ho-Su - Some timeruns in VET physics (ETRun-Mod). Purpose of the video is to show how easy timeruns are, or rather how beatable top times are. So come play it, give us some challenge!

ImageAnother Timerun Video - erstellt von khuZi_Ho-Su. Einige Timeruns (ETRun-Mod) mit der VET Physik. Zweck des Videos ist, um zu zeigen, wie einfach Timeruns sind, unddas Timerun-Zeiten auch schlagbar sind. Also, Spiele es und fordere uns etwas heraus! Für deutsche Fans haben wir einen HD Download.

ANOTHER TIMERUN MOVIE -ETRUN
Author khuZi_Ho-Su Date 27.05.2013 Filesize 462 MB Download 289


[UJE] City Patrol beta 1

Published in ET Maps

New map City patrol made by [UJE] Niek

Axis objective map. The Axis have one big objective this Time,
First they have to escort the tank that will be followed by alot of trucks to the factory.
On theire way to the Factory they will have to go through a river and through a Town.
Allies have to try and stop them.

Axis objective:
* Escort the trucks to the factory
* Blow up 3 baricades
* Sachel the side door
* Fix commandpost

Allied objective
* stop the trucks
* Build baricades
* Build the side door
* Build commandpost

Source: ujeclan.com

CITY PATROL (UJE) Version:BETA 1
Author [UJE] Niek Date 31.07.2013 Filesize 11,32 MB Download 337


ETLive announcement

Published in ET Misc
Image
 
So from the title, you may be asking questions or already have some idea of what this project is. Basically ETLive, is Enemy Territory, the game we all play and love within a web browser. ETLive is a multi-platform, multi-browser implementation of Enemy Territory, with very similar intentions to that of Quake Live.

Overview

This project will contain an entirely new way of playing Enemy Territory. Users will be able to create their account and play instantly after downloading the browser plugin and downloading the base of ETLive. One major issue this resolves with ET, is that it eliminates issues in players finding their first game, going from 2.55 to 2.60 and then to 2.60b, and then having to proceed to download a vast number of pk3 files when they finally get on to joining a server.
Once your account has been created on ETLive, and you are ready to play, you can invite your friends using the in-browser buddy system or join your friends in their games in progress.
As the current releases of Enemy Territory, ETLive will have dedicated servers, but with more functionality. ETLive supports ranking and achievements, meaning that you can play your games for profile achievements and work to build your score up and possibly work your way up leader-boards, or just outrank your friends. Of course achievements are not entirely the focus of the game, and they’re there just to improve your experience and enjoyment of the game. YCN will be supporting game-servers on ETLive and are closely working with the development and helping as much as possible to ensure that this project is as enjoyable and successful as possible.

Competitive support

Of course if there is YCN, there will be GamesTV! We hope that the release will swiftly also have a TV protocol similar to the current features and performance of the current protocol, this should ensure that the competitive scene is taken care of also in the potential move over to ETLive. The competitive side of Enemy Territory is also important to the success of ETLive, we have also been in talks with TZ-AC about the future of anti-cheat on a new Enemy Territory client and anti-cheat will be implemented into ETlive from day one.

Unique features

As we mentioned before, it is hard for new gamers to join, however with the appearance of the currently client, players may be discouraged to try ETLive also. We are considering potentially improving the appearance of the client for ETLive which will possibly bring in new players. Another feature is potential new game modes such as Domination, which is in current Call of Duty style games.

Current setbacks

You may be thinking "Well this is just going to go a month and be forgotten”, well ETLive has currently been on and off in development for a long time, and has been kept quiet to avoid legal issues. Ideas have come to light about how to avoid these, and keep ETLive as secure as possible, and ETLive is in a stage at the moment where it is loaded into the browser and playable. We say this but please note, it is a far way to go.

Image

Apologet and Dutchmeat
(ADROITS LAN)

Who are we?

ETLive is a very small project at this time, and there are only 2 main developers, and other people who are contributing other stuff into the project. The two developers are Kai "Apologet” Rathmann, and Eamon "Dutchmeat” Woortman. Both developers are from the RTCW scene in the past, and have ran communities in Enemy Territory and RTCW in the past.

The near future

The intention now is to release a closed Alpha by December and to have basic LUA support from day one. The Alpha will be very limited and unfortunately only invitational, however we will keep you updated on the development at our website which will contain development news at http://etlive.entirely.pro/ where we and YCN are active.
Be sure to follow our progress and keep up to date on our website, we promise to keep you updated with news and updates.

Image Image Image Image

So aus dem Titel heraus, fragen sich einige vielleicht was dieses Projekt genau ist und einige haben bereits eine Vorstellung davon.  Grundsätzlich ist ETLive wie Enemy Territory, also das Spiel, was wir alle spielen und Lieben, nur über einem Web-Browser. ETLive ist eine Enemy Territory Multi-Plattform-, Multi-Browser-Umsetzung, mit sehr ähnlichen Intentionen wie von Quake Live.

ÜBERBLICK

Dieses Projekt enthält eine völlig neue Art des Spielens von Enemy Territory. Benutzer können ihr Konto erstellen und sofort nach dem Download und Installation, des Browser-Plugin und dem Herunterladen der Basis, ETLive spielen.
Ein großes Problem wird mit ETLive gelöst. Es beseitigt die vielen unnötigen Schritte die  Enemy Territory  hat, um es "spielbar" zu machen. ET-Versionswirrwar, lästiges updaten und das herunterladen von vielen pk3 Dateien entfällt.
ETLive wird dedizierte Server haben mit den aktuellen Versionen, aber mit mehr Funktionalität, wie zum Beispiel: Rankingsystem, Profilsystem, Freudesliste, neue Spielmodi, einem Anti-Cheat-System und einiges mehr.

WER STEHT HINTER ETLIVE?

ETLive ist zur Zeit ein kleines Projekt mit 2 Haupt-Entwicklern und ein paar anderen Personen die dem Projekt mit beitragen. Die beiden Entwickler sind Kai "Apologet" Rathmann und Eamon "Dutchmeat" Woortman. Unterstützt wird das ganze von YCN.
Neuigkeiten gibt es auf  http://etlive.entirely.pro/ wo YCN aktiv ist und über die weitere Entwicklung berichtet. Es wird im Dezember eine geschlossene Alpha geben, allerdings wird diese sehr klein sein und nur für einige Auserwählte.

Quelle: ETLive | crossfire

 

  

   

 

  

  

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