Italy Remake by TNT
TNT|*Cinco has released a new version of the map Streets of Italy.
TNT|*Cinco hat eine neue Version der Map Streets of Italy veröffentlicht.
Changelog:
- He has created a new spawn Allie, they will no longer spawn outside.
- He opened new access to the flag of the market square.
- Changed some ladder and access to different locations.
- The comandost has moved just below, and we made a new exit that leads to the rooftops and the MG
- He has set up a new area to the left of the Axis spawn that reaches the market place through the entrance of the tower where the gold is.
- We have changed the end of the tour the Jeep enabling a new zone. The map is no longer just the spawn Allie.
- Files have been modified Omnibot adapted to the changes.
Quelle: wolffiles.de | clantnt.com
ITALY REMAKE TNT
Cinco (orignial by IndyJones, Pazur, Isbowhten)
03.01.2013
24,06 MB
317
Fun evening at [EsV] Clan
Silent Mod 0.6.0
The Team from mygamingtalk.com releasedET-Mod silEnT 0.6.0. - There is again a lot of changes, improvements and repairs (Fixes).
Das Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.6.0. - Es gibt wieder eine Menge Änderungen, Verbesserungen und Reparaturen (Fixe).
Quelle: mygamingtalk
SILENT MOD 0.6.0 Version:0.6.0
TheSilencerPL
17.10.2012
6,299 MB
435
Trickjump Movie Oldriginals
Trickjump movie made by Stuns and performed by himself - This is a Wolfenstein: Enemy Territory trickjump video. You will see recordings I collected over the years accompanied by music mixed together by myself.
I do not claim that any original in this movie is new, thus the title "Oldriginals".
This is my last trickjump movie, please enjoy.

Dies ist meine letzter Trickjump Film, genieße ihn!
UAC: A New Anticheat for ET
For the past few weeks, I have been trying to find a new anticheat for ET. TZAC did a good job for a while, but I think most of us can agree that it is time to move on.
You may have heard about the new AC being developed by TrackBase. While it does seem somewhat promising and I wish them the best of luck with it, we simply cannot afford to wait for a brand new anticheat to be made from scratch. I was forced to search for an already existing AC instead, one that would be ready in time for the Fall 2013 season.
I am pleased to announce that ET is now officially supported by Universal Anticheat!
Universal Anticheat (UAC) has been in development since 2006 by a coder named DExUS and currently supports Battlefield 3, Call of Duty 2, Call of Duty 4, and several other games. It has already proven itself on ClanBase in CoD2, so I am confident that it will do good things for ET in the upcoming EC/OC season.
Before I continue, however, I must admit that this is only a temporary solution. DExUS recently announced that he will be shutting down UAC on the 1st of January due to lack of time and motivation. This is obviously very unfortunate, but it's not something I didn't already know about, and it won't stop us from taking advantage of what UAC has to offer ET for the next 3-4 months.
So, how does UAC work?
Like our previous anticheat, UAC is primarily intended to be used in official clan matches. It runs on a system which requires a Match ID to be entered every time it is used.
In ClanBase cup/ladder matches, the Match ID will be the WID at the end of the CB matchlink. (For example, in http://clanbase.ggl.com/warinfo.php?wid=1337, the match ID is 1337.) If you are playing an IRC war or other non-official match, the Match ID can be anything unique and mutually agreed upon.
Simply select Enemy Territory, enter a Match ID, and check the box next to Start scanning. Then, open ET and play the match as usual. You can minimize at any time to check which players are currently actively scanning in the same Match ID. UAC will scan your memory/files and take screenshots at random times throughout the match. After the match is over, you must uncheck the box next to Start scanning. The scan logs and screenshots will then be uploaded, and you are free to review them in the same UAC window.
If UAC happens to take a few screenshots with your personal information in them, you can immediately delete them while reviewing the screenshots in your UAC window.
More information can be found in the User Manual.
WARNING: UAC scans your PC for cheats. This means that if you have any cheats at all on your PC, you risk getting banned, regardless of whether or not the cheats are ET-related and regardless of whether or not the cheats have been loaded. DExUS has expressed to me how serious he is about this, stating that he believes there is no reason for a clean player to have cheats on his PC. So, this is your one and only warning. Remove any and all cheats on your PC before using UAC.
Since the ClanBase website is currently down, I will wait to discuss in detail how UAC is going to work in ET on CB. We do plan to use it in the Fall 2013 season as well as in future ladder matches and will explain more when the time comes.
For now, simply create a UAC account if you haven't already, and try it out! You will be able to register your ID on ClanBase once the website is back online, then you'll be allowed to use UAC for official matches.
Any questions or concerns? Feel free to PM me or leave a comment below, and I will try my best to make things as clear as possible. For general help regarding UAC, check out the FAQ. Also, feel free to join #uac.et on IRC!
Source: crossfire.nu | uac.ac/#forum
UseMe Movie II - Orgyanal Dickhumping
HUU? You can read this news? Cool! Then the Maya calendar is probably still wrong. Because you can now continue to enjoy your life, we have for you a cool ET trickjump movie, called "UseMe Movie II - Orgyanal Dickhumping by AciZ" to watch.
RtCW4ever wishes still much fun in real life.
HUU? Du kannst diese News lesen? Cool! Dann ist der Maya-Kalender wohl doch verkehrt. Weil du jetzt weiterhin dein Leben geniessen kannst, haben wir für dich einen coolen ET Trickjump-Film, Namens "UseMe Movie II - Orgyanal Dickhumping by AciZ", zum angucken.
RtCW4ever wünscht weiterhin viel Spaß, im "normalen" Leben.
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USEME MOVIE 2 - ORGYANAL DICKHUMPING ![]() ![]() ![]() ![]() ![]() |
Quelle: crossfire.nu
Hills Have Eyes V4 Final
Hills Have Eyes v4 is a new map release from Frosty, inspired by an LNA 1 V 1 map. The map layout is the same, only bigger this time, with an added objective.
The Allies must destroy the Axis generator to gain access to the basement where they must destroy the main door in order to win the map. This is a frag map, but with added objectives too, which all players will enjoy fragging on.
Hills Have Eyes v4 ist eine neue Map von Frosty, inspiriert durch eine LNA 1 V 1 Map. Das Layout der Karte ist gleich, nur größer, und mit zusätzlichen Objekten.
Die Alliierten müssen den Axis-Generator zerstören um Zugang zur Basis zu bekommen, wo sie dann die Haupttür zerstören müssen, um die Karte zu gewinnen . Dies ist eine Fragmap mit zusätzlichen Objekten.
Source: Wolffiles.de | Splashdamage.com
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HILLS HAVE EYES FINAL Version:4 ![]() ![]() ![]() ![]() ![]() |
ET in ze Browser - New stage of gaming
A new project for our loved game Wolfenstein: Enemy Territory has just seen the light of the world >>> ET in ze Browser.
Ein neues Projekt, für unser geliebtes Spiel Wolfenstein: Enemy Territory hat gerade das Licht der Welt erblickt >>> ET im ZE-Browser.
Project Short Term Aim
* Create a fully featured web integration for ET
* Build a distributable pak0.pk3
* Remove MDM/MDX in favor of IQM
* Rewrite ETs UI and provide an updated SDK
* Automatic updates through web launcher and standalone updater
Project Long Term Aim
* Update ETs renderer to something less 1998
* Improve mod support and security
* Provide regular updates and bug fixes
* Build a compatibility layer for legacy ET assets
Project Progress
* Website prototype with server browser running
* Web launcher prototype with update logic running
* Master and auth server prototypes running
* Distributable pak0.pk3 started but mostly placeholders at the moment
* UI code base exists but not ported yet
* Port of IQM model code planned but not started yet
* Standalone updater not started yet
Find more about this new implementation here: etizb.ipxl.net
Quelle: wolffiles.de
Minimod BACK 2 ROOTS
New ET Minimod BACK 2 ROOTS by EgaL - HD and restylt Chargeimages and Commandmaps for Enemy Territory. Now you can see the path's a lot better.
Neuer ET Minimod BACK 2 ROOTS von EgaL - Auf alt und HD getrimmte Mapimages im Ladebildschirm und Commandmaps für Enemy Territorry. Wege sind trotz der Veränderung heraus gearbeitet und besser sichtbar.
- 25 Chargeimages and 24 Commandmaps
>> put it in your ETMAIN!!
MAPS: Adlernest, Battery, Braundorf B4, Bremen B2, Cean 2, ET Beach invasion, ET Ice, Fueldump, Goldrush, Karsiah TE, Oasis, Radar, Railgun, Reactor Final, sp_devilvery, Supply, Supplydepot 2, SW Battery, SW Goldrush, SW Oasis, TC Base, Transmitter, Venice, Warbelle + Unknown map Image in the Loadingscreen
!!!Back 2 Roots!!! and play Wolfenstein and visist Wolfenstein4ever.de
Download |
Quelle: Big thx to EgaL@Wolfenstein4ever
FG Warzone
A classic Axis-attack map by Marko Mytho, made specifically for the Flame Guards Clan.
Map features:
6 different spawn locations for Axis
5 different spawn locations for Allies
Time Extensions upon objective completion. This avoids having a long lasting round and ends the round quickly if the Axis team can't get past a specific objective.
1 Neutral command post
6 MG42 gun nests
6 dynamitable Axis objectives
A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting.
3 secret rooms. Note that they are in now way like the MLB secret rooms. You don't access them the same way, they don't give any specific bonuses and are located in map sections that aren't strategic.
The original release had a slight bug in the arena file, reported to the FG Clan by {WeB}*DOG*. Many thanks to VWOer for supplying the fix.
Quelle: wolffiles.de
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WARZONE - FLAME GUARDS (FG) ![]() ![]() ![]() ![]() ![]() ![]() |