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The end of TZAC and the new website

Published in ET Misc

Dear visitors,

due to a very unfortunate chain of events, most of which were my hosting partner's fault, the TZAC anti-cheat has been shut down. It is not coming back, therefore please do not send me emails.

I've tried to explain the situation with TZAC on a few occasions, but due to the influence of my hosting partners primarily in the ET scene, very few people even tried to consider my side of the story true. I will only repeat, and that is for the last time, that I find it extremely stupid that majority of people in the community believe that it was alright from my hosting partners to take over my software, regardless how long I was away. It's my software, but as usually, with exception of a few, most of the members of the Crossfire community have issues with understanding the most basic things.

As for the cheats, I will be releasing both public and private cheats, both of which will, as always when it comes to my releases, be undetected.

League admins in ET have announced a new competition anticheat. I will use this opportunity to announce that I will be releasing (public and private) cheats for their anticheat, no matter when and by who it is done.

ET will not be the only game supported, Call of Duty series and QUAKELIVE will be as well, possibly Urban Terror and Counter Strike(s), too.

New Website: tz-ac.com | Source: crossfire.nu/..tzac

[UJE] The Beast b5

Published in ET Maps

Map UJE_the_beast b5 made by  [UJE]Niek modelling of the beast by  [UJE]ischbinz.

Axis objective map - The war is almost lost for axis ,this will be one of the last tries to win the war. The axis will try to get access to the main base of the allied forces and try to free the zombies that helped the axis in the war against the allies.

Axis got the help of the Beast this time to get access to the base. If they make it to escort the beast to the gate ,then the beast will destroy it. Axis have to blow up two generators to free the zombies. Allies have to stop the beast en defend the generators.

Changed stuff:
* Trigger for the beast in front of the gate that prevents the door bug
* Axis last spawn changed for gameplay
* The beast get's cought in a prison
* zombies models and sound are gone when objective is done
* and some minor things

Map UJE_the_beast b5 erstellt von  [UJE]Niek, das Biest modellierte [UJE]ischbinz.

Achsenmächte Objektiv-Map - Der Krieg ist der Achsenmächte ist fast verloren, dies wird einer der letzten Versuche sein, um den Krieg zu gewinnen. Die Achsen versuchen Zugang zur Hauptbasis der Alliierten zu bekommen und müssen die Zombies befreien, die den Achsenmächten im Krieg gegen die Alliierten helfen werden.

Die Achsenmächte erreichten durch Hilfe der Bestie Zugang zur Basis. Wenn sie das Tier zum Tor zu begleiten zerstört es die Bestie. Dann müssen die Achsenmächte zwei Generatoren zerstören, um die Zombies zu befreien. Die Alliierten müssen das Biest stoppen und die Generatoren verteidigen.

 
ImageImageImage
 

THE BEAST (UJE) B5 Version:beta 5
Author [UJE]Niek & [UJE]ischbinz Date 26.02.2013 Filesize 32,91 MB Download 334


UJE Oil beta 4

Published in ET Maps

Image [UJE] Oil b4 by [UJE] Niek - An Axis objective map. Oil oil oil ! The prices these days are too high that's why axis have to do something about it.
Axis attack an oilrig and they have to destroy 2 helicopters. Allied Forces have to prevent this.

Image [UJE] Oil b4 von [UJE] Niek - Achsenmächte Objektiv-Map . Öl Öl Öl ! Die Preise sind sehr hoch heutzutage und das ist der Grund, warum die Achsenmächte dagegen etwas unternehmen wollen.
Die Achsenmächte greifen eine Bohrinsel an und müssen 2 Hubschrauber zerstören. Die Alliierten müssen dies verhindern.

Image Image

Download

 

Quelle: ujeclan.com

UAC: A New Anticheat for ET

Published in ET Misc

For the past few weeks, I have been trying to find a new anticheat for ET. TZAC did a good job for a while, but I think most of us can agree that it is time to move on.

You may have heard about the new AC being developed by TrackBase. While it does seem somewhat promising and I wish them the best of luck with it, we simply cannot afford to wait for a brand new anticheat to be made from scratch. I was forced to search for an already existing AC instead, one that would be ready in time for the Fall 2013 season.

I am pleased to announce that ET is now officially supported by Universal Anticheat!

Universal Anticheat (UAC) has been in development since 2006 by a coder named DExUS and currently supports Battlefield 3, Call of Duty 2, Call of Duty 4, and several other games. It has already proven itself on ClanBase in CoD2, so I am confident that it will do good things for ET in the upcoming EC/OC season.

Before I continue, however, I must admit that this is only a temporary solution. DExUS recently announced that he will be shutting down UAC on the 1st of January due to lack of time and motivation. This is obviously very unfortunate, but it's not something I didn't already know about, and it won't stop us from taking advantage of what UAC has to offer ET for the next 3-4 months.

So, how does UAC work?

Like our previous anticheat, UAC is primarily intended to be used in official clan matches. It runs on a system which requires a Match ID to be entered every time it is used.

In ClanBase cup/ladder matches, the Match ID will be the WID at the end of the CB matchlink. (For example, in  http://clanbase.ggl.com/warinfo.php?wid=1337, the match ID is 1337.) If you are playing an IRC war or other non-official match, the Match ID can be anything unique and mutually agreed upon.

Simply select Enemy Territory, enter a Match ID, and check the box next to Start scanning. Then, open ET and play the match as usual. You can minimize at any time to check which players are currently actively scanning in the same Match ID. UAC will scan your memory/files and take screenshots at random times throughout the match. After the match is over, you must uncheck the box next to Start scanning. The scan logs and screenshots will then be uploaded, and you are free to review them in the same UAC window.

If UAC happens to take a few screenshots with your personal information in them, you can immediately delete them while reviewing the screenshots in your UAC window.

More information can be found in the User Manual.

WARNING: UAC scans your PC for cheats. This means that if you have any cheats at all on your PC, you risk getting banned, regardless of whether or not the cheats are ET-related and regardless of whether or not the cheats have been loaded. DExUS has expressed to me how serious he is about this, stating that he believes there is no reason for a clean player to have cheats on his PC. So, this is your one and only warning. Remove any and all cheats on your PC before using UAC.

Since the ClanBase website is currently down, I will wait to discuss in detail how UAC is going to work in ET on CB. We do plan to use it in the Fall 2013 season as well as in future ladder matches and will explain more when the time comes.

For now, simply create a UAC account if you haven't already, and try it out! You will be able to register your ID on ClanBase once the website is back online, then you'll be allowed to use UAC for official matches.

Any questions or concerns? Feel free to PM me or leave a comment below, and I will try my best to make things as clear as possible. For general help regarding UAC, check out the FAQ. Also, feel free to join #uac.et on IRC!

Source: crossfire.nu | uac.ac/#forum

Fun evening at [EsV] Clan

Published in ET Scene
Fun evening at [EsV] Clan
 
The [EsV] Clan is inviting you to our fun evening on
13th July at 6 p.m. On our [EsV] „Beat Host“.
Our server ip is 193.192.58.174:27960.
You are heartly welcome to our teamspeak
TS IP : 193.192.58.174:9987
Hopefully you all appear numerously.
Happy fragging!!!
 
Der [EsV] Clan lädt herzlich zum Funabend
am 13.07 um 18.00 Uhr, auf unserem [EsV]Beta Host ein.
unsere Serverip : 193.192.58.174:27960
Ihr seid auch herzlich in unseremTeamspeak willkommen.
TS IP : 193.192.58.174:9987
Wir hoffen ihr erscheind alle zahlreich und wünschen allen
Happy Fragging auf unserem Server !!!
 
Quelle: Wolffiles.de

HFC & ETat ET SpooKy Night

Published in ET Scene

ImageAuch der HFC und Clan läd herzlichst ein, zur Enemy Territory Halloween SpooKy Night!
Der Server kann mit allen ET Client-Versionen besucht werden.

Das Event startet am 31.10. ab 20.00 Uhr. Viel Spass! 

Server IP: 188.40.117.76:22960

Quelle: HFC|MadMax via Box
           HFC-Site | Site

ETLive announcement

Published in ET Misc
Image
 
So from the title, you may be asking questions or already have some idea of what this project is. Basically ETLive, is Enemy Territory, the game we all play and love within a web browser. ETLive is a multi-platform, multi-browser implementation of Enemy Territory, with very similar intentions to that of Quake Live.

Overview

This project will contain an entirely new way of playing Enemy Territory. Users will be able to create their account and play instantly after downloading the browser plugin and downloading the base of ETLive. One major issue this resolves with ET, is that it eliminates issues in players finding their first game, going from 2.55 to 2.60 and then to 2.60b, and then having to proceed to download a vast number of pk3 files when they finally get on to joining a server.
Once your account has been created on ETLive, and you are ready to play, you can invite your friends using the in-browser buddy system or join your friends in their games in progress.
As the current releases of Enemy Territory, ETLive will have dedicated servers, but with more functionality. ETLive supports ranking and achievements, meaning that you can play your games for profile achievements and work to build your score up and possibly work your way up leader-boards, or just outrank your friends. Of course achievements are not entirely the focus of the game, and they’re there just to improve your experience and enjoyment of the game. YCN will be supporting game-servers on ETLive and are closely working with the development and helping as much as possible to ensure that this project is as enjoyable and successful as possible.

Competitive support

Of course if there is YCN, there will be GamesTV! We hope that the release will swiftly also have a TV protocol similar to the current features and performance of the current protocol, this should ensure that the competitive scene is taken care of also in the potential move over to ETLive. The competitive side of Enemy Territory is also important to the success of ETLive, we have also been in talks with TZ-AC about the future of anti-cheat on a new Enemy Territory client and anti-cheat will be implemented into ETlive from day one.

Unique features

As we mentioned before, it is hard for new gamers to join, however with the appearance of the currently client, players may be discouraged to try ETLive also. We are considering potentially improving the appearance of the client for ETLive which will possibly bring in new players. Another feature is potential new game modes such as Domination, which is in current Call of Duty style games.

Current setbacks

You may be thinking "Well this is just going to go a month and be forgotten”, well ETLive has currently been on and off in development for a long time, and has been kept quiet to avoid legal issues. Ideas have come to light about how to avoid these, and keep ETLive as secure as possible, and ETLive is in a stage at the moment where it is loaded into the browser and playable. We say this but please note, it is a far way to go.

Image

Apologet and Dutchmeat
(ADROITS LAN)

Who are we?

ETLive is a very small project at this time, and there are only 2 main developers, and other people who are contributing other stuff into the project. The two developers are Kai "Apologet” Rathmann, and Eamon "Dutchmeat” Woortman. Both developers are from the RTCW scene in the past, and have ran communities in Enemy Territory and RTCW in the past.

The near future

The intention now is to release a closed Alpha by December and to have basic LUA support from day one. The Alpha will be very limited and unfortunately only invitational, however we will keep you updated on the development at our website which will contain development news at http://etlive.entirely.pro/ where we and YCN are active.
Be sure to follow our progress and keep up to date on our website, we promise to keep you updated with news and updates.

Image Image Image Image

So aus dem Titel heraus, fragen sich einige vielleicht was dieses Projekt genau ist und einige haben bereits eine Vorstellung davon.  Grundsätzlich ist ETLive wie Enemy Territory, also das Spiel, was wir alle spielen und Lieben, nur über einem Web-Browser. ETLive ist eine Enemy Territory Multi-Plattform-, Multi-Browser-Umsetzung, mit sehr ähnlichen Intentionen wie von Quake Live.

ÜBERBLICK

Dieses Projekt enthält eine völlig neue Art des Spielens von Enemy Territory. Benutzer können ihr Konto erstellen und sofort nach dem Download und Installation, des Browser-Plugin und dem Herunterladen der Basis, ETLive spielen.
Ein großes Problem wird mit ETLive gelöst. Es beseitigt die vielen unnötigen Schritte die  Enemy Territory  hat, um es "spielbar" zu machen. ET-Versionswirrwar, lästiges updaten und das herunterladen von vielen pk3 Dateien entfällt.
ETLive wird dedizierte Server haben mit den aktuellen Versionen, aber mit mehr Funktionalität, wie zum Beispiel: Rankingsystem, Profilsystem, Freudesliste, neue Spielmodi, einem Anti-Cheat-System und einiges mehr.

WER STEHT HINTER ETLIVE?

ETLive ist zur Zeit ein kleines Projekt mit 2 Haupt-Entwicklern und ein paar anderen Personen die dem Projekt mit beitragen. Die beiden Entwickler sind Kai "Apologet" Rathmann und Eamon "Dutchmeat" Woortman. Unterstützt wird das ganze von YCN.
Neuigkeiten gibt es auf  http://etlive.entirely.pro/ wo YCN aktiv ist und über die weitere Entwicklung berichtet. Es wird im Dezember eine geschlossene Alpha geben, allerdings wird diese sehr klein sein und nur für einige Auserwählte.

Quelle: ETLive | crossfire

 

[UJE] Parking Sniper

Published in ET Maps

Snipermap UJE_parking_sniper made by  [UJE] Niek - 2 Parking places in the middle of the city. Both are opponents of eachother so.. Let the best side win ! It's a no crossing map so have alot of fun :)

Snipermap UJE_parking_sniper erstellt von  [UJE] Niek - 2 Parkplätze mitten in der Stadt. Beide gegenüberliegende Seiten sind Gegner, so lasse die beste Seite gewinnen! Es ist ein nicht überquerbare Map. Viel Spaß :)
 
 
ImageImageImage
 

PARKING SNIPER (UJE)
Author (UJE) Niek Date 04.03.2013 Filesize 12,04 MB Download 320


Silent Mod 0.7.2

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.7.2.

What's New in Version 0.7.2 (See full changelog)

    Added: Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only.
    Fixed: Tapping new weapon while reloading the old weapon, could result changing to a new weapon after reloading but when switching back, the old weapon was empty (http://mygamingtalk.com/forums/tracker/issue-184-reload-bug)
    Fixed: Class restriction bug introduced in 0.7.0.
    Fixed: Limbo panel displays the latched class. Always. Introduced in 0.7.1.
    Fixed: !givexp performs proper skill upgrade for the player.
    Fixed: panzerwar mode: shooting panzerfaust (in regard to chargebar) and run speed.
    Fixed: Omni-bots stealing restricted weapons from other players.

Special thanks for Krauersaut for building the Mac OS X client.

Source: mygamingtalk
 

SILENT MOD Version:0.7.2
Author TheSilencerPL Date 27.07.2013 Filesize 6.49 MB Download 372


Silent Mod 0.6.1

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.6.1. - As promised, we release new version shortly after the previous one. This is mainly a fix release.

Das Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.6.1. - Wie versprochen, veröffentlichen wir eine neue Version, kurz nach der vorherigen.Hauptsächlich ist dies eine Update-Version.

Quelle: mygamingtalk

SILENT MOD 0.6.1 Version:0.6.1
Author TheSilencerPL Date 04.11.2012 Filesize 6,304 MB Download 275


  

   

 

  

  

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