ETJump 2.2.0 released
ETJump 2.2.0 is out!
ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
Changelog:
Increased progression tracker limit from 10 to 50.
K43 and Garand no longer have any spread.
Added spawnflag 8 to target_startTimer to reset the runtimer if pmove is not fixed
Added spawnflag 16 to target_startTimer to disable use of save slots and backups
Portal gun changes:
Both portal gun fire rates are now equal.
Lowered the minimum allowed distance between the portal gun portals.
Changed other players' portal color 1 to green to make it more distinct on light surfaces.
Enhanced vote UX
Spectators can now see the y/n count.
Selected y/n is highlighted.
Revoting is now possible. Players can change their vote 3 times 10 seconds after the vote.
Removed unused cvars.
Vsay now plays the same voice for every player.
Fixed a click event issue in the widescreen UI.
shooter_rocket can now hit players.
renamed target_tracker tracker_setIf key to tracker_set_if to match the other keys.
fixed long map name not flipped correctly on map loading
added spawnflags 2 for weapon_portalgun entity to make it rotating around its center
added spawnflags 4 for all item_* and weapon_* entities to make them bobbing if they are floating in the air (1)
vid_restart no longer breaks timerun timer.
misc_landmine no longer crashes the client.
CHS 50 displays the last jump coordinates.
!spec now correctly only tries to match players that are not spectating.
Added two new spawnflags for target_startTimer
32 disable explosive weapons pickup
64 disable portal gun pickup
Drowned players are now correctly put to spec after a period of inactivity.
Added worldspawn key nooverbounce. Disables overbounce if set to anything but 0.
Surfaceparm monsterslicksouth enables overbounce on maps with no overbounce enabled.
Added spawnflag 8 to target_teleporter. Works like 4 (preserves yaw) except keeps the pitch value as well.
trigger_teleporter now supports same spawnflags as target_teleporter.
Added overbounce watcher. You can save a position and the watcher will display whenever you are pointing at an OB location.
etj_drawObWatcher to toggle the OB watcher.
etj_obWatcherX/Y to change the location of the watcher.
ob_save <optional name> to save the current position. Saved position will be displayed.
ob_load <optional name> to load the saved position to be displayed.
ob_reset to remove the displayed position. (Nothing will be displayed)
HUD/UI clean up (replaced some drawchars on proper text drawing method)
Value 9 for etj_drawSpeed2 now displays only tens in speedometer (ignores hundreds & thousands)
Added 'etj_drawMaxSpeed' variable and etj_maxSpeedX/Y/Duration to display max speed from previous load session
Fixed a bug in etj_noActivateLean
Added vote_minVoteDuration to limit how fast a vote can pass after the callvote.
Source: etjump.com
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ETJUMP 2.2.0 Version:2.2.0 ![]() ![]() ![]() ![]() ![]() |
Push n Jump
Push n Jump - A little less typical Enemy Territory trickjump movie
Most of the jumps seen in the movie are meant to be useful in normal (or competitive) play and therefore are recorded with competition settings (nofatigue = 0, b_fixedphysics = 1, etc.). All of the co-jumps are achieved with etpro's push feature. The demos used to make this movie are from 2008-2009.
Contains jumps in following maps: adlernest, braundorf_b4, bremen, frostbite, fueldump, goldrush, karsiah, radar, sp_delivery, supply depot, sw_oasis_te
Source: crossfire.nu
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PUSH N JUMP ![]() ![]() ![]() ![]() |
Juissi TJ movie
Juissi presents his new Enemy Territory Trickjump Movie with nice jumps on many TJ maps.
Maps: Airwaves_b1, Bounce_b1, Eatme, Insane 1_8, Mrmen_gamma_final, OldTjJumps_Final, Still_b1
Editor: Diviless
Jumper: Juissi
Resolution: 1600x900
Rendering Time: 2h 15min
Source: crossfire.nu | dropbox.com/juissiTJmovie
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JUISSI TJ MOVIE ![]() ![]() ![]() ![]() |
ETJump 2.0.6 released
ETJump 2.0.6 is ready!
ETJump is a Wolfenstein: Enemy Territory trickjump modification. It is being actively developed by Zero.
Changelog:
Fixed !listmaps listing all maps whether they're on the server or not.
Added @name@ tagging in chat. (Replaces the @tag@ with matching names)
Added a message key for trigger_flagonly_multiple
The entity prints the message when an objective is capture. Adding [n] in the message prints the name of the player that captured the objective.
Added etj_drawConnectionIssues. Disables the "Connection interrupted" text and image.
This is mainly for people with constantly high pings (e.g. from Australia)
Added spawnflag 512 for trigger_multiple
Multiple players are able to trigger the same trigger_multiple at the same time
Multiple bugfixes
Players can no longer callvote map <current map>
/callvote map mapname matches partial map names
token collection mode:
Admins can define locations for easy, medium and hard tokens that can be collected by players. Once you've collected all of them, the total time it took to collect them is printed.
Improved /records
Added highlighting for @tags@
etj_noclipScale now supports decimal values and is limited to values between 1-20
Fixed fireteam savelimit
Removed nonading
Weapons are now correctly removed on start timer
Source: etjump.com | etpro.de
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ETJUMP 2.0.6 Version:2.0.6 ![]() ![]() ![]() ![]() ![]() |
ETJump 2.1.0 released
ETJump 2.1.0 is ready!
ETJump is a Wolfenstein: Enemy Territory trickjump modification. It is being actively developed by Zero, XIS, Vallz and Ryven.
New devs
We have 3 new developers that are working on various things for the mod. XIS joined the ETJump development team last year and has been working on trickjump lines (a feature from ETPro that allows players to record routes for jumps and display them later). Vallz joined in March and has been working on features to get more statistics on player performance. Ryven also joined in April and is working on client / UI enhancements...
More important ETJump innovations and information here... forum.etjump.com
Changelog:
Extended target_relay:
spawnflags 8: only fires targets if the activating player is currently timerunning
spawnflags 16: only fires targets if the activating player is currently NOT timerunning
Added speed_limit key to target_starttimer.
Timer will not be started if player's speed is higher than the value. Default value is 700.
Added etj_drawTokens.
Added etj_enableTimeruns.
Fixed issues with timerun timer.
Added trigger_tracker and target_tracker.
A replacement for target_activate that's easier to use and allows more complex designs.
Fixed lines ending with a ^ breaking newlines.
g_banners to enable/disable banners altogether.
Client side autoexec for map specific configs. (autoexec_mapname.cfg).
Added spawnflags 1 to target_remove_portals to disable the text print.
Added target_interrupt_timerunto stop any timerun without setting a record.
Added target_set_health.
Set's activator's health to the value specified by the health key.
Spawnflags 1 to set once per life.
Fixed a likely crash on linux client.
Added cvars to control ghost player's transparency:
etj_ghostPlayersOpacity controls ghostplayer's transparency.
etj_ghostPlayersFadeRange controls distance when ghostplayer starts to fade.
Custom vsays: /vsay <variation> <id> <custom text> e.g. /vsay 4 hi Good evening!.
UI enhancements:
optional shadows for runtimer and speed
runtimer user experience improved
added cvar to auto hide the timer when it isn't used etj_runTimerAutoHide
popup message grouping (avoid duplicates) etj_popupGrouped
teamchat height increased up to 14 lines (from 8)
Added cvar to control explosives shake etj_explosivesShake
0 disables shaking, 1 disables shaking from own explosives, 2 disables shaking from other player's explosives, 3 default behaviour
Widescreen support
etj_chatFlags toggles team flags next to chat messages.
Improved callvote:
Specs can no longer vote.
Votes will stay for full 30 seconds unless the percentage needed out of number of connected clients has exceeded for either yes or no votes.
For example: 51% => 2 players are in team, 2 in spec => 3 votes are needed. If both players in team vote yes it will wait for 30 seconds and pass. If one of the specs join team vote yes, it will pass instantly. If one of the specs join team and vote no, it will wait for the vote to expire and pass.
Fixed a bug in listbans.
Fixed weird coordinates in the chat causing undesired mouse movements
Bullets and explosives go through ghost players
vsay correctly displays timestamp
Added cvar to disable lean when holding +activate key along with strafe keys etj_noActivateLean
Chat improvements:
Increased chat messages up to 200 chars
New multiline chat textbox with character counter
Source: etjump.com | etpro.de
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ETJUMP 2.1.0 Version:2.1.0 ![]() ![]() ![]() ![]() |
DaNe on NoDown
DaNe the Trickjump Legend on [NoDown] - probably the hardest Airstrafe map on Enemy Territory Trickjump.
Jump 1 - 3 [Medium / Hard]
Jump 4 - 5 [Extreme]
The map is made by Vallz and ronsu and the video made by gungh0
Enjoy the Trickjump Movie!
Source: crossfire.nu
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DANE ON NODOWN ![]() ![]() ![]() ![]() |
Why Frag In A Trickjump Game
Why Frag In A Trickjump Game - very cool Trickjump movie by Acizco
STARRING: madman - BlaZe - hazz - TheLDer - Spectator - Niick - ,=- - Wrath - Skepty
An original trickjump movie starring some of the best jumpers (mostly madman) out there. This was a really long project that took me way too much time to finish, but I hope everyone enjoys it. Let's keep trickjumping alive :)
Technical stuff: Project Size: 201GB, Source FPS: 300, Final Render Size: 1.85GB, Codec: x264/AAC, Render Time: 4:48:51
Source: crossfire.nu
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WHY FRAG IN A TRICKJUMP GAME ![]() ![]() ![]() ![]() |
The Flying Finn (Original Trickjumps)
ET Movie The Flying Finn (Original Trickjumps) by sungi
Well here we are, I was supposed to make a better quality and edited movie, but I ran out of motivation after trickjumping extensively for months. I figured if I don't finish this movie now, I never will. Some FRAPS clips were laggy.
Music:
Parov Stelar - Chambermaid Groove
Crystal Method - Drown In The Now (Radio Edit)
Machinae Supremacy - Mortal Wound (Skye's Requiem)
Programs:
ET 2.60b @ etjump 2.0.3
Fraps
Sony Vegas Pro 11
Source: crossfire.nu
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THE FLYING FINN (TRJ) ![]() ![]() ![]() ![]() |
strafeaholic
Homie release his new RtCW-Movie - Strafeaholic - with nice ingame jumping scenes.
The Idea: For some years now, I have been toying with the idea to make an RTCW movie with trickjump actions ingame that leads to winning docruns and some nice frags. A month ago I fell in love with the Juno Reactor track "Mona Lisa Overdrive" and I imagined this soundtrack would fit very well with this type of movie. Last week i began putting some parts in on certain audio parts I had in mind and this week the movie was finalized.
Content: Demos consist of 3v3 up to 6v6 competition play on OSP, ranging from 2012-2017. They are included in the download file, for those who want to check it out. Some random scrims, some onedaycups and some from the latest RTCW cups when United States of America WarWitch returned to cast. Some of these plays were already in some older clips i made, but most of it is new.
Nearly all DOCRUNS in the movie (including the intro sneak walljump on beach) result in finishing the round, except for:
- Jumping south on ice while there is an airstrike exploding, there was not enough time left to finish the run.
- When parcher nades while jumping south and i fall to my death because i didn't hit the slopy ice part right cause of the boost.
Settings: I recently bought a 21:9 monitor and i thought it would be a good idea to test out its max resolution (3440x1440) combined with RTCW. I know almost nobody will have this type of monitor and it will result in black bars, but I mainly made this for myself anyways.
I included the hud (teamoverlay, time on clock, health and weaponinfo) because I think it's important to have some context with these types of play. I know the "player1 killed player2 with mp40" text is really small, but i didn't bother to try and fix it, because it's not so important.
Movie Info: Length: 04:46, Filesize: 1.68 GB, Resolution: 3440x1440 (21:9), Framerate: 60, Encoder: x264, Container: avi
Enjoy the movie :)!
Full UHD movie ONLY via download (1,68 GB!)
Source: crossfire.nu
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STRAFEAHOLIC ![]() ![]() ![]() ![]() |
IceAge B1 (Trickjump)
Großes Danke an Pray für diese Info | Big thanks to Pray
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ICEAGE B1 (TRJ) Version:Beta 1 ![]() ![]() ![]() ![]() ![]() |