Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails. The Axis built deep, artillery-proof bunkers, surrounded by fighting positions. AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs! ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
Changelog > Final 2.1 (since previous public release) * Time limit management: - Initial time limit reduced to 20 minutes; - Extension when the Tank is stolen (not on first repair) (+10); - Extension when the Truck is stolen (when exiting the Truckyard) (+5) * Slightly improved VIS blocking. * Optimized T-Junctions some more. * Caulked more non-visible surfaces. * Rewrote shaders and cleaned map script. * Added a flash animation and a firing sound to the AT-Gun when used. * Adjusted the Tank turret rotation angle while shooting the Truckyard Gate. * Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot. * Updated the map coordonates so the original Command Map fits with the objectives locations. * Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it. Also note that the texture blending is affected (only the brushes going through the skybox).
Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
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Data
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Details |
Object |
Typ |
pk3 |
Size |
7.75 MB |
Downloads |
463 |
Author |
Meteos |
Created |
24.10.2014 |
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