|   The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers. Allied Objectives:Primary: Steal the Dynamite and deliver it to the truck.
 Primary: Escort the truck and destroy the city gate.
 Primary: Destroy the tunnels gate to gain access into underground bunkers.
 Primary: Use the button in the control cabin to move the rockets out of safe.
 Primary: Steal the Captains key from his table and deliver it to the safe to open it.
 Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.
 Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.
 Changelog b2:- Another bunker enterance.
 - Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
 - A little performance fix, but it's still quite bad.
 - Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
 - Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
 - Another floors on buldings, roofs, plus many more brushwork.
 - Changed spawntimes to balance map a little.
 - Stones at waterfall are not models anymore, but brushes.
 - Tunnel terrain is not so flat anymore.
 - 2nd allied spawn is devided on two positions (under one spawnpoint)
 - Added objective cameras in limbo menu.
 - Added pipeline holders so they look more real.
 - All cables are non-solid now and will not block jumping players in tunnels anymore.
 - Configstrings - all soundscripts are called just s[number], that's all I could do about it.
 - Brushes, entities, textures, and scripts cleanup.
 - Truck barrier has new design.
 - Added missing sound when The Key is dropped, or delivered to the Safe.
 - 1024x1024 command map
 
 
 
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       | Data |  
         | Details | Object |  
         | Typ | pk3 |  
         
         
        
       | Size | 1.01 KB |  
        | Downloads | 289 |  
        
        
        
        
        
        
        | Author | WuTangH |  
        
        
        
        | Created | 18.11.2016 |  
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