Windows (32-bit) - If you want to play on modded pure servers running OSP or Omnibot, you'll need to use this one.
After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release.
What's new: (1.42)
Client: SDL backend OpenAL sound API support (multiple speaker support and better sound quality) Full x86_64 (64-bit) support (all platforms including Mac) Optional new OpenGL2 based renderer for improved graphics. See rend2-readme.txt Bloom lighting for original renderer VoIP support, both in-game (using Opus 1.1 codec) and external support through Mumble. See voip-readme.txt Correct handling of widescreen resolutions IPv6 support Working master server list (with support for multiple master servers) Built-in game minimizer AVI video capture of demos Much improved console autocompletion Persistent console history Colorized terminal output Ogg Vorbis support QVM support cl_guid support HTTP/FTP download redirection (using cURL) for fast map and mod downloads PNG image support IQM model support Lots of bug fixes
Server: HTTP/FTP download redirection (using cURL) for fast map and mod downloads Fast UDP downloads for legacy clients Many exploits fixed (getstatus / getinfo flooding and rcon attacks) Full x86_64 (64-bit) support (all platforms including Mac) Server side wallhack prevention. Colorized terminal output. IPv6 support Improved standard ban system. Lots of bug fixes
What's new: (1.42a)
Client: Updated SDL backend to 2.0.3 (improved video and input handling) Update cl_guid support to use Punkbuster GUID's (based on CD Key like official 1.41 client) Updated curl libraries to support downloads from secure (https and ftps) servers (both IPv4 and IPv6) Sound fixes (some stuttering, volume, and doppler issues fixed) Rend2 (updated renderer) fixes (especially lighting and cubemap fixes) Add support for gender specific obituaries (using cvar sex "male"/"female") Fixed flag animations when using QVMs Fixed crash with QVM->dll communication Fixed AI showing phone jack (connection interrupt) icons when dead (Single Player) Fixed colored name padding in status command Add new command 'cvar_modified' to show a list of all cvars that were changed from defaults. Random bug fixes Added sample config to enable hi quality graphics using new renderer (In console, /exec hiquality.cfg; vid_restart) - *Requires OpenGL2/3 capable video card/drivers*
Server: Added support for map specific configs (to set server cvars on a per map basis, such as gametype, respawn times, etc.) - To use, create a 'mapcfgs' folder inside of 'main' to hold you per map configs. Naming convention is
Please refer to the README for new cvar settings and general information.
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