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Transmitter Spring

Published in ET Maps

Tardis has created a nice spring version of the map Transmitter.

Story of Transmitter Spring:
Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces.
To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers.
They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter.
The Allies also have to rotate the Antenna towards their pirate sender.

// Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from building the Bridge."
2 "Primary Objective:**Don't let the Allies carry the Modification Kit to the Transmitter."
3 "Primary Objective:**Prevent the Allies from rearranging the Antenna towards their pirate sender."
4 "Secondary Objective:**Defend the Grate Door from the Allies."
5 "Secondary Objective:**Defend the Forward Hut from the Allies."
6 "Secondary Objective:**Defend the Serpentine Barricade from allied sabotage attempts."
7 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Forest Hut.**Construct a Command Post!"

// Allied Objective Descriptions
1 "Primary Objective:**Construct the Bridge."
2 "Primary Objective:**Carry the Modification Kit to the Transmitter-Station inside the Castle complex."
3 "Primary Objective:**Rearrange the Antenna towards our pirate sender."
4 "Secondary Objective:**Destroy the Grate Door. Keep the attack rolling!"
5 "Secondary Objective:**Capture the Forward Hut from the Axis. Keep the attack rolling!"
6 "Secondary Objective:**Destroy the Serpentine Barricade to secure the Forward Hut."
7 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Forest Hut.**Construct a Command Post!"

Objective's Not listed - Allied
Constuct The Cave Ladder
Destroy The Bunker Wall ( AmmoBunker Side )
Destroy The Tunnel Wall ( Grate Side Only distoyable from one side )

Objective's Not listed - Axis
Prevent the Allies from building The Cave Ladder
Defend the The Bunker Wall ( AmmoBunker Side )
Defend the The Tunnel Wall ( Grate Side Only distoyable from one side )

Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de

TRANSMITTER SPRING Version:Spring
Author Tardis Date 24.10.2014 Filesize 23, 324 MB Download 329


Dingenskirchen Beta 2

Published in ET Maps

Dingenskirchen Beta 2 - Custom map for Wolfenstein: Enemy Territory

This map is a collaboration between Phisherman and me and the result of, in total, more than 4 years of more or less continuous development. It was created as a tribute to the good old times of RtCW. We hope it will bring back some memories to the old-schoolers amongst you. Since this is the second public release, any feedback, (ranging from bad texture-alignment to glitches), is welcome.

-----Storyline-----

December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.

This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.

Allied mission:

  • Repair and steal the axis tank located in the village.
  • Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
  • Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
  • Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
  • Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the German forces.

Source: wolffiles.de | Splashdamage - KeMoN

DINGENSKIRCHEN Version:Beta 2
Author KeMoN and Phisherman Date 05.02.2017 Filesize 68.65 MB Download 596


Norwegian Battery beta 7

Published in ET Maps

This is Macchute's latest version of his Allied-attack map, "Norwegian Battery b7", for Wolfenstein: Enemy Territory.

Story: its the late summer of 1943 and the axis are loosing control over the north sea. The allied has noticed that and a new power is growing in the allied forces. The allied high comand has desided to use the new mobility over the north sea to attack german bases in norway.
But before they can start the offensive they need to destroy a battery so they can get close into the rocky beaches with their battleships..
Mission: the allies need to unlock the battery with a keycard and then destroy the guncontrols.

Macchute on Twitter

Soucre: wolfeurobrigade.forum2.net | wolffiles.de

NORWEGIAN BATTERY Version:Beta 7
Author Macchute Date 12.11.2017 Filesize 13,307 MB Download 483


N!tmod 2.3.1 has been released

Published in ET Mods

N!tmod 2.3.1 - After the 2.3 Public release, some bugs have been spotted, so I decided to prepare a new version to fix these little problems.
So here is N!tmod 2.3.1, which will most likely be the last release in the 2.3.x branch, allowing me to start 2.4 branch tests soon :)

If you had already updated to 2.3, you only need to replace the qagame .dll or.so and the pk3 files with the new ones.

If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.

As always, your donations are important. You can donate using the button at the bottom of this page to show some support ;)

N!tmod 2.3.1 FINAL Changelog >> HERE

Source: etmods.net | etpro.de

N!TMOD 2.3.1 FINAL Version:2.3.1
Author N!trox Date 04.05.2015 Filesize 6,028 MB Download 458


Omni-Bot 0.84 for ET released

Published in ET Mods

Omni-Bot 0.84 for Enemy Territory has been released.

We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.

There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.

Changes in Omni-Bot Enemy Territory 0.84
    infected mod is supported
    === BOT ===
    Added 0.71 interface (NoQuarter 1.2.7)
    Added trigger Flag dropped
    Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
    Added TraceLine returns contents and surface
    Added DistanceBetween and DistanceTo parameters can be MapGoals
    Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
    Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
    Added Goto parameter can be a table of vectors
    Added HasAmmo can have 2 parameters (ammotype, amount)
    Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
    Added constants SURFACE.SLICK and SURFACE.LADDER
    Added file names in gm script error messages
    Added et_autoexec_user.gm is executed after et_autoexec.gm
    Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
    Changed MaxUsers trackers are separate for each team
    Changed QueryGoals and GetGoals delete all items from table before writing result
    Changed GetGoals does not sort goals by priority
    Changed console commands are sent to goals even if they are handled by global Commands table
    Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
    Changed blocked waypoint connections are visible, color is dark grey
    Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
    Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
    Fixed Finished did not work inside Enter callback
    Fixed condition if(vector) failed if vector.x was zero
    Fixed GetUsePoint
    Fixed ConfigGet with 2 parameters saved null to config file
    Optimized region triggers
    Optimized initialization of file system and weapons
    Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
    Removed empty lines in error messages
    === MOD ===
    Added killing messages can be disabled by cvar cg_obituary
    Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
    Added spectator position on the map
    Changed InitialDelayTime can be less than 10 seconds on dedicated servers
    Changed drawing does not use boost interprocess library
    Changed spectator can see all players on the map
    Changed warmup can be less than 10 seconds
    Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
    Fixed spectator position was wrong and spectator could not edit waypoints
    Fixed GetEntityOwner sometimes returned invalid entity
    Fixed crash if print parameter was too long
    Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
    Optimized drawing of waypoint radius
    Added version info to DLL files
    === GOALS ===
    Disabled waiting for medic in NoQuarter mod because of weapon spread bug
    Removed many useless properties from goals gm file in nav folder
    Changed high level goals were moved from library to gm scripts
    Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
    Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
    Changed FLAGRETURN goal has limited range
    Changed REVIVE is disabled on ice
    Changed Covertops don't steal uniform when mounting mg42
    Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
    Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
    Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
    Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
    Fixed priority was not reset to zero after map goal became unavailable
    Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
    Fixed disguised covertops was shooting and lost disguise
    Fixed error if test bot was kicked during Goto
    Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
    === SCRIPTS ===
    Improved server manager to balance number of humans and bots
    Added Util.ChangeCrucialClassForRole
    Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
    Added region type in debug messages when entering/exiting re-usable region trigger
    Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
    Changed Util.UpdateSwitchData is called automatically by paththrough switch
    === WEAPONS ===
    Added throwable knives in etpub mod
    Added WeaponType "item"
    Added BAZOOKA in Legacy mod
    Changed rifle grenades have limited range
    Changed SetDesirabilityRange can be less than DefaultDesirability
    Changed sniper weapons have smaller AimError
    Fixed flamethrower was used at long distances (bug in 0.83)
    === COMMANDS ===
    Added cleargoalflags command to delete obsolete 0.71 goal flags
    Improved sag command (ShowActiveGoals) prints priorities and roles
    Improved sei command (ShowEntityInfo) prints entity categories
    Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
    Improved tracearty command renders pink line to point of collision if trace fails
    Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
    Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
    Removed TestMap conditions and ShowMovers from makemapgm command
    Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
    === WAYPOINTS ===
    1944_cherbourg2
    1944_nordwind
    1944_nordwind_summer
    airassfp1
    battle_chess_sniper
    black_forty_four_sniper
    capuzzo_b3
    ds_bunkers_b2
    erdenberg_b3
    es_puffo_sniper
    fragmaze_fixed
    north_italy_sniper
    radar_summer
    raid_b4
    santas_grotto_v1_2
    sniper_from_mars
    transylvania
    uje_city_patrol
    uje_gondola_sniper
    uje_parking
    xmas_bol_sniper

Source: omni-bot.com | etpro.de

OMNI BOT - WIN/LINUX + WAYPOINTS Version:0.84
Author omnibot Date 15.12.2014 Filesize 35.12 MB Download 564



HD world flags (1.0)

Published in ET Mods

HD world flags (1.0) created by TimOOn

Description:
High resolution world flags mini mod for Wolfenstein Enemy Territory. It gives a high quality flags for your server, so you could know where are the players from.

To install just place z_HD_world_flags.pk3 file in your mod folder.
It requires GeoIP to work.

Source: rtcwfiles.com

WORLD FLAGS - HD Version:1.0
Author TimOOn Date 05.05.2014 Filesize 1,323 MB Download 446


The Flying Finn (Original Trickjumps)

Published in ET Movies

ET Movie The Flying Finn (Original Trickjumps) by sungi

Well here we are, I was supposed to make a better quality and edited movie, but I ran out of motivation after trickjumping extensively for months. I figured if I don't finish this movie now, I never will. Some FRAPS clips were laggy.

Music:
Parov Stelar - Chambermaid Groove
Crystal Method - Drown In The Now (Radio Edit)
Machinae Supremacy - Mortal Wound (Skye's Requiem)

Programs:
ET 2.60b @ etjump 2.0.3
Fraps
Sony Vegas Pro 11

Source: crossfire.nu

THE FLYING FINN (TRJ)
Author sungi Date 08.03.2015 Filesize 127 MB Download 215


Alanbrooke v1

Published in ET Maps

Wolfenstein: Enemy Territory - Alanbrooke v1

This a new Axis-attack map for "Wolfenstein: Enemy Territory", created by Loffy. The overall tactical military aim for the Axis Troops is to steal the Allied top secret documents, (Alan Brooke's diaries), in order to transmit this secret information to their headquarters, via a nearby communication radio.

Axis Map Objectives:
- Primary Objective: Steal/defend the documents (Alan Brooke's secret diaries) and transmit at/protect the radio.
- Secondary Objective: Dynamite/defend the Water Wall.
- Secondary Objective: Dynamite/defend the Central Wall
- Secondary Objective: Dynamite/defend the Side Route in the centre
- Secondary Objective: Dynamite/defend the second Side Route to the Radio
- Secondary Objective: Get control over the important Command Post

Loffy has very kindly included his ".map" file in this download, with no copyright pertaining to his release. All mappers, new and experienced, are free to use it as they wish.
Botfiles for the new map are also included in this download.

Source: wolffiles.de | enemyterritory-stuff.net

ALANBROOKE Version:1.0
Author Loffy Date 16.09.2018 Filesize 12,285 MB Download 413


Pilsner

Published in ET Maps

Pilsner - the refreshing map

Pilsner is a simple and small deathmatch map without any objectives created by -)A(-WuTang** and -)A(-isl|an|der

Do you like fragging? Enjoy hiding behind the walls and trees? Looking for a good spot on a tower? You will find all of these things on the Pilsner map. And now... take a beer and play!

Source: wolffiles.de | dark-alchemy.com | -)A(-WuTang**

PILSNER (DM)
Author -)A(-WuTang and -)A(-isl|an| Date 02.10.2014 Filesize 3.08 MB Download 345


Ambition 2

Published in ET Maps

Kent "Loffy" Lofgren (Sweden) released his new ET Map Ambition 2

He included all files necessary to run Omnibots on this map.
Number of players: 6 vs. 6 or higher (up to 32 vs. 32).
Installation/play: Place the pk3 in your etmain folder, select it from the game menu (Host),
or bring down the console and use the command /map ambition2 (not ambition2.pk3) to run the map.
 
Source: splashdamage.com | wolffiles.de | loffysdomain.com

AMBITION 2
Author Kent "Loffy" Lofgren (Sweden) Date 07.01.2014 Filesize 13,45 MB Download 236


  

   

 

  

  

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