A+ A A-

Enemy Territory Legacy 2.71 rc3

Published in ET Misc

Open-source team based FPS game compatible with Wolfenstein: Enemy Territory™

Changelogs v2.71rc3:

Engine

  • Crash log file is written again on *nix systems
  • Added MorphOS support

Client

  • Fixed cl_languagedebug cvar
  • Added the option to disable lean on activate button press
  • Fixed "bind <key>" message for unbound keys
  • Fixed Motion JPG avi contains no video
  • Fixed *nix Desktop icon
  • Added background ET:L logo
  • Added linux desktop and mime type files to proper location

Mod

  • Added fixed physics feature
  • Tricheckbox slighlty improved
  • Added the KA-BAR weapon for allies
  • Removed obsolete 'lieutenant’ references - changed cvar g_LTChargeTime to g_fieldopsChargeTime
  • Added shadows to the spawn wait text for similarity on texts
  • Added help messages for empty server list to server browser
  • Added servers filtered counter to server browser
  • Fixed WP_MEDKIT animation
  • Added the Browning MG weapon for allied soldiers
  • Added follow text uses icons for class and rank
  • Added crosshair shows class and rank icons instead of text
  • Fixed axis no longer use allies rank symbols
  • Added borders to construction/dynamite bar to be more informative
  • Added spectators view teamflags
  • Beautified several center prints & other game cosmetic
  • Fixed maxlives not displayed in scoreboard
  • Added cg_weapaltReloads cvar - alternative fire reload
    ... and again more clean up and optimizations in engine and mod.

Source : etlegacy.com | wolffiles.de

ET LEGACY LINUX Version:2.71 rc3
Author etlegacy Date 30.10.2013 Filesize 25,59 MB Download 271


ET LEGACY WINDOWS Version:2.71 rc3
Author etlegacy Date 30.10.2013 Filesize 25,04 MB Download 666


I'm happy to announce that the CyberGamer Anticheat now supports Enemy Territory! Effective immediately, CGAC is mandatory in all CG EU ET ladder matches. Read the rest of this newspost for more information.

Quote by CyberGamer EU...we have now included support for Enemy Territory and we shall be looking to provide continuous updates to support this game in as many ways as possible. We are aware of the community's desire for a screenshot function and we are beginning to explore the best method to sufficiently meet this criteria. Further details will be released as they become available, but we aim to provide this as soon as possible.

To install CGAC, follow the steps below. Once you have installed the software, on your first launch the program will automatically update to the latest version.

  1. Download the installer here.
  2. Extract the .zip file.
  3. Make sure you have .NET framework 4.0 installed. If you do not have .NET framework 4.0 installed, you can download it here.
  4. Run setup.exe from within the extracted folder.
  5. To find your User ID and Auth Key, go to your Extended Profile page and click "Game IDs" in the "GAME DEFAULTS" section. You'll find your information at the top of that window.

If you experience any troubles installing the software, please make sure you add an exception to your antivirus, have extracted the .zip file, and are running the program as administrator.

As stated above, CGAC must be used in all ladder matches played on CyberGamer. Simply open CGAC.exe, enter the match ID, and start playing.

By scrolling down on the match page, you can see which players are currently running CGAC along with all logs for that match. If CGAC is active, it should display "CGAC running" in green text.

Playing a match on the CG EU ET 3on3 or 6on6 ladder without CGAC will result in a forfeit loss.

Please note that the CG EU ET crew and I are not experts on CGAC, so all queries regarding technical support should be directed to badkip, the developer. You can contact him by posting in his journal or opening a support ticket on the CyberGamer website.

Related:
http://eu.cybergamer.com/article/4427/CGAC-Major-Update-Public-Configs-and-ET-Support/
http://eu.cybergamer.com/forums/thread/534070/CGAC-Updated-CoD4-Config-and-ET-Support-Included/
http://www.crossfire.nu/journals/151436/cgac-supporting-et-now
http://eu.cybergamer.com/article/4345/CGAC-The-new-anti-cheat/
http://eu.cybergamer.com/cgac/

IRC #cg.et

CyberGamer AntiCheat unterstützt jetzt ET und ist Pflicht für die CG-Liga

Das Team von CyberGamer verkündet, dass das CyberGamer-Anticheat (CGAC) jetzt auch Enemy Territory unterstützt!
Ab sofort ist in allen CG EU ET Ligen (CyberGamer ET Europa) das Spielen mit CG-Anticheat pflicht!

Um CGAC zu installieren, folge den Schritten wie unten aufgeführt. Sobald die Software installiert ist, wird beim ersten Start, das Programm automatisch auf die neueste Version aktualisiert.

   1.  Downloade das Installations Programm hier.
   2.  Entpacke die zip-Datei.
   3.  Stelle sicher, das du NET-Framework 4.0 installiert hast - Wenn nicht... hier herunterladen.
   4.  Starte die setup.exe aus dem "entpackten" Ordner.
   5.  Um die Benutzer-ID und den Auth Key zu finden, schaue in deinem "erweiterten Profil" nach und klicke auf "GAME-IDs" im Abschnitt unter "GAME DEFAULTS". Mehr Informationen dazu findest du auch oberhalb des Windows-Fensters.

Falls irgendwelche Probleme bei der Installation der Software auftreten, stelle bitte sicher, dass du in deinem  Antivirus-Tool, CGAC als Ausnahme hinzufügst bzw. erlaubst und führe CGAC in deinem Windows als Administrator aus.

Source: crossfire.nu | etpro.de

Clanbase - Game Over

Published in General News

Clanbase - Game Over
For those unfamiliar with the name: ClanBase once was a cool site to visit if you were an online gamer. With cups and ladders hosted for games such as the RtCW, ET, Quake, Unreal Tournament, Counter-Strike and Call of Duty series, a teenager really had quite some options for multiplayer entertainment. Heck, we even had LAN finals for our renowned EuroCups.

Those days are far behind us and as it stands today, the company that owns the ClanBase site - GGL - is unable to cover the costs required to run the website. Moreover, lately the owners of the site do not wish to cooperate with the voluntary crew, keeping everybody in the dark and thus showing complete disrespect to people who spend many hours a day trying to make our tournaments a success.

The website has now been offline for more than three weeks due to an unpaid bill. No action is being taken by the owner to get the website back online. Having no vision for the future, we - the ClanBase Crew - have lost our last hopes about ClanBase ever coming back online, and unfortunately we announce the end of a great era.

The history and the truth as the ClanBase Crew sees it

A US-based company called Global Gaming League (Professional Interactive Entertainment, Inc.) noticed the success of the site and bought it from the original owners in December of 2004. They had financial backing for server hosting and our tournaments. Things were going well until in 2007 CB suffered its first heart attack when GGL couldn’t deliver the prize money they put up for the EuroCup. This can be marked as the start of our downfall.

The CB Crew has always been made up of volunteers with the majority being just teenagers. There was no possibility for us to come up with the money on our own that was promised, yet we were always the ones getting blamed. After all, it was our cup season and our name. It is no surprise that after this blow there was no way for us to host another season with the promise of any kind of prize until the debt was settled with the previous winners.

To this day, GGL owes around €24,000 in prize money which will never be settled. The other sites who were in the same gaming business of course had no problems hosting their tournaments however they wanted. ClanBase, however, lost a great deal of its reputation along with some top teams who never got their winnings.

As time went by the site also started to decay. After the takeover we had paid developers who tried to put the code in shape. There were some noteworthy developments such as the seasonal and invitational ladders, but after the first test run we couldn’t get the necessary changes implemented - because GGL stopped paying the developers.

Money. The source of all evil.

GGL started moving the servers between hosts (RackSpace, Amazon, GreenQloud) to save costs, and to avoid further missed payments. This appeared in the news a few times when providers came out with how they were lied to. We also lost the ability to upload files anything other than demos. Fortunately, a Crew member had the means to help out.

Funding continued to dry up. After the first wave of cuts where we lost the two developers and a head admin, things cooled down for a while. Recently, a general system administrator was cut off which got interesting at one point when CB suffered a denial of service attack to which the host (GreenQloud) responded with moving the servers to a different IP address. However, the domain name had to be updated as well to point to the new address. Since our sysadmin was not getting paid, he refused to perform this, essentially holding the site hostage for a while.

So how do we get money? The site had ads for a while which obviously was not enough. We may have been naive thinking that upping the quality of the site would be a good move, which was promised more times we bother to count. GGL thought otherwise. In fact, many of the cool features our gamers would have loved to see on the website were never implemented - because "CBv2” was supposedly just around the corner.

Their first bold move was trying to get adult banners on CB - a website that was home for thousands of teenagers. The Crew was shocked and appalled by this. Fortunately, we managed to get our voice through (by threatening to go on strike) - but we also lost several valuable crew members who had enough of the poor conditions and bad decisionmaking.

Next to adult material, gambling can also be a good source of income. The Poker and Betting ladders were introduced. It is doubtful that much money was ever made of this, at least nobody said otherwise. The only thing certain is that these projects never got off the ground.

A poor attempt was also made to gather money in the form of offering VIP membership. Nobody took this very seriously and as expected, nobody bothered to opt in after a while. The only benefit to having VIP was the ability to get rid of some of the ads. Perhaps a regular donation system would’ve been more useful.

By the end of August 2013, yet another problem surfaced: the money ran out for the hosting. This is when CB started to go down every month when the time came to pay for the next 30 days.

Of course we tried contacting GGL through our manager who was in charge of handling communications. As you may have guessed by now, he also failed to receive his payment for a while and a company owing money to you, and who knows how many others, is not in a hurry to get back to you.

The ClanBase management tried to directly contact the GGL founder and president Ted Owen (since everyone else left), with very little success. Whenever we got a response it usually consisted of no more than a few words.

The last we heard from him, he stated that "GGL will move on without ClanBase, and besides, why did the Crew never put any money in it?”

Mr. Owen, the Crew put time in it. A lot of time... for free. Every day. And to clarify, nobody has ever reached out to us to ask for any kind of financial aid. Not that we would’ve ever agreed to anything if the money had to go through GGL as that would’ve resulted in the money never reaching its intended destination.

Ultimately, we understand that our users would have expected us to come out with the truth sooner. It has taken us three weeks to make a public statement - but the only reason it took so long is that we were trying to not lose the hope and to reach out to mr. Owen. Unfortunately, our last request (or offer) to him - to release the ClanBase site to the crew for us to be able to continue running it on our own, without the GGL - was not welcomed.

It is thus our sad duty to inform you that ClanBase is gone. We would like to sincerely thank over a thousand admins working on the website over the past 15 years of ClanBase’s existence. And an even bigger thanks goes out to all the players who supported us over the years and who did not lose faith no matter what.

This writing has not come easily because ClanBase has been a big part of our lives, and we definitely did not want to see it end like this.


Clanbase - Game Over
Die Clanbase war einmal eine sehr coole Website für Online- Gamer, mit Cups und Ligen für Spiele wie RtCW, ET, Quake, Unreal Tournament, Counter-Strike und der Call of Duty-Serie.

Diese glorreichen Tage sind nun hinter uns, und heute steht es um die Clanbase Website sehr schlecht - wir sind nicht mehr in der Lage, die erforderlichen kosten der Website zu decken.

Die Website war offline für mehr als drei Wochen, wegen einer unbezahlten Rechnung. Keine Aktion wird vom Eigentümer übernommen, um die Website wieder online zu bekommen. Da sie keine Vision für die Zukunft mehr hat. Wir - die Clanbase Crew - haben unsere letzten Hoffnungen die Clanbase jemals wieder online kommen jetzt endgültig verloren, und müssen leider das Ende einer großen Clanbase-Ära verkünden.

Source: etpro.declanbase.org

New 1.7 Update is coming Bug Fixes and New Maps one of which is the old QWTF map Blitzkrieg. The game has been in a hiatus for a while and we are looking to add some new maps make some changes, fixes, updates and slowly try and breathe a new life into the last pure fortress game out there.

Sometime soon we will post a change-log on all the fixes and changes that have been made to ETF and with some nice pictures of the new maps which we have 3/4 left atm that are a work in progress on getting finished but I can add a awesome map from the old QWTF days that was always wanted but never ported to ETF will be included in the release hopefully!

etf-banner

We might not release all the maps with 1.7 see what happens and how ETF unfolds and timeframe in which we want to release it hopefully if all is good more of the maps will follow in a 1.8 release (yea yea waited on 1.7 for years talk of a 1.8 :p) but if that happened ETF would have to perk up and a dev team to take ETF forward and one day in the future move it onto a engine that true fortress deserves with some nice shiny graphics, new features and no hats cause with bunny-hopping they’d just fall off!

ETF (Enemy Territory Fortress) is a free modification for the popular free game Wolfenstein Enemy Territory. This mod is actually a direct port of the once very popular Quake 3 Fortress mod in it’s prime version of 2.3 during the gaming days of Quake 3 Arena.

This game is totally free with no obligations or unwanted programs on your computer. Most modern day computers and laptops can run this game without any issues and the gameplay is very fast. The ETF mod was released in January 2005 and it’s final version of 1.6 was released in 2006.

A 1.7 update is currently in the works,release date is Christmas 2014. There are 10 classes to choose from to complete your objective of mostly “Capture the flag” (CTF) with the goal of taking the enemy flag and bringing it to your capture point, although there are reverse and one flag games modes also. There are offensive and defensive characters to choose from and this only makes the game more exciting.

Link: enemyterritoryfortress.com
Source: etpro.de !

Norwegian Battery Beta 5

Published in ET Maps

Allied-attack map Norwegian Battery beta 5 from TWT.

~~~Storyline~~~
The Axis forces have built an anti-ship battery on the coast of Norway, the allies must destroy it in order to guarantee safe passage for all Allied shipping.

~~~New section of the map!~~~
A totally new barack-section is maded to give the map better flow
The new section got 4 enter-able houses.

The allies can acces it eighter by cvops (dressed)(disguised) or by jumps or by destroying the gate.(new)
2h/a cabinets. both on tactical places

+ the very special target (default used for mortars) that shows the place where the keycard is located, (when the keycard is stolen it shows where it should be secured

~~~Fixes~~~
A lot of bugs has been fixed since b4: *construct the commandpost x2 -fixed *3x z-fighting places (flickering shadows)

Great thanks to quarkclan and thunder.

Source: thewolfteam.org

NORWEGIAN BATTERY Version:Beta 5
Author ove Date 29.04.2014 Filesize 5.67 MB Download 215


 

 

CyberGamer EU: A New Home for ET

Published in ET Scene

Welcome to CyberGamer EU, Enemy Territory!

With ESL dropping support for ET in May and ClanBase shutting down entirely last month, teams were left with no competitive ladders to participate in. By simply taking a quick look at the GamesTV match schedule, it is obvious that the lack of a ladder system is rather detrimental to the activity level of our beloved game. However, thanks to some help from Netherlands timbolina, I was able to get in contact with a CoD4 league who is interested in providing the ET community with ladders and more.

I am very happy to announce that CyberGamer EU now officially supports ET!

CyberGamer (CG) is a competitive gaming league that was founded by two Australian gamers in April 2007. It was originally for AU only, until July 2011 when CyberGamer Europe was launched. Today, the CG EU PC platform supports three games: Call of Duty 4, League of Legends, and Enemy Territory.

The Australian ET scene, led by Australia biggz and Australia volta, has been involved with cups and ladders on CG AU for several years, but CG EU has never had an official ET section - until now, at least!

CyberGamer has been kind enough to offer us a brand new CG EU Enemy Territory section on their website for running cups, ladders, and more, and are even in the process of developing their own anticheat called CGAC. The anticheat was released very recently and can only be used in CoD4 at the moment, but they are still working on it and may introduce a version for ET as well. I've also been told that a new CG website will be coming in a few months with some vast improvements.

So without further ado, here are the two new CG ET ladders:

CyberGamer ET 6on6 Ladder
Create a team - Read the rules
CyberGamer ET 3on3 Ladder
Create a team - Read the rules

The structure, rules, and maplists should be familiar as they are very similar to those which we had at ClanBase. However, please read the ladder rules carefully before playing.

Finally, allow me to introduce the four CG ET admins:
Slovenia Aniky
Canada embarrassed
United States of America ohurcool
Poland szczurek

As you can see, I will be joined by Aniky and szczurek from the ClanBase ET crew as well as embarrassed from the GamesTV admin team. We are very excited about this new opportunity and will be doing our best to ensure it is a success!

My suggestion is to check out the FAQ before doing anything else, since it may take some time to get used to how things work on CyberGamer.

Any questions, comments, or suggestions? Feel free to join and idle on our new IRC channel: #cg.et!

>> Enemy Territory makes its way to CyberGamer EU
>> CyberGamer EU Enemy Territory

Source: crossfire.nu | etpro.de

Dingenskirchen Beta 1

Published in ET Maps

Dingenskirchen Beta 1 - Custom map for Wolfenstein: Enemy Territory

This map is a collaboration between Phisherman and KeMoN and the result of more than a year of more or less continuous development. It was created as a tribute to the good old times of RtCW and was originally intended to be released for the 10th birthday of WolfET. We didn't make it on time but we still hope it will bring back some memories to the old-schoolers amongst you. Since this is the first public release, any feedback (ranging from bad texture-alignment to glitches) is welcome.

The .map source-file is planned to be released some day, but please understand that we would like to improve the map before any conversions based on an old version are created. So please, if you find a bug, do NOT release any unofficial scriptfixes etc, as this will only cause confusion. If you find a bug, please post HERE or write me an eMail/PM, and I will release an official fix or a new map version.

-----Storyline-----

December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.

This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.

Allied mission:

  • Repair and steal the axis tank located in the village.
  • Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
  • Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
  • Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
  • Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the German forces.

Source: wolffiles.de | Splashdamage - KeMoN

DINGENSKIRCHEN Version:Beta 1
Author KeMoN Date 28.02.2014 Filesize 76,01 MB Download 263


silEnT Mod 0.8.2 released

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.8.2.

    Version 0.8.2
    Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
    Added: enemy team objective carry indicator (http://mygamingtalk.com/forums/topic/3165-objective-captured-visual-screen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
    Fixed: Players carrying objectives are now shown correctly.
    Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
    Fixed: The name of the disguised covert op was not drawn to spectators.
    Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
    Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
    Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
    Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
    Fixed: The output of finger command didn't show warnings if there were more then 2 in total.
    Fixed: UI crash in menu (http://mygamingtalk.com/forums/tracker/issue-242-client-game-crashes-in-menu/)
    Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
    Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk.com/forums/tracker/issue-248-possible-bug-g-muterename/)
    Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
    Fixed: cg_effectDistance was affecting the played sounds.
    Fixed: g_classWeapons not working for class command (http://mygamingtalk.com/forums/tracker/issue-252-g-classweapons-not-fully-working/)
    Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
    Fixed: switching problem with double SMG (http://mygamingtalk.com/forums/tracker/issue-244-cant-switch-to-primary-when-having-two-smgs/)
    Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
    Improved: UI tabbing to edit field makes it focused.
    Improved: limbo weapons menu for soldier class.
    Improved: sort order of the map vote menu map list.

> full changelog

Special thanks for Krauersaut for building the Mac OS X client.

Source: wolffiles.de | MyGamingTalk

SILENT MOD Version:0.8.2
Author TheSilencerPL Date 16.05.2014 Filesize 966 B Download 303


Targetpush

Published in ET Maps

This is a new custom map called Targetpush from Loffy.

The Allies are on the attack in order to steal the Axis Flag. Once stolen, they have to carry that objective back to the Allied Base. The Axis Forces are defending their flag to the bitter end.

Ideal team sizes are 8 vs 8.

Loffy's own Omni-bot files are included, if any server Admin wants to use them.

The map is optimized for double-jump, should server admins want to turn on that server settting, i.e., there are CLIP-brushes in the map, to prevent double-jumping players from reaching the wrong places or getting stuck.

Source: wolffiles.de | Splashdamage - Loffy

TARGETPUSH
Author Loffy Date 24.05.2014 Filesize 5,535 MB Download 190


River Port Beta 1

Published in ET Maps

SM-Mapping aka Sage and Pegazus have released the new version River Port B1

"After over a year of testing and balancing the map it is time to release this exciting map! The map download includes advanced omnibot waypoints. This map is released as first beta to hear wider feedback, but it feels like final. Enjoy!"

Story:
Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.

Objective for Allies attacking team:
1] Escort the M8 Greyhound to the road facing their Headquarter
2] Destroy their Anti-Tank Gun
3] Destroy their Tank Barrier
4] Breach the Headquarter Entrace with the M8 Greyhound
5] Send a false command for the Axis U-boat to come to port
6] Steal the V2 Launch Code and secure it into the U-boat Controls
7] Construct a V2 launch hack at the U-boat Controls
8] Launch the V2 missile from the U-boat Controls

Source: splatterladder.eu | ujeclan.com

 

RIVER PORT Version:beta 1
Author Sage and Pegazus Date 28.11.2016 Filesize 20,193 MB Download 393


  

   

 

  

  

uje-clan  dark-alchemy

  

LBM Multiclan 

etw-fz 

rockefellaz 

ronboy 88 

  

  

  

  

  

no quarter 88  etpub 88

Socials - Follow Us on...

et legacy 88 

sandmod 88    

bunker  braveheart

fearless assassins 88  evil-clan

   

yawn 88  wolfenstein wiki 88