Omni-bot 0.85 RtCW + ET Released!
Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.
We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.
Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.
You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.
We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.
> RTCW 0.85 changelog > ET 0.85 changelog
Source: www.omni-bot.invisionzone.com
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OMNI BOT ET - ALL OS Version:0.85 |
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OMNI BOT RTCW - ALL OS Version:0.85 |
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ETJump 2.3.0 released
ETJump 2.3.0 is out!
After a long wait the "Wolfenstein: Enemy Territory" mod, ETJump, version 2.3.0 is finally ready, thanks to Aciz and Ryven.
ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
Full changelog: forum.etjump.com/etjump-2-3-0
Source: wolffiles.de | etjump.com
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ETJUMP 2.3.0 Version:2.3.0 |
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Silent Mod 0.7.1
The Team from mygamingtalk.com releasedET-Mod silEnT 0.7.1. - There is again a lot of changes, improvements and repairs (Fixes).
Das Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.7.1. - Es gibt wieder eine Menge Änderungen, Verbesserungen und Reparaturen (Fixe).
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SILENT MOD 0.7.1 Version:0.7.1 |
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Jaymod 2.1.6
Jaymod 2.1.6 ist released. Wie immer handelt es sich eine Version in Beta Qualität.
Verbesserte Funktionen:
- verbesserte Omnibot 0.66 unterstützung
- Automatische Netztwerk erkennung
- Klassen beschränkungen
- fight, goomba und back-stab sounds
- Luft Anzeige für Spieler unter Wasser
- Speedometer, neue Geschwindigkeitsanzeige
Wie immer wird nicht garantiert das die version Bug frei ist.
Zum download gehts hier
Für mehr Informationen schaut euch hier die Bugsfixes an.
Dark Mule Skins - Weapons & Soundpack
New Enemy Territory - Dark Mule Skins, Weapons & Soundpack
What does the Dark Mule Pack contain?
Head models have been modified, (smaller than standard and changed the texture of the hair, e.g., Axis hairstyles shaved heads up)
New models Backpack added
Added complete Backpack equipment
Added new belt models, (belts with additional equipment, now longer for each class)
Fully and partially altered textures, (this includes face, uniform and weapons textures - dominated camouflage pattern)
Helmet models are now lower
Sounds of weapons and environments are changed by more than 90%
Chat sounds have been added and some partially altered
Package requires the command + set com_hunkmegs 128
Package contains a "read me" text file with installallation instructions and how to troubleshoot any problems -
it is preferable to read this guide because only then will the package work properly
Dark Mule website
Source: wolffiles.de | Rehhhh via Splatterladder
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DARK MULE (SKINS) PACK Version:0.2 |
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ET silEnT mod version 0.9.0 is out!
The Team from mygamingtalk released ET-Mod silEnT 0.9.0.
Change log 0.9.0:
Added: Server customizable menu that is opened in addition to the silEnT mod menu.
Added: Possibility for admins to modify the loading screen of their server. As opposed to modifying the loading screen of every server.
Added: New client command mem_report. This command prints diagnostics of the client memory pooling.
Added: New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.
Added: Server checks the setup and refuses to start if problems are found. This includes checks that official menus are not modified.
Added: New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).
Added: Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This improves the playability and removes the need to force this setting to players.
Added: Server extension modules. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.
Added: Statistics module. This module collects various game play data into a relational database. Current choices are SQLit3 and PostgreSQL.
Added: Censor module. This module can be configured to censor names and chat with real regular expressions.
Added: new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).
Added: New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.
Added: If g_dmg is set server side, body hitsounds have different volumes depending of the damage. This can be disabled by the players.
Added: Forcing some cvars is now restricted. These include the client side hitsound selection and theme.
Added: Player screenshots. Now admins can take player screenshots which works same as PB screenshots. 2.6b clients supported. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.
>>> full change log
Source: mygamingtalk.com
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SILENT MOD Version:0.9.0 |
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SOUNDPACK =TKB= V6
Dieses Soundpack von =TBK=(Zain) beinhaltet 70 extra Sounds, die garantiert für Spass auf euren Server sorgen werden. Es sind nur Funsounds die mit dem Vsay Menü aufgerufen werden.
Entpacke die .zip Datei und lade die .pk3 auf dein Gameserver und in dein Downloadordner hoch. Nun starte den Server neu und die Sounds sind aktiv.
Zum Deinstallieren einfach die .pk3 löschen und den Server neustarten.
Link: =TBK=
Quelle: RtCW Files
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TKB SOUNDPACK V6 Version:v6 |
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Omni-Bot 0.84 for ET released
Omni-Bot 0.84 for Enemy Territory has been released.
We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.
There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.
Changes in Omni-Bot Enemy Territory 0.84
infected mod is supported
=== BOT ===
Added 0.71 interface (NoQuarter 1.2.7)
Added trigger Flag dropped
Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
Added TraceLine returns contents and surface
Added DistanceBetween and DistanceTo parameters can be MapGoals
Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
Added Goto parameter can be a table of vectors
Added HasAmmo can have 2 parameters (ammotype, amount)
Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
Added constants SURFACE.SLICK and SURFACE.LADDER
Added file names in gm script error messages
Added et_autoexec_user.gm is executed after et_autoexec.gm
Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
Changed MaxUsers trackers are separate for each team
Changed QueryGoals and GetGoals delete all items from table before writing result
Changed GetGoals does not sort goals by priority
Changed console commands are sent to goals even if they are handled by global Commands table
Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
Changed blocked waypoint connections are visible, color is dark grey
Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
Fixed Finished did not work inside Enter callback
Fixed condition if(vector) failed if vector.x was zero
Fixed GetUsePoint
Fixed ConfigGet with 2 parameters saved null to config file
Optimized region triggers
Optimized initialization of file system and weapons
Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
Removed empty lines in error messages
=== MOD ===
Added killing messages can be disabled by cvar cg_obituary
Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
Added spectator position on the map
Changed InitialDelayTime can be less than 10 seconds on dedicated servers
Changed drawing does not use boost interprocess library
Changed spectator can see all players on the map
Changed warmup can be less than 10 seconds
Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
Fixed spectator position was wrong and spectator could not edit waypoints
Fixed GetEntityOwner sometimes returned invalid entity
Fixed crash if print parameter was too long
Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
Optimized drawing of waypoint radius
Added version info to DLL files
=== GOALS ===
Disabled waiting for medic in NoQuarter mod because of weapon spread bug
Removed many useless properties from goals gm file in nav folder
Changed high level goals were moved from library to gm scripts
Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
Changed FLAGRETURN goal has limited range
Changed REVIVE is disabled on ice
Changed Covertops don't steal uniform when mounting mg42
Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
Fixed priority was not reset to zero after map goal became unavailable
Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
Fixed disguised covertops was shooting and lost disguise
Fixed error if test bot was kicked during Goto
Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
=== SCRIPTS ===
Improved server manager to balance number of humans and bots
Added Util.ChangeCrucialClassForRole
Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
Added region type in debug messages when entering/exiting re-usable region trigger
Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
Changed Util.UpdateSwitchData is called automatically by paththrough switch
=== WEAPONS ===
Added throwable knives in etpub mod
Added WeaponType "item"
Added BAZOOKA in Legacy mod
Changed rifle grenades have limited range
Changed SetDesirabilityRange can be less than DefaultDesirability
Changed sniper weapons have smaller AimError
Fixed flamethrower was used at long distances (bug in 0.83)
=== COMMANDS ===
Added cleargoalflags command to delete obsolete 0.71 goal flags
Improved sag command (ShowActiveGoals) prints priorities and roles
Improved sei command (ShowEntityInfo) prints entity categories
Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
Improved tracearty command renders pink line to point of collision if trace fails
Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
Removed TestMap conditions and ShowMovers from makemapgm command
Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
=== WAYPOINTS ===
1944_cherbourg2
1944_nordwind
1944_nordwind_summer
airassfp1
battle_chess_sniper
black_forty_four_sniper
capuzzo_b3
ds_bunkers_b2
erdenberg_b3
es_puffo_sniper
fragmaze_fixed
north_italy_sniper
radar_summer
raid_b4
santas_grotto_v1_2
sniper_from_mars
transylvania
uje_city_patrol
uje_gondola_sniper
uje_parking
xmas_bol_sniper
Source: omni-bot.com | etpro.de
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OMNI BOT - WIN/LINUX + WAYPOINTS Version:0.84 |
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HD world flags (1.0)
HD world flags (1.0) created by TimOOn
Description:
High resolution world flags mini mod for Wolfenstein Enemy Territory. It gives a high quality flags for your server, so you could know where are the players from.
To install just place z_HD_world_flags.pk3 file in your mod folder.
It requires GeoIP to work.
Source: rtcwfiles.com

WORLD FLAGS - HD Version:1.0
TimOOn
05.05.2014
1,323 MB
437
Splatterladder Wolf:ET HD Pack 2.6
Wolfenstein: Enemy Territory - Splatterladder Wolf:ET HD Pack 2.6
This is the updated version of my HD Pack for 'Wolfenstein: Enemy Territory'. There are now two files in the download, however, the larger file is not downloaded by the players joining the server, only the small 14MB file is downloaded directly. - Wolf Enstein
Mod Installation for Server-Admins:
Put the '.pk3' files into the 'etmain' folder only and the small file will be downloaded by players joining your server. They'll have to go to Wolffiles.de in order to download and use the main HD texture pack.
To uninstall this mod just delete the file.
Installation for Players:
Put the '.pk3' files into your 'etmain' folder. If it's also in the 'etmain' folder of a gameserver you join you will see the HD-textures, weapons and uniforms in-game.
Source: forum.splatterladder | wolffiles.de
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SPLATTERLADDER ET HD PACK Version:2.6 |
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