ET:Revaluation v1
For all changes and fixes with an short explanation visit the website of this mod.
Die erste Final von ET:Revaluation (=Aufwertung) wurde nun offiziell veröffentlicht. Es ist mehr als ein Skinpack das das Spiel realistischer macht, es beinhaltet in seiner geringen größe von nur 5 MB auch viele Fixe.
Besuchen Sie die Webseite dieses Mods um sich alle Änderungen und Fixe mit einer kurzen englischen Erklärung ansehen zu können.
Download & Info:
--> ET:Revaluation v1
--> ET:Revaluation Website
Features:
- Specific Weaponskins
- Changes for more realism and an better look
- Fixes for stock ET and custom maps
- 5 MB filesize
Quelle: Wolfmap.de
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ET-REVALUATION (ET:R) Version:1.0 |
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Splatterladder Wolf:ET HD Pack 2.6
Wolfenstein: Enemy Territory - Splatterladder Wolf:ET HD Pack 2.6
This is the updated version of my HD Pack for 'Wolfenstein: Enemy Territory'. There are now two files in the download, however, the larger file is not downloaded by the players joining the server, only the small 14MB file is downloaded directly. - Wolf Enstein
Mod Installation for Server-Admins:
Put the '.pk3' files into the 'etmain' folder only and the small file will be downloaded by players joining your server. They'll have to go to Wolffiles.de in order to download and use the main HD texture pack.
To uninstall this mod just delete the file.
Installation for Players:
Put the '.pk3' files into your 'etmain' folder. If it's also in the 'etmain' folder of a gameserver you join you will see the HD-textures, weapons and uniforms in-game.
Source: forum.splatterladder | wolffiles.de
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SPLATTERLADDER ET HD PACK Version:2.6 |
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Infected Mod (A13)
Micha! released a new version on his ET mod "Infected" - Infected Mod is a survival gameplay mod. It changes Allies to Humans/Swat and Axis to Infected/Zombies.
Micha! veröffentlicht eine neue Version von seinem ET-Mod "Infected" - Infected Mod ist ein Überlebens Gameplaymod, diese Mod verwandelt die Alliierten in Menschen und macht Achsenmächte zu Zombies.
-> Get ammo on kills
* Infected: Kill all humans to win the round (starts with 1 player)
-> Kill a human to infect him
Some features:
- Random Map vote
- "Infect a random player" vote
- Removes Mg42 and objectives out of maps
- Heartbeat sound on lower healthpoints
- World sounds for better atmosphere
- Player punishment for "spec -> human team" to avoid dead (empty weapons on respawn).
- Get ammo for kills (infected players get another throwing knife, humans get bullets)
- Thirdperson mode ( /tp 1 or /tp 2)
- More shrubbot commands
- Infected Team has special spawnpoints on some maps
- Edited mapscripts
- Tripmines
- Water breath bar
Compatibility:
Server: 2.55, 2.6b, et300
OS:
server: windows, linux
client: windows, linux
Server:
TeamMuppet INFECTED 109.70.149.30:27934
~~~Q|ZOMBIE MODE *NEW!* 5.135.189.168:27930
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INFECTED MOD Version:A13 |
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ETJump 2.0.6 released
ETJump 2.0.6 is ready!
ETJump is a Wolfenstein: Enemy Territory trickjump modification. It is being actively developed by Zero.
Changelog:
Fixed !listmaps listing all maps whether they're on the server or not.
Added @name@ tagging in chat. (Replaces the @tag@ with matching names)
Added a message key for trigger_flagonly_multiple
The entity prints the message when an objective is capture. Adding [n] in the message prints the name of the player that captured the objective.
Added etj_drawConnectionIssues. Disables the "Connection interrupted" text and image.
This is mainly for people with constantly high pings (e.g. from Australia)
Added spawnflag 512 for trigger_multiple
Multiple players are able to trigger the same trigger_multiple at the same time
Multiple bugfixes
Players can no longer callvote map <current map>
/callvote map mapname matches partial map names
token collection mode:
Admins can define locations for easy, medium and hard tokens that can be collected by players. Once you've collected all of them, the total time it took to collect them is printed.
Improved /records
Added highlighting for @tags@
etj_noclipScale now supports decimal values and is limited to values between 1-20
Fixed fireteam savelimit
Removed nonading
Weapons are now correctly removed on start timer
Source: etjump.com | etpro.de
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ETJUMP 2.0.6 Version:2.0.6 |
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Soundpaket |D6F| Janine
|D6F| präsentiert sein neues 50 MB schweres Weapon/War Soundspack 1.0.
Kurz gesagt: Dieses Soundpack ändert so ziemlich alles an Geräuschen die es in ET überhaupt gibt!
Zwecks weiterer Informationen besuche einfach die |D6F|Website www.d6f.de.ms
Jaymod 2.1.6
Jaymod 2.1.6 ist released. Wie immer handelt es sich eine Version in Beta Qualität.
Verbesserte Funktionen:
- verbesserte Omnibot 0.66 unterstützung
- Automatische Netztwerk erkennung
- Klassen beschränkungen
- fight, goomba und back-stab sounds
- Luft Anzeige für Spieler unter Wasser
- Speedometer, neue Geschwindigkeitsanzeige
Wie immer wird nicht garantiert das die version Bug frei ist.
Zum download gehts hier
Für mehr Informationen schaut euch hier die Bugsfixes an.
Navy SEALs: Covert Operations ET mod
Navy SEALs: Covert Operations ET - A Wolfenstein: Enemy Territory mod by mod_porter
This is an Enemy Territory port of Navy Seals: Covert Operations - NSCO ETL mod alpha 6 (see Moddb.com)
Navy SEALs: Covert Operations is a realism total conversion mod for ID Software's Quake3 engine. NS:CO pits players in realistic combat missions such as:
-Retrieve Information in a suitcase and return it to a capture point
-Defend Fortified Area's from Capture
-Assassinate VIP Player (distinct model for VIP)
-Capture Specific Points on the map for your team to win.
Navy Seals has one of the most realistic damage effects you will ever see in a Mod. You won't see anyone taking one-hundred bullets and surviving here. It's all based on reality and how bullets really effect someone when hit by them.
NS:CO Feature Highlights:
Weapons, Weapon Handling & Equipment
* 22 scale real worked weapons
* sophisticated weapon attachment system
* scopes, flashlights, bayonettes, laser sights, silencer etc.
* 5L-SD, sophisticated location specific damage system
* projectile code system - realistic per projectile ballistic physics
* original bomb defusing tool system
Original Top-Code Features & Technology
* TASS, a configurable player skill and attribute system
* original player physics top-code
* easy to use radio command system
* modular HUD with two configurable displays to choose from
* feature complete menu system
* PE Engine proprietary state-of-the-art particle effects
* enhanced lighting with full support for q3map2
* IGLE advanced lighting lens flare, and dazzle effects
Player Models
* 3 original player models featuring rich original animations
* 16 very high detail headskins per team
* Head Stuff System? offing customizable player "looks"
* bindable hand signal animations
* seasonal & terrain specific auto-camouflage skin system
Game Play Features
* NSSL? sophisticated multi-threading scripting language
* plug-n-play-drag-n-drop scripting automation system
* enhanced camera view
* dynamic help system
* GPS & team telemetry system
Levels & Missions
* stunning level design technology
* assault objective missions
* VIP-R and VIP-S objective missions
* CTB objective
* bomb & defuse mission objective
For Level Designers
* CSGR (client side geometry render)
* rich objective system /w prefab mission tools
* PE Engine?, NS-CO's proprietary particle system
* custom, entities and shader attributes
* rich suite of original high-quality textures
* environment effect system for rain and snow
* full support for all q3map2 compiler features
* IGLE advanced lighting effects engine
* NS-CO DL-TK our in house (only) level designers tool kit
Support for all major Operating Systems such as:
Windows95/98/ME/2000/XP, Macintosh/OSX, Linux
Source: www.etpro.de | www.moddb.com/nsco-et
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NAVY SEALS - COVERT OPERATIONS ET Version:alpha |
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WolfAdmin 1.1.0 released
WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server.
Among the features are advanced logging of player data, a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality which was originally provided by popular mods and makes them available on all mods.
Features
Auto-kick players with no GUID
Balancer (both automatically and manually)
New voting options
New voting menu
Admin chat
Rulebook
Player greetings
Database (MySQL, SQLite3)
Spree records
Alias history
Warn history
Level history
Incognito mode (toggles the @ flag, shows as guest and no aka in !listplayers)
Voice muting (blocks vsay and vsay_team)
Player locking (same as !lock but now player-specific)
Voting timeout (for !nextmap voting)
New shrubbot flags to grant new commands and features
New CVARs to customize above features
Many thanks to the contributors of ET: Legacy, NoQuarter, ETPub and the other modifications for their Lua implementation and inspiration for new features. Also, thanks to:
IR4T4 – advice, testing and contributions
Ninjadeer – ideas and testing
Old-Owl – ideas and testing
Spyhawk – advice, testing and contributions
Stephan – advice and ideas
And last but not least, the Splash Damage team for releasing such an epic game.
Link: timosmit.com/wolfadmin
Source: dark-alchemy.com | wolffiles.de
>> Downloads: timosmit.com/wolfadmin/download
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WOLFADMIN Version:1.1.0 |
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silEnT Mod 0.8.2 released
The Team from mygamingtalk.com releasedET-Mod silEnT 0.8.2.
Version 0.8.2
Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
Added: enemy team objective carry indicator (http://mygamingtalk.com/forums/topic/3165-objective-captured-visual-screen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
Fixed: Players carrying objectives are now shown correctly.
Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
Fixed: The name of the disguised covert op was not drawn to spectators.
Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
Fixed: The output of finger command didn't show warnings if there were more then 2 in total.
Fixed: UI crash in menu (http://mygamingtalk.com/forums/tracker/issue-242-client-game-crashes-in-menu/)
Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk.com/forums/tracker/issue-248-possible-bug-g-muterename/)
Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
Fixed: cg_effectDistance was affecting the played sounds.
Fixed: g_classWeapons not working for class command (http://mygamingtalk.com/forums/tracker/issue-252-g-classweapons-not-fully-working/)
Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
Fixed: switching problem with double SMG (http://mygamingtalk.com/forums/tracker/issue-244-cant-switch-to-primary-when-having-two-smgs/)
Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
Improved: UI tabbing to edit field makes it focused.
Improved: limbo weapons menu for soldier class.
Improved: sort order of the map vote menu map list.
Special thanks for Krauersaut for building the Mac OS X client.
Source: wolffiles.de | MyGamingTalk

SILENT MOD Version:0.8.2
TheSilencerPL
16.05.2014
966 B
334
American Civil War Mod
New Enemy Territory MOD - American Civil War
This is a total conversion of Wolfenstein Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.
The following new maps
are available to play:
# Union Pacific
# Santa Fe
# Killdeer Mountain
# Fort Laramie
# Colorado River
# Dodge City
PAV's website: bobots.e-monsite.com/forum
Source: wolffiles.de
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AMERICAN CIVIL WAR MOD Version:1.0 |
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