New RtCW SP Texture Mods Released
Hello everyone. A few days ago, OSJC and NightBerkut released some custom texture mods for Rtcw SP!
OSJCs rtcw sleeves/hands skins pack 2. 2015
to get working simply copy the desired uniform pattern .pk3 files into your 'main' folder and you're good to go.
some remixes of the 'arms' to include more than the standard 'ranger' uniform skin and to increase resolution...
this is an ammendment of my previous work to add in what was I felt was missing:
each uniform skin now includes a gloveless hand with the apprpriate matching sleeve (so the pistol reloads look less odd) also includes a fix of the sten model to include a sleeve on the arm. plus, each uniform has a matching armour pickup.
I have made some entrely new arm/leg and some new glove skins since and have included these too.
OSJCs rtcw mp40 skin. 2015
to get working simply copy the .pk3 file into your 'main' folder and you're good to go.
this is a combination of the defaiult model with the high res skin (original by teh snake) and the the newer mp40 arm and magazine models with teh snake's skin on the magazine (also sexed up the 9mm in the mag a bit too...)
no offence to any original authors but I felt this looked rather nice, so here it is to share...
Snow Textures by NightBerkut with higher quality. Drop the "z_snowtexture.pk3" file in your "Main" folder.

Please support OSJC and NightBerkut by giving their texture mods a try.
That's all for this update. Thanks for your interest.
Source: www.mikebwolf.wix.com/ronboyproductions
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RTCW SLEEVES-HANDS + MP40 SKINS PACK |
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RTCW SNOW TEXTURES Version:v2 |
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Return to Return to Castle Wolfenstein (1.0)
Axis Skin mod - Return to Return to Castle Wolfenstein (1.0) by SidneyReilly1925
Description:
While waiting for the latest instalment of Wolfenstein, why not return to Return to Castle Wolfenstein with all new skins found only in the RtRtCW mod?
These uniforms are as historically accurate as possible according to Osprey Publishing's military history books amd feature units from the heer, kriegsmarine, luftwaffe police, Afrika Corps and SS. This mod also occasionally draws on NPC designs in Wolfenstein 3D to maintain the spirit of that groundbreaking game.
This skins are alterations of the original designs in Return to Castle Wolfenstein.
Mission 1: Ominous Rumors (Escape!, Castle Keep, Tram Ride)
Nazis changed to early '30s hybrid stormtroopers (inspired by brown Wolfenstein 3D guards) and Allgemeine SS under the command of
party group leaders. Village-based soldiers wear the more practical Waffen SS fatigues, and SS officer uniforms denote Ahnenerbe membership. Hans has been promoted from implausibly overweight SS soldier to local Gauleiter.
Mission 2: Dark Secret (Catacombs, Crypt, The Defiled Church, Tomb)
Carries over a weathered version of Soldiers' fatigues from previous level. Other soldiers' gear and Helga's blouse denotes Ahnenerbe membership. Zemph wears a more ominous leather coat.
Mission 3: Weapons of Vengeance (Forest Compound, Rocket Base, Radar Installation, Air Base Assault) Soldiers and officers patrolling the forest installation belong exclusively to regular army. Afrika Korps guard the rocket facility itself (for variety's sake -- maybe they've been assigned to guarding the biological compounds found in north Africa?). The Radar installation now under the control of the Reich Security Main Office so expect to see RSHA staff and Gestapo officers under the command of SS Oberfuhrers. Officers and soldiers of the Luftwaffe police (inspired by blue Wolfenstein 3D SS) now keep watch over the air base.
Mission 4: Deadly Designs (Kugelstadt, The Bombed Factory, The Trainyards, Secret Weapons Facility) The regular army patrols Kugelstadt backed up by SS paratroopers wearing Fallschirmjager camo. The submarine base is guarded by Kriegsmarine soldiers. Deathshead has a new coat.
Mission 5: Deathshead's Playground (Ice Station Norway, X-labs, Super Soldier) The only level to feature foreign SS units with "Den Norske Legion" patrolling inside and outside the Norwegian station. Scientists wear white lab coats.
Mission 6: Return Engagement (Bramburg Dam, Paderborn Village, Chateau Schufstaffel, Unhallowed Ground) Orpo squads and Deathshead's personal squad of SS paratroopers in Fallschirmjager camo block the way through the dam to Paderborn village. Be careful not to attract the attention the dreaded "Leibstandarte SS Adolf Hitler" in your mission to assassinate the Ahnenerbe Gruppenfuhrers, and dont forget to take out a high-value decoy on your way through (twin-gattling guns not supplied).
Mission 7: Operation Resurrection (The Dig, Return to Castle Wolfenstein, Heinrich) Soldiers and officers wear Waffen-SS smocks at dig site. Inside the castle under seige, the Fallschirmjager under Deathshead's command look even worse for wear (oblivious to pain thanks to his experiments). Final cutscene has a more accurate rendering of Himmler, in this case wearing his summer tunic (inspired by white Wolfenstein 3D officers).
Other: As many NPCs as possible have had their faces rendered differently for the sake of variety.
INSTALLATION: Place the PK3 file "rtrtcw" in Return to Castle Wolfenstein's "Main" folder. To uninstall delete PK3 file "rtrtcw".
Source: rtcwfiles.com
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RETURN TO RETURN TO CASTLE WOLFENSTEIN - SKINS Version:1.0 |
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Omni-bot 0.86 RtCW + ET released!
Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.
This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".
0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast
=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player
=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg
=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers
=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets
=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone
Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net
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OMNI BOT RTCW - ALL OS Version:0.86 |
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OMNI BOT ET - ALL OS Version:0.86 |
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RtCW Venom Mod v4.8
New Version of Rtcw Venom Mod Released - Version 4.8!
Hello everyone. HellBaron89 has released a new version of the Rtcw Venom Mod, version 4.8! I would like to thank HellBaron89 for his remarkable support towards Rtcw.
Based on Knghtmare patch 1.42d, includes:
# Fixed the AI in the maps, Escape 1-2, Crypt 2 and Forest levels!
# Better glass surfaces and reworked shaders.
# Reflective decals.
# Better textures for grenades,Tesla and MP40.
# New effects for Warrior zombies.
# New texture for the Snooper rifle created by Schiff, now with reflections.
# Less hard drive space required than previous versions 4.6.
# Added "autoexec" files for classic/tweaked advanced settings.
That's all for this update. Thanks for your interest.
Source: ronboyproductions | moddb.com/rtcw-venom-mod-v48
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RTCW SP VENOM MOD Version:4.8 |
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RtCW SP Mod Flying Saucers
RtCW SP Mod: Flying Saucers - 10 playables and 2 cutscenes
This mission pack is a fantastic adventure having as background the mystical flying saucers.
About Russian soldier whose name Alex Barbariskin must capture the German documentation and deliver the experimental piece of the flying saucer.
Source: etpro.de | rtcw.gamebanana.com | Depro777
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RtCW SP MOD FLYING SAUCERS Version:1.0 |
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Coop Wolfkrieg Castle SP Map Misssion
This is a Return to Castle Wolfenstein Single-player, two-map mission that has been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*GANG$TA* of the Wolfenstein European Brigade Clan.
Storyline Part One
You must attack and gain entry into the formidable Wolfkrieg Castle. It is a heavily defended Wehrmacht communication center where the German High Command have drawn up their battle plans to repel the Allied advance.
They intend to transmit those plans to the German front lines as soon as possible but, fortunately for Allied Command, poor weather conditions are hampering their efforts.
Your Mission:
# Destroy all alarm systems to prevent German reinforcements being alerted.
# Kill all German officers that you find there.
# Steal the first copy of their battle plans
# Find any secret areas
# Make your way to the next part of Wolfkrieg Castle
Storyline Part Two
You are now deep inside Wolfkrieg Castle, elements of Helga Von Bulow's Elite Guard are searching for you, as is a detachment of the deadly Blackguard paratroopers. Be alert at all times, they will not stop hunting for you.
Be warned, there are civilians in this part of the castle, if you kill them your mission is doomed to failure.
Your Mission:
# Find the second copy of the battle plans
# Kill all German officers
# Find any secret areas
# Destroy as many of the enemy forces as you can and escape
Map Convertion Story
This is what {WeB}*GANG$TA* had to say about the map:
"I never made any part of these maps, I merely converted them to RtCW Cooperative Mod. All I could find out about the maps' origins is that they are about 10 years old and had several names, such as, "Enemy Castle", "Nightmare Castle" and "Return to Castle Wolfenstein 2".
The maps were created by Vladimir and Andrey, again, that's all I know about them, their emails do not feature in the map "read me" file. These maps are marvelous and deserve to be played far more often than they are as RtCW SP missions. Hopefully my conversion of them will achieve that very thing." - {WeB}*GANG$TA*
Thanks to
{WeB}*GANG$TA* would like to thank the following people:
# Vladimir and Andrey for creating these excellent maps
# Fretn and his very talented RtCW Cooperative Crew
# SSF Sage for his excellent RtCW Coop Conversion tutorial
# Masahari, {WeB}*Kariboe*, {WeB}*Coisty* and {WeB}*DOG* for all their help, encouragement and testing of the maps and also for all their support of the superb Return to Castle Wolfenstein Cooperative Mod
Source: rtcwcoop.com | webclan.freeforums.org | wolffiles.de
SSF Sage's RtCW Cooperative conversion tutorial: bzzwolfsp/wiki
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COOP WOLFKRIEG CASTLE Version:1.0 |
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Axis Skin mod - Redux Return to Return to Castle Wolfenstein (2.0) by SidneyReilly1925
With "Wolfenstein: The Old Blood" to be unleashed in May, it's time to return to Castle Wolfenstein once again with the "Redux Return To Return To Castle Wolfenstein."
"Redux Return To Return To Castle Wolfenstein" is a new version of "Return To Return To Castle Wolfenstein" which now includes younger versions of B.J. Blazkowicz and General "Deathshead" Strasse from "Wolfenstein: The New Order" as well as improvements (and some complete changes) to my NPC renderings in the original mod.
These uniforms are as historically accurate as possible according to Osprey Publishing's military history books and feature accurate designs based on uniforms of the Heer, Kriegsmarines, Luftwaffe, Afika Corps, and the SS.
Source: rtcwfiles.com
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REDUX RETURN TO RETURN TO CASTLE WOLFENSTEIN Version:2.0 |
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RETURN TO RETURN TO CASTLE WOLFENSTEIN - SKINS Version:1.0 |
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Realistic Gunshot Sound Mod
This is the real gunshot mod for Return to Castle Wolfenstein, created by Saxon, which has been fixed and updated by GlitchyJoe from ModDB. Here's what he had to say about this update:
Saxon's (all credit to him) mod was incorrectly made and not maintained. He must have used a 7zip file and renamed the extention to .pk3 from .7z This is incorrect. You must take an existing .pk3 file, empty it and then mod it's insides as you desire or simply rename a zip file to pk3.
About the Mod: Real weapon sounds pack for Return to Castle Wolfenstein. The audio in this pack replaces most of the default weapon sounds for RtCW, including the default reload sounds.
Weapon sounds included are: Colt 1911, FG42, M1 Carbine silenced Snooper Rifle, Luger P08, Mauser K98 (yeah I know, technically the in-game model is a Garand but whatever), MG42, MP40, Silenced Sten, Thompson, Venom (sounds were pulled from an MG42, because this gun is fake)
I've also included some proper German voices which are unused sounds from Condition Zero. It's kind of nice to hear proper German in-game! Sadly I haven't been able to replace the scripted voices.
Please do not re-use these sounds without permission.
Installation: Just place the .pk3 file in the main folder of Return to Castle Wolfenstein.
Source: wolffiles.de | GlitchyJoe - moddb.com/realistic-sound-mod | Saxon - moddb.com/real-gunshots-pack-for-rtcw
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REALITIC GUNSHOT SOUND MOD Version:1.0 |
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RtCW Venom Mod 5.4 Nvidia build
This is Hellbaron's new releaese of his superb "Return to Castle Wolfenstein - Venom Mod Version 5.4" exclusively for Nvidia graphics card users, those players who have never been able to enjoy the full benefits of using this excellent modification.
Venom mod 5.4, includes:
Full compatibility with Rtcw 1.41, Knightmare and ioRTCW engines.
More optimizations, better effects on weapons.
Revisited AI and cutscenes of levels.
Lens effect on 3d binocular model.
Added 3rd person model fg42 from Wolfenstein ET.
Ported pre-release thompson gun model (from E3 2001).
Better textures for helmets.
Added specular for blood decals.
New HD textures for MP/SP mode.
New effects for flamethrower, candles, fire and torches ( and human torches..).
Source: moddb.com/rtcw-venom-mod | ronboyproductions
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RTCW SP VENOM MOD - NVIDIA BUILD Version:5.4 |
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Castle Gothicstein (Rem.) v1.02
Castle Gothicstein - Return To Castle Wolfenstein Mod. Original mod and idea by Duchovicius aka VVitchaven.
This is the latest version of Castle Gothicstein, created by AidenDemon. Take a hardcore trip into the dark sense of an alternative World War 2 and prepare for the biggest challenge you've had since your first play of Return to Castle Wolfenstein.
Castle Gothicstein is no mere retexturing of Return to Castle Wolfenstein. A lot of work has also been done with Axis A.I. and now the game is real a challenge for every RtCW player, veterans included. Use your knowlege of levels to reach the exit, think before you take any step. No matter which difficulty you choose, your skill will be tested.
New features:
- New knife model and texture
- New props textures
- New sounds
- Nazi names in german dialogue sounds fixed
- Tesla effects fixed
- New hud (two versions for 4:3 and 16:9 monitores)
- New sounds of interaction
- New icons
- Casual version for those, who wanna play on Android
- Two types of german soldiers speech language
"This mod is still in slow development, hope i'll finish new levels and fix more stuff to bring more joy to RtCW fans." - AidenDemon
Source: moddb.com/castle-gothicstein | wolffiles.de
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CASTLE GOTHICSTEIN Version:Beta |
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CASTLE GOTHICSTEIN Version:1.02 |
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