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Teutoburg Forest Beta 1

Published in ET Maps

Teutis released his very nice map Teutoburg Forest Beta 1

Story: The Allies have surrounded the famous Teutoburg forest, an impervious forest in northwest Germany. The Axis are hiding a substantial amount of gold in the forest. The Axis are trying to escape from the forest with the gold. The Allies are trying to prevent this for all costs.

Axis:
- Escort the truck with the gold to the nearby train station
- Destroy the main entrance
- Escort the truck over the bridge
- Load the gold on the Train
- Escape with the gold from the forest

Secondary objectives:
- Built the command post to create an alternative Spawn
- Destroy the Allied command post command post

Allies:
- Prevent the Axis from reaching the train station with the gold
- Prevent the Axis from destroying the main entrance
- Prevent the Axis from escorting the truck over the bridge
- Prevent the Axis from loading the gold on the train
- Prevent the Axis from escaping with the gold from the forest

Secondary objectives:
- Built the command post
- Destroy Axis command post command post

Source: wolffiles.de | Teutis

TEUTOBURG FOREST Version:beta 1
Author Teutis Date 01.02.2016 Filesize 15,2 MB Download 353


Bramburg Dam - Revenge

Published in ET Maps

Tardis released a nice converted map of the RTcW - Singleplayer map Bramburg Dam.

Allied - "Prevent the Axis forces to destroy the Dam and Steal The Important Documents."
Axis - "Steal The Tank to Gain access to the Allied Dam and Steal The Important Documents."
Neutral - "Axis forces are attempting to re-capture the Bramburg Dam . Axis forces have to make there way through the Allied Defences, blow up the main doors and repair the Generator and Escape with the Documents, Allies must prevent this from happening!"

// Axis Objective Descriptions
1 "Primary Objective:**The Tank must be stolen in order to blow open the doors of the Dam to get to the Allied Documents secured within."
2 "Primary Objective:**Blow Dam door."
3 "Primary Objective:**Blow Big door."
4 "Primary Objective:**Steal The Documents."
5 "Primary Objective:**Repair the Generator"
6 "Primary Objective:**Escape with the Documents."
7 "Primary Objective:**Blow Pressure Pipes."
8 "Secondary Objective:**Build Command post."

// Allied Objective Descriptions
1 "Primary Objective:**The Tank must be stopped from reaching the Dam and allowing the Axis to gain entry to the Dam."
2 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Dam doors"
3 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Big doors"
4 "Primary Objective:**Prevent the Axis Stealing The Documents."
5 "Primary Objective:**Destroy the Generator"
6 "Primary Objective:**Prevent the Axis Escaping with the Documents."
7 "Primary Objective:**Prevent the Axis from Destroying Pressure Pipes."
8 "Secondary Objective:**Build Command post."

 Click here for more information

Source: wolffiles.de | splashdamage.com

BRAMBURG DAM - REVENGE
Author Tardis Date 02.08.2015 Filesize 37,68 MB Download 485


Canyon Depths Final

Published in ET Maps

 This is a new and improved realease of the famous Axis-attack map, created by Yatta, Canyon Depths Final.

Storyline
A large, mysterious and heavily-armed Allied outpost has been spotted in North Africa. Rumors say there's something here the Allies want to keep secret at any cost. Unfortunately for them, Axis forces are already aware of the outpost's existence and are determined to launch their attack.
However, the German Panzer Division, sent to assault the outpost, gets caught in a vicious sand storm just before their attack, sparing only a single, supplyless Jagdpanther. There's now no other option for the Axis Assault Troops who are left, there's no way back, attack is the only option, as they fight to re-supply and fuel their last remaining tank, all the way to the bitter end.

Thanks to
Yatta would like to thank the following people:
Aimbrosia, Happykillmore, Zacky, Blord, Alex and Blackbyte for all their encouragement. The ETF community & GoC clan for testing - special thanks to Nosi and RazorSword.
The CFB and ROP clans for their tests of the crippled, early versions. The ET mappers community at the splashdamage.com forums and Chrucker for his ET scripting reference/tutorial website.
Please send any feedback regarding the map to itekimasu[at]gmail.com

Source: splatterladder.com | Yatta

CANYON DEPTHS Version:Final
Author Yatta Date 08.03.2015 Filesize 29,68 MB Download 360


Sniper From Mars Final

Published in ET Maps

LoRenz released his new ET Map - Sniper From Mars

This map is about an horror sci-fi movie, and also a tribute to Star Trek.

Two Vulcan starships, Shran class, after a space battle, fall on Mars.
The hull is broken, corrosion begins, but we must continue the fight.
The snipers come into play!

Crossing is possible, easy on terrain, but hard to go into enemy starship. Atmosphere is set to 320.

Source: LoRenz | [UJE]Niek via FB

SNIPER FROM MARS Version:Final
Author LoRenz Date 24.01.2014 Filesize 6,658 MB Download 244


LRS Dwarfs Sniper

Published in ET Maps

LoRenz presents his new Enemy Territory sniper map - LRS Dwarfs Sniper - with a cool fanasy look.

"Hi all, this map is about the kingdom of Erebor. The dwarfs are gone, leaving treasures.
But that does not interest us, we play for fun. Take your place and snipe.
Have fun!!! LoRenz"

Source: Big thx to LoRenz via Mail and FB

LRS DWARFS SNIPER Version:2016
Author LoRenz Date 13.03.2016 Filesize 13.89 MB Download 235


Adlernest Roof B1

Published in ET Maps

Adlernest Roof B1 - Modified with DerSaidin's permission.

Alternations:
- Roof access added from CP spawn and axis spawn after the controls are blown
- Added access to the abyss with rope exit leading to under axis spawn
- Bug jump on the roof removed
- Added rocket launcher (can be used once only), which creates a hole in the roof (near the ammo packs)
- Removed walls next to the ammo packs

It does not change the game play, it just adds some extra fun!

Source: etpro.de | fearless-assassins.com

ADLERNEST ROOF Version:beta 1
Author KiSsMySeXyAsS aka MorpHDoc Date 10.09.2014 Filesize 8,548 MB Download 329


LRS Sniperama B1 (DL fixed)

Published in ET Maps

LoRenz presents his new and crazy Enemy Territory Sniper map - LRS Sniperama beta 1 (DOWNLOAD FIXED, sry!!)

Quote: "Hi all, this map is my tribute to my favorite cartoon. For who love this cartoon will be a nice jump inside it, you can try the suicide cab, visit the headmuseum, call the future lift, go inside the Planet Express ship, visit the strip club."

For all the others, will be only another sniper map :)
Crossing is not possible.

Thanks to LRS Elite for his music.

Before play this map, ask your doctor if Sniperama is right for you.

Have fun!!!
LoRenz

Source: Big thx to LoRenz via FB and Mail

 

LRS SNIPERAMA Version:beta 1
Author LoRenz Date 04.05.2017 Filesize 14.23 MB Download 335


The Shrine Beta 2

Published in ET Maps

This is a new ET Axis-attack map created by Thunder.

~~~The Storyline~~~
Allied command has intercepted some secret radio transmissions sent between Axis forces, where there has been talk of an ancient Egyptian shrine which is located deep inside a pyramid. This ancient artifact is said to possess great powers, so the Allied forces hurry to try and to defend the pyramid in order to make the shrine safe. Unfortunately for the Allies, an Axis attack force is already closing in on them.

Source: wolffiles.de | splashdamage.com | Thunder

THE SHRINE Version:Beta 2
Author Thunder Date 17.03.2014 Filesize 8,536 MB Download 236


1944 Huertgen Forest (Final 2.1)

Published in ET Maps

Meteos released a new Version of the map 1944 Huertgen Forest

Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!

Changelog > Final 2.1 (since previous public release)
    * Time limit management:
        - Initial time limit reduced to 20 minutes;
        - Extension when the Tank is stolen (not on first repair) (+10);
        - Extension when the Truck is stolen (when exiting the Truckyard) (+5)
    * Slightly improved VIS blocking.
    * Optimized T-Junctions some more.
    * Caulked more non-visible surfaces.
    * Rewrote shaders and cleaned map script.
    * Added a flash animation and a firing sound to the AT-Gun when used.
    * Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
    * Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
    * Updated the map coordonates so the original Command Map fits with the objectives locations.
    * Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
      Also note that the texture blending is affected (only the brushes going through the skybox).

Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!

Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de

1944 HUERTGEN FOREST Version:final 2
Author Meteos Date 24.10.2014 Filesize 7.75 MB Download 487


Dingenskirchen Beta 2

Published in ET Maps

Dingenskirchen Beta 2 - Custom map for Wolfenstein: Enemy Territory

This map is a collaboration between Phisherman and me and the result of, in total, more than 4 years of more or less continuous development. It was created as a tribute to the good old times of RtCW. We hope it will bring back some memories to the old-schoolers amongst you. Since this is the second public release, any feedback, (ranging from bad texture-alignment to glitches), is welcome.

-----Storyline-----

December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.

This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.

Allied mission:

  • Repair and steal the axis tank located in the village.
  • Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
  • Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
  • Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
  • Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the German forces.

Source: wolffiles.de | Splashdamage - KeMoN

DINGENSKIRCHEN Version:Beta 2
Author KeMoN and Phisherman Date 05.02.2017 Filesize 68.65 MB Download 580


  

   

 

  

  

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