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[UJE] Airport Final

Published in ET Maps

UJE Airport Final made by [UJE] Niek - Allies objective map
The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the 2 airplanes.

Allies objective:
*Destroy the main entrance
*Destroy both cargoplanes
*Destroy the Flight controls
*Destroy the sidedoor for faster acces
*Fix commandpost

Axis objective
*Defend the main entrance
*Prevent the allies from blowing up the cargoplanes
*Prevent the allies from blowing up the flight controls
*Build commandpost
*Build the side door

Source: ujeclan.com

AIRPORT (UJE) Version:Final
Author [UJE]Niek Date 01.02.2014 Filesize 20,34 MB Download 364


[UJE] The Beast b5

Published in ET Maps

Map UJE_the_beast b5 made by  [UJE]Niek modelling of the beast by  [UJE]ischbinz.

Axis objective map - The war is almost lost for axis ,this will be one of the last tries to win the war. The axis will try to get access to the main base of the allied forces and try to free the zombies that helped the axis in the war against the allies.

Axis got the help of the Beast this time to get access to the base. If they make it to escort the beast to the gate ,then the beast will destroy it. Axis have to blow up two generators to free the zombies. Allies have to stop the beast en defend the generators.

Changed stuff:
* Trigger for the beast in front of the gate that prevents the door bug
* Axis last spawn changed for gameplay
* The beast get's cought in a prison
* zombies models and sound are gone when objective is done
* and some minor things

Map UJE_the_beast b5 erstellt von  [UJE]Niek, das Biest modellierte [UJE]ischbinz.

Achsenmächte Objektiv-Map - Der Krieg ist der Achsenmächte ist fast verloren, dies wird einer der letzten Versuche sein, um den Krieg zu gewinnen. Die Achsen versuchen Zugang zur Hauptbasis der Alliierten zu bekommen und müssen die Zombies befreien, die den Achsenmächten im Krieg gegen die Alliierten helfen werden.

Die Achsenmächte erreichten durch Hilfe der Bestie Zugang zur Basis. Wenn sie das Tier zum Tor zu begleiten zerstört es die Bestie. Dann müssen die Achsenmächte zwei Generatoren zerstören, um die Zombies zu befreien. Die Alliierten müssen das Biest stoppen und die Generatoren verteidigen.

 
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THE BEAST (UJE) B5 Version:beta 5
Author [UJE]Niek & [UJE]ischbinz Date 26.02.2013 Filesize 32,91 MB Download 315


UJE The Lab beta 5

Published in ET Maps

UJE The Lab beta 5 map made by [UJE]Niek

Intel found a secret base in the French Alps , Allies have to destroy the Rocket stationed there then they have to gain acces to the Secret base and search some trainparts to fix the train and escape.

Allied objective
* Destroy the Rocket
* Destroy the Entrance to the Base
* Take the Trainparts and bring them to the Train
* Escape with the train

Axis objective
* Prevent the Allies from destroying the Rocket
* Prevent the Allies from blowing the Entrance to the Base
* Prevent the Allies taking the parts to the Train
* Prevent the Allies from escaping with the train

Source: ujeclan.com

THE LAB (UJE) Version:beta 5
Author [UJE] Niek Date 20.04.2015 Filesize 18,898 MB Download 366



[UJE] Parking Sniper

Published in ET Maps

Snipermap UJE_parking_sniper made by  [UJE] Niek - 2 Parking places in the middle of the city. Both are opponents of eachother so.. Let the best side win ! It's a no crossing map so have alot of fun :)

Snipermap UJE_parking_sniper erstellt von  [UJE] Niek - 2 Parkplätze mitten in der Stadt. Beide gegenüberliegende Seiten sind Gegner, so lasse die beste Seite gewinnen! Es ist ein nicht überquerbare Map. Viel Spaß :)
 
 
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PARKING SNIPER (UJE)
Author (UJE) Niek Date 04.03.2013 Filesize 12,04 MB Download 303


LRS Stadium Sniper b1

Published in ET Maps

LoRenz presents his new Enemy Territory Sniper map - LRS Stadium Sniper beta 1.
Quote: Hi all, this time, we are inside a soccer stadium. We have only to snipe the other supporters.
Crossing is not possible.

***Thanks to Elite for his music***
***Thanks to Oldboy for the nice billboards***

Have fun.
LoRenz

Source: Big thx to LoRenz via Mail

LRS STADIUM SNIPER Version:beta 1
Author LoRenz Date 29.05.2016 Filesize 11,65 MB Download 298


1944 Huertgen Forest (Final 2.1)

Published in ET Maps

Meteos released a new Version of the map 1944 Huertgen Forest

Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!

Changelog > Final 2.1 (since previous public release)
    * Time limit management:
        - Initial time limit reduced to 20 minutes;
        - Extension when the Tank is stolen (not on first repair) (+10);
        - Extension when the Truck is stolen (when exiting the Truckyard) (+5)
    * Slightly improved VIS blocking.
    * Optimized T-Junctions some more.
    * Caulked more non-visible surfaces.
    * Rewrote shaders and cleaned map script.
    * Added a flash animation and a firing sound to the AT-Gun when used.
    * Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
    * Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
    * Updated the map coordonates so the original Command Map fits with the objectives locations.
    * Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
      Also note that the texture blending is affected (only the brushes going through the skybox).

Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!

Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de

1944 HUERTGEN FOREST Version:final 2
Author Meteos Date 24.10.2014 Filesize 7.75 MB Download 487


Norwegian Battery beta 6

Published in ET Maps

Allied-attack map Norwegian Battery beta 6 from TWT, map by ove.

Story: its the late summer of 1943 and the axis are loosing control over the north sea. The allied has noticed that and a new power is growing in the allied forces. The allied high comand has desided to use the new mobility over the north sea to attack german bases in norway.
But before they can start the offensive they need to destroy a battery so they can get close into the rocky beaches with their battleships..
Mission: the allies need to unlock the battery with a keycard and then destroy the guncontrols.

B5 to B6:
*new grass thats split the area outside the east bunker entrence
*fixed commandmap text
*lower ambient, better feeling (ambient 10)
*gravity 790, makes you jump about 2 inches higher in etmain
*tested in n!tmod also (silEnT, no quarter)
*fixed the sky a little bit higher to allow 1 more trickjump

Special thanks to:
Daniel alias styxsyn (software and the entrance to W:ET), Loffy (for sounds and stuff),  Thunder (for models, tips and support) and all the people at the Splashdamage and Warchest forums (for some help).

Soucre: thewolfteam.org

NORWEGIAN BATTERY Version:Beta 6
Author ove Date 24.05.2014 Filesize 6,197 MB Download 262


Western Beta 2

Published in ET Maps

Sage released his Enemy Territory map Western Beta 2

Story: Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.

Axis:
1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!

Allies:
1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!

Changelog Beta 2:
  -More cover to cut straight paths and better spawn exits
  -Two new rows of houses added to stop camping
  -More routes to objectives
  -Removed and widened Church doors
  -Limit trickjump area access during objective play
  -Fix crash bug on detonator
  -Removed detonating by jump
  -Only axis can arm and allies disarm the detonator
  -Added routes etc. features for Omnibot
  -Detonation time 30secs->35secs

Source: wolffiles.de | Sage via Splatterladder

WESTERN Version:Beta 2
Author Sage Date 31.12.2016 Filesize 12.57 MB Download 351


Stiglitz Beta 1

Published in ET Maps

Wolfenstein: Enemy Territory - Stiglitz Beta 1

This is an awesome new map for "Wolfenstein: Enemy Territory", created by Kemon and Phisherman.

Storyline - July 1943:
Local resistance reported a branch of Deathshead’s X-Labs in a small remote village. Stiglitz, an OSA agent, has been sent to infiltrate the facility and gather intel of Deathshead’s activities. Communication went dead some days ago and Stiglitz is suspected to have been spotted and is soon to be executed. The Allies are trying to make their way through the village, free Stiglitz and escort him back to safety, so he can be debriefed at the OSA headquarters.

Source: splatterladder.com | wolffiles.de

 

STIGLITZ Version:beta 1
Author Kemon and Phisherman Date 16.09.2018 Filesize 33 MB Download 565


Fueldump-Z (Beta 1)

Published in ET Maps

-)A(-Old-Owl from Dark Alchemy gaming community released the first playable version (Beta 1) of his map Fueldump-Z.

He edited the well known original map Fueldump to a very nice summer version and reached an improved gameplay.

Just take a look on those beautiful screenshots.

Source : Dark Alchemy | Wolffiles.de

FUELDUMP Z Version:beta 1
Author -)A(-Old-Owl Date 12.05.2014 Filesize 19,03 MB Download 435


  

   

 

  

  

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