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UJE Mountain Attack b2

Published in ET Maps

Image [UJE] Mountain Attack beta 2 is an allies objective map made by [UJE]Niek - The war is in its Early days and Axis forces have occupied a small French village, where they are Building a new Radar System, the Wurzburg Radar.

Allied Forces have to sneak into the village and escape with the Radar Parts. This will be a lethal battle where only the Strongest will Survive.

Allies objective:
*Destroy the main entrance of the radar building
*Destroy steal the radarpart and bring it to the truck
*Escort the truck
*Build the commandpost to get a new spawn

Image [UJE] Mountain Attack Beta 2 ist eine Alliierten Objectiv-Map, erstellt von [UJE]Niek - Der Krieg ist in seinen frühen Tagen und die Achsenmächte haben ein kleines französisches Dorf besetzt, wo sie ein neues Radar-System bauen, das Würzburg Radar.

Die Alliierten müssen sich ins Dorf schleichen und mit den Radar-Bauteilen entkommen. Dies wird eine letale Schlacht, wo nur die Stärksten überleben werden.

Image Image Image

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Quelle: ujeclan.com

UJE The Ghetto X-Mas

Published in ET Maps

New map UJE the ghetto xmas made by [UJE] Niek

Axis objective map. This map takes place in the ghetto in wintertime. Axis have to capture the disco spawn and escort the tank to the ganghouse. When they escorted the tank they can take objective and bring it to santa's sledge on the roof. There are several ways to get to the objective also you can take a sledge that will take you on the roof. Once you are on the roof there will go off an alarm ,that says there is an intruder on the roof. Alies have to prevent this all.

Axis objective:
* Capture the dico spawn
* build the commandpost
* Escort the tank to the ganghouse.
* Take objective and bring it to the Sledge

Allied objective:
* Build the commandpost
* Hold the disco spawn as long as you can
* Defend the baricade
* Defend the objective

Source: [UJE] Niek via FB | ujeclan.com

THE GHETTO X-MAS (UJE) + WAYPOINTS Version:1.0
Author [UJE] Niek Date 22.12.2014 Filesize 17,26 MB Download 277



War Missile Beta 1

Published in ET Maps

This is the first beta release of the "Wolf: ET" map, "War Missile", created by ETc|gouki, Nico$ and ETc|#.Jay.#

The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe.
Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory, before the first of these missiles can be launched against them.

Allied Objectives
**Capture the forward flag and defend it.
**Destroy the factory generator.
**Repair the Allied Command Post and defend it.
**Destroy the Axis Command Post.
**Destroy the main generator, thus preventing the V2 missile from being launched.
** Steal the keycard.

Changelog
- Command map fixed. Added the "cmarker" at the place where the objective has to be, in order to end the map.
- Fixed the direction icons to keycard.
- Improved the map "fps", detailed again, a lot. Added hint brushes.
- Created a new way to the first Allied spawn, i hope it's a little bit easier now. Let's see.
- Filled the map with stuff, e.g., plants, boxes... still decent.

Source: clan-etc.de | wolffiles.de

 

WAR MISSILE Version:Beta 1
Author ETc|gouki, Nico$ and ETc|#.Jay.# Date 10.06.2017 Filesize 7,61 MB Download 284


Supply (Winter Edition)

Published in ET Maps

Mateos released his winter version of Supply

Changelog:

* Winter Theme, but only in exteriors and using default materials as much as possible (To compare with Supply Depot 3).
* Moved the Crane Controls like in Supply Depot 3, to avoid putting solid invisible stuff everywhere and prevent the satchel exploit.
* Various script fixes incorporated: Spawn/Gold bugs, annoying alarm/radios muted, SK protections, Grenade/Mortar stairwell glitch, ...
* Several options incorporated, but disabled by default; Admins can easily enable them by commenting/uncommenting certain lines!
- Truck may stop earlier on one/both Gates.
- Ammo Cabinet @ Farm Spawn (Model, Command Map icon, Hint).
- Radio musics can be enabled, the audio files and entities are included.
- Allied CP Health & Ammo cabinets; To Compare with SD3, there's no "broken model":
they appear when CP is built, so nasty people can stay there to stop Allies...
When you start to build CP, models will appear as underconstruction to prevent people to die...

Source: Mateos via Shoutbox | Splashdamage

SUPPLY (WINTER EDITION)
Author Mateos Date 16.07.2013 Filesize 4,308 MB Download 468


LRS WW1 Sniper

Published in ET Maps

LoRenz presents his new Enemy Territory sniper map - LRS WW1 Sniper - with a very nicely World War 1 style.

This map is about the first mondial war. There is a secret little museum, with some pics about animals used in the WW1.

Have fun :)

Source: Big thx to LoRenz via Mail and FB

LRS WW1 SNIPER Version:2016
Author LoRenz Date 24.01.2016 Filesize 11,6 MB Download 217


1944 Huertgen Forest (Final 2.1)

Published in ET Maps

Meteos released a new Version of the map 1944 Huertgen Forest

Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!

Changelog > Final 2.1 (since previous public release)
    * Time limit management:
        - Initial time limit reduced to 20 minutes;
        - Extension when the Tank is stolen (not on first repair) (+10);
        - Extension when the Truck is stolen (when exiting the Truckyard) (+5)
    * Slightly improved VIS blocking.
    * Optimized T-Junctions some more.
    * Caulked more non-visible surfaces.
    * Rewrote shaders and cleaned map script.
    * Added a flash animation and a firing sound to the AT-Gun when used.
    * Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
    * Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
    * Updated the map coordonates so the original Command Map fits with the objectives locations.
    * Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
      Also note that the texture blending is affected (only the brushes going through the skybox).

Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!

Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de

1944 HUERTGEN FOREST Version:final 2
Author Meteos Date 24.10.2014 Filesize 7.75 MB Download 454


Teutoburg Forest Beta 1

Published in ET Maps

Teutis released his very nice map Teutoburg Forest Beta 1

Story: The Allies have surrounded the famous Teutoburg forest, an impervious forest in northwest Germany. The Axis are hiding a substantial amount of gold in the forest. The Axis are trying to escape from the forest with the gold. The Allies are trying to prevent this for all costs.

Axis:
- Escort the truck with the gold to the nearby train station
- Destroy the main entrance
- Escort the truck over the bridge
- Load the gold on the Train
- Escape with the gold from the forest

Secondary objectives:
- Built the command post to create an alternative Spawn
- Destroy the Allied command post command post

Allies:
- Prevent the Axis from reaching the train station with the gold
- Prevent the Axis from destroying the main entrance
- Prevent the Axis from escorting the truck over the bridge
- Prevent the Axis from loading the gold on the train
- Prevent the Axis from escaping with the gold from the forest

Secondary objectives:
- Built the command post
- Destroy Axis command post command post

Source: wolffiles.de | Teutis

TEUTOBURG FOREST Version:beta 1
Author Teutis Date 01.02.2016 Filesize 15,2 MB Download 313


Western Beta 1

Published in ET Maps

Sage released a nice Enemy Territory map called Western Beta 1

Map: Western - First Public Beta
Target player count: 1-32, supports up to 64
Gametypes: Objectives, Last Man Standing, Omnibot, Frag, 1on1, Trickjumps, Fun & games, Practise skills

Story: Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.

Axis:
1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!

Allies:
1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!

Note:
There are also many scripted mini games, trickjumps and other things to explore and to practise the most important skills while waiting for friends to join! Once they join you will have even more fun fragging or grabbing the objectives.

Source: wolffiles.de | Sage via Splatterladder

WESTERN Version:Beta 1
Author Sage Date 16.08.2015 Filesize 14,39 MB Download 239


Bramburg Dam - Revenge

Published in ET Maps

Tardis released a nice converted map of the RTcW - Singleplayer map Bramburg Dam.

Allied - "Prevent the Axis forces to destroy the Dam and Steal The Important Documents."
Axis - "Steal The Tank to Gain access to the Allied Dam and Steal The Important Documents."
Neutral - "Axis forces are attempting to re-capture the Bramburg Dam . Axis forces have to make there way through the Allied Defences, blow up the main doors and repair the Generator and Escape with the Documents, Allies must prevent this from happening!"

// Axis Objective Descriptions
1 "Primary Objective:**The Tank must be stolen in order to blow open the doors of the Dam to get to the Allied Documents secured within."
2 "Primary Objective:**Blow Dam door."
3 "Primary Objective:**Blow Big door."
4 "Primary Objective:**Steal The Documents."
5 "Primary Objective:**Repair the Generator"
6 "Primary Objective:**Escape with the Documents."
7 "Primary Objective:**Blow Pressure Pipes."
8 "Secondary Objective:**Build Command post."

// Allied Objective Descriptions
1 "Primary Objective:**The Tank must be stopped from reaching the Dam and allowing the Axis to gain entry to the Dam."
2 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Dam doors"
3 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Big doors"
4 "Primary Objective:**Prevent the Axis Stealing The Documents."
5 "Primary Objective:**Destroy the Generator"
6 "Primary Objective:**Prevent the Axis Escaping with the Documents."
7 "Primary Objective:**Prevent the Axis from Destroying Pressure Pipes."
8 "Secondary Objective:**Build Command post."

 Click here for more information

Source: wolffiles.de | splashdamage.com

BRAMBURG DAM - REVENGE
Author Tardis Date 02.08.2015 Filesize 37,68 MB Download 431


UJE Mountain Attack b1

Published in ET Maps

Image [UJE] Mountain Attack beta 1 is an allies objective map made by [UJE]Niek - The war is in its Early days and Axis forces have occupied a small French village, where they are Building a new Radar System, the Wurzburg Radar.

Allied Forces have to sneak into the village and escape with the Radar Parts. This will be a lethal battle where only the Strongest will Survive.

Allies objective:
*Destroy the main entrance of the radar building
*Destroy steal the radarpart and bring it to the truck
*Escort the truck
*Build the commandpost to get a new spawn

Image [UJE] Mountain Attack Beta 1 ist eine Alliierten Objectiv-Map, erstellt von [UJE]Niek - Der Krieg ist in seinen frühen Tagen und die Achsenmächte haben ein kleines französisches Dorf besetzt, wo sie ein neues Radar-System bauen, das Würzburg Radar.

Die Alliierten müssen sich ins Dorf schleichen und mit den Radar-Bauteilen entkommen. Dies wird eine letale Schlacht, wo nur die Stärksten überleben werden.

Image Image Image

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Quelle: ujeclan.com

  

   

 

  

  

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