Trenches v1.2
This is the latest version of "Trenches", created by Thunder and Macchute of The Wolf Team Modding & Mapping Community. Trenches is primarily a map made for use in ETNam Mod, but is readily usable in standard Wolf ET too.
Storyline: After breaching the infamous China Beach defences, the Allied forces have made their way through the jungle and located the enemy's defensive trenches. They must now find and destroy the sewer entrance, located in this area, in order to further their advance into Enemy Territory.
Changelog 1.1 to 1.2
- Fixed caulked surface
- "Dirty-fixed" a tga in shader that is jpg in Wolf ET source
- Fixed missing sandbags texture
- Moved templespawn into the temple with 2 exits
- Rocks added to cover Allied bunkerspawn
- Forward spawn is now in the different huts
- Forward spawn is default Axis, but needs to be hit first
- Added spawnpoints so now there is 32 spawn for both teams (for 64slots servers)
- Flying leaves should be taken care of, I hope
- "Flying" tree fixed
- Tunnel fixed so you don't get stuck
- Clipped the map all over so it shouldn't be possible to get outside
- Clipped the sewer opening so you can't get through it
- Added intermission sound wav
Source: thewolfteam.org | enemyterritory-stuff.net
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TRENCHES Version:1.2 |
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Western Beta 2
Sage released his Enemy Territory map Western Beta 2
Story: Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
Axis:
1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!
Allies:
1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!
Changelog Beta 2:
-More cover to cut straight paths and better spawn exits
-Two new rows of houses added to stop camping
-More routes to objectives
-Removed and widened Church doors
-Limit trickjump area access during objective play
-Fix crash bug on detonator
-Removed detonating by jump
-Only axis can arm and allies disarm the detonator
-Added routes etc. features for Omnibot
-Detonation time 30secs->35secs
Source: wolffiles.de | Sage via Splatterladder
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WESTERN Version:Beta 2 |
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Syphonfilter Beta 1
This is the first release of Wolf ET map - Syphonfilter, created by Devils Right Hand.
Storyline: It's the year 1999 and international terrorist Erich Rhoemer is running his drug cartel in Costa Rica, which he uses to finance his notorious terrorist activity. Deep in his private compound he has created his own bioweapons laboratory, where his team of evil scientists have produced a virus called "syphonfilter".
This is a genetic-specific bioweapon which has the ability to target and destroy individual Races. Rhoemer has sent a ransom demand of 100 million dollars to the American Whitehouse, warning them that if his demands are not met he will fire his first missile at the city, which will cause an estimated 100.000 deaths.
However, Rhoemer's missile is not located in Costa Rica, where the virus was developed. Satellite surveillance has revealed that he has constructed the missile in a old Soviet base in Rozovka in Kazahkhstan. Your mission is to infiltrate the base, destroy the missile, all computer equipment and escape with the "syphonfilter" documents.
Source: wolffiles.de | thewolfteam.org
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SYPHONFILTER Version:beta 1 |
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Thud in the Sand b2
ET Map - Thud in the Sand beta 2 - This is a Enemy Territory Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.
Allied Objectives
Primary: Steal the Dynamite and deliver it to the truck.
Primary: Escort the truck and destroy the city gate.
Primary: Destroy the tunnels gate to gain access into underground bunkers.
Primary: Use the button in the control cabin to move the rockets out of safe.
Primary: Steal the Captains key from his table and deliver it to the safe to open it.
Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.
Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.
Changelog b2:
- Another bunker enterance.
- Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
- A little performance fix, but it's still quite bad.
- Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
- Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
- Another floors on buldings, roofs, plus many more brushwork.
- Changed spawntimes to balance map a little.
- Stones at waterfall are not models anymore, but brushes.
- Tunnel terrain is not so flat anymore.
- 2nd allied spawn is devided on two positions (under one spawnpoint)
- Added objective cameras in limbo menu.
- Added pipeline holders so they look more real.
- All cables are non-solid now and will not block jumping players in tunnels anymore.
- Configstrings - all soundscripts are called just s[number], that's all I could do about it.
- Brushes, entities, textures, and scripts cleanup.
- Truck barrier has new design.
- Added missing sound when The Key is dropped, or delivered to the Safe.
- 1024x1024 command map
Source: splashdamage..com | WuTangH
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THUD IN THE SAND Version:beta 2 |
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UJE Rotterdam Xmas
[UJE]Niek released his new Map UJE Rotterdam Xmas
Allied objectives
1 "Construct the command post!"
2 "Defend the flag"
3 "Defend the Power Generator of the Watergate!"
4 "Defend the documents from the Cargoboat"
5 "Prevent Axis from stealing the boat!"
6 "Prevent Axis from Escaping with the secret war documents* Destroy the boat!"
7 "Prevent Axis from building a Bridge to get on the Cargo Ship!"
Axis objectives
1 "Construct the command post!"
2 "Capture the flag!"
3 "Destroy the Power Generator of the Watergate!"
4 "Steal the documents from the cargoboat!"
5 "Steal the boat!"
6 "Escort the boat, and escape with the secret war documents!"
7 "Build the Bridge to get on the Cargo Ship"
UJE Rotterdam Xmas is the 100th map release of UJE Niek and on behalf of the Enemy Territory community, Wolfenstein4ever want to say THANK YOU, for so many and wonderful maps.
We look forward to further Maps :)
Source: ujeclan.com | wolffiles.de
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ROTTERDAM XMAS (UJE) Version:beta |
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Stiglitz Beta 1
Wolfenstein: Enemy Territory - Stiglitz Beta 1
This is an awesome new map for "Wolfenstein: Enemy Territory", created by Kemon and Phisherman.
Storyline - July 1943:
Local resistance reported a branch of Deathshead’s X-Labs in a small remote village. Stiglitz, an OSA agent, has been sent to infiltrate the facility and gather intel of Deathshead’s activities. Communication went dead some days ago and Stiglitz is suspected to have been spotted and is soon to be executed. The Allies are trying to make their way through the village, free Stiglitz and escort him back to safety, so he can be debriefed at the OSA headquarters.
Source: splatterladder.com | wolffiles.de
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STIGLITZ Version:beta 1 |
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Alanbrooke v1
Wolfenstein: Enemy Territory - Alanbrooke v1
This a new Axis-attack map for "Wolfenstein: Enemy Territory", created by Loffy. The overall tactical military aim for the Axis Troops is to steal the Allied top secret documents, (Alan Brooke's diaries), in order to transmit this secret information to their headquarters, via a nearby communication radio.
Axis Map Objectives:
- Primary Objective: Steal/defend the documents (Alan Brooke's secret diaries) and transmit at/protect the radio.
- Secondary Objective: Dynamite/defend the Water Wall.
- Secondary Objective: Dynamite/defend the Central Wall
- Secondary Objective: Dynamite/defend the Side Route in the centre
- Secondary Objective: Dynamite/defend the second Side Route to the Radio
- Secondary Objective: Get control over the important Command Post
Loffy has very kindly included his ".map" file in this download, with no copyright pertaining to his release. All mappers, new and experienced, are free to use it as they wish.
Botfiles for the new map are also included in this download.
Source: wolffiles.de | enemyterritory-stuff.net
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ALANBROOKE Version:1.0 |
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River Port Beta 1
SM-Mapping aka Sage and Pegazus have released the new version River Port B1
"After over a year of testing and balancing the map it is time to release this exciting map! The map download includes advanced omnibot waypoints. This map is released as first beta to hear wider feedback, but it feels like final. Enjoy!"
Story:
Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
Objective for Allies attacking team:
1] Escort the M8 Greyhound to the road facing their Headquarter
2] Destroy their Anti-Tank Gun
3] Destroy their Tank Barrier
4] Breach the Headquarter Entrace with the M8 Greyhound
5] Send a false command for the Axis U-boat to come to port
6] Steal the V2 Launch Code and secure it into the U-boat Controls
7] Construct a V2 launch hack at the U-boat Controls
8] Launch the V2 missile from the U-boat Controls
Source: splatterladder.eu | ujeclan.com
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RIVER PORT Version:beta 1 |
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1944 Huertgen Forest (Final 2.1)
Meteos released a new Version of the map 1944 Huertgen Forest
Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
Changelog > Final 2.1 (since previous public release)
* Time limit management:
- Initial time limit reduced to 20 minutes;
- Extension when the Tank is stolen (not on first repair) (+10);
- Extension when the Truck is stolen (when exiting the Truckyard) (+5)
* Slightly improved VIS blocking.
* Optimized T-Junctions some more.
* Caulked more non-visible surfaces.
* Rewrote shaders and cleaned map script.
* Added a flash animation and a firing sound to the AT-Gun when used.
* Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
* Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
* Updated the map coordonates so the original Command Map fits with the objectives locations.
* Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
Also note that the texture blending is affected (only the brushes going through the skybox).
Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de
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1944 HUERTGEN FOREST Version:final 2 |
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Mountain Pass beta 4
ET Map Mountain Pass Beta 4 created by Devils Right Hand
Storyline:
The Axis forces have hidden an enormous stash of gold and priceless artwork in old, abandoned mines, somewhere in the mountains.
The Allies have been unable to locate this stash, however, Allied HQ has received intel that secret documents, pertaining to the whereabouts of this stash, are located in a nearby mountain village.
The Allied squad must locate and infiltrate this village, steal the top secret documents, steal a truck and make their escape back to Allied HQ.
SplashDamage - Devils Right Hand
Source: wolffiles.de | thewolfteam.org
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MOUNTAIN PASS Version:b4 |
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