Transmitter Spring
Tardis has created a nice spring version of the map Transmitter.
Story of Transmitter Spring:
Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces.
To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers.
They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter.
The Allies also have to rotate the Antenna towards their pirate sender.
// Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from building the Bridge."
2 "Primary Objective:**Don't let the Allies carry the Modification Kit to the Transmitter."
3 "Primary Objective:**Prevent the Allies from rearranging the Antenna towards their pirate sender."
4 "Secondary Objective:**Defend the Grate Door from the Allies."
5 "Secondary Objective:**Defend the Forward Hut from the Allies."
6 "Secondary Objective:**Defend the Serpentine Barricade from allied sabotage attempts."
7 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Forest Hut.**Construct a Command Post!"
// Allied Objective Descriptions
1 "Primary Objective:**Construct the Bridge."
2 "Primary Objective:**Carry the Modification Kit to the Transmitter-Station inside the Castle complex."
3 "Primary Objective:**Rearrange the Antenna towards our pirate sender."
4 "Secondary Objective:**Destroy the Grate Door. Keep the attack rolling!"
5 "Secondary Objective:**Capture the Forward Hut from the Axis. Keep the attack rolling!"
6 "Secondary Objective:**Destroy the Serpentine Barricade to secure the Forward Hut."
7 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Forest Hut.**Construct a Command Post!"
Objective's Not listed - Allied
Constuct The Cave Ladder
Destroy The Bunker Wall ( AmmoBunker Side )
Destroy The Tunnel Wall ( Grate Side Only distoyable from one side )
Objective's Not listed - Axis
Prevent the Allies from building The Cave Ladder
Defend the The Bunker Wall ( AmmoBunker Side )
Defend the The Tunnel Wall ( Grate Side Only distoyable from one side )
Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de
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TRANSMITTER SPRING Version:Spring |
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Kerkyra Beta 1
This the first official release of the map, "Kerkyra", created by -SSF-Sage and Pegazus from SM-Mapping.
Storyline:
In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls strength.
Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.
Objectives:
Axis:
1] Escort the SdKfz 234
2] Breach the Palace Gates
3] Steal the Emperor's Chalice
4] Steal the Achilles' Sword
5] Steal the King's Crown
6] Escape with the SdKfz 234
7] *Side Objective: Destroy the Tunnel Door
8] *Side Objective: Establish a Command Post to gain Spawn
Allies:
1] Stop them from escorting the Vehicle
2] Defend the Palace Gates from being breached
3] Stop them from stealing the Emperor's Chalice
4] Stop them from stealing the Achilles' Sword
5] Stop them from stealing the the King's Crown
6] Stop them from escaping with the Vehicle
7] *Side Objective: Keep the Tunnel Door intact
8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
Source: wolffiles.de | enemyterritory-stuff.net
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KERKYRA Version:beta 1 |
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Würzburg Radar Phx Beta 3
This is a new and improved version of Würzburg radar, created by Pheonix.
Storyline: The Allies must break into the Würzburg radar base and steal the Axis secret code book in order to analyse and eventually disrupt all Axis transmissions in that area.
Changes from the Original Wurzburg Radar:
- Changed Weather Conditions
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents' room)
- Added Truck Race
- Added New Axis's spawn points in the abandoned villa
Credits:
- Special thanks to Splash Damage for having released the source code of the original maps
- 2Bit and Avoc for the Breakout2 skybox
- Rayban for the new foliage models prefab
Source: desperados-et.com | wolffiles.de
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WURZBURG RADAR PHX Version:Beta 3 |
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Castle Headquarters b1
ET Map Castle Headquarters (aka Castle Republican Party Headquarters)
A new Allied-attack map created by Devils Right Hand.
Storyline: A group of traitor officers are to rendezvous in a Bavarian castle to discuss their secret plans to assassinate the Führer. Allied Intelligence has become aware of the existence of these plans and would very much like to obtain a copy of them.
Therefore, they send a squad of their elite Paratroopers to the castle in order to do just that.
Source: wolffiles.de | thewolfteam.org
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CASTLE HEADQUARTERS Version:b1 |
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FA Base v.2
"I'm glad to announce that "Fearless Assassins Base v.2" is ready for action!
I released the first version of the map on May 11th 2014 and it was played on the servers untill the 8th of August, the same year.
Then it was removed from the server rotations because of a bug which allowed the Allies to spawn in the Axis spawn at the begining of the map. I took a break from Wolf ET and mapping, but since I've started playing Wolf ET again I decided to fix the issue and work on the map, because so many people loved it." - =F|A=DEATHSKI
Bug Fix: The Allies being able to spawn at the Axis spawn issue is now fixed Changes from previous version:
- 25 spawn points added per spawn, instead of 16, so the map can be used on bigger servers
- VO/HQ sounds added
- More and new F|A textures added around the map
- Additional path with a wooden ramp and a depot fence added at the first stage of the map
Source: fearless-assassins.com | wolffiles.de
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FA BASE Version:v2 |
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UJE Halloween b3
ET Map UJE Halloween beta 3 made by [UJE] Niek
The theme is set to halloween
Axis have invaded a ghosttown and they have hidden some halloween parts in the ghosthouse.
Allies have to get the halloween parts and escort them with the truck to theire base
There are lot's of ghosts in this town so....
Beware and don't get killed by some traps and ghosts and spiders
Have lot's of fun.
Axis objective:
*Defend the ghosthouse gate
*Build the baricade
*Fix commandpost
*Hold the flagspawn
*Defend the halloween parts
*stop the truck
Allied objective:
*Build the commandpost for closer spawn
*Destroy the ghosthouse gate
*Steal the halloween parts
*Escort the truck
Source: ujeclan.com | Niek via FB
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HALLOWEEN (UJE) Version:beta 3 |
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Western Beta 1
Sage released a nice Enemy Territory map called Western Beta 1
Map: Western - First Public Beta
Target player count: 1-32, supports up to 64
Gametypes: Objectives, Last Man Standing, Omnibot, Frag, 1on1, Trickjumps, Fun & games, Practise skills
Story: Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
Axis:
1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!
Allies:
1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!
Note:
There are also many scripted mini games, trickjumps and other things to explore and to practise the most important skills while waiting for friends to join! Once they join you will have even more fun fragging or grabbing the objectives.
Source: wolffiles.de | Sage via Splatterladder
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WESTERN Version:Beta 1 |
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#kAmi.ET released his custom map Eichsfeld
Map Description:
The Allies must take the Entrance Area and then attack the Controls in the Control Room. The Axis must hold the Entrance Area as long as possible then mount a last ditch effort to defend the Eichsfeld Controls.
Default timelimit: 12 minutes, Axis spawn (defense): 30 seconds, Allied spawn (offense): 20 seconds
Description Allied:
Destroy the Eichsfeld Controls in the Platform garrison. Beware of attacks through the Courtyard Wall or the Main blast Door.
Description Axis:
Protect the Eichsfeld Controls in the Platform garrison. Infiltrate the position: Either from the Main blast Door or through the Courtyard Wall and attack them.
Source: danger-gaming.de | wolffiles.de
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EICHSFELD Version:1.0 |
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Teutoburg Forest Beta 1
Teutis released his very nice map Teutoburg Forest Beta 1
Story: The Allies have surrounded the famous Teutoburg forest, an impervious forest in northwest Germany. The Axis are hiding a substantial amount of gold in the forest. The Axis are trying to escape from the forest with the gold. The Allies are trying to prevent this for all costs.
Axis:
- Escort the truck with the gold to the nearby train station
- Destroy the main entrance
- Escort the truck over the bridge
- Load the gold on the Train
- Escape with the gold from the forest
Secondary objectives:
- Built the command post to create an alternative Spawn
- Destroy the Allied command post command post
Allies:
- Prevent the Axis from reaching the train station with the gold
- Prevent the Axis from destroying the main entrance
- Prevent the Axis from escorting the truck over the bridge
- Prevent the Axis from loading the gold on the train
- Prevent the Axis from escaping with the gold from the forest
Secondary objectives:
- Built the command post
- Destroy Axis command post command post
Source: wolffiles.de | Teutis
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TEUTOBURG FOREST Version:beta 1 |
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1944 Huertgen Forest (Final 2.1)
Meteos released a new Version of the map 1944 Huertgen Forest
Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
Changelog > Final 2.1 (since previous public release)
* Time limit management:
- Initial time limit reduced to 20 minutes;
- Extension when the Tank is stolen (not on first repair) (+10);
- Extension when the Truck is stolen (when exiting the Truckyard) (+5)
* Slightly improved VIS blocking.
* Optimized T-Junctions some more.
* Caulked more non-visible surfaces.
* Rewrote shaders and cleaned map script.
* Added a flash animation and a firing sound to the AT-Gun when used.
* Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
* Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
* Updated the map coordonates so the original Command Map fits with the objectives locations.
* Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
Also note that the texture blending is affected (only the brushes going through the skybox).
Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de
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1944 HUERTGEN FOREST Version:final 2 |
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