ASUS Alliance 6vs6 RtCW-Cup

Published in RtCW Scene


The team of RtCWcup announce the new ASUS Alliance 6vs6 RtCW-Cup. Created by a group of RtCW fans who came together to organize this new cup. There is a tight schedule in this cup that everybody has to be aware of. Also a group of 5 admins will help guide teams on their way into the games in order to keep up to speed with the schedule and thus making things go as smooth as possible. Below this text you can find more info about the cup and its time schedule.

More info about the Alliance Cup:

Format: 6vs6 ABBA Stopwatch
Team amount: 16
Cup format: Group stage to double elimination play-offs
Mappool: Base Beach Frostbite Ice Assault Village

Time Schedule:
Tournament signups are open from now until Saturday 30 November
Groups will be announced at the end of Saturday the 30th
1st game can be played between the 1st of December until the 8th of December
2nd game needs to be played by 15 December
3rd game needs to be played by 22 December
Around x-mas and new year's day we'll have a 2 weeks break
Play-offs start the first week of January
Grand final deadline will be February 2nd

Website: http://www.rtcwcup.com/index.htm
Rules: http://www.rtcwcup.com/rules.htm
Prizes: 1x ASUS GeForce GTX TITAN 6GD5 Graphics Card + € TBA,-
If people have any questions or suggestions you can contact any of the following admins: Playa, Bully, Faster, Malmen, Homie

Shoutcast will be provided by WarWitch and his companions Sabo and Nail on http://www.twitch.tv/warwitchtv/. So please sign up now so you can be part of this amazing event.

Website: http://www.rtcwcup.com/index.htm
Rules: http://www.rtcwcup.com/rules.htm

Source: crossfire.nu

Wolf Patch 1.42a (aka iortcw) released!

Published in RtCW Misc

After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release. Look the Image Gallery!

What's new: (1.42)

SDL backend
OpenAL sound API support (multiple speaker support and better sound quality)
Full x86_64 (64-bit) support (all platforms including Mac)
Optional new OpenGL2 based renderer for improved graphics. See rend2-readme.txt
Bloom lighting for original renderer
VoIP support, both in-game (using Opus 1.1 codec) and external support through Mumble. See voip-readme.txt
Correct handling of widescreen resolutions
IPv6 support
Working master server list (with support for multiple master servers)
Built-in game minimizer
AVI video capture of demos
Much improved console autocompletion
Persistent console history
Colorized terminal output
Ogg Vorbis support
QVM support
cl_guid support
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
PNG image support
IQM model support
Lots of bug fixes

HTTP/FTP download redirection (using cURL) for fast map and mod downloads
Fast UDP downloads for legacy clients
Many exploits fixed (getstatus / getinfo flooding and rcon attacks)
Full x86_64 (64-bit) support (all platforms including Mac)
Server side wallhack prevention.
Colorized terminal output.
IPv6 support
Improved standard ban system.
Lots of bug fixes

What's new: (1.42a)

Updated SDL backend to 2.0.3 (improved video and input handling)
Update cl_guid support to use Punkbuster GUID's (based on CD Key like official 1.41 client)
Updated curl libraries to support downloads from secure (https and ftps) servers (both IPv4 and IPv6)
Sound fixes (some stuttering, volume, and doppler issues fixed)
Rend2 (updated renderer) fixes (especially lighting and cubemap fixes)
Add support for gender specific obituaries (using cvar sex "male"/"female")
Fixed flag animations when using QVMs
Fixed crash with QVM->dll communication
Fixed AI showing phone jack (connection interrupt) icons when dead (Single Player)
Fixed colored name padding in status command
Add new command 'cvar_modified' to show a list of all cvars that were changed from defaults.
Random bug fixes
Added sample config to enable hi quality graphics using new renderer (In console, /exec hiquality.cfg; vid_restart)
- *Requires OpenGL2/3 capable video card/drivers*

Added support for map specific configs (to set server cvars on a per map basis, such as gametype, respawn times, etc.)
- To use, create a 'mapcfgs' folder inside of 'main' to hold you per map configs. Naming convention is .cfg
Fix pk3 download error messages
Potential filesystem issue fixed

Please refer to the README for new cvar settings and general information.

>>> More Pictures

Source: www.ecgnetwork.co | ioquake3.org/iortcw

Author iortcw Date 12.05.2014 Filesize 32.16 MB Download 162

Author iortcw Date 12.05.2014 Filesize 30.72 MB Download 95

IORTCW PATCH LINUX 64 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 21.49 MB Download 137

IORTCW PATCH LINUX 32 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 20.8 MB Download 105

Author iortcw Date 12.05.2014 Filesize 25.12 MB Download 4253

Author iortcw Date 12.05.2014 Filesize 23.79 MB Download 1938

Axis Skin mod - Return to Return to Castle Wolfenstein (1.0) by SidneyReilly1925

While waiting for the latest instalment of Wolfenstein, why not return to Return to Castle Wolfenstein with all new skins found only in the RtRtCW mod?
These uniforms are as historically accurate as possible according to Osprey Publishing's military history books amd feature units from the heer, kriegsmarine, luftwaffe police, Afrika Corps and SS. This mod also occasionally draws on NPC designs in Wolfenstein 3D to maintain the spirit of that groundbreaking game.
This skins are alterations of the original designs in Return to Castle Wolfenstein.

Mission 1: Ominous Rumors (Escape!, Castle Keep, Tram Ride)
Nazis changed to early '30s hybrid stormtroopers (inspired by brown Wolfenstein 3D guards) and Allgemeine SS under the command of
party group leaders. Village-based soldiers wear the more practical Waffen SS fatigues, and SS officer uniforms denote Ahnenerbe membership. Hans has been promoted from implausibly overweight SS soldier to local Gauleiter.

Mission 2: Dark Secret (Catacombs, Crypt, The Defiled Church, Tomb)
Carries over a weathered version of Soldiers' fatigues from previous level. Other soldiers' gear and Helga's blouse denotes Ahnenerbe membership. Zemph wears a more ominous leather coat.

Mission 3: Weapons of Vengeance (Forest Compound, Rocket Base, Radar Installation, Air Base Assault) Soldiers and officers patrolling the forest installation belong exclusively to regular army. Afrika Korps guard the rocket facility itself (for variety's sake -- maybe they've been assigned to guarding the biological compounds found in north Africa?). The Radar installation now under the control of the Reich Security Main Office so expect to see RSHA staff and Gestapo officers under the command of SS Oberfuhrers. Officers and soldiers of the Luftwaffe police (inspired by blue Wolfenstein 3D SS) now keep watch over the air base.

Mission 4: Deadly Designs (Kugelstadt, The Bombed Factory, The Trainyards, Secret Weapons Facility) The regular army patrols Kugelstadt backed up by SS paratroopers wearing Fallschirmjager camo. The submarine base is guarded by Kriegsmarine soldiers. Deathshead has a new coat.

Mission 5: Deathshead's Playground (Ice Station Norway, X-labs, Super Soldier) The only level to feature foreign SS units with "Den Norske Legion" patrolling inside and outside the Norwegian station. Scientists wear white lab coats.

Mission 6: Return Engagement (Bramburg Dam, Paderborn Village, Chateau Schufstaffel, Unhallowed Ground) Orpo squads and Deathshead's personal squad of SS paratroopers in Fallschirmjager camo block the way through the dam to Paderborn village. Be careful not to attract the attention the dreaded "Leibstandarte SS Adolf Hitler" in your mission to assassinate the Ahnenerbe Gruppenfuhrers, and dont forget to take out a high-value decoy on your way through (twin-gattling guns not supplied).

Mission 7: Operation Resurrection (The Dig, Return to Castle Wolfenstein, Heinrich) Soldiers and officers wear Waffen-SS smocks at dig site. Inside the castle under seige, the Fallschirmjager under Deathshead's command look even worse for wear (oblivious to pain thanks to his experiments). Final cutscene has a more accurate rendering of Himmler, in this case wearing his summer tunic (inspired by white Wolfenstein 3D officers).

Other: As many NPCs as possible have had their faces rendered differently for the sake of variety.
INSTALLATION: Place the PK3 file "rtrtcw" in Return to Castle Wolfenstein's "Main" folder. To uninstall delete PK3 file "rtrtcw".

Source: rtcwfiles.com

Author SidneyReilly1925 Date 24.05.2014 Filesize 69,43 MB Download 1449

ioRtCW v1.51b Multiplayer & Venom Mod 5.4

Published in RtCW Mods

Return to Castle Wolfenstein - ioRtCW installer with RtCW Venom HD-Mod for Multiplayer !!!

This is a brand new "Return to Castle Wolfenstein" multiplayer installer, created by ETc|Jay of the Extreme Terror Clan, which installs an HD version of the multiplayer game, including all the HD weapons, uniforms and textures from "RtCW Venom Mod", created by Hellbaron89.

The ETc|Clan has a new "RtCW MP" server up and running for us all to test this excellent new addition to the game we all love so much. The new server appears in the "RtCW MP" serverlist. However, if you want to join it quickly, just connect via this "ip" address: /connect clan-etc.de:27990
This installation also contains lots of the most popular custom maps and has vastly superior download speeds, when connecting to an "ioRtCW" server. HD screen resolutions and widescreen mode are now available too!

You DO NOT need a copy of "Return to Castle Wolfenstein" in order to play "ioRtCW MP". This version doesn't contain the singleplayer version of the game. If you want the whole game you must purchase it:
Return to Castle Wolfenstein on "Steam" HERE (Not available in germany!)

Thanks & Credits:
MAN-AT-ARMS and his "ioRtCW" team - website HERE
Hellbaron89, creator of "RtCW Venom Mod" - ModDB Channel HERE
Extreme Terror Clan website HERE

Source: wolffiles.de

IORtCW MP & VENOM MOD 5.4 Version:1.51b
Author ETc|Jay, Hellbaron89, MAN-AT-ARMS Date 11.09.2017 Filesize 1,15 GB Download 155

RtCW .BSP to .MAP Converter

Published in RtCW Misc

RtCW .BSP to .MAP Converter - A very handy map-making tool for Return to Castle Wolfenstein mappers, either new or experienced. The "comdlg32.ocx" file is also included in the download, with instructions on how to install it.

Usage Information
# Run DeBSP.EXE and [Browse] for the BSP file you wish to decompile, (It can decompile any quake engine map except SOF maps). Once you have picked the file you wish to decompile press the [Decompile] button and a MAP file will be created in the same folder as the BSP and with the same name.

# Please do not use this tool to rip other people's maps off. Just use it to gain more knowledge about map making. Always give credit to original map-makers.

Source: wolffiles.de

Author TiCaL Date 08.03.2015 Filesize 0,3 MB Download 408

RtCW Master list is back!

Published in RtCW Misc

Great news! The Return to Castle Wolfenstein Master list is back!!!

ID-Software started the official master server back up.
After the RtCW master list was offline for several years, it appears id Software has fixed their master servers.
A patched WolfMP executable is no longer needed in order to retrieve a server list!

Important for ALL RtCW server owners: Change the "sv_master entries" as follows ...
seta sv_master1 "dpmaster.deathmask.net"
seta sv_master2 "wolfmaster.s4ndmod.com"
seta sv_master3 "wolfmaster.rtcwmp.com"
seta sv_master4 "wolfmaster.idsoftware.com"

Spread the news!

rtcw masterlist

Großartige Neuigkeit! Die Return to Castle Wolfenstein Master-Liste ist wieder zurück!!!

ID-Software hat das offizielle Master-Server-Backup gestartet.
Nachdem die RtCW Master-Liste für mehrere Jahre offline war, hat id Software ihre Master-Server repariert und wieder online geschaltet.  
Eine gepatchte WolfMP-Datei wird jetzt nicht mehr benötigt, um eine Serverliste abzurufen!

Wichtig für ALLE RtCW Server-Eigentümer: Ändere die "sv_master Einträge" wie folgt...
seta sv_master1 "dpmaster.deathmask.net"
seta sv_master2 "wolfmaster.s4ndmod.com"
seta sv_master3 "wolfmaster.rtcwmp.com"
seta sv_master4 "wolfmaster.idsoftware.com"

Verbreite die Neuigkeit!

Source: clanff.com/master-server-list | breezie.be/mapdownloader

RtCW Singleplayer Mission Vendetta

Published in RtCW Misc

Yo$hik has now released his RtCW SP Mission, Vendetta. This excellent release contains new weapons, a new soundpack, new models, great graphics and much more. This is a "must have" for all Return to Castle Wolfenstein fans, old and new.

You do NOT need a copy of Return to Castle Wolfenstein in order to play Vendetta, it is a "stand alone" game with it's own installer, so download and enjoy this epic adventure.

(The Mission)

Allied Intelligence has learned that the German military are developing a revolutionary new aircraft, "Helicopter" combat prototypes, which can destroy armored vehicles and infantry. You are a resistance fighter who has the task of eliminating all important personnel of the Third Reich who are connected with this new project. Your mission becomes even more difficult and more important,  as you must also find real evidence and documentation of the project before these military prototypes are able to take to the battlefield.

 Yo$hik hat seine Return to Castle Wolfenstein SP-Mission Vendetta veröffentlicht. Diese ausgezeichnete RtCW SP-Mission enthält neue Waffen, ein neues Soundpack, neue Modelle, tolle Grafik und vieles mehr. Dies ist für alle alten und neuen RtCW-Fans ein "must have".

Der Clou dabei, du brauchst KEIN Return to Castle Wolfenstein, um Vendetta spielen!  es ist ein "Stand Alone-Spiel" mit eigenem Installer. Also einfach downloaden, installieren und epische Abenteuer erleben!

Yo$hik's website > devilyoshik

Source: wolffiles.de

VENDETTA Version:1.1
Author Yo$hik Date 05.12.2013 Filesize 845 MB Download 893

RtCW Singleplayer Mission Vendetta 2

Published in RtCW Misc

Return to Castle Wolfenstein Singleplayer Misssion - Vendetta 2 - Demo Version

Yo$hik has released a demo version of his "Return to Castle Wolfenstein" singleplayer addon mission, "Vendetta 2". This 3-map adventure, although still a work in progress, has made superb progress already and it has been a real pleasure to test it.
Hopefully, after this successful demo version, Yo$hik will continue his work on this superb project and our "RtCW" Community will get to play this singleplayer mission in its entirety. In the meantime, download and enjoy these excellent maps.

Yo$hik on ModDB: www.moddb.com/yohik

Source: ronboyproductions | wolffiles.de


VENDETTA Version:2
Author Yo$hik Date 22.10.2017 Filesize 1020 B Download 201

RtCW Remake Mod Beta 1.0

Published in RtCW Mods

RtCW Remake Mod Beta 1.0 by Grego & C.Z.R
The long-awaited beta release of Return to Castle Wolfenstein Remake Mod, created by Grzegorz Mirtyński & Cezary Szydlik, is finally here. This Mod utilises the creative improvements that can be achieved when using the new Berserker engine, thus giving this version of Return to Castle Wolfenstein a more modern appearance in regards to all aspects of the game, e.g., textures, lighting, gameplay.

+++ UPDATE +++
Wolfenstein4ever download (4,8 GB!!) is available now!


remake mod cover

You have problem or question with the performance
please sent to forum: quakegate.ru

Source: moddb.com/rtcw-remake-mod | wolfflies.de

RTCW REMAKE MOD - PART 1 OF 2 Version:Beta 1
Author Grego & C.Z.R Date 12.03.2015 Filesize 2,8 GB Download 14895

RTCW REMAKE MOD - PART 2 OF 2 Version:Beta 1
Author Grego & C.Z.R Date 12.03.2015 Filesize 2 GB Download 13343

Return to Castle Wolfenstein - Remake Mod

Published in RtCW Mods

This new mod for Return to Castle Wolfenstein is being created by GRECO and C.Z.R.. It's still in development, but excellent progress has been made already.

The Mod will include:
# New models (weapons, vehicles, peds etc.)
# New and better sounds
# New and more additions to the default maps
# New graphics options (bump map, parllax etc.)
# HD textures
# Gameplay improvements and much more

The RtCW Remake Mod Dev Team are currently looking for someone who knows how to make RTCW animations and edit maps with scripts. They are also looking for a coder/programmer. If you have such skills, or know someone who does and would be interested in joining the new project, then please contact the team via the links below.

RtCW Remake Mod on Facebook

Source: wolffiles.de | MOD-DB

© by wolfenstein4ever

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