Return to Castle Wolfenstein
Return to Castle Wolfenstein Singleplayer Mission - Dark Matters English Version
This is version 1.1 of the superb Return to Castle Wolfenstein SP Addon, Dark Matters, created by Yo$hik, Shurr and Vicpas. This version is in English and contains the following map missions: Depot, Cathedral, Laborator, Laborator2 and Cutscene, (Alienka).
Storyline
You must find and rescue, if possible, the captive Allied agent and complete the following objectives:
1] Eliminate all Axis resistance in order to prevent information being leaked to enemy forces.
2] Infiltrate the cathedral located in a small village in the mountains.
3] Locate and rescue the Allied agent being held prisoner there.
4] Avoid capture on the road to the village, failure is not an option, lives are depending on you.
Thanks to
David Parízek for briefing texts translated from Russian to English. Ronboy for grammar corrections in briefings and texts. Yo$hik for dialogues translated from Russian to English. Shurr for converted models.
Source: wolffiles.de
DARK MATTERS - ENGLISH Version:1.1 engl Yo$hik, Shurr and Vicpas 02.08.2015 270 MB 3626 |
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http://wolfenstein4ever.de/index.php/news/return-to-castle-wolfenstein?start=60#sigProIdd8dd416394
Return to Castle Wolfenstein Singleplayer Venom Mod 3.0 by HEllBaron89
Born for be a compilation of the best stuff for Return to Castle Wolfenstein in first release, this mod improve graphic, gameplay and AI of enemies with all possibility of the old Id Tech 3, keeping the original game elements.
This is the latest release of the superb and very popular RtCW Venom Mod.
This new version includes:
Widescreen patch 1.42c by Knightmare.
QeffectsGL 1.2 (required directx 9.0 videocard).
HD skins, reflective leather uniforms and traslucent armors, HD helmets, some improved vehicles.
HD textures for all weapons by OSJC, TehSnake, AidenDemon, modified for shader support.
Enhanced shader effects for all weapons and environment (metal surfaces, armor, floors, etc).
New mg42 model (ported from Wolfenstein: ET).
Radical revision of AI for all levels.
Implemented detail textures on materials (required r_detailtextures 1).
Corrected some default shaders on characters, improved environment.
New HD effects, blood and muzzleflashes.
HD crosshairs and autoexec.cfg file for max graphic quality with better colors.
Upscaled original textures with shader effects and HD textures from Eugeny pack 0.4 and HD RTCW 0.2 by AidenDemon modified, now 65 % game textures replaced.
All effects made for original game engine Id Tech 3.
Full compatibility with other mods and iortcw.
Installation:
Copy all the content of the package like it's on your RTCW installation folder. The cfg. file is facoltative, but increase the graphic quality to max possible for the engine. (is necessary the game patched to 1.41 to apply the wide patch and extreme quality cfg file!!)
Source: moddb.com/rtcw-venom | wolffiles.de | HEllBaron89
RTCW SP VENOM MOD (HD TEXTURES) Version:3.0 HEllBaron89 20.05.2015 469 MB 1789 |
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http://wolfenstein4ever.de/index.php/news/return-to-castle-wolfenstein?start=60#sigProId37300abe3d
Castle Gothicstein - Return To Castle Wolfenstein mod released! Original mod and idea by Duchovicius aka VVitchaven.
The Third Reich we know never existed. In 1936 Adolf Hitler faced huge riot in his country. Germany was divided into two parts: Nazis and Teutons. After two years of civil war Teutonic Legions led by Erhard Schreck managed to reach union with nazi Germany...
hide detail - Castle Gothicstein is the updated version of vanilla Castle Gothicstein. This is the hardcore trip into the dark sence of alternative world war 2. Prepare to the biggest challenge sinse your first play of RtCW.
Important:
This is the not final version, later we planned to add more stuff to this. Please don't use any other texture mod mixing with that. If you have the texture bug (it's not non-colored for example), you may use the WinRAR program to open the zzzz_gothic.pk3 file and search for needed texture. When you found it, make .tga copy of texture and put copy to same folder. If do everything right, all will be okay. We really sorry with artefacts in escape1 and escape2 levels. But this is only one way to make right lighting. Perhaps we'll make fixed versions of this levels compiled in Q3map. We hope on your feedback and let us know if something wrong.
Key developers:
- Yo$hik - levels, lighting, scripting, design, shaders, AI, idea
- AidenDemon - level design, AI, music directon, textures, idea
- HellBaron89 - weapon shaders
Known features:
New textures and shaders, New models and skins, New sounds and music, New story, Adwanced AI
Thanks to: Eugeny, Erwin0859, Jakob, Vicpas, RonBoy, Semwolf, Titeuf-85, Giancarlo Schiano, OSJC, Alexandre
Source: moddb.com/castle-gothicstein
CASTLE GOTHICSTEIN Version:Beta Duchovicius 05.05.2015 639 MB 893 |
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http://wolfenstein4ever.de/index.php/news/return-to-castle-wolfenstein?start=60#sigProId7563d9b788
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