Return to Castle Wolfenstein
Axis Skin mod - Redux Return to Return to Castle Wolfenstein (2.0) by SidneyReilly1925
With "Wolfenstein: The Old Blood" to be unleashed in May, it's time to return to Castle Wolfenstein once again with the "Redux Return To Return To Castle Wolfenstein."
"Redux Return To Return To Castle Wolfenstein" is a new version of "Return To Return To Castle Wolfenstein" which now includes younger versions of B.J. Blazkowicz and General "Deathshead" Strasse from "Wolfenstein: The New Order" as well as improvements (and some complete changes) to my NPC renderings in the original mod.
These uniforms are as historically accurate as possible according to Osprey Publishing's military history books and feature accurate designs based on uniforms of the Heer, Kriegsmarines, Luftwaffe, Afika Corps, and the SS.
Source: rtcwfiles.com
REDUX RETURN TO RETURN TO CASTLE WOLFENSTEIN Version:2.0 SidneyReilly1925 16.04.2015 67,466 1381 |
RETURN TO RETURN TO CASTLE WOLFENSTEIN - SKINS Version:1.0 SidneyReilly1925 24.05.2014 69,43 MB 2602 |
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http://wolfenstein4ever.de/index.php/news/return-to-castle-wolfenstein?start=63#sigProId1b37b55a07
After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release.
Changes & Fixes 1.42b:
MP: Fix vm_ cvars. Value of 2 uses qvm and falls back to dll if not available for use (as in the case of legacy mods)
All: Fix OpenAL dll detection on 64-bit Windows.
SP: Fix frozen spirits in cutscene at 'end' (final map)
All: Use same size for moon (r_drawsun) in both renderers
MP: Fix download loop when connecting to pure mod servers
All: Fix overflow on newer cards with very long lists of GL extensions
SP: Fix menu crash when displaying long strings of GL extensions
All: Use OpenAL-Soft on Mac instead of Apple's implementation
All: Add the old cl_avidemo back in for backward compatibility (Screenshot method - no sound)
SP: Fix crash when using pmove_fixed 1
All: Make r_fullscreen a latched cvar again (require video restart).
MP: Fix g_doWarmup cvar
All: Fix sound stutter at map changes.
MP: Fix voice chats being cut off by other sounds.
SP: Partially fix character lip animations when using OpenAL
MP: Fix searchlights like on mp_dam
All: Removed the 'xxx... entered the game' messages
All: Fix a bunch of shader and drawing issues in rend2.
All: Fix missing wall marks in Rend2 (bullet holes, etc)
Source: www.ecgnetwork.co | ioquake3.org/iortcw | wolffiles.de
IORTCW PATCH WINDOWS Version:1.42b iortcw 15.04.2015 51.74 MB 21166 |
IORTCW PATCH LINUX Version:1.42b iortcw 15.04.2015 44,447 MB 884 |
IORTCW PATCH MAC Version:1.42b iortcw 15.04.2015 65,66 MB 3510 |
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http://wolfenstein4ever.de/index.php/news/return-to-castle-wolfenstein?start=63#sigProIde7dafc7bbe
Return to Castle Wolfenstein Single Player Weapons Patch - Stalingrad & Iron Cross
This is a weapons patch, which has been created by Vicpas, for Return to Castle Wolfenstein SP missions, "Stalingrad" & "Iron Cross". The weapons patch includes three weapons, the Russian PPSH and the German-made MP44 and Gewehr 43 rifle.
The weapons were originally meant to be included in the final release of both mods, but were not ready in time. Thanks to Vicpas, this is no longer an issue and all these weapons can now be enjoyed in both the "Stalingrad SP" and "Iron Cross SP" adventures.
Source: wolffiles.de | rtcw.gamebanana.com
STALINGRAD & IRON CROSS WEAPON PATCH Vicpas 29.03.2015 10,64 MB 1106 |
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http://wolfenstein4ever.de/index.php/news/return-to-castle-wolfenstein?start=63#sigProId19f6ae18f1
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