For over one week the masterservers have been shut down for RtCW and ET.
Paul ,the developer of Trackbase, has modified the ET.exe for 2.55 and 2.60b. Now you can connected again to servers via the server list.
For RtCW there is no solution of the problem yet.
Server Fix ET 2.55 Windows | Server Fix ET 2.60 Windows |
Server Fix ET 2.55 Linux | Server Fix ET 2.60 Linux |
Harlekin (Hirntot) has published a compfortable installer for Enemy Territory. This installer has some interesting features:
- automatically creates a etkey
- Punkbuster Service Installer
- ETMinimizer Installer
- missing retry button in popup redirect server added
- and much more ...
Harlekin (von Hirntot) veröffentlicht einen komfortablen Installer für Enemy Territory. Dieser Installer erstellt automatisch einen gültigen ET-Key, das Punkbuster Service Programm und noch einiges mehr...
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The ET: XreaL edition is now available in version 0.3.0 for first time! This is a complete download (1,4 GB). You don't need any previous versions of ET: XreaL. XreaL is a graphics mod with dynamic lights and shadow effects for Wolfenstein: Enemy Territory using the enhanced XreaL id Tech 3 GPL engine.
Die ET: XreaL Edition ist jetzt erstmalig in Version 0.3.0 verfügbar! Dies ist ein kompletter Download (1,4 GB). Du benötigst keine vorherige Version von ET: XreaL. XreaL ist eine Grafik-Modifikation mit dynamischen Licht und Schatten Effekten für Wolfenstein: Enemy Territory und benutzt die Erweiterte XreaL id Tech 3 GPL Engine.
ETXreaL id Tech 3 Features / ETXreaL id Tech 3 Funktionen
* Modern OpenGL 3.2 renderer with all deprecated OpenGL calls removed
* Clever usage of vertex buffer objects (VBO) to speed up rendering of everything
* Avoids geometry processing each frame using the CPU (worst bottleneck with the Q3A engine)
* Renders up to 500 000 - 1 000 000 polygons at 80 - 200 fps on current hardware (DX10 generation)
* Optional GPU occlusion culling (improved Coherent Hierarchy Culling) useful for rendering large city scenes
* Doom 3 .MD5mesh/.MD5anim skeletal model and animation support
* Unreal Actor X .PSK/.PSA skeletal model and animation support
* True 64 bit HDR lighting with adaptive tone mapping
* Advanced projective and omni-directional soft shadow mapping methods like EVSM
* Real-time sun lights with parallel-split shadow maps
* Optional deferred shading
* Relief mapping that can be enabled by materials
* Optional uniform lighting and shadowing model like in Doom 3 including globe mapping
* Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords
* TGA, PNG, JPG and DDS format support for textures
* Usage of frame buffer objects (FBO) to perform offscreen rendering effects
* Improved TrueType font support that does not require external tools
* Linux 64-bit support
* Linux sound backend using SDL
* .avi recorder from ioquake3 including sound support
* Optimized collision detection routines
* Support for Omni-bot
Minimum system requirements:
CPU: 2 GHz Intel compatible
System Memory: 512MB
Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2
Recommended system requirements:
CPU: 3 GHz + Intel compatible
System Memory: 1024MB+
Graphics card: Geforce 8800 GT, ATI HD 4850 or higher.
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