ET Misc News

Thud in the Sand b2

Published in ET Maps

ET Map - Thud in the Sand beta 2 - This is a Enemy Territory Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.

Allied Objectives
Primary: Steal the Dynamite and deliver it to the truck.
Primary: Escort the truck and destroy the city gate.
Primary: Destroy the tunnels gate to gain access into underground bunkers.
Primary: Use the button in the control cabin to move the rockets out of safe.
Primary: Steal the Captains key from his table and deliver it to the safe to open it.
Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.
Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.

Changelog b2:
- Another bunker enterance.
- Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
- A little performance fix, but it's still quite bad.
- Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
- Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
- Another floors on buldings, roofs, plus many more brushwork.
- Changed spawntimes to balance map a little.
- Stones at waterfall are not models anymore, but brushes.
- Tunnel terrain is not so flat anymore.
- 2nd allied spawn is devided on two positions (under one spawnpoint)
- Added objective cameras in limbo menu.
- Added pipeline holders so they look more real.
- All cables are non-solid now and will not block jumping players in tunnels anymore.
- Configstrings - all soundscripts are called just s[number], that's all I could do about it.
- Brushes, entities, textures, and scripts cleanup.
- Truck barrier has new design.
- Added missing sound when The Key is dropped, or delivered to the Safe.
- 1024x1024 command map

Source: splashdamage..com | WuTangH

THUD IN THE SAND Version:beta 2
Author WuTangH Date 18.11.2016 Filesize 1.01 KB Download 259


Eichsfeld

Published in ET Maps

#kAmi.ET released his custom map Eichsfeld

Map Description:
The Allies must take the Entrance Area and then attack the Controls in the Control Room. The Axis must hold the Entrance Area as long as possible then mount a last ditch effort to defend the Eichsfeld Controls.
Default timelimit: 12 minutes, Axis spawn (defense): 30 seconds, Allied spawn (offense): 20 seconds

Description Allied:
Destroy the Eichsfeld Controls in the Platform garrison. Beware of attacks through the Courtyard Wall or the Main blast Door.

Description Axis:
Protect the Eichsfeld Controls in the Platform garrison. Infiltrate the position: Either from the Main blast Door or through the Courtyard Wall and attack them.

Source: danger-gaming.de | wolffiles.de

 

EICHSFELD Version:1.0
Author #kAmi.ET Date 15.06.2015 Filesize 11,03 MB Download 281


UJE Halloween b3

Published in ET Maps

ET Map UJE Halloween beta 3 made by [UJE] Niek

The theme is set to halloween
Axis have invaded a ghosttown and they have hidden some halloween parts in the ghosthouse.
Allies have to get the halloween parts and escort them with the truck to theire base
There are lot's of ghosts in this town so....
Beware and don't get killed by some traps and ghosts and spiders
Have lot's of fun.

Axis objective:

*Defend the ghosthouse gate
*Build the baricade
*Fix commandpost
*Hold the flagspawn
*Defend the halloween parts
*stop the truck

Allied objective:

*Build the commandpost for closer spawn
*Destroy the ghosthouse gate
*Steal the halloween parts
*Escort the truck

Source: ujeclan.com | Niek via FB

HALLOWEEN (UJE) Version:beta 3
Author [UJE] Niek Date 31.10.2016 Filesize 27.4 MB Download 320


Syphonfilter Beta 1

Published in ET Maps

This is the first release of Wolf ET map - Syphonfilter, created by Devils Right Hand.

Storyline: It's the year 1999 and international terrorist Erich Rhoemer is running his drug cartel in Costa Rica, which he uses to finance his notorious terrorist activity. Deep in his private compound he has created his own bioweapons laboratory, where his team of evil scientists have produced a virus called "syphonfilter".
This is a genetic-specific bioweapon which has the ability to target and destroy individual Races. Rhoemer has sent a ransom demand of 100 million dollars to the American Whitehouse, warning them that if his demands are not met he will fire his first missile at the city, which will cause an estimated 100.000 deaths.
However, Rhoemer's missile is not located in Costa Rica, where the virus was developed. Satellite surveillance has revealed that he has constructed the missile in a old Soviet base in Rozovka in Kazahkhstan. Your mission is to infiltrate the base, destroy the missile, all computer equipment and escape with the "syphonfilter" documents.

Source: wolffiles.de | thewolfteam.org

SYPHONFILTER Version:beta 1
Author Devils Right Hand Date 21.09.2016 Filesize 43,52 MB Download 225


UJE Paris b1

Published in ET Maps

[UJE] Niek releases his new handsome Enemy Territory map - UJE-Paris beta 1.

The Axis forces are invading Paris this time. They are on their way passing the Seine into the center of Paris where they want to destroy the Eiffel Tower.
France will be fallen if they succeed. The Allied forces need to stop them at all costs

 

Axis Objective
* Escort both Tanks into Paris
* Destroy 2 Tank barriers
* Destroy the Eiffel Tower
* Build the commandpost

Allied Objective
* Stop the Tanks
* Build the commandpost

Special thanks to Fabi for the scripting adjustments and thanks to everyone that keeps the game alive.
And thanks for whoever made the models ,they rock.

Source: ujeclan.com | Niek via FB

PARIS (UJE) Version:beta 1
Author [UJE] Niek Date 04.04.2018 Filesize 31.89 MB Download 901


1944 Huertgen Forest (Final 2.1)

Published in ET Maps

Meteos released a new Version of the map 1944 Huertgen Forest

Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!

Changelog > Final 2.1 (since previous public release)
    * Time limit management:
        - Initial time limit reduced to 20 minutes;
        - Extension when the Tank is stolen (not on first repair) (+10);
        - Extension when the Truck is stolen (when exiting the Truckyard) (+5)
    * Slightly improved VIS blocking.
    * Optimized T-Junctions some more.
    * Caulked more non-visible surfaces.
    * Rewrote shaders and cleaned map script.
    * Added a flash animation and a firing sound to the AT-Gun when used.
    * Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
    * Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
    * Updated the map coordonates so the original Command Map fits with the objectives locations.
    * Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
      Also note that the texture blending is affected (only the brushes going through the skybox).

Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!

Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de

1944 HUERTGEN FOREST Version:final 2
Author Meteos Date 24.10.2014 Filesize 7.75 MB Download 453


[UJE]Parking b3

Published in ET Maps

[UJE]Parking b3 made by [UJE]Niek

Axis are trying to get to the top of the Parking garage building. It's a 4 floor building so it won't be easy. Allies have to prevent this.

Axis objective:
* Escort the tank to the top
* Destroy the 3 Baricades
* Destroy the side door
* Build the Commandpost

Allied objective:
* Stop the Tank
* Build the Baricades
* Build the Commandpost

Source: [UJE] Niek via FB | ujeclan.com

PARKING (UJE) Version:beta 3
Author [UJE] Niek Date 04.10.2014 Filesize 12,74 MB Download 302


Castle Headquarters b1

Published in ET Maps

ET Map Castle Headquarters (aka Castle Republican Party Headquarters)

A new Allied-attack map created by Devils Right Hand.

Storyline: A group of traitor officers are to rendezvous in a Bavarian castle to discuss their secret plans to assassinate the Führer. Allied Intelligence has become aware of the existence of these plans and would very much like to obtain a copy of them.
Therefore, they send a squad of their elite Paratroopers to the castle in order to do just that.

Source: wolffiles.de | thewolfteam.org

 

CASTLE HEADQUARTERS Version:b1
Author Devils Right Hand Date 11.09.2016 Filesize 36,32 MB Download 251


FA Base v.2

Published in ET Maps

"I'm glad to announce that "Fearless Assassins Base v.2" is ready for action!
I released the first version of the map on May 11th 2014 and it was played on the servers untill the 8th of August, the same year.
Then it was removed from the server rotations because of a bug which allowed the Allies to spawn in the Axis spawn at the begining of the map. I took a break from Wolf ET and mapping, but since I've started playing Wolf ET again I decided to fix the issue and work on the map, because so many people loved it." - =F|A=DEATHSKI

Bug Fix: The Allies being able to spawn at the Axis spawn issue is now fixed Changes from previous version:

- 25 spawn points added per spawn, instead of 16, so the map can be used on bigger servers
- VO/HQ sounds added
- More and new F|A textures added around the map
- Additional path with a wooden ramp and a depot fence added at the first stage of the map

Source: fearless-assassins.com | wolffiles.de

 

FA BASE Version:v2
Author Deathbringer Date 13.03.2016 Filesize 4,882 MB Download 217


Mountain Pass b1

Published in ET Maps

ET Map Mountain Pass Beta 1 created by Devils Right Hand

Storyline:
The Axis forces have hidden an enormous stash of gold and priceless artwork in old, abandoned mines, somewhere in the mountains. The Allies have been unable to locate this stash, however, Allied HQ received intel that secret documents, pertaining to the whereabouts of this stash, are located in a nearby mountain village.
The Allied squad must locate and infiltrate this village, eliminate all Axis troops, destroy the Axis radio communications in order to prevent reinforcements being called in, steal a truck and make their escape back to Allied HQ.

Source: wolffiles.de | thewolfteam.org

 

MOUNTAIN PASS Version:b1
Author Devils Right Hand Date 11.09.2016 Filesize 28.01 MB Download 191


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