ET Movie News
Omni-Bot 0.84 for ET released
Omni-Bot 0.84 for Enemy Territory has been released.
We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.
There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.
Changes in Omni-Bot Enemy Territory 0.84
infected mod is supported
=== BOT ===
Added 0.71 interface (NoQuarter 1.2.7)
Added trigger Flag dropped
Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
Added TraceLine returns contents and surface
Added DistanceBetween and DistanceTo parameters can be MapGoals
Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
Added Goto parameter can be a table of vectors
Added HasAmmo can have 2 parameters (ammotype, amount)
Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
Added constants SURFACE.SLICK and SURFACE.LADDER
Added file names in gm script error messages
Added et_autoexec_user.gm is executed after et_autoexec.gm
Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
Changed MaxUsers trackers are separate for each team
Changed QueryGoals and GetGoals delete all items from table before writing result
Changed GetGoals does not sort goals by priority
Changed console commands are sent to goals even if they are handled by global Commands table
Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
Changed blocked waypoint connections are visible, color is dark grey
Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
Fixed Finished did not work inside Enter callback
Fixed condition if(vector) failed if vector.x was zero
Fixed GetUsePoint
Fixed ConfigGet with 2 parameters saved null to config file
Optimized region triggers
Optimized initialization of file system and weapons
Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
Removed empty lines in error messages
=== MOD ===
Added killing messages can be disabled by cvar cg_obituary
Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
Added spectator position on the map
Changed InitialDelayTime can be less than 10 seconds on dedicated servers
Changed drawing does not use boost interprocess library
Changed spectator can see all players on the map
Changed warmup can be less than 10 seconds
Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
Fixed spectator position was wrong and spectator could not edit waypoints
Fixed GetEntityOwner sometimes returned invalid entity
Fixed crash if print parameter was too long
Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
Optimized drawing of waypoint radius
Added version info to DLL files
=== GOALS ===
Disabled waiting for medic in NoQuarter mod because of weapon spread bug
Removed many useless properties from goals gm file in nav folder
Changed high level goals were moved from library to gm scripts
Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
Changed FLAGRETURN goal has limited range
Changed REVIVE is disabled on ice
Changed Covertops don't steal uniform when mounting mg42
Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
Fixed priority was not reset to zero after map goal became unavailable
Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
Fixed disguised covertops was shooting and lost disguise
Fixed error if test bot was kicked during Goto
Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
=== SCRIPTS ===
Improved server manager to balance number of humans and bots
Added Util.ChangeCrucialClassForRole
Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
Added region type in debug messages when entering/exiting re-usable region trigger
Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
Changed Util.UpdateSwitchData is called automatically by paththrough switch
=== WEAPONS ===
Added throwable knives in etpub mod
Added WeaponType "item"
Added BAZOOKA in Legacy mod
Changed rifle grenades have limited range
Changed SetDesirabilityRange can be less than DefaultDesirability
Changed sniper weapons have smaller AimError
Fixed flamethrower was used at long distances (bug in 0.83)
=== COMMANDS ===
Added cleargoalflags command to delete obsolete 0.71 goal flags
Improved sag command (ShowActiveGoals) prints priorities and roles
Improved sei command (ShowEntityInfo) prints entity categories
Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
Improved tracearty command renders pink line to point of collision if trace fails
Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
Removed TestMap conditions and ShowMovers from makemapgm command
Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
=== WAYPOINTS ===
1944_cherbourg2
1944_nordwind
1944_nordwind_summer
airassfp1
battle_chess_sniper
black_forty_four_sniper
capuzzo_b3
ds_bunkers_b2
erdenberg_b3
es_puffo_sniper
fragmaze_fixed
north_italy_sniper
radar_summer
raid_b4
santas_grotto_v1_2
sniper_from_mars
transylvania
uje_city_patrol
uje_gondola_sniper
uje_parking
xmas_bol_sniper
Source: omni-bot.com | etpro.de
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OMNI BOT - WIN/LINUX + WAYPOINTS Version:0.84 ![]() ![]() ![]() ![]() ![]() |
Australian Allied Flag Skin (NQ1.2.9)
Australian Allied Flag Skin (Developed for NQ1.2.9) - This skin will change ALL Allied/USA flags in game to the Australian Flag! Made by |*BS*|Jemstar.
Including: Chat, Command Post, Construction Crates, Win Flag and Spawn Flag.
Australischer Alliierten-Flaggen-Skin (Entwickelt für NQ1.2.9) - Diese Modifizierung ändert ALLE Alliierten / USA-Flaggen im Spiel! Erstellt von |*BS*|Jemstar.
Inklusive: Chat, Kommando-Posten, Konstruktionskisten, Sieger- und Spawn-Flagge.
Download |
Quelle: RtCWfiles.com
ET:Revaluation Venomtroopers

- Four versions for serveradmins (animated/solid & NQ animated/solid)
- Compatible with ETpro, ETpub, Jaymod and No Quarter
- Gasmask with filter and transparent glasses
- Fitting accoutrement
- Very good to differ without class symbols
- No ranks on the helmets (like in RtCW)
- Replaced the MP40 with the Venom (not in the NQ versions)
- If a covert takes an enemy uniform, the dead body wears a fitting uniform
RtCW Spirit Sounds v2 for ET
Wer Return to Castle Wolfenstein Sounds liebt, hat jetzt die Möglichkeit diese auch unter Enemy Territory einzusetzen.
Die Modifikation RtCW Spirit (Beta 2) macht etliche Original RtCW-Geräusche für ET verfügbar. Fast alle Waffen, Airstrike-Explosionen und Airstrike-Voices sind enthalten. Eine Umsetzung weiterer Voice-Chat-Befehle (V-Menü) folgt noch.
Liste der RtCW-Sounds:
- airstrike + announcer
- artillery + announcer
- colt
- fg42
- garand
- grenade
- impact
- knife
- luger
- mg42
- mp40
- sten
- thompson
- colt
Quelle: Wolfmap.de | wolfensteinfiles.com
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RTCW SPIRIT V2 Version:Beta 2 ![]() ![]() ![]() ![]() ![]() |
N!tmod 2.3.1 has been released
N!tmod 2.3.1 - After the 2.3 Public release, some bugs have been spotted, so I decided to prepare a new version to fix these little problems.
So here is N!tmod 2.3.1, which will most likely be the last release in the 2.3.x branch, allowing me to start 2.4 branch tests soon :)
If you had already updated to 2.3, you only need to replace the qagame .dll or.so and the pk3 files with the new ones.
If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.
As always, your donations are important. You can donate using the button at the bottom of this page to show some support ;)
N!tmod 2.3.1 FINAL Changelog >> HERE
Source: etmods.net | etpro.de
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N!TMOD 2.3.1 FINAL Version:2.3.1 ![]() ![]() ![]() ![]() ![]() |
ETJump Mod 2.0.3
What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
I decided today would be a good day to finally release ETJump 2.0.3! It took way longer than I expected and it doesn't have all the features I wanted to implement. I decided it was time to release it anyway as people have been waiting for way too long.
Short changelog:
New admin system (no more usernames and passwords that are hard to deal with)
Mapping features
Minor enhancements to gameplay
Bug fixes
What's next?
My future plan is to release new versions more frequently. Due to some mistakes I couldn't really do that for version 2.0.2.
Source: etpro.de | Zero
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ETJUMP 2.0.3 Version:2.0.3 ![]() ![]() ![]() ![]() ![]() |
WolfAdmin 1.0.1 released
A Wolfenstein: Enemy Territory server enhancement
WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server. Among the features are advanced logging of player data and a new set of commands your administrators may use.
Another thing which WolfAdmin provides is a new set of custom voting options which can be called from a new vote menu. Finally the module also provides some features which were originally implemented by popular mods such as NoQuarter, ETPub and ETPro. These features include player greetings, warn history and spree records.
The development of the module started in 2015, although first tests date from 2014. This module has been created to help servers survive, even when there are not that many administrators or even players online.
This is a growing issue in the Wolfenstein community and thus one of the future plans is to incorporate features that will be particularly useful for servers with low player amounts, such as variable map rotation and server configuration. Of course suggestions are welcome, feel free to contact me by email or post ideas in the bug tracker.
WolfAdmin Features
[Commands] Greetings are cut off
[Database] Awards for each map shouldn't include bots
[General] Implement safety checks
[General] Show revive messages to team and add possibility to disable
[General] Add revive spree on center screen by achievements
[Commands] Rule not displayed when using !rules [shortcut]
[General] Evener doesn't announce and suddenly move a player
[General] Remove greetings prefix when displaying in CP
[Database] Add extra column for clean alias
[General] Do not display greetings for bots
Link: timosmit.com/wolfadmin
Source: etpro.de | dark-alchemy.com
>> Downloads: timosmit.com/wolfadmin/download
Jaffa Mod 1.0
Enemy Territory: Jaffa Mod
Die Macher des Jaffa-Mods wurden durch Stargate inspiriert. Der auf Wolfenstein 2.60 bassierente Mod, ist was für Fans von Stargate oder für Leute die mal etwas neues testen bzw. sehen möchten. Und nein es ist wirklich kein Skinpack, diese Modifikation hat unserer Information nach auch eigene Maps.
Hier ein par Grundsätzliche Sachen zum Mod:
• Neue Spieler Klasse - Jaffa
• Seperates rank System
- –
rank 0 -Jaffa Adept
®
- Schwacher Jaffa mit Fast nix
- –
rank 1 -Jaffa
®
- regeneration wie ein Medic
®
- Rostiger Helm
- –
rank 2 -Jaffa Warrior
®
- Geringe Energieverlust bei Waffengebrauch
®
- Metall Helm
- –
rank 3 -Serpent Guard
®
- jaffa Helm - Gegen Headshots immun, kann aber unterdessen nicht rennen
®
- Silber Helm
- –
rank 4 -First Prime
®
- Mehr Lebensenergie
®
- Gold Helm
• new weapons - Stab Waffe, Zat'n'ktel
- – wechsel mods (bei rechten Mausklick)
- – zat has stun, lethal and vanishing effect - like in series
- – Die Stab Waffe kann auch als stumpfe Waffe verwendet werden (kein Backstabe)
- – Kann von allen benutzt werden
• new awards
- –
Best Jaffa
- - wie "best Field op" oder "best Medic" etc.
- –
Oppresion Guru
- - Für die meisten betäubungen
- –
Jaffa Without Honor
- - für die meisten Backstabes bei den Jaffa
- –
Gay Medic
- - ein richtig schlechter Medic bekommt diesen Arward
• primary und secondary Waffen können gedroppt werden (RtCW 1.0)
• Die Klassen haben verschiedene accessories (Helm...) bei verschiedenen Klassen Skills (.level file für jede Klassen in der .pk3
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JAFFA MOD Version:1.0 ![]() ![]() ![]() ![]() ![]() |
Less Snow & Rain v3
Download:--> ET » Mini-Mods » Less Snow and Rain v3
- Less snow Fueldump
- Less snow Railgun
- Less rain Radar
In the Fueldump and Railgun files:
- wintertrunk01.tga was removed
- added roofs without snow
- edited shader files: the map/pack use jpg instead of tga if it was possible
- added new converted (tga >> jpg) textures
- smaller file size (form 6 MB down to 5 MB (2,7 MB + 2,3 MB))
- if you make one pk3 with these files, the file size will be around 4 MB
- you can use the files separately
Less rain Radar:
- rain disabled (no matter you have on or off the atm. effect)
- rain sound also disabled
- grass foliage was disabled
- the main gate was changed with a none-snow-version texture
- the map use textures via jpg instead of tga if it was possible
- edited shader file included
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LESS SNOW & RAIN v3 Version:v3 ![]() ![]() ![]() ![]() ![]() |
Omni-Bot ET 0.83 Released
Omni-Bot 0.83 for Enemy Territory has been released.
We are pleased to announce the latest version of Omni-bot for ET has been released. Palota has been very busy this past year fixing bugs, adding features, and adding support for newer mods. The waypoint team has also been busy adding support for new maps and improving on existing waypoints.
Das Omnibot Team verkündet die Freigabe von Omnibot 0.83 für Enemy Territory als Linux und Windows Version inkl Waypoints. Diese neue Version umschließt Bugfixes, neue Features und diverse Optimierungen.
Release Highlights
ETBlight and Bastard mods are supported
Fixed memory leak caused by GameMonkey threads
Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged
Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match
Source: omni-bot.com | wolffiles.de
OMNI BOT - WINDOWS Version:0.83
omnibot
24.11.2013
19.99 MB
1586
OMNI BOT - LINUX Version:0.83
omnibot
24.11.2013
20,47 MB
430
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