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RtCW Widescreen Update

Published in RtCW Mods

Return to Wolfenstein widescreen update by AidanDemon

Greets for everyone, this little update for mod i've done today for people that playing on widescreen display. Fix based on Patch 1.42c by Knightmare, and i hope it's not too late for everyone who who was waiting for this patch. Tested on 1920x1080p hide detail -

Info: Im not sure, but mp40 damage have to grow up with patch 1.42c (probably) and it easy to kill a zombies in this game now. Anyway i'll fix it, but i dont know how.. yet. If you know or find something, please tell me.

Source: moddb.com/mods/hd-upgrade

RTCW WIDESCREEN UPDATE
Author AidanDemon Date 12.05.2014 Filesize 1,698 MB Download 1055


ioRtCW Wolf Patch 1.42b released

Published in RtCW Misc

After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release.

Changes & Fixes 1.42b:
MP: Fix vm_ cvars. Value of 2 uses qvm and falls back to dll if not available for use (as in the case of legacy mods)
All: Fix OpenAL dll detection on 64-bit Windows.
SP: Fix frozen spirits in cutscene at 'end' (final map)
All: Use same size for moon (r_drawsun) in both renderers
MP: Fix download loop when connecting to pure mod servers
All: Fix overflow on newer cards with very long lists of GL extensions
SP: Fix menu crash when displaying long strings of GL extensions
All: Use OpenAL-Soft on Mac instead of Apple's implementation
All: Add the old cl_avidemo back in for backward compatibility (Screenshot method - no sound)
SP: Fix crash when using pmove_fixed 1
All: Make r_fullscreen a latched cvar again (require video restart).
MP: Fix g_doWarmup cvar
All: Fix sound stutter at map changes.
MP: Fix voice chats being cut off by other sounds.
SP: Partially fix character lip animations when using OpenAL
MP: Fix searchlights like on mp_dam
All: Removed the 'xxx... entered the game' messages
All: Fix a bunch of shader and drawing issues in rend2.
All: Fix missing wall marks in Rend2 (bullet holes, etc)

Source: www.ecgnetwork.co | ioquake3.org/iortcw | wolffiles.de

IORTCW PATCH WINDOWS Version:1.42b
Author iortcw Date 15.04.2015 Filesize 51.74 MB Download 13656



IORTCW PATCH LINUX Version:1.42b
Author iortcw Date 15.04.2015 Filesize 44,447 MB Download 495



IORTCW PATCH MAC Version:1.42b
Author iortcw Date 15.04.2015 Filesize 65,66 MB Download 2420



Happy 13th Birthday RtCW

Published in RtCW Misc

The first game ever where Splash Damage ever officially contributed by: Return to Castle Wolfenstein, is proud 13 years old. RtCW, published by Activision, was released to the North American market on November 19th, 2001.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Das erste Spiel, wo SplashDamage jemals offiziell mit beitrug: Return to Castle Wolfenstein wird jetzt stolze 13 Jahre alt. RtCW, herausgegeben von Activision, wurde im nordamerikanischen Markt am 19. November 2001 freigegeben.

Veröffentlichungsdaten:
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Geniesse die verbleibende RtCW Zeit!

Merry Christmas everyone!

Published in General News

 

 

 

 

 

Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!

Wolfenstein4ever - ET4ever - RtCW4ever
your d3Xter

Wolf Patch 1.42a (aka iortcw) released!

Published in RtCW Misc

After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release. Look the Image Gallery!

What's new: (1.42)

Client:
SDL backend
OpenAL sound API support (multiple speaker support and better sound quality)
Full x86_64 (64-bit) support (all platforms including Mac)
Optional new OpenGL2 based renderer for improved graphics. See rend2-readme.txt
Bloom lighting for original renderer
VoIP support, both in-game (using Opus 1.1 codec) and external support through Mumble. See voip-readme.txt
Correct handling of widescreen resolutions
IPv6 support
Working master server list (with support for multiple master servers)
Built-in game minimizer
AVI video capture of demos
Much improved console autocompletion
Persistent console history
Colorized terminal output
Ogg Vorbis support
QVM support
cl_guid support
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
PNG image support
IQM model support
Lots of bug fixes

Server:
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
Fast UDP downloads for legacy clients
Many exploits fixed (getstatus / getinfo flooding and rcon attacks)
Full x86_64 (64-bit) support (all platforms including Mac)
Server side wallhack prevention.
Colorized terminal output.
IPv6 support
Improved standard ban system.
Lots of bug fixes

What's new: (1.42a)

Client:
Updated SDL backend to 2.0.3 (improved video and input handling)
Update cl_guid support to use Punkbuster GUID's (based on CD Key like official 1.41 client)
Updated curl libraries to support downloads from secure (https and ftps) servers (both IPv4 and IPv6)
Sound fixes (some stuttering, volume, and doppler issues fixed)
Rend2 (updated renderer) fixes (especially lighting and cubemap fixes)
Add support for gender specific obituaries (using cvar sex "male"/"female")
Fixed flag animations when using QVMs
Fixed crash with QVM->dll communication
Fixed AI showing phone jack (connection interrupt) icons when dead (Single Player)
Fixed colored name padding in status command
Add new command 'cvar_modified' to show a list of all cvars that were changed from defaults.
Random bug fixes
Added sample config to enable hi quality graphics using new renderer (In console, /exec hiquality.cfg; vid_restart)
- *Requires OpenGL2/3 capable video card/drivers*

Server:
Added support for map specific configs (to set server cvars on a per map basis, such as gametype, respawn times, etc.)
- To use, create a 'mapcfgs' folder inside of 'main' to hold you per map configs. Naming convention is .cfg
Fix pk3 download error messages
Potential filesystem issue fixed

Please refer to the README for new cvar settings and general information.

>>> More Pictures

Source: www.ecgnetwork.co | ioquake3.org/iortcw

IORTCW PATCH MAC UB Version:1.42a
Author iortcw Date 12.05.2014 Filesize 32.16 MB Download 197


IORTCW PATCH MAC TERM Version:1.42a
Author iortcw Date 12.05.2014 Filesize 30.72 MB Download 123


IORTCW PATCH LINUX 64 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 21.49 MB Download 180


IORTCW PATCH LINUX 32 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 20.8 MB Download 131


IORTCW PATCH WINDOWS 64 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 25.12 MB Download 5540


IORTCW PATCH WINDOWS 32 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 23.79 MB Download 2269


Merry Christmas everyone!

Published in General News

 

 

 

 

 

Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!

Wolfenstein4ever - ET4ever - RtCW4ever
d3Xter

Omni-bot 0.86 RtCW + ET released!

Published in ET Mods

Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.

This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".

0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast

=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player

=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg

=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers

=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets

=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone

Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net

 

OMNI BOT RTCW - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 9.32 MB Download 209


 

OMNI BOT ET - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 29.99 MB Download 184


16th anniversary of RtCW

Published in RtCW Misc

Return to Castle Wolfenstein, is 16 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Return to Castle Wolfenstein WIKI

Movie in memory of the great time on the RtCW KT-Clan server

 

Return to Castle Wolfenstein - Remake Mod

Published in RtCW Mods

This new mod for Return to Castle Wolfenstein is being created by GRECO and C.Z.R.. It's still in development, but excellent progress has been made already.

The Mod will include:
# New models (weapons, vehicles, peds etc.)
# New and better sounds
# New and more additions to the default maps
# New graphics options (bump map, parllax etc.)
# HD textures
# Gameplay improvements and much more

The RtCW Remake Mod Dev Team are currently looking for someone who knows how to make RTCW animations and edit maps with scripts. They are also looking for a coder/programmer. If you have such skills, or know someone who does and would be interested in joining the new project, then please contact the team via the links below.

RtCW Remake Mod on Facebook

Source: wolffiles.de | MOD-DB

Omni-bot 0.85 RtCW + ET Released!

Published in ET Mods

Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.

We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.

Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.

You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.

We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.

> RTCW 0.85 changelog > ET 0.85 changelog

Source: www.omni-bot.invisionzone.com

 

OMNI BOT ET - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 25,23 MB Download 309


 

OMNI BOT RTCW - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 13.64 MB Download 668


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