Wolfenstein: Enemy Territory
New map UJE garage sniper b1 made by [UJE] Niek - You like fancy cars ? Then you defenetly like this map.
The scene is set close to a freeway where alot of cars pass by. There is no way to cross because it's a close range snipermap. From a cardump, gasstation to a garage everything is carlike.
So have a lot of sniperfun on this one..
Neue Map UJE garage sniper b1 erstellt von [UJE] Niek - Du magst schicke Autos ? Dann wirst du diese Map durchaus mögen.
Der Schauplatz ist nahe bei einer Autobahn, wo viele Autos vorbeikommen. Es gibt keine Möglichkeit die Map zu überqueren, weil es eine Snipermap mit kurzer Distanz ist. Von einem Autofriedhof, über Tankstelle, bis zur Werkstatt, alles dreht sichs ums Auto.
Download |
Quelle: UJEclan

When you enter a match ID provided by your league/cup site into the match ID field prior to starting a game with SLAC, some of the activities while you play will be publicly logged: when you started the game, when you connected or disconnected from a server (or did vid_restart or similar events) and a 'ping' update every few minutes stating "I am still on this server".
Player's match history will be visible in the player's profile.

Wenn du ein Match id von deiner Liga/Cup Seite benutzt, starte auf dem Match ID Feld von SLAC vor dem Betreten eines Spiels. Es werden einige Aktivitäten, während du spielst, öffentlich protokolliert: Wenn du das Spiel startest, wenn du einen Server connected oder disconnected (oder vid_restart oder ähnliche Ereignisse machst) und ein 'ping' update jede paar Minuten, die feststellen, "ich bin immer noch auf diesem Server".
Die Matchhistory des Spielers ist im Profil des Spielers sichtbar.
- You don't have to use it until your leagues put this system into the rules.
- People abusing the system may get their accounts temporarily suspended on a few days or a week
In other words: use it only when needed. People entering match IDs of the match they're not playing in will get their accounts suspended for some time.
DAZ2007 released his ET modification ETGold 2.71 (ETforever) - This is a New Build of Enemy Territory that has new Features and Fixes Some Minor Bugs. Improved the Rendering Engine, there is now a 10% or more Increase in FPS.
DAZ2007 veröffentlicht seine ET Modifikation ETGold 2.71 (ETforever) - Dies ist ein neuer Aufbau von Enemy Territorry, das neue Funktionen hat und einige Bugs behebt. Ausserdem wurde die Render Engine verbessert und dadurch eine Steigerung der FPS um 10% und mehr erziehlt.
details:
- Faster PK3 Loading
- Added Mouse Acceleration ( Enable with cl_mouseAccel )
- Fixed Sound Looping
- Added HD Resolutions ( r_mode "11" = 720HD , r_mode "12" = 1080HD)
- also added cvar "listmodes" to view the list of r_modes
- Increase Default com_hunkmegs to 96MB
- Small Fix with Alpha Textures
- Changed r_customwidth and r_customheight to "r_width" and "r_height"
- Added a New cvar called "which" Command from ioquake3
- Removed GL_Extensions and Pk3 Loading Spam from the Console, the Console should be easier to navigate
- Removed old quake3 BOT Cvars from the Console
- Fixed a Bug with skyboxes with ATI Cards
- Increased the Limit of cl_maxpackets to "125"
note:
- This WILL Works only on Servers that have no Punkbuster, but is combatible with 2.60 Servers
- ETGold uses different etkeys from ET2.60
Download |
Quelle: Wolffiles | SplashDamage
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