ETL - Frostbite v5
Wolfenstein: Enemy Territory ETL - Frostbite v5
This is a new version of the "Frostbite" map, created by Moonkey.
Storyline:
A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region.
The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.
ETLegacy website: etlegacy.com
Source: wolffiles.de | enemyterritory-stuff.net
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FROSTBITE - ETL Version:v5 |
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Lays of Schwarzwald Beta 1
Wolfenstein: Enemy Territory - Lays of Schwarzwald Beta 1
This is another fantastic map for the Wolfenstein Community to enjoy, created by WuTangH.
Storyline:
It's the summer of 1940, in a European forest village, situated in the famous Schwarzwald forest. The Axis Forces are operating a secret weapons facility at this location, where they are developing the next generation of V Rockets.
The Allied troops must take control of the village, steal a Jagdpanther tank and use it to secure the tunnel route through the mountains. Once that objective is completed the Allies must then assault the Axis V Rocket factory and completely destroy it.
Source: moddb.com/wutangh | wolffiles.de
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LAYS OF SCHWARZWALD Version:beta 1 |
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Castle Headquarters b1
ET Map Castle Headquarters (aka Castle Republican Party Headquarters)
A new Allied-attack map created by Devils Right Hand.
Storyline: A group of traitor officers are to rendezvous in a Bavarian castle to discuss their secret plans to assassinate the Führer. Allied Intelligence has become aware of the existence of these plans and would very much like to obtain a copy of them.
Therefore, they send a squad of their elite Paratroopers to the castle in order to do just that.
Source: wolffiles.de | thewolfteam.org
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CASTLE HEADQUARTERS Version:b1 |
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LRS Drydock Sniper 2
LoRenz presents his new Enemy Territory Sniper map - LRS Drydock Sniper 2
Hi all, this map is the sequel of Drydock 1. After the repairs in Drydock sniper 1, the two ships take the sea, but them get crashed, and are stuck in the ice.
You can not cross in this map, only thing to do is choose your spot, and snipe. You can shoot down the airplane, it can kill some enemy if falls on his head.
If you have some feeling cold in this map, it is normal, so, play it in the summer can help :)
Thanks to all the mappers and players and all people that continue to believe in ET.
Have fun!!!
LoRenz
Source: Big thx to LoRenz via FB and Mail
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LRS DRYDOCK SNIPER 2 Version:v2 |
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Prime Squadron
Axis are preparing to make new modern weapon to takie control of Europe. Some Allied Spy discovered that the draft of that weapon is hiden into Prime Squadron's base. First Allied Branch just land in city. Who knows what will happen!
::Axis Objective::
-Defend the Flag.
-Protect the Gate.
-Defend the side way.
-Defend the main way.
-Do not let enemy steal objective!
::Allies Objective::
-Capture the Flag.
-Destroy the Gate.
-Push enemies into Prime Squadron's building.
-Steal the objective!
-Capture the objective in safe area.
Screenshots here >> imgur.com
If you found any bug or just have suggestions please contact me:
Email adress : This email address is being protected from spambots. You need JavaScript enabled to view it.This email address is being protected from spambots. You need JavaScript enabled to view it.
Xfire : kunaopw91
Enjoy it!
Source: wolffiles.de | prime-squadron.com
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PRIME SQUADRON |
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[UJE] Mall Beta 6
New Wolfenstein: Enemy Territory Map UJE Mall Beta 6 made by [UJE] Niek.
In the city of UJE are some very important documents hidden by some Allied troops , Axis are trying to get those documents back.
They invaded the UJE Mall with a tank to blow up the solid door of the building where the documents are hidden. It will not be easy because the Allied forced know they are coming and they are trying to prevent this with all the sources they have.
Axis objective:
*Escort the tank
*Blow up 2 baricades
*Fix commandpost
*Fix generator to close the gate
*Blow up the safe
*steal the secret documents
*Transmit the documents
Allied objective:
*stop the axis tank
*Build baricades
*Defend the generator
*Build commandpost
*Prevent the axis from stealing the secret documents
Source: ujeclan.com | thx to [UJE] Niek via FB
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MALL (UJE) Version:beta 6 |
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Communique (Beta 1)
The new MP_Communique (beta 1) is converted from RtCW to ET and created by StoerFaktoR - MP_Communique heard on RTCW with the most famous and most played custom maps at all. In principle, the map is constructed as (MP/TC)_Base, but differs significantly from the original. Communique is a "better" base map and also ideal for TDM/DM.
The main features of the changes from base to Communique:
- A new short passage between radar 1 and 2
- Two spawn points on each side
- The roof of the axisspawn is now accessible
- A new way directly from axisspawn to radar 2 (compared to zone 3)
- Many, many new ladders and a few new doors
- A new way above the alliesspawn, from warehouse to stairwell
- Including waypoints and much more...
It was a flash idea of me to bring this nice map on ET and StoerFakoR has implemented this idea promptly and perfectly.
Die neue Map MP_Communique (Beta 1) ist von RtCW für ET konvertiert und von StoerFaktoR erstellt - MP_Communique gehört auf RtCW mit zu den bekanntesten und meistgespielten Custom-Maps überhaupt. Dabei ist Communique vom Prinzip wie die Map (MP/TC)_Base aufgebaut, unterscheidet sich aber doch wesentlich vom Original. Communique ist die "bessere" Base-Map und auch hervorragend geeignet für TDM/DM.
Die Hauptmerkmale der Änderungen von Base zu Communique sind:
- ein extrem kurzer Verbindungsgang zwischen Radar 1 und 2
- zwei Spawnpunkte auf jeder Seite
- das Achsenspawn-Dach ist jetzt begehbar
- ein neuer Gang (gegenüber Zone 3) direkt vom Achsenspawn zum Radar 2
- viele, viele neue Leitern und ein paar neue Türen
- ein neuer Weg oberhalb des Alliertenspawns, vom Lager zum Treppenhaus
- inkl. Waypoints und noch einiges mehr...
Es war eine Blitzidee von mir, diese schöne Map mit nach ET zu holen und StoerFakoR hat diese Idee prompt und perfekt umgesetzt.
A big thank you to StoerFakoR!
ET Dark PHX Beta 3
This is the latest update from Pheonix and R3b3L of their excellent map, ET Dark PHX.
The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.
Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.
A new method of destroying the Axis bridge by calling in an Allied air raid has been added to the map and a new entry point that can be dynamited by the Allied engineers in order to create another access that will lead to the tomb of the war god Heinrich has also been created.
Please Note: Server Admins, please take note, this new map version required an "arena fix" to be created for it. This fix is included in the map download, please place this fix in your relevant server mod folder.
Source: wolffiles.de | enemyterritory-stuff.net
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ET DARK PHX Version:beta3 |
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Adlernest Roof B1
Adlernest Roof B1 - Modified with DerSaidin's permission.
Alternations:
- Roof access added from CP spawn and axis spawn after the controls are blown
- Added access to the abyss with rope exit leading to under axis spawn
- Bug jump on the roof removed
- Added rocket launcher (can be used once only), which creates a hole in the roof (near the ammo packs)
- Removed walls next to the ammo packs
It does not change the game play, it just adds some extra fun!
Source: etpro.de | fearless-assassins.com
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ADLERNEST ROOF Version:beta 1 |
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Teuthonia Final
ET Map Teuthonia Final released by Teuthis.
=== New Map Features ===
- A second bank entrance has now been created
- There are more obstacles to provide cover at both axis spawns
- There's a new tunnel system
- A new balcony near axis the spawn to allow sniping (but just a bit)
- Texture and script errors have been fixed
- Lots of new models added too
"I do not plan to come up with another version as I wanna close this chapter in order to move on with some new map projects. Nevertheless, I appreciate feedback, either positive or negative, it doesn't matter." - Teuthis
=== Special thanks ===
- Thunder (TWT) for the great models
- Mateos (TWT) and TomTom for help with script problems
- Micha (TWT) for the waypoints
- the Clans of Dark Alchemy and WF-Gaming for testing the Beta version.
=== TWT News ===
In order to keep Wolf-ET alive, the Community requires new mappers. TheWolfTeam (TWT) is in the process of coming up with an initiative to attract interested newcomers to the art of mapping. As many websites for mappers are now dead we will try to revive the Mapping Community by providing tons of tutorials, awesome models and ready to use prefabs.
Most importantly , experienced personnel to help with everything related to making maps, (e.g., scripting, brushwork, everything). Long story, short version. Those people who are interested should sign up at TWT and start learning how to make their very own awesome, new maps. Your Wolfenstein Community needs you.
Source: wolffiles.de | forums.warchest.com | thewolfteam.org
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TEUTHONIA Version:Final 1.2 |
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