RtCW Map News

IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.

 

As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.

 

The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.

You can check out the rest of the list over at IGN.

Source: ign.com | etpro.de | splashdamage.com

Masterlist Patch for RtCW 1.0 + 1.4b

Published in RtCW Misc

Image S4ndman (creator of S4ndmod) has made masterlist patches for RtCW 1.0, 1.0 with PB and 1.4b !
As everybody is well aware of by now, the RTCW server list has been down for some time. The future of the original RTCW masterserver does not look promising.
I create patches that will allow clients/players to still get a server list.
I would like to note that currently I am not hosting this server list. I have only created a pointer to another master server.

Instructions for Clients:
Download your type of RtCW version file and replace your current WolfMP.exe with it. (Make a backup of your old WolfMP.exe!!)

Instructions for RTCW Server admins !
All RtCW Server admins this will require you to add this to you (server)config file:
set sv_master5 "wolfmaster.s4ndmod.com"

Image S4ndman (Schöpfer vom S4ndmod) hat Masterlisten-Patche für RtCW 1.0, 1.0 mit PB und 1.4b erstellt !
Jeder weiß inzwischen, das die RTCW Serverliste schon seit einiger Zeit down ist und auch die Zukunft des ursprünglichen RTCW Haupt-Masterservers sieht nicht sehr vielversprechend aus.
Ich habe jetzt Patche erstellt, die es Clients/Spielern erlauben, wieder eine Serverliste zu bekommen.

Ich möchte dem noch hinzufügen, daß ich die neue Serverliste nicht selber Hoste. Ich habe nur einen Adress-Verweis auf einen anderen Hauptserver erstellt.

Anweisungen für Clients/Spieler:
Lade die passende Datei für deine RtCW-Version herunter und ersetze die WolfMP.exe mit deiner Vorhandenen. (Mache ein Backup von deiner alten WolfMP.exe!!)

Anweisungen für RTCW Server Admins !
ALLE RtCW-Serververwalter müssen ihre (Server)Config anpassen und folgendes hinzufügen:
set sv_master5 "wolfmaster.s4ndmod.com"
 
RtCW List Patch 1.0 RtCW List Patch 1.0+PB RtCW List Patch 1.4b
 
 

RtCW Cup 4 angekündigt

Published in RtCW Scene
Nach über 9 Monaten nach dem letzten RtCW Cup ist es wieder soweit und der RtCW-Cup kehrt mit der vierten Auflage zurück! Schon zur Sommerzeit 2009 zeigte die dritte Auflage, das die Leute immer noch RtCW spielen wollen. Wir hoffen, das dass auch in Cup 4 so bleibt! 

Die Sign-Ups für das 3on3 ist eröffnet. Zurzeit können wir nur 16 Teams aufnehmen. Was das Format angeht wissen wir noch nicht bescheit ob es ein One-Day Cup, ein double-elim oder ein group-stage dann Elimination Playoff's Cup wird, der über eine Woche geht.

Mehr Details über die 6vs6 Version folgen bald. Sicher ist aber bereits das es erst eine Gruppenphase geben wird und dann Elimination Playoff's, bis zum großen Finale das am 10. Juni oder früher sein wird.

Wir wünschen jetzt schon allen teilnehmenden Teams viel Erfolg, und möge das beste Team gewinnen.

Image

PS: Natürlich werden wir das Geschehen weiterhin verfolgen und euch diesbezüglich auf dem Laufenden halten. 

Link: rtcw-cup

RtCW Coop 0.9.4

Published in RtCW Mods
It took us a while, but we managed to get rtcwcoop 0.9.4 ready for release !
This release has one interesting new feature and one interesting bugfix. All the other stuff is minor.
So I'll start with the interesting bugfix. Sage went through all the map scripts and modified all the parts
that could possibly break the maps during coop play. Some maps got even modified to make them more fun during a coop session.

Mapfixes:
    * Escape2 is reworked and has now a dynamitable door. The dynamite needs to be picked up somewhere in the map (10 possible locations)
    * Tram has now a second tramcar, so late joiners or people who spawn incorrectly can reach the bottom a bit easier. The enemies are also a bit modified.
    * The elevators in Rocket are now faster and not so annoying anymore.
    * Church and Castle had sound bugs.
    * The truck in Forest shouldnt break anymore and do what it is supposed to do: driving to the finish
    * End map is made coop friendly, AI's don't fight eachother anymore and there's more ammo/health available
    * Crypt1 was sometimes unfinishable, this is fixed
    * Dam has also better (and faster) elevators, also the AI's are working better now.

New feature: play as axis in the speedrun gametype
If you choose the speedrun gametype, you have now the possibility to play in the axis team. During warmup (yes I added warmup) you can select to join the axis team in the ingame menu, or use the console command (/team red or /team blue to go back to allies). An axis player always spawns at the location of a bot and this bot is killed (offered). The axis team allows place for 1 or 2 human players, depending on the total number of players on the server. When 8 people are playing a maximum of 2 axis players is possible, in all other situations only one.

Es dauerte eine Weile, aber wir haben es geschafft, RtCWcoop in Version 0.9.4 steht bereit!
Diese Version verfügt über interessante neue Features und einige Bugfixes.

 0.9.4 Win 0.9.4 Linux 0.9.4 OSX

Link: rtcwcoop.com

Happy 11th Birthday RtCW

Published in RtCW Misc
Sorry, we had almost forgotten! The first game Splash Damage ever officially contributed to: Return to Castle Wolfenstein, is 11 years old. RtCW, published by Activision, was released to the North American market on November 19th, 2001.

Sorry, wir hättens fast vergessen! Das erste Spiel, wo SplashDamage jemals offiziell mit beitrug: Return to Castle Wolfenstein ist 11 Jahre alt. RtCW, herausgegeben von Activision, wurde im nordamerikanischen Markt am 19. November 2001 freigegeben.
 
Image
 
Release date(s)
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001 / GER: Dezember 05, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Overpressured RTCW

Published in RtCW Movies

New RtCW Movie Overpressured - Kris newest rtcw project. Mostly frags from No Pressure and Overpowered.
Have fun watching!


 

Neues RtCW Movie Overpressured - Kris neustes RtCW Projekt. Größtenteils Frags von No Pressure und Overpowered.
Viel Spass beim anschauen!

Source: crossfire.nu

OVERPRESSURED RTCW
Author Kris Date 06.08.2013 Filesize 498 MB Download 312


Return To Castle Wolfenstein Coop

Published in RtCW Mods

After 2 years of work and more than 850 svn revisions it is finally ready. The first public playable version of return to castle wolfenstine mod makes cooperative play possible - All single player levels are modified for cooperative play (up to 8 players). We added extra enemies, updated the skill levels so that its still a challenge to play this game.

There are three gametypes:
- Coop: Normal rtcw but in cooperative mode, very fun with friends. - Battle : sort of 1vs1 but still in coop. The point of this mode is that at the end of the map you have the best statistics (out of three). The recorded statistics are: damage given / damage received ratio, deaths and points. The player who scores the highest on at least 2 of the three wins. Important to know, you start the game with only one gun and you have to buy weapons, ammo and health. Buying something costs points. Your points can be below zero, but if you are at below zero at the end of the map you can't win - Speedrun: Play a level as fast as possible, fastest time is saved on the server

Download the files. Extract them somewhere (NOT in the rtcw folder). Copy the RTCW pk3's (mp, sp and pak0) into the rtcwcoop main folder and start the rtcwcoop executable.

Nach 2 Jahren Arbeit und mehr als 850 svn Änderungen ist es endlich fertig. Die erste öffentliche spielbare Version von der Return to Castle Wolfenstein Mod macht jetzt kooperatives Spielen möglich - Alle Einzelspieler-Level sind für kooperatives Spielen (bis zu 8 Spieler) modifiziert. Wir haben zusätzliche Gegner und den Schwierigkeitsgrad erhöht, so dass es immer noch eine Herausforderung ist dieses Spiel (erneut) zu spielen.

Downloade die Dateien. Entpacke es irgendwo hin (NICHT in den RTCW Ordner). Kopiere deine RTCW-pk3´s (mp, sp und pak0) in den rtcwcoop Hauptordner und starte die rtcwcoop.exe

Image Image Image Image

COOP WIN COOP LINUX COOP OSX
 

Quelle: wolffiles.de

ET Dark PHX b2

Published in ET Maps

This is a Wolf ET remake of the Return to Castle Wolfenstein singleplayer classic map, "Dark", which has been created by Pheonix and R3b3L.

The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.

Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.

"I'm sure that this map, regardless of the objectives, will be appreciated by most of the veteran RtCW and Wolf ET players and I hope that it revives many beautiful and nostalgic moments from Return to Castle Wolfenstein." - Pheonix

Source: wolffiles.de

DARK PHX Version:beta 2
Author Pheonix + R3b3L Date 18.05.2016 Filesize 8,992 MB Download 205


eZbash 6v6 CUP #1

Published in RtCW Scene

Image RTCW eZbash 6v6 CUP #1 - Hi all, after a pretty good onedaycup in february, i'm back to present you yet another cup, but this time in 6v6 format.

Image RTCW eZbash 6v6 CUP #1 - Hallo an alle, nach einem ziemlich guten OneDayCup im Februar, bin ich zurück und präsentiere euch noch einen anderen Cup aber dieses Mal im 6on6 Format.

Some Info

NO real CD-Key required! • osp with pb - relaxed cvar settings • cupservers where you can both connect from 1.0 or 1.4 client • 6v6 format • wtv will be provided (aswell for shoutcasting!) • 8 teams max • first 2 groups with each 4 teams • later on 2 first teams on each group play each other in brackets • mappool: adlernest, assault, base, beach, escape2, ice, village, frostbite • team captains will have to schedule their games • starts at early/mid april

Signup & Teams

SIGN UP HERE
NOTE: all teams will have to play a seeding match (to know for groups & to see if they would actually play in the cup)
signup won't be open for long so sign your team up!

Interested Teams So Far

eZbash, Fixed, No Pressure, Cave, Circle Of Haste, Chile ....

Why RTCW?

Because in my opinion, it's still the best game around :) Watch this1 & this2 video if you don't believe me. And also Sipperi's new video is incoming which will be pure awesomeness!

This 1 This 2

ET Players!

You don't need a real CD-Key to play in the RtCWcup and this might be maybe your last chance to play this epic game in competition. Be quick and download rtcw (pack with everything in it) HERE!

Contact & Feedback

Feedback is always useful to me so i can see what the players actually want. Because i'm doing this for you all rtcwfans!
You can contact me at: crossfire (pm me or write here below), #rtcw.wars @ quakenet, www.ezbash.freeforums.org
let's make this a good cup or this will be my last effort for sure.
ps: visit our sponsor www.rtcwmap.de, because without them this cup wouldn't be possible!

Greetings, homie & the eZbash squad

The RtCW4ever team wish everyone involved HF & GL!

Movie Kris of Win 2013

Published in RtCW Movies

Movie Kris of win 2013 by krissey - Two, almost three years have passed since my last fragmovie. Time has come to release a new one! Return to castle wolfenstein, mostly oldschool style.
Hope you enjoy!

Movie Kris of win 2013 by krissey - Zwei, fast drei Jahre sind vergangen seit meinem letzten Fragmovie. Die Zeit ist gekommen, für ein neues Movie-Release! Return to Castle Wolfenstein Stil aus alter Schule.
Wünsche dir viel Spaß!

KRIS OF WIN 2013
Author krissey Date 04.03.2013 Filesize 458 MB Download 244


 

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Patches for RtCW SP-Maps

Patches for RtCW SP-Maps

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