RtCW Map News
KatsBits has released a nice new RTcW Singleplayer Map.
A single player 'mini' MOD add-on for Return to Castle Wolfenstein. Also includes various re-usable assets that can be used in other modifications. Download and extract contents to a folder called "spkat5" in the primary game directory - it should contain several files including a *.bat file and two pk3 archive. To start the mod double-click the BAT file. (For more information visit the Generator micro-site).
Source: wolffiles.de | KatsBits
GENERATOR
KatsBits
04.04.2014
18,38 MB
1612
Dark Matters - SP Map Mission
RtCW Single player 5 level Map mission "Dark Matters" created by Yo$hik & Shurr
Your target: find and rescue the captive agent, and if there is no chance to save - to eliminate in order to avoid information leaks. According to the intelligence of his holding in the chamber beneath the cathedral, located in a small village in the mountains.
For better operation sent two agents: one that used to hold outfit and you to do the job and not get caught on the road to the village. You have no right to make mistakes, people's lives depend on you.
Gametypes supported:
Single Player - New Textures - New Sounds - New Models - New Skins
Maps:
Alienka - Laborator - Laborator 2 - Cathedral - Depot
Instructions:
1) Place DarkMatters folder in your Return to Castle Wolfenstein/... directory
2) Start "DarkMatter's" in your Return to Castle Wolfenstein/... directory from the DarkMatters.bat file or select in Mod menu.
Notes:
First level have bug shader_overflow, you can see it in bloodflash and blinking eyes. If i forgot anything, please forgive me this too ;)
Source: etpro.de | devilyoshik.wix.com
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DARK MATTERS Version:1.0 ![]() ![]() ![]() ![]() ![]() |
SP-Mission Devil Manor 1-3
Yo$hik hat für RtCW, in nur einem Monat Arbeit, eine kleine Singleplayer-Mission erstellt. Die Mission hat 3 Map-Levels, sowie überarbeitete Texturen, Skins und Sound.
Spielen solltet ihr die Mission Devil Manor mit der RtCW Version 1.0, da unter der Version 1.4 die Speicherstände nicht geladen werden bzw. die Levels nicht korekt abschliessen.
Viel Spass.
Quelle: Wolfmap
DEVIL MANOR 1-3 (SP) Version:1.0
Yo$hik
02.01.2010
33,54 MB
1143
Coop Mission - Rocket Base
These are Return to Castle Wolfenstein Single-player missions that have been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*DOG* and {WeB}*GANG$TA* of the Wolfenstein European Brigade.
Mission 1 - Rocket Base Village
Meet with Kessler and get the weapons and ammunition you will need to fight your way through this heavily guarded village.
You must locate and destroy both Wehrmacht radio stations to prevent reinforcements from being called in. Kill all officers, especially General von Klugermann, also all engineers, radio operators and any other Axis troops you encounter. Make your way to the castle.
Mission 2 - Rocket Base Castle
We've received the latest information from Kessler. The German ENIGMA Code Machine scientist, professor Schneider, is somewhere in the castle. He will have his personal research documents with him, the ENIGMA project documents and a fully operational ENIGMA Code Machine prototype.
You must steal all documents relating to this project, the ENIGMA prototype and assassinate professor Schneider. His personal research documents will be with him, but the project documents are locked in a heavily-guarded safe, somewhere in the castle basement.
Mission 3 - Rocket Base Assault
Rendezvous again with resistence fighter Kessler and lead an assault on the heavily-defended Wehrmacht rocket base. This mission will be far from easy, due to the base being guarded by elements of Helga von Bulow's Elite Guard and Heinrich Himmler's elite Blackguard Paratroopers.
All officers and engineers must be assassinated in order to foil their futher attempts at deveolping the new V2 Rocket, which is very close now to being put into full production.
What's New
# New Axis A.I. added
# New notebooks in English added for all 3 missions
# New respawning weapons and ammo
This is what {WeB}*DOG* and {WeB}*GANG$TA* had to say about the map:
"We never made any part of these maps, we merely converted them to RtCW Cooperative Mod. The original Return to Castle Wolfenstein single-player missions were created by Fangio and Vladimir Vovstein.
We hope that our conversion of these excellent RtCW SP maps means that they enjoyed by many more Wolfenstein fans, old and new." - {WeB}*DOG* & {WeB}*GANG$TA*
Thanks
{WeB}*DOG* & {WeB}*GANG$TA* would like to thank the following people:
# Fangio and Vladimir Vovstein for the original RtCW SP missions
# {WeB}*Coisty*, {WeB}*MarttheFart*, CS|Kool & MaSaHaRi - map testing
# SSF Sage for his superb RtCW Coop conversion tutorial
# Fretn and his RtCW Cooperative Devteam
Sage's RtCW tutorial HERE
RtCW Cooperative website HERE
Wolf Euro Brigade Clan website HERE
Source: wolffiles.de
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ROCKET BASE - COOP MISSION ![]() ![]() ![]() ![]() ![]() |
Industrial Espionage - Engineer Assassin
RtCW SP Industrial Espionage - Engineer Assassin by W0lfman
=== BACKGROUND STORY ===
World War II rages on in 1943 with no end in sight. The Kreisau Circle has gained intelligence that a top-ranking German engineer is scheduled to arrive for an inspection of a key manufacturing facility. Termination of this engineer would be a critical blow to the German war machine. Therefore, the Office of Secret Actions orders that Agent B.J. Blazkowicz be sent on an assassination mission to this facility.
=== MISSION BRIEFING ===
You are ordered to infiltrate a German manufacturing facility and terminate the engineer who is scheduled to lead an inspection therein. A double-agent working at the facility has arranged for the elevator to malfunction. After termination of the engineer, your best chance of a quiet escape is through the steam tunnel located beyond the main warehouse.
=== MORE ABOUT THIS MAP ===
I started working on this mission in February 2013, and had a beta test version by the end of December 2013. It would have been released in summer 2013, but the project was set aside for several months as I was working on a major redesign of my web site instead. This is my second mission for Wolfenstein.
The style and difficulty of game play should be similar to the official Wolfenstein maps. I made extra effort to build replay value into this map. It won't be exactly the same game each time you play.
The large warehouse full of crates is based upon the Government Warehouse from Indiana Jones. The room after the warehouse, the one with the barrel ceiling, is based on a picture of a prison block that I saw in a magazine. I think it was Alkatraz. It was all concrete, two levels, with the center open to below.
There are two secret areas in this map, and they are around the same place. One is fairly easy to reach. The other one is a bit trickier to reach.
I appreciate the play testing and feedback given to me by the following people:
- vicpas
=== INSTALLATION INSTRUCTIONS ===
Place the df_eng.pk3 file in your Wolfenstein/Main directory, then boot Wolfenstein, open the console, and type /spmap df_eng to start playing.
The source file is included so you can see how the map was made and you can make your own changes. You do not need any permission to use ideas or any part of this map in your own work, nor permission to release any map you created based upon it.
Source: wolffiles.de | splashdamage W0lfman
INDUSTRIAL ESPIONAGE - ENGINEER ASSASSIN
W0lfman
22.01.2014
2,776 MB
1852
KT G-Rush v1
Es gibt viele schöne RtCW-Maps die für ET "umgebaut" sind und sich in der ET-Gamerszene etabliert haben. =KT=k][iLLjOy, bekannt auch für erfolgreiche Maps wie: Killafornia oder Killzone, nahm sich dieses wohl zum Anlass den Spieß mal umzudrehen. KT-G-Rush ist nichts anderes als die Original ET-Map Goldrush.
Damit ist es die erste Original ET-Map für RtCW.
KT-G-Rush sieht auf den ersten Blick fast identisch zur ET-Goldrush aus, nur fehlen natürlich Panzer, Ammostände und CommandPost. Dafür hat die RtCW-Map aber einige Gänge und Wege mehr zu bieten als das Original bei ET. Die Map läuft in der neuen Version 1 fehlerfrei und macht einen sehr guten Eindruck!
Allied forces are attemping to obtain the Gold Bars from the Axis Bank.
Primary Objective:
1. Breech the back wall behind the Bank
2. Blow the Bank´s front doors
3. Obtain the Gold Bars and get to the get away truck
Secondary Objective:
1. Capture the forward flag
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Mappics sind aus der Beta, alle sichbaren Fehler und Bugs sind in der v1 behoben.
Quelle: =KT=Clan
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G-RUSH - GOLDRUSH (KT) Version:Final ![]() ![]() ![]() ![]() ![]() |
Dark Matters SP Map Mission - Update v1.32
RtCW Single player 5 level Map mission "Dark Matters" created by Yo$hik
For correct work the game need to be patched at least version 1.32
Your target: find and rescue the captive agent, and if there is no chance to save - to eliminate in order to avoid information leaks. According to the intelligence of his holding in the chamber beneath the cathedral, located in a small village in the mountains.
For better operation sent two agents: one that used to hold outfit and you to do the job and not get caught on the road to the village. You have no right to make mistakes, people's lives depend on you.
Gametypes supported:
Single Player - New Textures - New Sounds - New Models - New Skins
Maps:
Alienka - Laborator - Laborator 2 - Cathedral - Depot
Instructions:
1) Place DarkMatters folder in your Return to Castle Wolfenstein/... directory
2) Start "DarkMatter's" in your Return to Castle Wolfenstein/... directory from the DarkMatters.bat file or select in Mod menu.
Source: etpro.de | devilyoshik.wix.com
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DARK MATTERS Version:1.32 ![]() ![]() ![]() ![]() ![]() |
Arkot Castlekeep 1.1
RtCW Singleplayer Map Arkot Castlekeep 1.1 made by Arkot 24 and Vicpas.
Enjoy and thank you.
RtCW Singleplayer Map Arkot Castlekeep 1.1 erstellt von Arkot 24 und Vicpas.
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ARKOT CASTLEKEEP 1.1 (SP) Version:1.1 ![]() ![]() ![]() ![]() ![]() |
Patches for RtCW SP-Maps
Patches for maps RTCW SP (1.0) by Vicpas - For some addons and maps single player created for RTCW game. These patches add some missing textures and models.
Patches for maps RTCW SP (1.0) by Vicpas - Eine Patch-Sammlung für den RtCW Singleplayer. Die Patche fügen einigen SP-Maps fehlende Texturen und Models hinzu.
Quelle: RtCWfiles
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RTCW PATCHES FOR SP MAPS 1.0 Version:1.0 ![]() ![]() ![]() ![]() ![]() |
Completing ALL RtCW Trickjump Maps
Homie presents his huge trickjump movie and plays on ALL trickjumpmaps in chronological order!
Good movie with over 8 hours of playtime for just watch or learn ;-)
Completing all RTCW Trickjump maps with some nice drum & bass on the background from dj's of my hometown :-)!
Trickjump maps played (100 in total), in order of release date:
00:03 - dzm_trickjump
02:19 - {AM}trickjump_2
05:18 - tj3_final
09:52 - mp_kolotrickjump
12:26 - brickjump_final
17:28 - pp_brickjump
20:33 - usf_jump
24:21 - experimental
25:37 - tj5
27:05 - strayjump1
32:20 - usf_jump2
40:14 - strayjump2
46:40 - testjump1a
48:17 - test_r01
52:50 - viojump1_exp4
57:17 - tj_combat_1beta
1:00:33 - tj_xp3_funpak
1:05:08 - homiejump1
1:12:12 - strayjump3
1:19:33 - nctrickjump
1:24:30 - strayjump4
1:30:14 - strayjump5
1:38:05 - tj_combat_2beta3
1:44:08 - homiejump2
1:51:32 - strayjump_rld
1:59:31 - trickmaster1_beta2
2:03:32 - trickmaster2_beta1
2:10:17 - forsakenjump2
2:14:11 - rg_jumptown
2:19:39 - fanxjump1
2:23:05 - monojump
2:27:01 - forsakenjump3_test
2:31:59 - mp_godyjump
2:36:26 - jump-city
2:40:54 - jump-duell
2:44:27 - xp3_city
2:48:39 - ezjumpz1
2:55:31 - ezjumpz2
3:02:05 - ezjumpz3
3:08:07 - $25,000
3:09:10 - $100,000
3:09:54 - $50,000
3:10:40 - animaljump_test
3:11:32 - hkjumpz_beta1
3:16:25 - avp-jump_b
3:21:23 - slickmaster1_beta1
3:33:00 - xjump_beta3
3:40:05 - zero_k
3:50:50 - xp3_testmap19
3:55:29 - winnijump1
4:00:08 - tj_dingo
4:02:55 - tj_dingo2
4:08:20 - homiejump3_beta
4:15:51 - winnijump2
4:20:40 - zerojumps1_b1
4:21:55 - tomikjumpik
4:24:00 - winnijump3
4:29:42 - tomikjumpik2
4:31:55 - tomikjumpik3
4:33:58 - winnijump4
4:40:50 - lego_jumps
4:43:35 - applejump1
4:45:42 - Torrejumps_beta1
4:50:26 - tj_dingo3
4:58:18 - tj_dingo4
5:01:03 - tj_dingo5
5:06:00 - tj_dingo6
5:12:36 - AOD_JumP
5:16:36 - tj_dingo7
5:21:45 - WinniJump5
5:25:23 - AOD_JumP2
5:29:06 - CricleJumpBeta2
5:41:54 - airmaXXXjumps
5:45:05 - BrokenDreamsRTCW
5:47:23 - clockwork_orange
5:48:25 - tj_dingo8
5:52:48 - din_beta
5:56:33 - wroom101
5:58:37 - random_FMJ
5:59:16 - ocean_t18
6:02:03 - tj_dingo9
6:06:14 - rtcw_1000jumpEX
6:21:54 - rtcw_trickjump1
6:30:08 - rtcw_trickjump2
6:39:04 - funmap_beta8
6:56:53 - winniglassjumps
7:02:07 - vertigo_beta8
7:03:15 - ZenoFunJumps
7:06:15 - jumpenstein
7:08:25 - tmf_beta1
7:14:56 - rtcw_fall_beta8
7:16:28 - piyo-FunJumps_rtcw_beta2
7:26:27 - flzjumps_beta
7:28:24 - rtcw_trickjump3_v2
8:02:29 - rtcw_trickjump4_v3
8:14:11 - rtcw_trickjump5
8:23:53 - rtcw_stretchjump
8:24:57 - rtcw_dzm_beta1
8:25:21 - tj_dingo10
8:33:40 - tj_dingo11
Maps not played because they are similar/duplicates to the ones above, or just unplayable:
rtcw_trickjump3_mirrored, tj_dingo6r, rtcw_trickjump5_EX, rtcw_1000jumpDH, rtcw_1000jumpEZ, cc_trickjump2/1, dzm_distancejump, Depot-Roof, tomikejumps (testroom), rtcw_testjump_beta2, nihjump3
Played on following trickjump servers:
216.52.148.249 - Trickjump (1.4 shrub tj server by cassette)
5.196.66.187:21000 - AoD TJ (1.0 server with some tj mod with higher speed settings)
Source: crossfire.nu
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