RtCW Map News
Syphonfilter Beta 1
This is the first release of Wolf ET map - Syphonfilter, created by Devils Right Hand.
Storyline: It's the year 1999 and international terrorist Erich Rhoemer is running his drug cartel in Costa Rica, which he uses to finance his notorious terrorist activity. Deep in his private compound he has created his own bioweapons laboratory, where his team of evil scientists have produced a virus called "syphonfilter".
This is a genetic-specific bioweapon which has the ability to target and destroy individual Races. Rhoemer has sent a ransom demand of 100 million dollars to the American Whitehouse, warning them that if his demands are not met he will fire his first missile at the city, which will cause an estimated 100.000 deaths.
However, Rhoemer's missile is not located in Costa Rica, where the virus was developed. Satellite surveillance has revealed that he has constructed the missile in a old Soviet base in Rozovka in Kazahkhstan. Your mission is to infiltrate the base, destroy the missile, all computer equipment and escape with the "syphonfilter" documents.
Source: wolffiles.de | thewolfteam.org
SYPHONFILTER Version:beta 1 Devils Right Hand 21.09.2016 43,52 MB 225 |
War Missile Beta 1
This is the first beta release of the "Wolf: ET" map, "War Missile", created by ETc|gouki, Nico$ and ETc|#.Jay.#
The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe.
Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory, before the first of these missiles can be launched against them.
Allied Objectives
**Capture the forward flag and defend it.
**Destroy the factory generator.
**Repair the Allied Command Post and defend it.
**Destroy the Axis Command Post.
**Destroy the main generator, thus preventing the V2 missile from being launched.
** Steal the keycard.
Changelog
- Command map fixed. Added the "cmarker" at the place where the objective has to be, in order to end the map.
- Fixed the direction icons to keycard.
- Improved the map "fps", detailed again, a lot. Added hint brushes.
- Created a new way to the first Allied spawn, i hope it's a little bit easier now. Let's see.
- Filled the map with stuff, e.g., plants, boxes... still decent.
Source: clan-etc.de | wolffiles.de
WAR MISSILE Version:Beta 1 ETc|gouki, Nico$ and ETc|#.Jay.# 10.06.2017 7,61 MB 284 |
[UJE] Gondola Sniper (Beta 1)
Snipermap UJE Gondola Sniper (beta 1) made by [UJE] Niek. Had to make a snipermap for xmas for the year 2013 and yes Wolfenstein ET is still alive after so many years, Congratulations with this great game :-) So...there are snow gondolas in this map for all the people who don't like snow. Crossing is possible in 2 ways ,with the gondola and by foot.
Have alot of fun in this map and merry xmas and a good newyear
* at the start of the map there is almost no snow and after
20 minutes it's loaded with snow
* passing availeble with the gondels and by foot
* 2 points medic each side
* It has a xmas scene
Snipermap UJE Gondola Sniper (Beta 1) erstellt von [UJE] Niek. Wollte noch eine Snipermap für Weihnachten 2013 machen,
Wolfenstein ET lebt auch Heute noch, nach so vielen Jahren! Wir gratulieren diesem großen Spiel :) Also ... es gibt Schnee und Gondeln in dieser Karte für alle Menschen die Schnee nicht kennen. Mapcrossing ist in doppelt - mit der Gondelbahn - und zu Fuß - möglich.
Viel Spaß mit dieser Map und fröhliche Weihnachten und ein gutes Neues Jahr!
Source: ujeclan.com
GONDOLA SNIPER (UJE) Version:beta 1
[UJE] Niek 10.12.2013 9,84 MB 283
Risk Sniper
Lorenz presents his new sniper map Risk Sniper.
This time the battle takes place on an Risk board, As usual, the game ended with a discussion.
It 's time to decide who won. Have fun.
Thanks to [UJE]Niek for his support.
Source: [UJE] Niek via FB | Lorenz
RISK SNIPER
This email address is being protected from spambots. You need JavaScript enabled to view it. 01.05.2014 6,383 MB 231
Western Beta 2
Sage released his Enemy Territory map Western Beta 2
Story: Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
Axis:
1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!
Allies:
1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!
Changelog Beta 2:
-More cover to cut straight paths and better spawn exits
-Two new rows of houses added to stop camping
-More routes to objectives
-Removed and widened Church doors
-Limit trickjump area access during objective play
-Fix crash bug on detonator
-Removed detonating by jump
-Only axis can arm and allies disarm the detonator
-Added routes etc. features for Omnibot
-Detonation time 30secs->35secs
Source: wolffiles.de | Sage via Splatterladder
WESTERN Version:Beta 2 Sage 31.12.2016 12.57 MB 316 |
Canyon Depths Final
This is a new and improved realease of the famous Axis-attack map, created by Yatta, Canyon Depths Final.
Storyline
A large, mysterious and heavily-armed Allied outpost has been spotted in North Africa. Rumors say there's something here the Allies want to keep secret at any cost. Unfortunately for them, Axis forces are already aware of the outpost's existence and are determined to launch their attack.
However, the German Panzer Division, sent to assault the outpost, gets caught in a vicious sand storm just before their attack, sparing only a single, supplyless Jagdpanther. There's now no other option for the Axis Assault Troops who are left, there's no way back, attack is the only option, as they fight to re-supply and fuel their last remaining tank, all the way to the bitter end.
Thanks to
Yatta would like to thank the following people:
Aimbrosia, Happykillmore, Zacky, Blord, Alex and Blackbyte for all their encouragement. The ETF community & GoC clan for testing - special thanks to Nosi and RazorSword.
The CFB and ROP clans for their tests of the crippled, early versions. The ET mappers community at the splashdamage.com forums and Chrucker for his ET scripting reference/tutorial website.
Please send any feedback regarding the map to itekimasu[at]gmail.com
Source: splatterladder.com | Yatta
CANYON DEPTHS Version:Final Yatta 08.03.2015 29,68 MB 319 |
Canyon Lake (Final)
Axis must protect the book from being telegraphed by the Allied forces.
Capuzzo Airport Final
The final release of Capuzzo Airport, created by -SSF- Sage and Pegazus.
Storyline: January 1943 - The war in Africa is finally coming to an end. Allied Intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. The Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire.
Most important changes:
- Great gameplay
- Improved FPS
- More players with stability
- Better looks
- Fly away with the plane
Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de
CAPUZZO AIRPORT Version:Final Sage & Pegazus 27.04.2015 16,414 MB 542 |
Helicopter Assault Mission 3
Helicopter Assault M3 is made by Predator / Bivif and is the third season and last campaign Mission.
It is 7:00 o' clock and the mission is:
Allies succesfully secured the gold and they try to find a way to escape. A solution for them is to cross the escape tunnel but Axis will reserve for them other plans. Atention, Axis prepared for them a trap!
Die Alliierten haben das Gold gesichert und müssen jetzt einen Weg finden, um zu entkommen. Eine Lösung für die Alliierten ist, den Fluchttunnel zu durchqueren. Aber Vorsicht, die Achsemächte haben eine Falle vorbereitet!
Quelle: Wolffiles.de | Thx for Predator via Shoutbox
HELICOPTER ASSAULT M3 Version:mission 3
Predator and Bivif 29.08.2012 30,30 MB 195
1944 Huertgen Forest Final 2
Mateos release his ET map 1944 Huertgen Forest Final 2 (Original 1944 Huertgen map by +KOMMANDO+) - Well, this is not like my previous Nordwind 2 a total remake, but just a big bug fix and features addition release, as you can see by reading the changelog below. I like this map, like few others from the 1944 series, but I’m not going to do this for all ^^’ I played Antwerp a while ago, I feel it deserves something to balance the Sniper Fest of the second part of the map, plus usual 1944 spawn issues, but maybe something in the future but not now.
1944: Huertgen Forest was thickly wooded, cut by steep defiles and trails. The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
Mateos veröffentlicht seine ET-Map 1944 Huertgen Forest Final 2 (Die Original 1944 Huertgen Map ist von +KOMMANDO+)
1944: Der Hürtgenwald ist dicht bewaldet und mit steilen Schluchten und Pfaden durchzogen. Die Achsenmächte haben tiefe, bombensichere Bunker gebaut, umgeben mit Kampfpositionen.
ACHSENMÄCHTE - Die Alliierten versuchen die wertvolle LKW-Lieferung aus dem LKW-Hof zu stehlen, stoppe Sie um jeden Preis!
ALLIIERTE - Der Achsenmächte LKW enthält eine wertvolle Lieferung, wir müssen sie sichern, um Anspruch auf einen Sieg zu erheben!
Quelle: THX to Mateos via Shoutbox!
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