RtCW Mod News

17th anniversary of RtCW

Published in RtCW Misc

Return to Castle Wolfenstein, is 17 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Return to Castle Wolfenstein WIKI

Movie in memory of the great time on the RtCW KT-Clan fun server

Omni-bot 0.85 RtCW + ET Released!

Published in ET Mods

Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.

We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.

Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.

You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.

We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.

> RTCW 0.85 changelog > ET 0.85 changelog

Source: www.omni-bot.invisionzone.com

 

OMNI BOT ET - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 25,23 MB Download 648


 

OMNI BOT RTCW - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 13.64 MB Download 1405


Happy Birthday ! Return to Castle Wolfenstein is 20 years old !
RtCW developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001. Game of the Year (PC, 2002)

Return to Castle Wolfenstein turns 20 years!
LIVE Anniversary Event showcases upcoming content for its remaster and features interview with original developers from Gray Matter Interactive!

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Return to Castle Wolfenstein WIKI

Wolf Patch 1.42a (aka iortcw) released!

Published in RtCW Misc

After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release. Look the Image Gallery!

What's new: (1.42)

Client:
SDL backend
OpenAL sound API support (multiple speaker support and better sound quality)
Full x86_64 (64-bit) support (all platforms including Mac)
Optional new OpenGL2 based renderer for improved graphics. See rend2-readme.txt
Bloom lighting for original renderer
VoIP support, both in-game (using Opus 1.1 codec) and external support through Mumble. See voip-readme.txt
Correct handling of widescreen resolutions
IPv6 support
Working master server list (with support for multiple master servers)
Built-in game minimizer
AVI video capture of demos
Much improved console autocompletion
Persistent console history
Colorized terminal output
Ogg Vorbis support
QVM support
cl_guid support
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
PNG image support
IQM model support
Lots of bug fixes

Server:
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
Fast UDP downloads for legacy clients
Many exploits fixed (getstatus / getinfo flooding and rcon attacks)
Full x86_64 (64-bit) support (all platforms including Mac)
Server side wallhack prevention.
Colorized terminal output.
IPv6 support
Improved standard ban system.
Lots of bug fixes

What's new: (1.42a)

Client:
Updated SDL backend to 2.0.3 (improved video and input handling)
Update cl_guid support to use Punkbuster GUID's (based on CD Key like official 1.41 client)
Updated curl libraries to support downloads from secure (https and ftps) servers (both IPv4 and IPv6)
Sound fixes (some stuttering, volume, and doppler issues fixed)
Rend2 (updated renderer) fixes (especially lighting and cubemap fixes)
Add support for gender specific obituaries (using cvar sex "male"/"female")
Fixed flag animations when using QVMs
Fixed crash with QVM->dll communication
Fixed AI showing phone jack (connection interrupt) icons when dead (Single Player)
Fixed colored name padding in status command
Add new command 'cvar_modified' to show a list of all cvars that were changed from defaults.
Random bug fixes
Added sample config to enable hi quality graphics using new renderer (In console, /exec hiquality.cfg; vid_restart)
- *Requires OpenGL2/3 capable video card/drivers*

Server:
Added support for map specific configs (to set server cvars on a per map basis, such as gametype, respawn times, etc.)
- To use, create a 'mapcfgs' folder inside of 'main' to hold you per map configs. Naming convention is .cfg
Fix pk3 download error messages
Potential filesystem issue fixed

Please refer to the README for new cvar settings and general information.

>>> More Pictures

Source: www.ecgnetwork.co | ioquake3.org/iortcw

IORTCW PATCH MAC UB Version:1.42a
Author iortcw Date 12.05.2014 Filesize 32.16 MB Download 383


IORTCW PATCH MAC TERM Version:1.42a
Author iortcw Date 12.05.2014 Filesize 30.72 MB Download 272


IORTCW PATCH LINUX 64 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 21.49 MB Download 350


IORTCW PATCH LINUX 32 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 20.8 MB Download 291


IORTCW PATCH WINDOWS 64 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 25.12 MB Download 8307


IORTCW PATCH WINDOWS 32 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 23.79 MB Download 2921


RtCW Coop Version 1.01

Published in RtCW Mods

Return to Castle Wolfenstein Cooperative 1.01

I’m a bit late with the news, but rtcwcoop 1.0.1 is released, it fixes following bugs:
    no more crashes when setting pmove_fixed 1
    warmup can be disabled again
    password protection works now when you create a server through the menu
    you are now warned which pk3′s you are missing
    now you see the name of the master server in the server menu, instead of ‘internet1′
    KP_NUMLOCK can now be used as a key to bind to
    some AI related crashes shouldn’t happen anymore

Changes
    g_spawnInvul
    g_sharedlives : bonus life
    toggle sv_pure in create server menu
    g_usepassword is removed and now only g_needpass works
    +vstr like osp

How to install:
Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file and move your rtcw pk3′s inside the ‘main’ folder.
"Big thanks to MAN-AT-ARMS again and shame on me for posting this news so late." - Fretn - RtCW Coop Devteam.

Source: rtcwcoop.com | wolffiles.de

RTCW COOP 1.01 LINUX 32/64 Version:1.01
Author team bzzwolfsp Date 08.03.2015 Filesize 68.3 MB Download 290


 

RTCW COOP 1.01 WIN 32/64 Version:1.01
Author team bzzwolfsp Date 08.03.2015 Filesize 73.95 MB Download 887


 

RTCW COOP 1.01 MAC TERM/UB Version:1.01
Author team bzzwolfsp Date 08.03.2015 Filesize 82.56 MB Download 204


RtCW .BSP to .MAP Converter

Published in RtCW Misc

RtCW .BSP to .MAP Converter - A very handy map-making tool for Return to Castle Wolfenstein mappers, either new or experienced. The "comdlg32.ocx" file is also included in the download, with instructions on how to install it.

Usage Information
# Run DeBSP.EXE and [Browse] for the BSP file you wish to decompile, (It can decompile any quake engine map except SOF maps). Once you have picked the file you wish to decompile press the [Decompile] button and a MAP file will be created in the same folder as the BSP and with the same name.

# Please do not use this tool to rip other people's maps off. Just use it to gain more knowledge about map making. Always give credit to original map-makers.

Source: wolffiles.de

RTCW .BSP TO .MAP CONVERTER
Author TiCaL Date 08.03.2015 Filesize 0,3 MB Download 1069


Horrors of Hell SP Mission

Published in RtCW Maps

Return to Castle Wolfenstein - Single-player Mission Horrors of Hell

Storyline
The SS Paranormal Division has a lab inside what seems to be a normal military facility. Under the lab is a crypt, where the SS Paranormal Division is taking valuable treasure and artifacts. Since the Paranormal Division is involved, Allied forces are worried that they may have something sinister planned.

You must infiltrate the facility, but be very careful, the Germans won't let you into their facility without a fight. One of your comrades, Sgt. Pavel, will escort you to the facility. You will be on your own from there.
Can you survive all the hellish horrors that Return to Castle Wolfenstein will put your way? Ronboy's superb new RtCW SP mission will test you to your limits, as you frag against all the Horrors of Hell.

Credits
Ronboy would like to thanks the following people:
# Yo$hik - for mapping help, levelshots and testing
# Vicpas - for mapping help and testing
# Titeuf-85 - for the colored icons
# CZR - for the custom blood textures
# Kat - for mapping help and testing
# Depro777 - for the Russian soldier skins, some models and testing
# Shurr, Horst and SSF Sage - for map testing

Source: wolffiles.de | ronboy-productions | vicpas

 

HORROR OF HELL (SP) MISSION
Author Ronboy Date 08.03.2015 Filesize 89,45 MB Download 1467


Omni-bot 0.86 RtCW + ET released!

Published in ET Mods

Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.

This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".

0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast

=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player

=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg

=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers

=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets

=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone

Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net

 

OMNI BOT RTCW - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 9.32 MB Download 1126


 

OMNI BOT ET - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 29.99 MB Download 3374


Generator

Published in RtCW Maps

KatsBits has released a nice new RTcW Singleplayer Map.

A single player 'mini' MOD add-on for Return to Castle Wolfenstein. Also includes various re-usable assets that can be used in other modifications. Download and extract contents to a folder called "spkat5" in the primary game directory - it should contain several files including a *.bat file and two pk3 archive. To start the mod double-click the BAT file. (For more information visit the Generator micro-site).

Source: wolffiles.deKatsBits

GENERATOR
Author KatsBits Date 04.04.2014 Filesize 18,38 MB Download 1538


RtCW Widescreen Update

Published in RtCW Mods

Return to Wolfenstein widescreen update by AidanDemon

Greets for everyone, this little update for mod i've done today for people that playing on widescreen display. Fix based on Patch 1.42c by Knightmare, and i hope it's not too late for everyone who who was waiting for this patch. Tested on 1920x1080p hide detail -

Info: Im not sure, but mp40 damage have to grow up with patch 1.42c (probably) and it easy to kill a zombies in this game now. Anyway i'll fix it, but i dont know how.. yet. If you know or find something, please tell me.

Source: moddb.com/mods/hd-upgrade

RTCW WIDESCREEN UPDATE
Author AidanDemon Date 12.05.2014 Filesize 1,698 MB Download 2128


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