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WolfAdmin

Published in ET Misc

WolfAdmin beta was released, after a few months of development (with a small stop) and a lot of testing! This is a huge milestone, as the plug-in is now available for download and can thus be tested by everyone!

WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server. The module is created for server owners; players do not have to download it. Currently the module only supports NoQuarter, though plans are to support ETLegacy, silEnT mod, N!tmod and other mods as well.

Among the features are advanced logging of player data, such as aliases, warn and level history, and a new set of commands your administrators may use. Another thing which WolfAdmin provides is a new set of custom voting options, currently supporting several new votes for bots control. To call such votes, there is also a new WolfAdmin vote menu which servers may use. Finally the module also provides some features which were originally implemented by popular mods such as NoQuarter, ETPub and ETPro. These features include player greetings, warn history and spree records.

You are able to download the latest version from the website!
Please report any bugs you find in the bug tracker.

Source: wolffiles.de | timosmit.com

WOLFADMIN Version:beta 1.0.0
Author Timosmit Date 15.04.2015 Filesize 0,07 MB Download 119



Happy 14th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FOURTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.

However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.

While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.

Source: splashdamage.com | twitter/splashdamage

ET ULTIMATE INSTALLER 1.6 Version:1.6 Final
Author Kashu Date 29.05.2010 Filesize 346 MB Download 4520


ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 1515


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 454


PyET rc 0.0.3

Published in ET Misc

Py(thon)EnemyTerritory is a server-side plugin based on the existing mod ETPub 0.9.1. This plugin allows you to use the Python programming language as a scripting language.

PyET resembles the LUA support which is included in some mods like ETPro. The advantages of using Python instead of LUA are that it's much better documented, easy to use and rich in libraries.

Now the plugin is designed to be runnable on every ET mod.


Py(thon) EnemyTerritory ist ein Serverseitiges Plugin auf Basis der vorhandenen Mod ETPub 0.9.1. Dieses Plugin ermöglicht es, die Programmiersprache Python als Skriptsprache zu verwenden.

PyET ähnelt der LUA-Unterstützung, die in einigen Mods wie ETPro enthalten ist. Die Vorteile der Verwendung von Python statt LUA sind, dass es hierfür mehr Bibliotheken gibt und diese besser dokumentiert und einfacher zu bedienen sind.

 

DL Link > PyET-download

Official website > http://www.python.org/
Official documentation > http://docs.python.org/3/

How To > https://github.com
DownLoad link > http://sourceforge.net
Script example > https://github.com

Source: Thx to etpro.de

ET: Legacy stable release v2.71a

Published in ET Misc

After nearly three years of development, the ET: Legacy team proudly presents a Christmas present for the ET community in the form of a new game-engine and a mod. ET: Legacy is based on the source code of Wolfenstein: Enemy Territory which was released in 2010 under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.

During the past three years, the main code repository has seen more than 4,000 commits, fixing a great numbers of bugs and adding various improvements to the code. Today, the first stable release has arrived for your best enjoyment. Here is what you can expect:

ET: Legacy engine

  • an easy to run installer to get you in battle in no time.
  • an updated engine with nearly all known security issues and exploits fixed.
  • a clean, optimized code.
  • a fast, built-in minimizer.
  • better performance
  • an admin toolset in Lua, easily extensible (coming soon)

Download the new version HERE

ET:Legacy website HERE

Source: wolffiles.de | etpro.de

ET Legacy 2.75 released

Published in ET Misc

Long overdue, but it is finally here! Nearly one year ago, we released version 2.74, which has since been downloaded more than 50 thousands times. Today, we are pleased to announce the release of ET: Legacy 2.75.
As the game has been in a stable state since quite some time, we had the possibility to specifically focus on polishing the game feature-wise as well as improving the general player experience. Both the game engine and Legacy mod came to the table and received innumerable bug fixes and further code clean-up, making this new version the biggest we have ever released.

The changelog is long and ranges from rather simple UI changes like the 'landmine spotted' spamming to more serious back-end updates. Key updates worth mentioning are the additional OpenAL sound backend that will surely rejoice 7.1 surround system owners, as well as the new openGL 3 renderer. While now available for general public testing, this new renderer remains for now in an ‘experimental’ state and will be improved gradually over the following months. Other notable changes include a working multi view feature and the re-activation of the gamepad device code.

The implementation of a skill rating system definitely reached a milestone, and the addition of a SQL backend will allow flexible and powerful control with a complete Lua administration suite that will be delivered to you soon. Both of these features will be introduced in more details in the coming days. So make sure to keep an eye out for this project!

We are confident to say that ET: Legacy is the most advanced, stable and optimized ET version ever created and we will continue to work to live up to that statement. Future features and updates are already in the pipeline and are being worked on. The work on getting ET: Legacy away from the licensed assets took a big leap forwards as well a few weeks ago. We are definitely on the right track!

Source: etlegacy.com | wolffiles.de

ET LEGACY Version:2.75
Author etlegacy Date 18.09.2016 Filesize 118.06 MB Download 394


ET: Legacy stable release v2.72

Published in ET Misc

Two weeks after the last release the guys from etlegacy are ready to bring you a new one which includes a client crash fix, bunch of server-side bugfixes and most notably the linux release is compiled with an older glibc, so even users with outdated linux distributions can play ET:L.

ET Legacy Engine:
Rework of download code

Client:
Expanded et:// protocol
Updated icon
Request servers from ET:L master server
Disabled SDL2 Joystick code to avoid possible crash when gamepads are connected

Server:
Fixed vanilla mod compatibilty
Fixed SV_Demo_Record_f for sv_maxclients 64
Added configurable attack log prints to console
Fixed sv_protect 1 (possibly ) and added challenge size check
Added part of the ioq3 com_frame code to fix cpu usage issue
Added option for dedicated servers to receive updateinfo packages
Added protection of SV_CheckDRDoS against time wrapping
Send heartbeat to ET:L master server
Don’t force snaps to 30 - use sv_fps instead

Mod:
Removed cg_railTrailTime
Fixed wrong maxclients count in server browser (windows only)
Fixed scoped rifles generating same stats as standard rifles
Fixed LUA et_Damage callback not taking distance and HS into account
Fixed compatibility issue with older linux GLIBC versions
... we did also fix tons of defects detected by coverity.

Download the new version HERE | ET:Legacy website HERE

Source: dark-alchemy.com | wolffiles.de

EnemyTerritory-Stuff is back

Published in ET Misc

EnemyTerritory-Stuff is back in action with a cool new look.

What is EnemyTerritory-Stuff? EnemyTerritory-Stuff is a filebase and a discussion forum all about Enemy Territory. You can find a lot of stuff like maps , mods , prefabs and many more.
Register here and get access to many , interesting Enemy Territory tools and files.

Source: enemyterritory-stuff.net

ET: Legacy stable release 2.74 with Omni-Bot bundle

Published in ET Misc

After nearly 8 months and some additional delay, the ET: Legacy team is happy to present the most advanced, stable and optimized ET version ever produced.

This new ET:Legacy 2.74 release adds optimized LAN player detection, better unicode support to the client, console smooth scrolling support, omni-bot compatibility with Linux 64 bit servers, Lua 5.3 and libraries updates. It fixes a few critical issues and adds a wide range of smaller adjustments and optimizations.

The Legacy mod has also seen countless improvements and bug fixes.
If you are looking for the most authentic Enemy Territory experience available today, you should give it a try!

A comprehensive changelog is available on our wiki.
Ensure to read the installation guides and have a look at our FAQ.
ET:Legacy is available for Windows, Mac OS X, Linux 32 and 64 bit platforms.

We would like to thank all of our regulars contributors, fans and helping hands that participated in our testing sessions. These tests revealed a few issues that we have been able to fix in time to make this release as stable and smooth as it gets. Your help, bug reports, patches and global support made it possible!

ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. If you want to improve ET: Legacy in any way (coders, 2D/3D artists and modelers, level designers), don't hesitate to contact us on our IRC channel #etlegacy on Freenode.
Anyone is welcome to join and contribute to improving this project!

Source: www.etlegacy.com | www.etpro.de

ET LEGACY WITH OMNIBOT Version:2.74
Author etlegacy Date 13.09.2015 Filesize 120 MB Download 304


Wolfenstein.pl invites you!

Published in ET Misc

We want to revive our server. Please help us, visit us and play with us. Thanks!

ET Server: |NO NAME SERVER|silEnT| IP: 193.33.177.19:26010

Facebook: facebook/WolfensteinPL
Website: wolfenstein.pl

UAC is gone

Published in ET Misc

UAC - Universal Anti-cheat 3 was discontinued as of 1.January.2014
The decision was made after we came to conclusion that our lifestyle has changed in those eight years and we have no more the free time needed to provide quality support of UAC. Please keep in mind that we are no company, only two guys who did this whole thing in their free time with no income from it whatsoever. The decision was hard to make, trust me. However it was for the best, because nobody want's to use outdated and unsupported software.

Universal Anti-cheat was client side anti cheat system created by Slovak software developer Dalibor Bartoš aka DExUS.
It was initially created in year 2005 then later in 2006 it was rebuilt to support SWAT4 community with wide SWAT4 cheat detections and in 2009 with UAC2 32 games were supported. The interest and popularity grew and thus UAC3 was created to accommodate all needs of the leagues.

UAC was free to use for everyone without any fee for whole time of it's existence with regular updates and fast tech support.
It was used in many leagues around the world, mentioning just some of them as Clanbase, ESL, CyberGamer and many more.

As of today 31.dec.2013 it had ~300 000 users and supporting 44 popular games like all Call of Duty titles, Battlefield, SWAT4 etc.
In order to function UAC used it's own dedicated server with customized linux OS for best performance with low bandwidth.
The web/database side was managed by Snipes in the early era of UAC (2005-2010) and later by Shii (2010-2013) who has created UAC3 pages and database system.

If you want to read more about the history of UAC it was pretty much sumarized
here >> UAC history

Source: etpro.de | uac3.dexus5.com

© by wolfenstein4ever

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