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Happy 14th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FOURTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.

However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.

While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.

Source: splashdamage.com | twitter/splashdamage

ET ULTIMATE INSTALLER 1.6 Version:1.6 Final
Author Kashu Date 29.05.2010 Filesize 346 MB Download 5795


ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 1873


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 532


ET Masterlist hacking and redirect fix for players 1.0.0

ET (Enemy Territory) has been messed up lately with master list redirect and hacking issues. In order to stop it, please download the ET.exe and replace your current one. Patch is for all ET players playing from Windows OS
Someone has recently been exploiting a flaw in 2.60b ET where when you go to play online, it immediately connects you to a server the attacker is spamming the masterlist server with, so you can't actually choose where you want to play.

ET 2.55, 2.60 or ETLegacy aren't affected, only 2.60b, because they don't have the redirect feature.

Steps -
1. Download the 2 file ET.exe and ETPRO.exe.
2. Replace the ET.exe with the downloaded ET.exe.
3. Use ET.exe to play on all mods except ETPro. For playing on ETPro mod, use ETPRO.exe.

Please share this file to all your friends and ask them to patch their ET with this one. Please report on forums for any issues, if any.

Note - New patch will also stop players redirecting from fake ET redirect servers. It's about time we focus towards good gaming experience for all new ET players.

Note 2 - If any new issues, we might try to fix that as well or revert back or provide complete new patch. So please subscribe to this file download. If file gets updated you will get notification, so you can stay up to date.

IMP Note - Please don't download the file from other sites or source, as some may try to inject virus/trojans and spread the copy of it. I take full responsibility of this file on our website and 100% guarantee it doesn't have any back-doors. So my humble request - please be careful i.e. from where you download the files and what servers you play  on.    

Soucre: fearless-assassins.com
Download: fearless-assassins.com/et-redirect-fix-for-players

Many thanks to the Fearless Assassins Community

UAC is gone

Published in ET Misc

UAC - Universal Anti-cheat 3 was discontinued as of 1.January.2014
The decision was made after we came to conclusion that our lifestyle has changed in those eight years and we have no more the free time needed to provide quality support of UAC. Please keep in mind that we are no company, only two guys who did this whole thing in their free time with no income from it whatsoever. The decision was hard to make, trust me. However it was for the best, because nobody want's to use outdated and unsupported software.

Universal Anti-cheat was client side anti cheat system created by Slovak software developer Dalibor Bartoš aka DExUS.
It was initially created in year 2005 then later in 2006 it was rebuilt to support SWAT4 community with wide SWAT4 cheat detections and in 2009 with UAC2 32 games were supported. The interest and popularity grew and thus UAC3 was created to accommodate all needs of the leagues.

UAC was free to use for everyone without any fee for whole time of it's existence with regular updates and fast tech support.
It was used in many leagues around the world, mentioning just some of them as Clanbase, ESL, CyberGamer and many more.

As of today 31.dec.2013 it had ~300 000 users and supporting 44 popular games like all Call of Duty titles, Battlefield, SWAT4 etc.
In order to function UAC used it's own dedicated server with customized linux OS for best performance with low bandwidth.
The web/database side was managed by Snipes in the early era of UAC (2005-2010) and later by Shii (2010-2013) who has created UAC3 pages and database system.

If you want to read more about the history of UAC it was pretty much sumarized
here >> UAC history

Source: etpro.de | uac3.dexus5.com

ET: Legacy stable release v2.72

Published in ET Misc

Two weeks after the last release the guys from etlegacy are ready to bring you a new one which includes a client crash fix, bunch of server-side bugfixes and most notably the linux release is compiled with an older glibc, so even users with outdated linux distributions can play ET:L.

ET Legacy Engine:
Rework of download code

Client:
Expanded et:// protocol
Updated icon
Request servers from ET:L master server
Disabled SDL2 Joystick code to avoid possible crash when gamepads are connected

Server:
Fixed vanilla mod compatibilty
Fixed SV_Demo_Record_f for sv_maxclients 64
Added configurable attack log prints to console
Fixed sv_protect 1 (possibly ) and added challenge size check
Added part of the ioq3 com_frame code to fix cpu usage issue
Added option for dedicated servers to receive updateinfo packages
Added protection of SV_CheckDRDoS against time wrapping
Send heartbeat to ET:L master server
Don’t force snaps to 30 - use sv_fps instead

Mod:
Removed cg_railTrailTime
Fixed wrong maxclients count in server browser (windows only)
Fixed scoped rifles generating same stats as standard rifles
Fixed LUA et_Damage callback not taking distance and HS into account
Fixed compatibility issue with older linux GLIBC versions
... we did also fix tons of defects detected by coverity.

Download the new version HERE | ET:Legacy website HERE

Source: dark-alchemy.com | wolffiles.de

ET Legacy 2.75 released

Published in ET Misc

Long overdue, but it is finally here! Nearly one year ago, we released version 2.74, which has since been downloaded more than 50 thousands times. Today, we are pleased to announce the release of ET: Legacy 2.75.
As the game has been in a stable state since quite some time, we had the possibility to specifically focus on polishing the game feature-wise as well as improving the general player experience. Both the game engine and Legacy mod came to the table and received innumerable bug fixes and further code clean-up, making this new version the biggest we have ever released.

The changelog is long and ranges from rather simple UI changes like the 'landmine spotted' spamming to more serious back-end updates. Key updates worth mentioning are the additional OpenAL sound backend that will surely rejoice 7.1 surround system owners, as well as the new openGL 3 renderer. While now available for general public testing, this new renderer remains for now in an ‘experimental’ state and will be improved gradually over the following months. Other notable changes include a working multi view feature and the re-activation of the gamepad device code.

The implementation of a skill rating system definitely reached a milestone, and the addition of a SQL backend will allow flexible and powerful control with a complete Lua administration suite that will be delivered to you soon. Both of these features will be introduced in more details in the coming days. So make sure to keep an eye out for this project!

We are confident to say that ET: Legacy is the most advanced, stable and optimized ET version ever created and we will continue to work to live up to that statement. Future features and updates are already in the pipeline and are being worked on. The work on getting ET: Legacy away from the licensed assets took a big leap forwards as well a few weeks ago. We are definitely on the right track!

Source: etlegacy.com | wolffiles.de

ET LEGACY Version:2.75
Author etlegacy Date 18.09.2016 Filesize 118.06 MB Download 1380


ET: Legacy stable release v2.71a

Published in ET Misc

After nearly three years of development, the ET: Legacy team proudly presents a Christmas present for the ET community in the form of a new game-engine and a mod. ET: Legacy is based on the source code of Wolfenstein: Enemy Territory which was released in 2010 under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.

During the past three years, the main code repository has seen more than 4,000 commits, fixing a great numbers of bugs and adding various improvements to the code. Today, the first stable release has arrived for your best enjoyment. Here is what you can expect:

ET: Legacy engine

  • an easy to run installer to get you in battle in no time.
  • an updated engine with nearly all known security issues and exploits fixed.
  • a clean, optimized code.
  • a fast, built-in minimizer.
  • better performance
  • an admin toolset in Lua, easily extensible (coming soon)

Download the new version HERE

ET:Legacy website HERE

Source: wolffiles.de | etpro.de

ET: Legacy stable release 2.74 with Omni-Bot bundle

Published in ET Misc

After nearly 8 months and some additional delay, the ET: Legacy team is happy to present the most advanced, stable and optimized ET version ever produced.

This new ET:Legacy 2.74 release adds optimized LAN player detection, better unicode support to the client, console smooth scrolling support, omni-bot compatibility with Linux 64 bit servers, Lua 5.3 and libraries updates. It fixes a few critical issues and adds a wide range of smaller adjustments and optimizations.

The Legacy mod has also seen countless improvements and bug fixes.
If you are looking for the most authentic Enemy Territory experience available today, you should give it a try!

A comprehensive changelog is available on our wiki.
Ensure to read the installation guides and have a look at our FAQ.
ET:Legacy is available for Windows, Mac OS X, Linux 32 and 64 bit platforms.

We would like to thank all of our regulars contributors, fans and helping hands that participated in our testing sessions. These tests revealed a few issues that we have been able to fix in time to make this release as stable and smooth as it gets. Your help, bug reports, patches and global support made it possible!

ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. If you want to improve ET: Legacy in any way (coders, 2D/3D artists and modelers, level designers), don't hesitate to contact us on our IRC channel #etlegacy on Freenode.
Anyone is welcome to join and contribute to improving this project!

Source: www.etlegacy.com | www.etpro.de

ET LEGACY WITH OMNIBOT Version:2.74
Author etlegacy Date 13.09.2015 Filesize 120 MB Download 477


Dark Alchemy celebrates 9th year

Published in ET Misc

After 9 years the heart of Dark Alchemy is still beating.

Old-Owl managed to do a great job.
We want to thank him and all others who helped (and is helping) to make Dark Alchemy a succes.

We are sure Old-Owl will continue doing the job as great as he always did.

Thank you for everything

We will celebrate our 9 years on 3rd of august.
The place to be for a suprise: Dark Alchemy A1 - 213.239.207.85:27960

Source: wolffiles.de | dark-alchemy.com

PyET rc 0.0.3

Published in ET Misc

Py(thon)EnemyTerritory is a server-side plugin based on the existing mod ETPub 0.9.1. This plugin allows you to use the Python programming language as a scripting language.

PyET resembles the LUA support which is included in some mods like ETPro. The advantages of using Python instead of LUA are that it's much better documented, easy to use and rich in libraries.

Now the plugin is designed to be runnable on every ET mod.


Py(thon) EnemyTerritory ist ein Serverseitiges Plugin auf Basis der vorhandenen Mod ETPub 0.9.1. Dieses Plugin ermöglicht es, die Programmiersprache Python als Skriptsprache zu verwenden.

PyET ähnelt der LUA-Unterstützung, die in einigen Mods wie ETPro enthalten ist. Die Vorteile der Verwendung von Python statt LUA sind, dass es hierfür mehr Bibliotheken gibt und diese besser dokumentiert und einfacher zu bedienen sind.

 

DL Link > PyET-download

Official website > http://www.python.org/
Official documentation > http://docs.python.org/3/

How To > https://github.com
DownLoad link > http://sourceforge.net
Script example > https://github.com

Source: Thx to etpro.de

Happy 15th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FIFTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.

The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

Enjoy remaining ET time!

Source: splashdamage.com

ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 1873


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 532


© by wolfenstein4ever

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