ET Misc News
The Team from mygamingtalk released ET-Mod silEnT 0.9.0.
Change log 0.9.0:
Added: Server customizable menu that is opened in addition to the silEnT mod menu.
Added: Possibility for admins to modify the loading screen of their server. As opposed to modifying the loading screen of every server.
Added: New client command mem_report. This command prints diagnostics of the client memory pooling.
Added: New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.
Added: Server checks the setup and refuses to start if problems are found. This includes checks that official menus are not modified.
Added: New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).
Added: Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This improves the playability and removes the need to force this setting to players.
Added: Server extension modules. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.
Added: Statistics module. This module collects various game play data into a relational database. Current choices are SQLit3 and PostgreSQL.
Added: Censor module. This module can be configured to censor names and chat with real regular expressions.
Added: new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).
Added: New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.
Added: If g_dmg is set server side, body hitsounds have different volumes depending of the damage. This can be disabled by the players.
Added: Forcing some cvars is now restricted. These include the client side hitsound selection and theme.
Added: Player screenshots. Now admins can take player screenshots which works same as PB screenshots. 2.6b clients supported. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.
>>> full change log
Source: mygamingtalk.com
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SILENT MOD Version:0.9.0 ![]() ![]() ![]() ![]() ![]() |
Happy 14th Birthday RtCW
The first game ever where Splash Damage ever officially contributed by: Return to Castle Wolfenstein, is proud 14 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.
Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002
Enjoy remaining RtCW time!
Return to Castle Wolfenstein WIKI
Das erste Spiel, wo SplashDamage jemals offiziell mit beitrug: Return to Castle Wolfenstein wird stolze 14 Jahre alt. RtCW wurde von ID Software entwickelt, herausgegeben von Activision und zuerst im nordamerikanischen Markt am 19. November 2001 freigegeben.
Veröffentlichungsdaten:
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002
Geniesse die verbleibende RtCW Zeit!
Return to Castle Wolfenstein WIKI
Return to Castle Wolfenstein Cooperative Mod Brabant
These are Return to Castle Wolfenstein Single-player missions that have been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*DOG* and {WeB}*GANG$TA* of the Wolfenstein European Brigade.
Mission 1 - Brabant Forest:
Parachuted behind enemy lines in Holland, you must fight your way through Brabant Forest, in order to assault the heavily-guarded German compound situated there. It is rumoured that top secret plans of all German troop placements are kept in this secure facility, therefore, you must locate and steal these plans, eliminating all enemy resistence along the way. Be warned, the forest is patrolled by elite Waffen SS troops, supported by elements of Heinrich Himmler's deadly Blackguard Paratroopers, so hit the ground running or you will never leave Brabant Forest.
Mission 2 - Brabant Village:
Your mission is to hold the bridge at Arnhem until you are relieved by Allied ground forces. Allied troops need to cross the south of the Netherlands before they can reach and support the paratroopers. Along the way you will encounter heavy German resistance, nevertheless, you must launch an assault and liberate the Dutch village of Brabant. To fully accomplish your mission you must locate and assassinate the German Wehrmacht officer who has taken residence somewhere in the village.
What's New:
# New Axis A.I. added
# New notebooks in English added for both missions
# New respawning weapons and ammo
This is what {WeB}*DOG* and {WeB}*GANG$TA* had to say about the maps:
"We never made any part of these maps, we merely converted them to RtCW Cooperative Mod. The original Return to Castle Wolfenstein single-player missions were created by Dialog and Arno Ansems.
We hope that our conversion of these excellent RtCW SP maps means that they will be enjoyed by many more Wolfenstein fans, old and new." - {WeB}*DOG* & {WeB}*GANG$TA*
Thanks:
{WeB}*DOG* & {WeB}*GANG$TA* would like to thank the following people:
# Dialog and Arno Ansems for the original RtCW SP missions
# {WeB}*Coisty*, {WeB}*Nikki* - map testing
# SSF Sage for his superb RtCW Coop conversion tutorial
# Fretn and his RtCW Cooperative Devteam
Sage's RtCW tutorial HERE
RtCW Cooperative website HERE
Wolf Euro Brigade Clan website HERE
Source: www.wolffiles.de
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RTCW COOP MOD BRABANT ![]() ![]() ![]() ![]() |
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