New Enemy Territory MOD - American Civil War
This is a total conversion of Wolfenstein Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.
The following new maps
are available to play:
# Union Pacific
# Santa Fe
# Killdeer Mountain
# Fort Laramie
# Colorado River
# Dodge City
|AMERICAN CIVIL WAR MOD Version:1.0
BOBOT 13.03.2016 274 MB 76
Jaymod 2.1.6 ist released. Wie immer handelt es sich eine Version in Beta Qualität.
Omni-Bot 0.83 for Enemy Territory has been released.
We are pleased to announce the latest version of Omni-bot for ET has been released. Palota has been very busy this past year fixing bugs, adding features, and adding support for newer mods. The waypoint team has also been busy adding support for new maps and improving on existing waypoints.
Das Omnibot Team verkündet die Freigabe von Omnibot 0.83 für Enemy Territory als Linux und Windows Version inkl Waypoints. Diese neue Version umschließt Bugfixes, neue Features und diverse Optimierungen.
ETBlight and Bastard mods are supported
Fixed memory leak caused by GameMonkey threads
Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged
Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match
Source: omni-bot.com | wolffiles.de
New ET Minimod BACK 2 ROOTS by EgaL - HD and restylt Chargeimages and Commandmaps for Enemy Territory. Now you can see the path's a lot better.
Neuer ET Minimod BACK 2 ROOTS von EgaL - Auf alt und HD getrimmte Mapimages im Ladebildschirm und Commandmaps für Enemy Territorry. Wege sind trotz der Veränderung heraus gearbeitet und besser sichtbar.
- 25 Chargeimages and 24 Commandmaps
>> put it in your ETMAIN!!
MAPS: Adlernest, Battery, Braundorf B4, Bremen B2, Cean 2, ET Beach invasion, ET Ice, Fueldump, Goldrush, Karsiah TE, Oasis, Radar, Railgun, Reactor Final, sp_devilvery, Supply, Supplydepot 2, SW Battery, SW Goldrush, SW Oasis, TC Base, Transmitter, Venice, Warbelle + Unknown map Image in the Loadingscreen
!!!Back 2 Roots!!! and play Wolfenstein and visist Wolfenstein4ever.de
Quelle: Big thx to EgaL@Wolfenstein4ever
A new mod for ET has found his way to life - X-Labs.
Mod Discription Goldrush:
- All teams use carabine weapon
- Instagib mod - one shot kills you!
- If enemy dies he loses a goldbar
- Collect the gold and redeem this on the (any) flag
- More gold makes you sluggish / slow - but gives more points!
- Team with the most points wins
Tip for more points (requires teamplay)
A team player - called the cow - remains hidden in the background of the map (near a flag). His team collects gold and bring it to him, with selfkill. The cow collects all the gold on (and waiting for more from the team). Near the end of rounds, his team push the cow to the flag (because the cow is very slow with so much gold!).
So points in the six-digit are possible!
Eine neue Mod für ET hat seinen Weg ins Leben gefunden - X-Labs.
Mod Beschreibung Goldrush:
- Alle Teams benutzen die Karabiner Waffe
- Instagib Mod - ein einziger Schusstreffer ist tötlich
- Wenn ein Feind stirbt verliert er einen Goldbarren
- Sammele das Gold auf und löse es an einer (beliebigen) Flagge ein
- Mehr Gold macht dich träger/langsamer - aber es gibt mehr Punkte!
- Das Team mit den meisten Punkten gewinnt
Tip für mehr Punkte (benötigt Teamplay)
Ein Team Spieler - genannt die Kuh - bleibt im Hintergrund auf der Map versteckt (nähe einer Flagge). Sein Team sammelt das Gold und bringt es ihm, mit Selbstkill. Die Kuh sammelt das Gold (und wartet auf mehr Gold vom Team). Kurz vor dem Rundenende, schubst sein Team die Kuh zur Flagge (weil die Kuh zu langsam ist mit so viel Gold!)
Punkte im sechsstelligen Bereich sind so möglich!
Supported Maps / unterstützte Maps
Goldrush, Railgun, Battery, Fueldump, Oasis, Radar, tc_base, et_beach, mp_sub_rc1
X-Labs GOLDRUSH 184.108.40.206:27960
|X-LABS MOD - GOLDRUSH
X-Labs 22.05.2013 10,37 MB 153
Navy SEALs: Covert Operations ET - A Wolfenstein: Enemy Territory mod by mod_porter
This is an Enemy Territory port of Navy Seals: Covert Operations - NSCO ETL mod alpha 6 (see Moddb.com)
Navy SEALs: Covert Operations is a realism total conversion mod for ID Software's Quake3 engine. NS:CO pits players in realistic combat missions such as:
-Retrieve Information in a suitcase and return it to a capture point
-Defend Fortified Area's from Capture
-Assassinate VIP Player (distinct model for VIP)
-Capture Specific Points on the map for your team to win.
Navy Seals has one of the most realistic damage effects you will ever see in a Mod. You won't see anyone taking one-hundred bullets and surviving here. It's all based on reality and how bullets really effect someone when hit by them.
NS:CO Feature Highlights:
Weapons, Weapon Handling & Equipment
* 22 scale real worked weapons
* sophisticated weapon attachment system
* scopes, flashlights, bayonettes, laser sights, silencer etc.
* 5L-SD, sophisticated location specific damage system
* projectile code system - realistic per projectile ballistic physics
* original bomb defusing tool system
Original Top-Code Features & Technology
* TASS, a configurable player skill and attribute system
* original player physics top-code
* easy to use radio command system
* modular HUD with two configurable displays to choose from
* feature complete menu system
* PE Engine proprietary state-of-the-art particle effects
* enhanced lighting with full support for q3map2
* IGLE advanced lighting lens flare, and dazzle effects
* 3 original player models featuring rich original animations
* 16 very high detail headskins per team
* Head Stuff System? offing customizable player "looks"
* bindable hand signal animations
* seasonal & terrain specific auto-camouflage skin system
Game Play Features
* NSSL? sophisticated multi-threading scripting language
* plug-n-play-drag-n-drop scripting automation system
* enhanced camera view
* dynamic help system
* GPS & team telemetry system
Levels & Missions
* stunning level design technology
* assault objective missions
* VIP-R and VIP-S objective missions
* CTB objective
* bomb & defuse mission objective
For Level Designers
* CSGR (client side geometry render)
* rich objective system /w prefab mission tools
* PE Engine?, NS-CO's proprietary particle system
* custom, entities and shader attributes
* rich suite of original high-quality textures
* environment effect system for rain and snow
* full support for all q3map2 compiler features
* IGLE advanced lighting effects engine
* NS-CO DL-TK our in house (only) level designers tool kit
Support for all major Operating Systems such as:
Windows95/98/ME/2000/XP, Macintosh/OSX, Linux
|NAVY SEALS - COVERT OPERATIONS ET Version:alpha
mod_porter 04.10.2015 377 MB 96
What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
ETJump 2.0.4 is ready! Everything that I wanted is not in but as there were quite a few bugs that caused crashes I decided to release it already.
Fixed a bug that caused vote_limit to be ignored.
Support for timeruns
Fixed some database bugs
Added slick detector
Added alternative scoreboard
Added another alternative scoreboard
Fixed a bug that caused axis engineers to spawn with rifle nades when noexplosives was active.
cg_viewplayerportals value 2: you only see other players' portals when you're speccing them
lower_limit: if velocity is under lower_limit, nothing will be activated
upper_limit: if velocity is over upper_limit, nothing will be activated
if either limit is 0, it will be ignored
1: only horizontal velocity
2: only vertical velocity
Example usage of target_activate_if_velocity
scale: multiplier that velocity will be scaled with
Example usage of target_scale_velocity
Added random map mode (g_randomMapMode where the server automatically changes map every X minutes (defined in g_randomMapModeInterval).
Voting for the mode can be toggled with vote_randomMapMode cvar.
Fixed a rare bug that crashed the server on random map vote.
Added player_logJumpCoordinates for mapping purposes. As the cvar name says, logs the jump coordinates every time you jump. (or fall)
Fixed a bug that teleported players to random locations on load after map change.
Added player_drawMessageTime cvar for logging time when the chat message was sent. Setting the cvar to 1 will print [hour:minute] ETPlayer: hello, world! and setting the cvar to 2 will print [hour:minute:second] ETPlayer: hello, world!
Slick detector now detects slickly slopes aswell.
Source: etjump.com | Zero
|ETJUMP 2.0.4 Version:2.0.4
Zero 31.03.2015 1.01 KB 74
WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server.
Among the features are advanced logging of player data, a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality which was originally provided by popular mods and makes them available on all mods.
Auto-kick players with no GUID
Balancer (both automatically and manually)
New voting options
New voting menu
Database (MySQL, SQLite3)
Incognito mode (toggles the @ flag, shows as guest and no aka in !listplayers)
Voice muting (blocks vsay and vsay_team)
Player locking (same as !lock but now player-specific)
Voting timeout (for !nextmap voting)
New shrubbot flags to grant new commands and features
New CVARs to customize above features
Many thanks to the contributors of ET: Legacy, NoQuarter, ETPub and the other modifications for their Lua implementation and inspiration for new features. Also, thanks to:
IR4T4 – advice, testing and contributions
Ninjadeer – ideas and testing
Old-Owl – ideas and testing
Spyhawk – advice, testing and contributions
Stephan – advice and ideas
And last but not least, the Splash Damage team for releasing such an epic game.
>> Downloads: timosmit.com/wolfadmin/download
Timothy 31.01.2017 0,09 MB 22
The Team from mygamingtalk released ET-Mod silEnT 0.9.0.
Change log 0.9.0:
Added: Server customizable menu that is opened in addition to the silEnT mod menu.
Added: Possibility for admins to modify the loading screen of their server. As opposed to modifying the loading screen of every server.
Added: New client command mem_report. This command prints diagnostics of the client memory pooling.
Added: New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.
Added: Server checks the setup and refuses to start if problems are found. This includes checks that official menus are not modified.
Added: New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).
Added: Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This improves the playability and removes the need to force this setting to players.
Added: Server extension modules. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.
Added: Statistics module. This module collects various game play data into a relational database. Current choices are SQLit3 and PostgreSQL.
Added: Censor module. This module can be configured to censor names and chat with real regular expressions.
Added: new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).
Added: New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.
Added: If g_dmg is set server side, body hitsounds have different volumes depending of the damage. This can be disabled by the players.
Added: Forcing some cvars is now restricted. These include the client side hitsound selection and theme.
Added: Player screenshots. Now admins can take player screenshots which works same as PB screenshots. 2.6b clients supported. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.
>>> full change log
|SILENT MOD Version:0.9.0
TheSilencerPL 19.11.2015 12.91 MB 78