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Omni-Bot 0.84 for ET released

Published in ET Mods

Omni-Bot 0.84 for Enemy Territory has been released.

We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.

There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.

Changes in Omni-Bot Enemy Territory 0.84
    infected mod is supported
    === BOT ===
    Added 0.71 interface (NoQuarter 1.2.7)
    Added trigger Flag dropped
    Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
    Added TraceLine returns contents and surface
    Added DistanceBetween and DistanceTo parameters can be MapGoals
    Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
    Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
    Added Goto parameter can be a table of vectors
    Added HasAmmo can have 2 parameters (ammotype, amount)
    Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
    Added constants SURFACE.SLICK and SURFACE.LADDER
    Added file names in gm script error messages
    Added et_autoexec_user.gm is executed after et_autoexec.gm
    Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
    Changed MaxUsers trackers are separate for each team
    Changed QueryGoals and GetGoals delete all items from table before writing result
    Changed GetGoals does not sort goals by priority
    Changed console commands are sent to goals even if they are handled by global Commands table
    Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
    Changed blocked waypoint connections are visible, color is dark grey
    Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
    Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
    Fixed Finished did not work inside Enter callback
    Fixed condition if(vector) failed if vector.x was zero
    Fixed GetUsePoint
    Fixed ConfigGet with 2 parameters saved null to config file
    Optimized region triggers
    Optimized initialization of file system and weapons
    Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
    Removed empty lines in error messages
    === MOD ===
    Added killing messages can be disabled by cvar cg_obituary
    Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
    Added spectator position on the map
    Changed InitialDelayTime can be less than 10 seconds on dedicated servers
    Changed drawing does not use boost interprocess library
    Changed spectator can see all players on the map
    Changed warmup can be less than 10 seconds
    Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
    Fixed spectator position was wrong and spectator could not edit waypoints
    Fixed GetEntityOwner sometimes returned invalid entity
    Fixed crash if print parameter was too long
    Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
    Optimized drawing of waypoint radius
    Added version info to DLL files
    === GOALS ===
    Disabled waiting for medic in NoQuarter mod because of weapon spread bug
    Removed many useless properties from goals gm file in nav folder
    Changed high level goals were moved from library to gm scripts
    Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
    Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
    Changed FLAGRETURN goal has limited range
    Changed REVIVE is disabled on ice
    Changed Covertops don't steal uniform when mounting mg42
    Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
    Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
    Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
    Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
    Fixed priority was not reset to zero after map goal became unavailable
    Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
    Fixed disguised covertops was shooting and lost disguise
    Fixed error if test bot was kicked during Goto
    Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
    === SCRIPTS ===
    Improved server manager to balance number of humans and bots
    Added Util.ChangeCrucialClassForRole
    Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
    Added region type in debug messages when entering/exiting re-usable region trigger
    Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
    Changed Util.UpdateSwitchData is called automatically by paththrough switch
    === WEAPONS ===
    Added throwable knives in etpub mod
    Added WeaponType "item"
    Added BAZOOKA in Legacy mod
    Changed rifle grenades have limited range
    Changed SetDesirabilityRange can be less than DefaultDesirability
    Changed sniper weapons have smaller AimError
    Fixed flamethrower was used at long distances (bug in 0.83)
    === COMMANDS ===
    Added cleargoalflags command to delete obsolete 0.71 goal flags
    Improved sag command (ShowActiveGoals) prints priorities and roles
    Improved sei command (ShowEntityInfo) prints entity categories
    Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
    Improved tracearty command renders pink line to point of collision if trace fails
    Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
    Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
    Removed TestMap conditions and ShowMovers from makemapgm command
    Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
    === WAYPOINTS ===
    1944_cherbourg2
    1944_nordwind
    1944_nordwind_summer
    airassfp1
    battle_chess_sniper
    black_forty_four_sniper
    capuzzo_b3
    ds_bunkers_b2
    erdenberg_b3
    es_puffo_sniper
    fragmaze_fixed
    north_italy_sniper
    radar_summer
    raid_b4
    santas_grotto_v1_2
    sniper_from_mars
    transylvania
    uje_city_patrol
    uje_gondola_sniper
    uje_parking
    xmas_bol_sniper

Source: omni-bot.com | etpro.de

OMNI BOT - WIN/LINUX + WAYPOINTS Version:0.84
Author omnibot Date 15.12.2014 Filesize 35.12 MB Download 573



Silent Mod 0.7.2

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.7.2.

What's New in Version 0.7.2 (See full changelog)

    Added: Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only.
    Fixed: Tapping new weapon while reloading the old weapon, could result changing to a new weapon after reloading but when switching back, the old weapon was empty (http://mygamingtalk.com/forums/tracker/issue-184-reload-bug)
    Fixed: Class restriction bug introduced in 0.7.0.
    Fixed: Limbo panel displays the latched class. Always. Introduced in 0.7.1.
    Fixed: !givexp performs proper skill upgrade for the player.
    Fixed: panzerwar mode: shooting panzerfaust (in regard to chargebar) and run speed.
    Fixed: Omni-bots stealing restricted weapons from other players.

Special thanks for Krauersaut for building the Mac OS X client.

Source: mygamingtalk
 

SILENT MOD Version:0.7.2
Author TheSilencerPL Date 27.07.2013 Filesize 6.49 MB Download 371


ET Headquarters 0.9.127

Published in ET Mods

Wolfenstein: Enemy Territory Mod ET Headquarters 0.9.127 released

ET Headquarters adds a flexible character customization system to Wolfenstein Enemy Territory. It also adds gameplay changes and rebalances class mechanics. Its core gameplay remains close to vanilla ET. Features: - Omnibot Support - ETpro Mapscripting Support - Lua 5.1 Support - Sqlite3 Database Backend - Xpsave and Moditemsave Support - Game Coins - Character Customization - Flexible Character Customization Backend - Barracks Menu to Visually Unlock Character Items - New Command Post Gameplay - Blue Adrenaline - Covert Ops Weapon Specialist

Mod Features
Amongst the many which stand out:
- Omnibot Support
- ETpro Mapscripting Support
- Lua 5.1 Support
- Sqlite3 Database Backend
- Xpsave and Moditemsave Support
- Game Coins
- Character Customization
- Flexible Character Customization Backend
- Barracks Menu to Visually Unlock Character Items
- New Command Post Gameplay
- Blue Adrenaline
- Covert Ops Weapon Specialist

The Team
acQu - Code, Game Design
Floreio - Models
Jenkins - Logo, 2D gfx
Thunder - Skins, Models

Webpresence
ModDB: moddb.com/et-headquarters
Bug reports go to: thewolfteam.org

Not all media assets shown in the pictures, videos, etc, were done by us alone. We hereby thank everyone in the community who made these assets available. We do not take credit for those.

Source: etpro.de

ET HEADQUARTERS Version:0.9.127
Author acQu - Floreio - Jenkins - Thunder Date 30.07.2014 Filesize 7,019 MB Download 347


Less Snow & Rain v3

Published in ET Mods
Nach überarbeiteten Maps und Mapscripten kommt von rockstar eine überarbeitete Version von "Less Snow". Zusätzlich gibt es noch einen kleinen Mapmod der auf Radar mehr als nur das Gras und den Regen deaktiviert.

Download:--> ET » Mini-Mods » Less Snow and Rain v3

The file contains:
  • Less snow Fueldump
  • Less snow Railgun
  • Less rain Radar

In the Fueldump and Railgun files:

  • wintertrunk01.tga was removed
  • added roofs without snow
  • edited shader files: the map/pack use jpg instead of tga if it was possible
  • added new converted (tga >> jpg) textures
  • smaller file size (form 6 MB down to 5 MB (2,7 MB + 2,3 MB))
  • if you make one pk3 with these files, the file size will be around 4 MB
  • you can use the files separately

Less rain Radar:

  • rain disabled (no matter you have on or off the atm. effect)
  • rain sound also disabled
  • grass foliage was disabled
  • the main gate was changed with a none-snow-version texture
  • the map use textures via jpg instead of tga if it was possible
  • edited shader file included
Quelle: Wolfmap.de

LESS SNOW & RAIN v3 Version:v3
Author rockstar Date 17.03.2007 Filesize 6,62 MB Download 254


Splatterladder Wolf:ET HD Pack 2.6

Published in ET Mods

Wolfenstein: Enemy Territory - Splatterladder Wolf:ET HD Pack 2.6
This is the updated version of my HD Pack for 'Wolfenstein: Enemy Territory'. There are now two files in the download, however, the larger file is not downloaded by the players joining the server, only the small 14MB file is downloaded directly. - Wolf Enstein

Mod Installation for Server-Admins:
Put the '.pk3' files into the 'etmain' folder only and the small file will be downloaded by players joining your server. They'll have to go to Wolffiles.de in order to download and use the main HD texture pack.

To uninstall this mod just delete the file.

Installation for Players:
Put the '.pk3' files into your 'etmain' folder. If it's also in the 'etmain' folder of a gameserver you join you will see the HD-textures, weapons and uniforms in-game.

Source: forum.splatterladder | wolffiles.de

SPLATTERLADDER ET HD PACK Version:2.6
Author Wolf Enstein Date 21.07.2019 Filesize 667 MB Download 1063


Omni-Bot ET 0.83 Released

Published in ET Mods

Omni-Bot 0.83 for Enemy Territory has been released.

We are pleased to announce the latest version of Omni-bot for ET has been released. Palota has been very busy this past year fixing bugs, adding features, and adding support for newer mods. The waypoint team has also been busy adding support for new maps and improving on existing waypoints.


Das Omnibot Team verkündet die Freigabe von Omnibot 0.83 für Enemy Territory als Linux und Windows Version inkl Waypoints. Diese neue Version umschließt Bugfixes, neue Features und diverse Optimierungen.

Release Highlights

    ETBlight and Bastard mods are supported
    Fixed memory leak caused by GameMonkey threads
    Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged
    Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match
    
Source: omni-bot.com | wolffiles.de

OMNI BOT - WINDOWS Version:0.83
Author omnibot Date 24.11.2013 Filesize 19.99 MB Download 1621


OMNI BOT - LINUX Version:0.83
Author omnibot Date 24.11.2013 Filesize 20,47 MB Download 462



Omni-bot 0.85 RtCW + ET Released!

Published in ET Mods

Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.

We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.

Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.

You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.

We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.

> RTCW 0.85 changelog > ET 0.85 changelog

Source: www.omni-bot.invisionzone.com

 

OMNI BOT ET - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 25,23 MB Download 716


 

OMNI BOT RTCW - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 13.64 MB Download 1500


Infected Mod (A13)

Published in ET Mods

Micha! released a new version on his ET mod "Infected" - Infected Mod is a survival gameplay mod. It changes Allies to Humans/Swat and Axis to Infected/Zombies.

Micha! veröffentlicht eine neue Version von seinem ET-Mod "Infected" - Infected Mod ist ein Überlebens Gameplaymod, diese Mod verwandelt die Alliierten in Menschen und macht Achsenmächte zu Zombies.

* Humans: You need to survive till the timelimit is over !
-> Get ammo on kills
* Infected: Kill all humans to win the round (starts with 1 player)
-> Kill a human to infect him

Some features:
- Random Map vote
- "Infect a random player" vote
- Removes Mg42 and objectives out of maps
- Heartbeat sound on lower healthpoints
- World sounds for better atmosphere
- Player punishment for "spec -> human team" to avoid dead (empty weapons on respawn).
- Get ammo for kills (infected players get another throwing knife, humans get bullets)
- Thirdperson mode ( /tp 1 or /tp 2)
- More shrubbot commands
- Infected Team has special spawnpoints on some maps
- Edited mapscripts
- Tripmines
- Water breath bar

Compatibility:
Server: 2.55, 2.6b, et300

OS:
server: windows, linux
client: windows, linux

Server:
TeamMuppet INFECTED 109.70.149.30:27934
~~~Q|ZOMBIE MODE *NEW!* 5.135.189.168:27930

INFECTED MOD Version:A13
Author Micha! Date 01.05.2013 Filesize 21,11 MB Download 451


Wintertheme Mod

Published in ET Mods
Der Minimod "Wintertheme" von ailmanki kann als Gegenstück zum European Style bezeichnet werden. Wie man auf en Screenshots sehen kann, werden hier die Maps in ein verschneites Szenario gesetzt. Leider wird Würzburg Radar nicht unterstützt.

Download:

--> ET » Minimods » Wintertheme
Supported Maps:
  • Seawall Battery
  • Goldrush
  • Siwa Oasis
  • Baserace

Quelle:  Wolfmap.de

ETJump 2.1.0 released

Published in ET Mods

ETJump 2.1.0 is ready!

ETJump is a Wolfenstein: Enemy Territory trickjump modification. It is being actively developed by Zero, XIS, Vallz and Ryven.

New devs
We have 3 new developers that are working on various things for the mod. XIS joined the ETJump development team last year and has been working on trickjump lines (a feature from ETPro that allows players to record routes for jumps and display them later). Vallz joined in March and has been working on features to get more statistics on player performance. Ryven also joined in April and is working on client / UI enhancements...

More important ETJump innovations and information here... forum.etjump.com

Changelog:
    Extended target_relay:
        spawnflags 8: only fires targets if the activating player is currently timerunning
        spawnflags 16: only fires targets if the activating player is currently NOT timerunning
    Added speed_limit key to target_starttimer.
    Timer will not be started if player's speed is higher than the value. Default value is 700.
    Added etj_drawTokens.
    Added etj_enableTimeruns.
    Fixed issues with timerun timer.
    Added trigger_tracker and target_tracker.
    A replacement for target_activate that's easier to use and allows more complex designs.
    Fixed lines ending with a ^ breaking newlines.
    g_banners to enable/disable banners altogether.
    Client side autoexec for map specific configs. (autoexec_mapname.cfg).
    Added spawnflags 1 to target_remove_portals to disable the text print.
    Added target_interrupt_timerunto stop any timerun without setting a record.
    Added target_set_health.
    Set's activator's health to the value specified by the health key.
    Spawnflags 1 to set once per life.
    Fixed a likely crash on linux client.
    Added cvars to control ghost player's transparency:
    etj_ghostPlayersOpacity controls ghostplayer's transparency.
    etj_ghostPlayersFadeRange controls distance when ghostplayer starts to fade.
    Custom vsays: /vsay <variation> <id> <custom text> e.g. /vsay 4 hi Good evening!.
    UI enhancements:
        optional shadows for runtimer and speed
        runtimer user experience improved
        added cvar to auto hide the timer when it isn't used etj_runTimerAutoHide
        popup message grouping (avoid duplicates) etj_popupGrouped
        teamchat height increased up to 14 lines (from 8)
    Added cvar to control explosives shake etj_explosivesShake
    0 disables shaking, 1 disables shaking from own explosives, 2 disables shaking from other player's explosives, 3 default behaviour
    Widescreen support
    etj_chatFlags toggles team flags next to chat messages.
    Improved callvote:
    Specs can no longer vote.
    Votes will stay for full 30 seconds unless the percentage needed out of number of connected clients has exceeded for either yes or no votes.
    For example: 51% => 2 players are in team, 2 in spec => 3 votes are needed. If both players in team vote yes it will wait for 30 seconds and pass. If one of the specs join team vote yes, it will pass instantly. If one of the specs join team and vote no, it will wait for the vote to expire and pass.
    Fixed a bug in listbans.
    Fixed weird coordinates in the chat causing undesired mouse movements
    Bullets and explosives go through ghost players
    vsay correctly displays timestamp
    Added cvar to disable lean when holding +activate key along with strafe keys etj_noActivateLean
    Chat improvements:
        Increased chat messages up to 200 chars
        New multiline chat textbox with character counter

Source: etjump.com | etpro.de

 

ETJUMP 2.1.0 Version:2.1.0
Author Zero, XIS, Vallz and Ryven Date 07.11.2016 Filesize 7.8 MB Download 239


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