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Dark Mule Skins - Weapons & Soundpack

Published in ET Mods

New Enemy Territory - Dark Mule Skins, Weapons & Soundpack

What does the Dark Mule Pack contain?

    Head models have been modified, (smaller than standard and changed the texture of the hair, e.g.,  Axis hairstyles shaved heads up)
    New models Backpack added
    Added complete Backpack equipment
    Added new belt models,  (belts with additional equipment, now longer for each class)
    Fully and partially altered textures, (this includes face, uniform and weapons textures - dominated camouflage pattern)
    Helmet models are now lower
    Sounds of weapons and environments are changed by more than 90%
    Chat sounds have been added and some partially altered
    Package requires the command + set com_hunkmegs 128
    Package contains a "read me" text file with installallation instructions and how to troubleshoot any problems -
    it is preferable to read this guide because only then will the package work properly

Dark Mule website

Source:  wolffiles.de | Rehhhh via Splatterladder

DARK MULE (SKINS) PACK Version:0.2
Author Dark Mule Team Date 01.02.2015 Filesize 26,35 MB Download 448



Navy SEALs: Covert Operations ET mod

Published in ET Mods

Navy SEALs: Covert Operations ET - A Wolfenstein: Enemy Territory mod by mod_porter

This is an Enemy Territory port of Navy Seals: Covert Operations - NSCO ETL mod alpha 6 (see Moddb.com)
Navy SEALs: Covert Operations is a realism total conversion mod for ID Software's Quake3 engine. NS:CO pits players in realistic combat missions such as:
-Retrieve Information in a suitcase and return it to a capture point
-Defend Fortified Area's from Capture
-Assassinate VIP Player (distinct model for VIP)
-Capture Specific Points on the map for your team to win.

Navy Seals has one of the most realistic damage effects you will ever see in a Mod. You won't see anyone taking one-hundred bullets and surviving here. It's all based on reality and how bullets really effect someone when hit by them.

NS:CO Feature Highlights:

Weapons, Weapon Handling & Equipment
* 22 scale real worked weapons
* sophisticated weapon attachment system
* scopes, flashlights, bayonettes, laser sights, silencer etc.
* 5L-SD, sophisticated location specific damage system
* projectile code system - realistic per projectile ballistic physics
* original bomb defusing tool system

Original Top-Code Features & Technology
* TASS, a configurable player skill and attribute system
* original player physics top-code
* easy to use radio command system
* modular HUD with two configurable displays to choose from
* feature complete menu system
* PE Engine proprietary state-of-the-art particle effects
* enhanced lighting with full support for q3map2
* IGLE advanced lighting lens flare, and dazzle effects

Player Models
* 3 original player models featuring rich original animations
* 16 very high detail headskins per team
* Head Stuff System? offing customizable player "looks"
* bindable hand signal animations
* seasonal & terrain specific auto-camouflage skin system

Game Play Features
* NSSL? sophisticated multi-threading scripting language
* plug-n-play-drag-n-drop scripting automation system
* enhanced camera view
* dynamic help system
* GPS & team telemetry system

Levels & Missions
* stunning level design technology
* assault objective missions
* VIP-R and VIP-S objective missions
* CTB objective
* bomb & defuse mission objective

For Level Designers
* CSGR (client side geometry render)
* rich objective system /w prefab mission tools
* PE Engine?, NS-CO's proprietary particle system
* custom, entities and shader attributes
* rich suite of original high-quality textures
* environment effect system for rain and snow
* full support for all q3map2 compiler features
* IGLE advanced lighting effects engine
* NS-CO DL-TK our in house (only) level designers tool kit

Support for all major Operating Systems such as:
Windows95/98/ME/2000/XP, Macintosh/OSX, Linux

Source: www.etpro.de | www.moddb.com/nsco-et

NAVY SEALS - COVERT OPERATIONS ET Version:alpha
Author mod_porter Date 04.10.2015 Filesize 377 MB Download 324


Silent Mod 0.7.1

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.7.1. - There is again a lot of changes, improvements and repairs (Fixes).

Das Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.7.1. - Es gibt wieder eine Menge Änderungen, Verbesserungen und Reparaturen (Fixe).

SILENT MOD 0.7.1 Version:0.7.1
Author TheSilencerPL Date 18.05.2013 Filesize 6,641 MB Download 255


PzKpfw VI Tiger

Published in ET Mods

Tiger tank was a fearsome killing machine during World war 2. It first felt the sands of North Africa in late 1942.
It was at first a successful response to the uprising Allied superiority but due to mechanical problems it was not long until only a few active Tigers were on the African battlefields.
The model does not have any animations but has a 360 degree turnable turret to fit your needs on the battlefield. Whoever wishes to add animations to the model is free to do so. 

Tigertank war eine furchterregende mörderische Maschine während des zweiten Weltkriegs. Er fühlte den Sand von Nordafrika im Spätem 1942. Es war zunächst eine erfolgreiche Antwort zum Aufstand der überlegenen Alliierten, aber durch mechanische Probleme verursacht dauerte es nicht lange, bis nur noch einige wenige aktive Tiger auf den afrikanischen Schlachtfeldern waren.
Das Modell hat keine Animationen, hat aber ein 360 Grad drehbares Türmchen um deine Verwendung für das Schlachtfeld anzupassen. Wer immer wünscht dem Modell Animationen hinzuzufügen, kann dies gerne tun.
 

Image Image

Quelle: SplashDamage 

PzKPFW VI TIGER
Author {SSF}Sage Date 13.03.2011 Filesize 1,476 MB Download 191


Australian Allied Flag Skin (NQ1.2.9)

Published in ET Mods

Australian Allied Flag Skin (Developed for NQ1.2.9) - This skin will change ALL Allied/USA flags in game to the Australian Flag! Made by |*BS*|Jemstar.
Including: Chat, Command Post, Construction Crates, Win Flag and Spawn Flag.

Australischer Alliierten-Flaggen-Skin (Entwickelt für NQ1.2.9) - Diese Modifizierung ändert ALLE Alliierten / USA-Flaggen im Spiel! Erstellt von |*BS*|Jemstar.
Inklusive: Chat, Kommando-Posten, Konstruktionskisten, Sieger- und Spawn-Flagge.

Image Image Image

Download


Quelle: RtCWfiles.com

N!tmod 2.3 has been released!

Published in ET Mods

After almost 3 years of development, N!tmod 2.3 is finally ready for public use.
One of the major changes in this version is the built-in anticheat, NxAC 1.0.

A few things have changed since N!tmod 2.2, and some of your old server config files might need some adjustments to run with 2.3.
Don't forget to check the Setup tutorial and the NxAC Setup tutorial if you get any problems during the installation/update.

N!tmod 2.3 FINAL Changelog >> HERE

Source: etmods.net | etpro.de

N!TMOD 2.3 FINAL Version:2.3
Author N!trox Date 29.03.2015 Filesize 5.89 MB Download 182


Enemy Territory timerun mod

Published in ET Mods
Image What is it?
ETrun is a Wolfenstein: Enemy Territory timerun mod. The goal of a timerun is to get from the start of the map to the end as fast as possible.

How does it work?
ETrun has 3 different physics:
    * Vanilla (VET)    * Vanilla Quake 3 (VQ3)    * Advanced Physics (AP)

It's heavily based on competition between players, your goal is to get the best times as possible and to compete with your friends.
 
 
Image Was ist das?
ETrun ist eine Wolfenstein: Enemy Territory Timerun Mod. Das Ziel eines Timeruns ist es, eine Map, vom Start bis zum Ende, so schnell wie möglich zu erreichen.

Wie funktioniert es?
ETrun hat 3 verschiedene Physik:
     * Vanilla (VET)     * Vanilla Quake 3 (VQ3)     * Advanced Physics (AP)

Es basiert überwigend auf den Wettbewerb zwischen den Spielern. Ihr Ziel ist es, die besten Zeiten wie möglich zu erreichen und mit Freunden zu konkurrieren.

Links and Map Downloads
Timeruns community site: timeruns.net

Download

The ETrun wiki
Official game servers: timeruns.net/servers/

Quelle: etpro.de

ETJump 2.2.0 released

Published in ET Mods

ETJump 2.2.0 is out!

ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.

Changelog:
  Increased progression tracker limit from 10 to 50.
    K43 and Garand no longer have any spread.
    Added spawnflag 8 to target_startTimer to reset the runtimer if pmove is not fixed
    Added spawnflag 16 to target_startTimer to disable use of save slots and backups
    Portal gun changes:
        Both portal gun fire rates are now equal.
        Lowered the minimum allowed distance between the portal gun portals.
        Changed other players' portal color 1 to green to make it more distinct on light surfaces.
    Enhanced vote UX
        Spectators can now see the y/n count.
        Selected y/n is highlighted.
        Revoting is now possible. Players can change their vote 3 times 10 seconds after the vote.
    Removed unused cvars.
    Vsay now plays the same voice for every player.
    Fixed a click event issue in the widescreen UI.
    shooter_rocket can now hit players.
    renamed target_tracker tracker_setIf key to tracker_set_if to match the other keys.
    fixed long map name not flipped correctly on map loading
    added spawnflags 2 for weapon_portalgun entity to make it rotating around its center
    added spawnflags 4 for all item_* and weapon_* entities to make them bobbing if they are floating in the air (1)
    vid_restart no longer breaks timerun timer.
    misc_landmine no longer crashes the client.
    CHS 50 displays the last jump coordinates.
    !spec now correctly only tries to match players that are not spectating.
    Added two new spawnflags for target_startTimer
        32 disable explosive weapons pickup
        64 disable portal gun pickup
    Drowned players are now correctly put to spec after a period of inactivity.
    Added worldspawn key nooverbounce. Disables overbounce if set to anything but 0.
        Surfaceparm monsterslicksouth enables overbounce on maps with no overbounce enabled.
    Added spawnflag 8 to target_teleporter. Works like 4 (preserves yaw) except keeps the pitch value as well.
    trigger_teleporter now supports same spawnflags as target_teleporter.
    Added overbounce watcher. You can save a position and the watcher will display whenever you are pointing at an OB location.
        etj_drawObWatcher to toggle the OB watcher.
        etj_obWatcherX/Y to change the location of the watcher.
        ob_save <optional name> to save the current position. Saved position will be displayed.
        ob_load <optional name> to load the saved position to be displayed.
        ob_reset to remove the displayed position. (Nothing will be displayed)
    HUD/UI clean up (replaced some drawchars on proper text drawing method)
    Value 9 for etj_drawSpeed2 now displays only tens in speedometer (ignores hundreds & thousands)
    Added 'etj_drawMaxSpeed' variable and etj_maxSpeedX/Y/Duration to display max speed from previous load session
    Fixed a bug in etj_noActivateLean
    Added vote_minVoteDuration to limit how fast a vote can pass after the callvote.

Source: etjump.com

 

ETJUMP 2.2.0 Version:2.2.0
Author Zero, XIS, Vallz and Ryven Date 22.01.2017 Filesize 6.63 MB Download 219


ETNam at Dark Alchemy

Published in ET Scene

ETNam at Dark Alchemy
This weekend we are meeting at Dark Alchemy A2 server to play ETNam
mod. It moves the gameplay into Vietnam war scenery.

 If you are curious about new weapons, becoming kamikaze or activating
the fury mode - remember the event date and join us!

 We are starting this Sunday 12 July 2015
at 19:30 CEST at 213.239.207.85:27961

Source: dark-alchemy.com

ET Headquarters 0.9.127

Published in ET Mods

Wolfenstein: Enemy Territory Mod ET Headquarters 0.9.127 released

ET Headquarters adds a flexible character customization system to Wolfenstein Enemy Territory. It also adds gameplay changes and rebalances class mechanics. Its core gameplay remains close to vanilla ET. Features: - Omnibot Support - ETpro Mapscripting Support - Lua 5.1 Support - Sqlite3 Database Backend - Xpsave and Moditemsave Support - Game Coins - Character Customization - Flexible Character Customization Backend - Barracks Menu to Visually Unlock Character Items - New Command Post Gameplay - Blue Adrenaline - Covert Ops Weapon Specialist

Mod Features
Amongst the many which stand out:
- Omnibot Support
- ETpro Mapscripting Support
- Lua 5.1 Support
- Sqlite3 Database Backend
- Xpsave and Moditemsave Support
- Game Coins
- Character Customization
- Flexible Character Customization Backend
- Barracks Menu to Visually Unlock Character Items
- New Command Post Gameplay
- Blue Adrenaline
- Covert Ops Weapon Specialist

The Team
acQu - Code, Game Design
Floreio - Models
Jenkins - Logo, 2D gfx
Thunder - Skins, Models

Webpresence
ModDB: moddb.com/et-headquarters
Bug reports go to: thewolfteam.org

Not all media assets shown in the pictures, videos, etc, were done by us alone. We hereby thank everyone in the community who made these assets available. We do not take credit for those.

Source: etpro.de

ET HEADQUARTERS Version:0.9.127
Author acQu - Floreio - Jenkins - Thunder Date 30.07.2014 Filesize 7,019 MB Download 292


© by wolfenstein4ever

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