Wolfenstein: Enemy Territory
New Enemy Territory MOD - American Civil War
This is a total conversion of Wolfenstein Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.
The following new maps
are available to play:
# Union Pacific
# Santa Fe
# Killdeer Mountain
# Fort Laramie
# Colorado River
# Dodge City
PAV's website: bobots.e-monsite.com/forum
Source: wolffiles.de
AMERICAN CIVIL WAR MOD Version:1.0 BOBOT 13.03.2016 274 MB 260 |
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http://wolfenstein4ever.de/index.php/news/wolfenstein-enemy-territory?start=66#sigProId47f6261222
This is the latest version of "Trenches", created by Thunder and Macchute of The Wolf Team Modding & Mapping Community. Trenches is primarily a map made for use in ETNam Mod, but is readily usable in standard Wolf ET too.
Storyline: After breaching the infamous China Beach defences, the Allied forces have made their way through the jungle and located the enemy's defensive trenches. They must now find and destroy the sewer entrance, located in this area, in order to further their advance into Enemy Territory.
Changelog 1.1 to 1.2
- Fixed caulked surface
- "Dirty-fixed" a tga in shader that is jpg in Wolf ET source
- Fixed missing sandbags texture
- Moved templespawn into the temple with 2 exits
- Rocks added to cover Allied bunkerspawn
- Forward spawn is now in the different huts
- Forward spawn is default Axis, but needs to be hit first
- Added spawnpoints so now there is 32 spawn for both teams (for 64slots servers)
- Flying leaves should be taken care of, I hope
- "Flying" tree fixed
- Tunnel fixed so you don't get stuck
- Clipped the map all over so it shouldn't be possible to get outside
- Clipped the sewer opening so you can't get through it
- Added intermission sound wav
Source: thewolfteam.org | enemyterritory-stuff.net
TRENCHES Version:1.2 Thunder and Macchute 13.03.2016 6,114 MB 225 |
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http://wolfenstein4ever.de/index.php/news/wolfenstein-enemy-territory?start=66#sigProId4ede415dd0
Snipermap UJE knight sniper (beta 3) made by [UJE] Niek
Both sides are alot of casstles. Sniperplaces enough on this map but....
The scene is split by a river ,and every 2 minutes the gate will open to let players pass to the other side but.....
BEWARE ,the place is filled with traps and a beast is guarding the passage.
So this map is a bit for both snipers and crossers.
* Alot of funny and scary sounds in it
* Alot of effects made by Sage (Thanks for that)
* Knights falling down
* Monster moving
* And some scary stuff for the crossers
Source: ujeclan.com
KNIGHT SNIPER (UJE) Version:beta 3 [UJE]Niek 28.02.2016 19.89 MB 268 |
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http://wolfenstein4ever.de/index.php/news/wolfenstein-enemy-territory?start=66#sigProId0b55d8841d
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