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Omni-bot 0.86 RtCW + ET released!

Published in ET Mods

Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.

This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".

0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast

=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player

=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg

=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers

=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets

=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone

Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net

 

OMNI BOT RTCW - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 9.32 MB Download 1115


 

OMNI BOT ET - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 29.99 MB Download 3343


Industrial Espionage - Engineer Assassin

Published in RtCW Maps

RtCW SP Industrial Espionage - Engineer Assassin by W0lfman

 === BACKGROUND STORY ===
World War II rages on in 1943 with no end in sight. The Kreisau Circle has gained intelligence that a top-ranking German engineer is scheduled to arrive for an inspection of a key manufacturing facility. Termination of this engineer would be a critical blow to the German war machine. Therefore, the Office of Secret Actions orders that Agent B.J. Blazkowicz be sent on an assassination mission to this facility.

=== MISSION BRIEFING ===
You are ordered to infiltrate a German manufacturing facility and terminate the engineer who is scheduled to lead an inspection therein. A double-agent working at the facility has arranged for the elevator to malfunction. After termination of the engineer, your best chance of a quiet escape is through the steam tunnel located beyond the main warehouse.

=== MORE ABOUT THIS MAP ===
I started working on this mission in February 2013, and had a beta test version by the end of December 2013. It would have been released in summer 2013, but the project was set aside for several months as I was working on a major redesign of my web site instead. This is my second mission for Wolfenstein.

The style and difficulty of game play should be similar to the official Wolfenstein maps. I made extra effort to build replay value into this map. It won't be exactly the same game each time you play.

The large warehouse full of crates is based upon the Government Warehouse from Indiana Jones. The room after the warehouse, the one with the barrel ceiling, is based on a picture of a prison block that I saw in a magazine. I think it was Alkatraz. It was all concrete, two levels, with the center open to below.

There are two secret areas in this map, and they are around the same place. One is fairly easy to reach. The other one is a bit trickier to reach.

I appreciate the play testing and feedback given to me by the following people:
- vicpas

=== INSTALLATION INSTRUCTIONS ===
Place the df_eng.pk3 file in your Wolfenstein/Main directory, then boot Wolfenstein, open the console, and type /spmap df_eng to start playing.

The source file is included so you can see how the map was made and you can make your own changes. You do not need any permission to use ideas or any part of this map in your own work, nor permission to release any map you created based upon it.

Source: wolffiles.desplashdamage W0lfman

INDUSTRIAL ESPIONAGE - ENGINEER ASSASSIN
Author W0lfman Date 22.01.2014 Filesize 2,776 MB Download 1756


RtCW Coop Version 1.01

Published in RtCW Mods

Return to Castle Wolfenstein Cooperative 1.01

I’m a bit late with the news, but rtcwcoop 1.0.1 is released, it fixes following bugs:
    no more crashes when setting pmove_fixed 1
    warmup can be disabled again
    password protection works now when you create a server through the menu
    you are now warned which pk3′s you are missing
    now you see the name of the master server in the server menu, instead of ‘internet1′
    KP_NUMLOCK can now be used as a key to bind to
    some AI related crashes shouldn’t happen anymore

Changes
    g_spawnInvul
    g_sharedlives : bonus life
    toggle sv_pure in create server menu
    g_usepassword is removed and now only g_needpass works
    +vstr like osp

How to install:
Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file and move your rtcw pk3′s inside the ‘main’ folder.
"Big thanks to MAN-AT-ARMS again and shame on me for posting this news so late." - Fretn - RtCW Coop Devteam.

Source: rtcwcoop.com | wolffiles.de

RTCW COOP 1.01 LINUX 32/64 Version:1.01
Author team bzzwolfsp Date 08.03.2015 Filesize 68.3 MB Download 285


 

RTCW COOP 1.01 WIN 32/64 Version:1.01
Author team bzzwolfsp Date 08.03.2015 Filesize 73.95 MB Download 881


 

RTCW COOP 1.01 MAC TERM/UB Version:1.01
Author team bzzwolfsp Date 08.03.2015 Filesize 82.56 MB Download 200


Operation Deathshead RtcW SP-Addon

Published in RtCW Maps

Operation Deathshead RtcW SP addon final, created by ronboy (Mike)

After a total of more than 3 years, Operation Deathshead is finally finished. This Rtcw Sp addon is 2 levels long, and includes many new techniques that I have learned as a mapper. Please read the readme file for instructions and other information. In order to fully enjoy Operation Deathshead, you must follow the instructions on the readme file carefully. Enjoy!

Operation Deathshead RtcW SP-Addon Final, erstellt von ronboy (Mike)

Nach insgesamt mehr als 3 Jahren ist Operation Deathshead endlich fertig. Dieses RtCW SP-Addon ist zwei Ebenen lang und enthält viele neue Techniken, die ich als Mapper gelernt habe. Lese sorgfältig die Anweisungen in der Readme-Datei, um Operation Deathshead voll und ganz genießen zu können. Viel Spass dabei!

Source: Thx to ronboy via FB | ronboymaps.webs.com | moddb.com

OPERATION DEATHSHEAD Version:Final
Author ronboy (Mike) Date 16.01.2014 Filesize 56,12 MB Download 2443


Horrors of Hell SP Mission

Published in RtCW Maps

Return to Castle Wolfenstein - Single-player Mission Horrors of Hell

Storyline
The SS Paranormal Division has a lab inside what seems to be a normal military facility. Under the lab is a crypt, where the SS Paranormal Division is taking valuable treasure and artifacts. Since the Paranormal Division is involved, Allied forces are worried that they may have something sinister planned.

You must infiltrate the facility, but be very careful, the Germans won't let you into their facility without a fight. One of your comrades, Sgt. Pavel, will escort you to the facility. You will be on your own from there.
Can you survive all the hellish horrors that Return to Castle Wolfenstein will put your way? Ronboy's superb new RtCW SP mission will test you to your limits, as you frag against all the Horrors of Hell.

Credits
Ronboy would like to thanks the following people:
# Yo$hik - for mapping help, levelshots and testing
# Vicpas - for mapping help and testing
# Titeuf-85 - for the colored icons
# CZR - for the custom blood textures
# Kat - for mapping help and testing
# Depro777 - for the Russian soldier skins, some models and testing
# Shurr, Horst and SSF Sage - for map testing

Source: wolffiles.de | ronboy-productions | vicpas

 

HORROR OF HELL (SP) MISSION
Author Ronboy Date 08.03.2015 Filesize 89,45 MB Download 1459


15th anniversary of RtCW

Published in RtCW Misc

Return to Castle Wolfenstein, is proud 15 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Return to Castle Wolfenstein WIKI

Image snapshot in memory of my missing friend Steve aka SAV007


Return to Castle Wolfenstein wird stolze 15 Jahre alt. RtCW wurde von ID Software entwickelt, herausgegeben von Activision und zuerst im nordamerikanischen Markt am 19. November 2001 freigegeben.

Veröffentlichungsdaten:
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Geniesse die verbleibende RtCW Zeit!

Return to Castle Wolfenstein WIKI

Foto-Momentaufnahme in Erinnerung an meinen vermissten Freund Steve aka SAV007

Merry Christmas everyone!

Published in General News

 

 

 

 

 

Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!

Wolfenstein4ever - ET4ever - RtCW4ever
your d3Xter

Omni-bot 0.85 RtCW + ET Released!

Published in ET Mods

Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.

We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.

Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.

You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.

We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.

> RTCW 0.85 changelog > ET 0.85 changelog

Source: www.omni-bot.invisionzone.com

 

OMNI BOT ET - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 25,23 MB Download 642


 

OMNI BOT RTCW - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 13.64 MB Download 1400


Return to Castle Wolfenstein - Remake Mod

Published in RtCW Mods

This new mod for Return to Castle Wolfenstein is being created by GRECO and C.Z.R.. It's still in development, but excellent progress has been made already.

The Mod will include:
# New models (weapons, vehicles, peds etc.)
# New and better sounds
# New and more additions to the default maps
# New graphics options (bump map, parllax etc.)
# HD textures
# Gameplay improvements and much more

The RtCW Remake Mod Dev Team are currently looking for someone who knows how to make RTCW animations and edit maps with scripts. They are also looking for a coder/programmer. If you have such skills, or know someone who does and would be interested in joining the new project, then please contact the team via the links below.

RtCW Remake Mod on Facebook

Source: wolffiles.de | MOD-DB

Happy Birthday ! Return to Castle Wolfenstein is 20 years old !
RtCW developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001. Game of the Year (PC, 2002)

Return to Castle Wolfenstein turns 20 years!
LIVE Anniversary Event showcases upcoming content for its remaster and features interview with original developers from Gray Matter Interactive!

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Return to Castle Wolfenstein WIKI

© by wolfenstein4ever

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