Yo$hik has now released his RtCW SP Mission, Vendetta. This excellent release contains new weapons, a new soundpack, new models, great graphics and much more. This is a "must have" for all Return to Castle Wolfenstein fans, old and new.
You do NOT need a copy of Return to Castle Wolfenstein in order to play Vendetta, it is a "stand alone" game with it's own installer, so download and enjoy this epic adventure.
(The Mission)
Allied Intelligence has learned that the German military are developing a revolutionary new aircraft, "Helicopter" combat prototypes, which can destroy armored vehicles and infantry. You are a resistance fighter who has the task of eliminating all important personnel of the Third Reich who are connected with this new project. Your mission becomes even more difficult and more important, as you must also find real evidence and documentation of the project before these military prototypes are able to take to the battlefield.
Yo$hik hat seine Return to Castle Wolfenstein SP-Mission Vendetta veröffentlicht. Diese ausgezeichnete RtCW SP-Mission enthält neue Waffen, ein neues Soundpack, neue Modelle, tolle Grafik und vieles mehr. Dies ist für alle alten und neuen RtCW-Fans ein "must have".
Der Clou dabei, du brauchst KEIN Return to Castle Wolfenstein, um Vendetta spielen! es ist ein "Stand Alone-Spiel" mit eigenem Installer. Also einfach downloaden, installieren und epische Abenteuer erleben!
Yo$hik's website > devilyoshik
Source: wolffiles.de
VENDETTA Version:1.1
Yo$hik 05.12.2013 845 MB 1500
After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release.
Changes & Fixes 1.42b:
MP: Fix vm_ cvars. Value of 2 uses qvm and falls back to dll if not available for use (as in the case of legacy mods)
All: Fix OpenAL dll detection on 64-bit Windows.
SP: Fix frozen spirits in cutscene at 'end' (final map)
All: Use same size for moon (r_drawsun) in both renderers
MP: Fix download loop when connecting to pure mod servers
All: Fix overflow on newer cards with very long lists of GL extensions
SP: Fix menu crash when displaying long strings of GL extensions
All: Use OpenAL-Soft on Mac instead of Apple's implementation
All: Add the old cl_avidemo back in for backward compatibility (Screenshot method - no sound)
SP: Fix crash when using pmove_fixed 1
All: Make r_fullscreen a latched cvar again (require video restart).
MP: Fix g_doWarmup cvar
All: Fix sound stutter at map changes.
MP: Fix voice chats being cut off by other sounds.
SP: Partially fix character lip animations when using OpenAL
MP: Fix searchlights like on mp_dam
All: Removed the 'xxx... entered the game' messages
All: Fix a bunch of shader and drawing issues in rend2.
All: Fix missing wall marks in Rend2 (bullet holes, etc)
Source: www.ecgnetwork.co | ioquake3.org/iortcw | wolffiles.de
IORTCW PATCH WINDOWS Version:1.42b iortcw 15.04.2015 51.74 MB 20812 |
IORTCW PATCH LINUX Version:1.42b iortcw 15.04.2015 44,447 MB 848 |
IORTCW PATCH MAC Version:1.42b iortcw 15.04.2015 65,66 MB 3428 |
After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release. Look the Image Gallery!
What's new: (1.42)
Client:
SDL backend
OpenAL sound API support (multiple speaker support and better sound quality)
Full x86_64 (64-bit) support (all platforms including Mac)
Optional new OpenGL2 based renderer for improved graphics. See rend2-readme.txt
Bloom lighting for original renderer
VoIP support, both in-game (using Opus 1.1 codec) and external support through Mumble. See voip-readme.txt
Correct handling of widescreen resolutions
IPv6 support
Working master server list (with support for multiple master servers)
Built-in game minimizer
AVI video capture of demos
Much improved console autocompletion
Persistent console history
Colorized terminal output
Ogg Vorbis support
QVM support
cl_guid support
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
PNG image support
IQM model support
Lots of bug fixes
Server:
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
Fast UDP downloads for legacy clients
Many exploits fixed (getstatus / getinfo flooding and rcon attacks)
Full x86_64 (64-bit) support (all platforms including Mac)
Server side wallhack prevention.
Colorized terminal output.
IPv6 support
Improved standard ban system.
Lots of bug fixes
What's new: (1.42a)
Client:
Updated SDL backend to 2.0.3 (improved video and input handling)
Update cl_guid support to use Punkbuster GUID's (based on CD Key like official 1.41 client)
Updated curl libraries to support downloads from secure (https and ftps) servers (both IPv4 and IPv6)
Sound fixes (some stuttering, volume, and doppler issues fixed)
Rend2 (updated renderer) fixes (especially lighting and cubemap fixes)
Add support for gender specific obituaries (using cvar sex "male"/"female")
Fixed flag animations when using QVMs
Fixed crash with QVM->dll communication
Fixed AI showing phone jack (connection interrupt) icons when dead (Single Player)
Fixed colored name padding in status command
Add new command 'cvar_modified' to show a list of all cvars that were changed from defaults.
Random bug fixes
Added sample config to enable hi quality graphics using new renderer (In console, /exec hiquality.cfg; vid_restart)
- *Requires OpenGL2/3 capable video card/drivers*
Server:
Added support for map specific configs (to set server cvars on a per map basis, such as gametype, respawn times, etc.)
- To use, create a 'mapcfgs' folder inside of 'main' to hold you per map configs. Naming convention is
Please refer to the README for new cvar settings and general information.
>>> More Pictures
Source: www.ecgnetwork.co | ioquake3.org/iortcw
IORTCW PATCH MAC UB Version:1.42a
iortcw 12.05.2014 32.16 MB 378
IORTCW PATCH MAC TERM Version:1.42a
iortcw 12.05.2014 30.72 MB 268
IORTCW PATCH LINUX 64 Version:1.42a
iortcw 12.05.2014 21.49 MB 345
IORTCW PATCH LINUX 32 Version:1.42a
iortcw 12.05.2014 20.8 MB 287
IORTCW PATCH WINDOWS 64 Version:1.42a
iortcw 12.05.2014 25.12 MB 8288
IORTCW PATCH WINDOWS 32 Version:1.42a
iortcw 12.05.2014 23.79 MB 2915
Project Uran is a Rtcw sp addon consisting of 2 levels. You must check the readme file for important information, otherwise this addon will not work properly!
*****NOTE MAP PROJECT URAN*****
This is a re-upload of Project Uran, because I forgot to include the 2 DLL files with the previous release. These 2 DLL files are necessary for the additional weapons to work correctly.
*****NOTE WIDESCREEN PATCH*****
This is a patch that includes a fix to the problems that arise with using the Rtcw Widescreen Mod by Aidendemon together with Project Uran by Ronboy. Obviously, you will not need the Widescreen patch if you don't have or use the Widescreen Mod by Aidendemon.
First, extract the contents of the .zip file to anywhere on your computer. Then, to install the patch, simply double click the file "BatchCreator4RTCW_ProjectUran.exe"
Next, follow the instuctions once the .exe file loads. Remember, you do not need this .exe file if you don't have or use Aidendemon's Widescreen Mod for Rtcw.
If you followed the instructions correctly, then you should have a batch file for Project Uran on your hard drive. Simply place the batch file inside the Project_Uran folder, and double click it. The first level of Project Uran, greenbrier3, should then launch without any problems.
More infos > rtcw.gamebanana.com
Source: moddb.com/ronboy | thx to ronboy via FB
PROJECT URAN + WIDESCREEN PATCH Version:1.0 ronboy 30.07.2014 49,77 MB 1478 |
Return to Castle Wolfenstein - Single-player Mission Horrors of Hell
Storyline
The SS Paranormal Division has a lab inside what seems to be a normal military facility. Under the lab is a crypt, where the SS Paranormal Division is taking valuable treasure and artifacts. Since the Paranormal Division is involved, Allied forces are worried that they may have something sinister planned.
You must infiltrate the facility, but be very careful, the Germans won't let you into their facility without a fight. One of your comrades, Sgt. Pavel, will escort you to the facility. You will be on your own from there.
Can you survive all the hellish horrors that Return to Castle Wolfenstein will put your way? Ronboy's superb new RtCW SP mission will test you to your limits, as you frag against all the Horrors of Hell.
Credits
Ronboy would like to thanks the following people:
# Yo$hik - for mapping help, levelshots and testing
# Vicpas - for mapping help and testing
# Titeuf-85 - for the colored icons
# CZR - for the custom blood textures
# Kat - for mapping help and testing
# Depro777 - for the Russian soldier skins, some models and testing
# Shurr, Horst and SSF Sage - for map testing
Source: wolffiles.de | ronboy-productions | vicpas
HORROR OF HELL (SP) MISSION Ronboy 08.03.2015 89,45 MB 1459 |
Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!
Wolfenstein4ever - ET4ever - RtCW4ever
d3Xter
Homie presents his huge trickjump movie and plays on ALL trickjumpmaps in chronological order!
Good movie with over 8 hours of playtime for just watch or learn ;-)
Completing all RTCW Trickjump maps with some nice drum & bass on the background from dj's of my hometown :-)!
Trickjump maps played (100 in total), in order of release date:
00:03 - dzm_trickjump
02:19 - {AM}trickjump_2
05:18 - tj3_final
09:52 - mp_kolotrickjump
12:26 - brickjump_final
17:28 - pp_brickjump
20:33 - usf_jump
24:21 - experimental
25:37 - tj5
27:05 - strayjump1
32:20 - usf_jump2
40:14 - strayjump2
46:40 - testjump1a
48:17 - test_r01
52:50 - viojump1_exp4
57:17 - tj_combat_1beta
1:00:33 - tj_xp3_funpak
1:05:08 - homiejump1
1:12:12 - strayjump3
1:19:33 - nctrickjump
1:24:30 - strayjump4
1:30:14 - strayjump5
1:38:05 - tj_combat_2beta3
1:44:08 - homiejump2
1:51:32 - strayjump_rld
1:59:31 - trickmaster1_beta2
2:03:32 - trickmaster2_beta1
2:10:17 - forsakenjump2
2:14:11 - rg_jumptown
2:19:39 - fanxjump1
2:23:05 - monojump
2:27:01 - forsakenjump3_test
2:31:59 - mp_godyjump
2:36:26 - jump-city
2:40:54 - jump-duell
2:44:27 - xp3_city
2:48:39 - ezjumpz1
2:55:31 - ezjumpz2
3:02:05 - ezjumpz3
3:08:07 - $25,000
3:09:10 - $100,000
3:09:54 - $50,000
3:10:40 - animaljump_test
3:11:32 - hkjumpz_beta1
3:16:25 - avp-jump_b
3:21:23 - slickmaster1_beta1
3:33:00 - xjump_beta3
3:40:05 - zero_k
3:50:50 - xp3_testmap19
3:55:29 - winnijump1
4:00:08 - tj_dingo
4:02:55 - tj_dingo2
4:08:20 - homiejump3_beta
4:15:51 - winnijump2
4:20:40 - zerojumps1_b1
4:21:55 - tomikjumpik
4:24:00 - winnijump3
4:29:42 - tomikjumpik2
4:31:55 - tomikjumpik3
4:33:58 - winnijump4
4:40:50 - lego_jumps
4:43:35 - applejump1
4:45:42 - Torrejumps_beta1
4:50:26 - tj_dingo3
4:58:18 - tj_dingo4
5:01:03 - tj_dingo5
5:06:00 - tj_dingo6
5:12:36 - AOD_JumP
5:16:36 - tj_dingo7
5:21:45 - WinniJump5
5:25:23 - AOD_JumP2
5:29:06 - CricleJumpBeta2
5:41:54 - airmaXXXjumps
5:45:05 - BrokenDreamsRTCW
5:47:23 - clockwork_orange
5:48:25 - tj_dingo8
5:52:48 - din_beta
5:56:33 - wroom101
5:58:37 - random_FMJ
5:59:16 - ocean_t18
6:02:03 - tj_dingo9
6:06:14 - rtcw_1000jumpEX
6:21:54 - rtcw_trickjump1
6:30:08 - rtcw_trickjump2
6:39:04 - funmap_beta8
6:56:53 - winniglassjumps
7:02:07 - vertigo_beta8
7:03:15 - ZenoFunJumps
7:06:15 - jumpenstein
7:08:25 - tmf_beta1
7:14:56 - rtcw_fall_beta8
7:16:28 - piyo-FunJumps_rtcw_beta2
7:26:27 - flzjumps_beta
7:28:24 - rtcw_trickjump3_v2
8:02:29 - rtcw_trickjump4_v3
8:14:11 - rtcw_trickjump5
8:23:53 - rtcw_stretchjump
8:24:57 - rtcw_dzm_beta1
8:25:21 - tj_dingo10
8:33:40 - tj_dingo11
Maps not played because they are similar/duplicates to the ones above, or just unplayable:
rtcw_trickjump3_mirrored, tj_dingo6r, rtcw_trickjump5_EX, rtcw_1000jumpDH, rtcw_1000jumpEZ, cc_trickjump2/1, dzm_distancejump, Depot-Roof, tomikejumps (testroom), rtcw_testjump_beta2, nihjump3
Played on following trickjump servers:
216.52.148.249 - Trickjump (1.4 shrub tj server by cassette)
5.196.66.187:21000 - AoD TJ (1.0 server with some tj mod with higher speed settings)
Source: crossfire.nu
RtCW .BSP to .MAP Converter - A very handy map-making tool for Return to Castle Wolfenstein mappers, either new or experienced. The "comdlg32.ocx" file is also included in the download, with instructions on how to install it.
Usage Information
# Run DeBSP.EXE and [Browse] for the BSP file you wish to decompile, (It can decompile any quake engine map except SOF maps). Once you have picked the file you wish to decompile press the [Decompile] button and a MAP file will be created in the same folder as the BSP and with the same name.
# Please do not use this tool to rip other people's maps off. Just use it to gain more knowledge about map making. Always give credit to original map-makers.
Source: wolffiles.de
RTCW .BSP TO .MAP CONVERTER TiCaL 08.03.2015 0,3 MB 1062 |
Kris presents his new awesome RtCW Movie OverPressured 2 !
Presenting my latest project. RTCW fragmovie in 1080@60fps. Mainly frags from nP, op and phase.
Also containing a couple of frags by Mystic.
Added a youtube mirror, tho the quality is better when downloading it. Youtube has 720@30.
OVERPRESSURED 2 RTCW
Kris 13.04.2014 494 MB 219
OVERPRESSURED RTCW
Kris 06.08.2013 498 MB 307
Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.
This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".
0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast
=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player
=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg
=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers
=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets
=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone
Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net
OMNI BOT RTCW - ALL OS Version:0.86 omnibot 01.05.2018 9.32 MB 1115 |
OMNI BOT ET - ALL OS Version:0.86 omnibot 01.05.2018 29.99 MB 3344 |