RtCW Scene News

18th anniversary of RtCW

Published in RtCW Misc

Return to Castle Wolfenstein, is 18 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Return to Castle Wolfenstein WIKI

Movie in memory of the great time on the RtCW KT-Clan fun server

RtCW SP Mission Pack Vendetta 1.25

Published in RtCW Maps

Return to Castle Wolfenstein Singleplayer Mission Pack Vendetta 1.25

This mission pack is an improved version of the Vendetta 1.1, with more levels.

Storyline: The Allied Intelligence Agency has learned that the German Armed Forces are developing a new air apparatus,
known as the  "Helicopter" combat prototype, which can destroy armored vehicles and infantry.

You are an agent of the resistance who has the task of locating and assassinating all important persons of the Third Reich involved in this top secret project. However, your mission becomes even more difficult as you strive to find as much evidence and documentation of the project as possible, before these deadly military prototypes take to the battlefield.

Installation Information and how to play: Unzip to your C:\Program Files\Return to Castle Wolfenstein folder.
Play using the shortcut called "Vendetta_v1_2" and when the main menu appears, click in play button and after choose your favorite skill.
If you have RTCW installed in another directory, you must to edit shortcut.

Source: wolffiles.de | rtcw.gamebanana.com | devilyoshik.com

VENDETTA Version:1.25
Author Yo$hik Date 24.01.2015 Filesize 389.52 MB Download 1804



RtCW SP Addon Hell Mappack 1 + 2

Published in RtCW Maps

RtCW Single player Addon Hell Mappack 1 + 2

The Mission:
Alied spies have reported that the Germans have set up a lab near an underground tunnel. They are taking coffins out of the tunnel and experimenting on the zombies inside the coffins. The German Armed Forces are also taking various treasures from the tunnel.
Your orders are to infiltrate the lab and stop the Axis at all costs. They cannot be allowed to continue disturbing the dead from their sleep. Be careful, Allied spies also report that some lopers are at the lab.

Source: wolffiles.de | gamebanana.com | moddb.com/ronboy

 

HELL MAPPACK (SP) Version:1.0
Author Ron and Mike Smith Date 17.02.2010 Filesize 10,17 MB Download 956


HELL MAPPACK 2 (SP) Version:1.0
Author Ron and Mike Smith Date 08.03.2015 Filesize 12.1 MB Download 668



Merry Christmas everyone!

Published in General News

 

 

 

 

 

Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!

Wolfenstein4ever - ET4ever - RtCW4ever
d3Xter

Competitive History - RtCW Movie

Published in RtCW Movies

RTCW - Competitive History - QuakeCon 2003 - Made by Homie

Since March 2015, I have been collecting and archiving RTCW demos and shoutcasts of the oldschool competitive scene (2002-2007). I also have been recording and uploading these on my youtube channel over the last 4,5 years. My final goal was and is to make some sort of ultimate "RTCW Competitive History movie" for RTCW its 20th birthday. In 2016-2017 I was already working on some clips of various tournaments but I never got to actually finish anything.

The main issue I faced was that finding frags and recording in RTCW is very tedious and time consuming. I didn't want to continue until I found some way to speed up this process. In early 2018, with the help of Kimi, Crumbs and MAN-AT-ARMS, I managed to create one ultimate RTCW movie mod and a small Python module that can scan for frags in my entire demo archive at once. Kimi also modified the LibTech 3 code of Hannes that allows me to cut certain frags from demos, which saves me a huge amount of time to record. Without these people, this movie would have never seen the light of day.

I decided to invest my time on one tournament at a time, instead of creating the full history movie at once. QuakeCon 2003 was the first on my list. I started working on it from February 2018, taking a lot of breaks to avoid making something generic without any inspiration and taking the path of least resistance. I got hugely inspired by -Max- his work on the Ultraviolet Volume series. I wanted to do something similar like this for a very long time. This was the most challenging video project I ever did, and while it is not perfect, I'm very happy with the final output. I hope to create and release more videos of this series next year. I also want to thank MerlinatoR, bully, -Max-, Kris, Twister and superboyy for helping me with this project.

Enjoy watching!

Source: crossfire.nu

COMPETITIVE HISTORY Version:Final
Author Homie Date 09.02.2020 Filesize 2,11 GB Download 249


RtCW Coop Version 1.01

Published in RtCW Mods

Return to Castle Wolfenstein Cooperative 1.01

I’m a bit late with the news, but rtcwcoop 1.0.1 is released, it fixes following bugs:
    no more crashes when setting pmove_fixed 1
    warmup can be disabled again
    password protection works now when you create a server through the menu
    you are now warned which pk3′s you are missing
    now you see the name of the master server in the server menu, instead of ‘internet1′
    KP_NUMLOCK can now be used as a key to bind to
    some AI related crashes shouldn’t happen anymore

Changes
    g_spawnInvul
    g_sharedlives : bonus life
    toggle sv_pure in create server menu
    g_usepassword is removed and now only g_needpass works
    +vstr like osp

How to install:
Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file and move your rtcw pk3′s inside the ‘main’ folder.
"Big thanks to MAN-AT-ARMS again and shame on me for posting this news so late." - Fretn - RtCW Coop Devteam.

Source: rtcwcoop.com | wolffiles.de

RTCW COOP 1.01 LINUX 32/64 Version:1.01
Author team bzzwolfsp Date 08.03.2015 Filesize 68.3 MB Download 290


 

RTCW COOP 1.01 WIN 32/64 Version:1.01
Author team bzzwolfsp Date 08.03.2015 Filesize 73.95 MB Download 887


 

RTCW COOP 1.01 MAC TERM/UB Version:1.01
Author team bzzwolfsp Date 08.03.2015 Filesize 82.56 MB Download 204


Merry Xmas everyone!

Published in General News

 

 

 

 

 

Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!

Wolfenstein4ever - ET4ever - RtCW4ever
your d3Xter

ioRtCW Wolf Patch 1.42b released

Published in RtCW Misc

After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release.

Changes & Fixes 1.42b:
MP: Fix vm_ cvars. Value of 2 uses qvm and falls back to dll if not available for use (as in the case of legacy mods)
All: Fix OpenAL dll detection on 64-bit Windows.
SP: Fix frozen spirits in cutscene at 'end' (final map)
All: Use same size for moon (r_drawsun) in both renderers
MP: Fix download loop when connecting to pure mod servers
All: Fix overflow on newer cards with very long lists of GL extensions
SP: Fix menu crash when displaying long strings of GL extensions
All: Use OpenAL-Soft on Mac instead of Apple's implementation
All: Add the old cl_avidemo back in for backward compatibility (Screenshot method - no sound)
SP: Fix crash when using pmove_fixed 1
All: Make r_fullscreen a latched cvar again (require video restart).
MP: Fix g_doWarmup cvar
All: Fix sound stutter at map changes.
MP: Fix voice chats being cut off by other sounds.
SP: Partially fix character lip animations when using OpenAL
MP: Fix searchlights like on mp_dam
All: Removed the 'xxx... entered the game' messages
All: Fix a bunch of shader and drawing issues in rend2.
All: Fix missing wall marks in Rend2 (bullet holes, etc)

Source: www.ecgnetwork.co | ioquake3.org/iortcw | wolffiles.de

IORTCW PATCH WINDOWS Version:1.42b
Author iortcw Date 15.04.2015 Filesize 51.74 MB Download 20862



IORTCW PATCH LINUX Version:1.42b
Author iortcw Date 15.04.2015 Filesize 44,447 MB Download 857



IORTCW PATCH MAC Version:1.42b
Author iortcw Date 15.04.2015 Filesize 65,66 MB Download 3440



Omni-bot 0.86 RtCW + ET released!

Published in ET Mods

Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.

This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".

0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast

=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player

=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg

=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers

=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets

=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone

Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net

 

OMNI BOT RTCW - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 9.32 MB Download 1126


 

OMNI BOT ET - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 29.99 MB Download 3371


Operation Deathshead RtcW SP-Addon

Published in RtCW Maps

Operation Deathshead RtcW SP addon final, created by ronboy (Mike)

After a total of more than 3 years, Operation Deathshead is finally finished. This Rtcw Sp addon is 2 levels long, and includes many new techniques that I have learned as a mapper. Please read the readme file for instructions and other information. In order to fully enjoy Operation Deathshead, you must follow the instructions on the readme file carefully. Enjoy!

Operation Deathshead RtcW SP-Addon Final, erstellt von ronboy (Mike)

Nach insgesamt mehr als 3 Jahren ist Operation Deathshead endlich fertig. Dieses RtCW SP-Addon ist zwei Ebenen lang und enthält viele neue Techniken, die ich als Mapper gelernt habe. Lese sorgfältig die Anweisungen in der Readme-Datei, um Operation Deathshead voll und ganz genießen zu können. Viel Spass dabei!

Source: Thx to ronboy via FB | ronboymaps.webs.com | moddb.com

OPERATION DEATHSHEAD Version:Final
Author ronboy (Mike) Date 16.01.2014 Filesize 56,12 MB Download 2450


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