Happy 15th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FIFTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Enjoy remaining ET time!
Source: splashdamage.com
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ET FULL VERSION 2.60 Version:2.60 |
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ET-LOGOS HI RES Version:- |
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New map UJE the ghetto xmas made by [UJE] Niek
Axis objective map. This map takes place in the ghetto in wintertime. Axis have to capture the disco spawn and escort the tank to the ganghouse. When they escorted the tank they can take objective and bring it to santa's sledge on the roof. There are several ways to get to the objective also you can take a sledge that will take you on the roof. Once you are on the roof there will go off an alarm ,that says there is an intruder on the roof. Alies have to prevent this all.
Axis objective:
* Capture the dico spawn
* build the commandpost
* Escort the tank to the ganghouse.
* Take objective and bring it to the Sledge
Allied objective:
* Build the commandpost
* Hold the disco spawn as long as you can
* Defend the baricade
* Defend the objective
Source: [UJE] Niek via FB | ujeclan.com
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THE GHETTO X-MAS (UJE) + WAYPOINTS Version:1.0 |
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What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
I decided today would be a good day to finally release ETJump 2.0.3! It took way longer than I expected and it doesn't have all the features I wanted to implement. I decided it was time to release it anyway as people have been waiting for way too long.
Short changelog:
New admin system (no more usernames and passwords that are hard to deal with)
Mapping features
Minor enhancements to gameplay
Bug fixes
What's next?
My future plan is to release new versions more frequently. Due to some mistakes I couldn't really do that for version 2.0.2.
Source: etpro.de | Zero
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ETJUMP 2.0.3 Version:2.0.3 |
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Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!
Wolfenstein4ever - ET4ever - RtCW4ever
your d3Xter
Magic has released his new Allied-attack map, Raid B4. It's a beautiful looking map, with excellent sound effects and gameplay.
~~~Storyline~~~
Axis forces are holding the town library as their HQ and the Allies have made plans to make a raid there for the secret stash of gold that the Axis have hidden in a secure vault. The Allies must escort their truck and fight their way through the town to the library main doors.
Once there, they must find the keycard that opens the vault and then over-power the Axis forces defending the town library HQ. The Allies must then steal the gold and make their escape by truck and escort it all the way to the barge that will ferry them to safety.
Magic would like to thank Neil, Ailmanki, KeMon , Sage, Loffy, Niek, Dude, Mongo and Avoc for all their help and advice in the making of this map.
Source: wolffiles.de | Splashdamage - Magic

RAID Version:Beta 4
Magic
19.04.2014
36,83 MB
287
Happy 12th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly TWELVE YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.
However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.
While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.
Source: splashdamage.com | twitter/splashdamage | etpro.de
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ET ULTIMATE INSTALLER 1.6 Version:1.6 Final |
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ET FULL VERSION 2.60 Version:2.60 |
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ET-LOGOS HI RES Version:- |
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Happy 18th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly EIGHTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Let's celebrate one of our favourite FPS games of all time!
Source: splashdamage.com | facebook.com/splashdamage
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ET FULL VERSION 2.60 Version:2.60 |
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ET-LOGOS HI RES Version:- |
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Open-source team based FPS game compatible with Wolfenstein: Enemy Territory™
Changelogs v2.71rc3:
Engine
Mod
Source : etlegacy.com | wolffiles.de

ET LEGACY LINUX Version:2.71 rc3
etlegacy
30.10.2013
25,59 MB
367

ET LEGACY WINDOWS Version:2.71 rc3
etlegacy
30.10.2013
25,04 MB
785
Happy 13th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly THIRTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.
SplashDamage@Twitter: To celebrate #WolfET's birthday we're giving away this signed copy! #RetweetToWin - Winner chosen @ random!
However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.
While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.
Source: splashdamage.com | twitter/splashdamage
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ET ULTIMATE INSTALLER 1.6 Version:1.6 Final |
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ET FULL VERSION 2.60 Version:2.60 |
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ET-LOGOS HI RES Version:- |
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This is a new custom map called Targetpush from Loffy.
The Allies are on the attack in order to steal the Axis Flag. Once stolen, they have to carry that objective back to the Allied Base. The Axis Forces are defending their flag to the bitter end.
Ideal team sizes are 8 vs 8.
Loffy's own Omni-bot files are included, if any server Admin wants to use them.
The map is optimized for double-jump, should server admins want to turn on that server settting, i.e., there are CLIP-brushes in the map, to prevent double-jumping players from reaching the wrong places or getting stuck.
Source: wolffiles.de | Splashdamage - Loffy
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TARGETPUSH |
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