ET Movie News
The end of TZAC and the new website
Dear visitors,
due to a very unfortunate chain of events, most of which were my hosting partner's fault, the TZAC anti-cheat has been shut down. It is not coming back, therefore please do not send me emails.
I've tried to explain the situation with TZAC on a few occasions, but due to the influence of my hosting partners primarily in the ET scene, very few people even tried to consider my side of the story true. I will only repeat, and that is for the last time, that I find it extremely stupid that majority of people in the community believe that it was alright from my hosting partners to take over my software, regardless how long I was away. It's my software, but as usually, with exception of a few, most of the members of the Crossfire community have issues with understanding the most basic things.
As for the cheats, I will be releasing both public and private cheats, both of which will, as always when it comes to my releases, be undetected.
League admins in ET have announced a new competition anticheat. I will use this opportunity to announce that I will be releasing (public and private) cheats for their anticheat, no matter when and by who it is done.
ET will not be the only game supported, Call of Duty series and QUAKELIVE will be as well, possibly Urban Terror and Counter Strike(s), too.
New Website: tz-ac.com | Source: crossfire.nu/..tzac
Minimod BACK 2 ROOTS
New ET Minimod BACK 2 ROOTS by EgaL - HD and restylt Chargeimages and Commandmaps for Enemy Territory. Now you can see the path's a lot better.
Neuer ET Minimod BACK 2 ROOTS von EgaL - Auf alt und HD getrimmte Mapimages im Ladebildschirm und Commandmaps für Enemy Territorry. Wege sind trotz der Veränderung heraus gearbeitet und besser sichtbar.
- 25 Chargeimages and 24 Commandmaps
>> put it in your ETMAIN!!
MAPS: Adlernest, Battery, Braundorf B4, Bremen B2, Cean 2, ET Beach invasion, ET Ice, Fueldump, Goldrush, Karsiah TE, Oasis, Radar, Railgun, Reactor Final, sp_devilvery, Supply, Supplydepot 2, SW Battery, SW Goldrush, SW Oasis, TC Base, Transmitter, Venice, Warbelle + Unknown map Image in the Loadingscreen
!!!Back 2 Roots!!! and play Wolfenstein and visist Wolfenstein4ever.de
| Download |
Quelle: Big thx to EgaL@Wolfenstein4ever
Crossfire Prizefight Challenge 2 beendet
| Wolfenstein: Enemy Territory Turnier: | Return to Castle: Wolfenstein Turnier: |
| 1. TLR - 1500 Euros 2. Impact Gaming - 1000 Euros 3. Dignitas - 500 Euros |
1. One Soldier |
The Bad Place4 Beta8
Originally, The Bad Place was DM4 from Quake1 - "One of the three id Software maps included in the "big five" for 1on1 play, created by American McGee" - the version most known to us all is the RtCW remake badplace3 used to create the ET multi_huntplace.
This modified version of The Bad Place is brought to you by MaTeJ, who has worked on maps such as tjwar_a1_fixed and crypt_final_fixed - his remake of the multi_huntplace map is a better, more complex version with some minor bug fixes and generally attempted to make the map more fun to play and tactical.
Check the readme.nfo inside the pk3 map file for more information. Recommended to use DAMN NFO Viewer
Remade Author (ET): MaTeJ
Version Idea (ET): LoCk
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BAD PLACE 4 BETA 8 Version:Beta 8 |
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TGS-Clan - Special Fun Night
TGS Special Fun Night - Summer is coming to an end, but the guys of The German Server Clan - also known as TGS - are warmly welcoming you for their ET Special Fun Night. Are you a player with a high sense for fun play ? - Be sure to play, the event starts at: 15.10.2011 on 20 o'clock (MESZ/CEST/CEDT) server: 78.143.58.155:28030
TGS Spezial Fun Nacht - Der Sommer kommt zum Ende, aber die Member vom The German Server Clan (TGS) laden euch alle wärmstens zu einer ET Spezial Fun Night ein. Alle Spieler, mit Sinn für viel Spaß am Spielen, sind herzlich willkommen. Das Event startet am: 15.10.2011 um 20.00 Uhr (MESZ/CEST/CEDT) Server: 78.143.58.155:28030
ET 2.60b Fullinstaller, Patched, PB, ETKey
Harlekin from Hirntot.org released an extreme useful installer for Wolfenstein Enemy Territory
Harlekin von Hirntot.org veröffentlicht, aufgrund des Punkbuster-Problems, drei äußerst nützliche Installationsysteme für Wolfenstein Enemy Territory
Additional Setup options:
Install current PunkBuster Client Version: (v2.254 | A1382) Server Version: (v1.809 | A1382 C2.254)
Check if etkey is needed and download from http://www.etkey.org
Install PunkBuster service installer (pbsvc.exe)
Install Enemy Territory Minimizer (WinXP/Vista/7)
Install Start Menü shortcuts for ET, PB, Minimizer & Help Files
etded.exe - overflow fix > WWWDL
| ET Installer |
which brings any version to 2.60B
Update any version of Enemy Territory to 2.60b
Additional Setup options:
Install current PunkBuster Client Version: (v2.254 | A1382) Server Version: (v1.809 | A1382 C2.254)
Check if etkey is needed and download from http://www.etkey.org
Install PunkBuster service installer (pbsvc.exe)
Install Enemy Territory Minimizer (WinXP/Vista/7)
Install Start Menü shortcuts for ET, PB, Minimizer & Help Files
etded.exe - overflow fix > WWWDL
| ET Updater |
PunkBuster Setup + KeyGen
This will fix Problems with Punkbuster & Missing etkey / "Empty CD Key not allowed on this server"
Update any version of Punkbuster to Client Version: (v2.254 | A1382) Server Version: (v1.809 | A1382 C2.254)
Install PunkBuster service (pbsvc.exe)
Check if etkey is needed and download from http://www.etkey.org
| ET PB-Setup |
FG Warzone
A classic Axis-attack map by Marko Mytho, made specifically for the Flame Guards Clan.
Map features:
6 different spawn locations for Axis
5 different spawn locations for Allies
Time Extensions upon objective completion. This avoids having a long lasting round and ends the round quickly if the Axis team can't get past a specific objective.
1 Neutral command post
6 MG42 gun nests
6 dynamitable Axis objectives
A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting.
3 secret rooms. Note that they are in now way like the MLB secret rooms. You don't access them the same way, they don't give any specific bonuses and are located in map sections that aren't strategic.
The original release had a slight bug in the arena file, reported to the FG Clan by {WeB}*DOG*. Many thanks to VWOer for supplying the fix.
Quelle: wolffiles.de
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WARZONE - FLAME GUARDS (FG) |
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IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.

As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.

The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.
You can check out the rest of the list over at IGN.
Source: ign.com | etpro.de | splashdamage.com
[UJE] The Beast b5
Map UJE_the_beast b5 made by [UJE]Niek modelling of the beast by [UJE]ischbinz.
Axis objective map - The war is almost lost for axis ,this will be one of the last tries to win the war. The axis will try to get access to the main base of the allied forces and try to free the zombies that helped the axis in the war against the allies.
Axis got the help of the Beast this time to get access to the base. If they make it to escort the beast to the gate ,then the beast will destroy it. Axis have to blow up two generators to free the zombies. Allies have to stop the beast en defend the generators.
Changed stuff:
* Trigger for the beast in front of the gate that prevents the door bug
* Axis last spawn changed for gameplay
* The beast get's cought in a prison
* zombies models and sound are gone when objective is done
* and some minor things
Map UJE_the_beast b5 erstellt von [UJE]Niek, das Biest modellierte [UJE]ischbinz.
Die Achsenmächte erreichten durch Hilfe der Bestie Zugang zur Basis. Wenn sie das Tier zum Tor zu begleiten zerstört es die Bestie. Dann müssen die Achsenmächte zwei Generatoren zerstören, um die Zombies zu befreien. Die Alliierten müssen das Biest stoppen und die Generatoren verteidigen.
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THE BEAST (UJE) B5 Version:beta 5 |
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[UJE] City Patrol beta 1
New map City patrol made by [UJE] Niek
Axis objective map. The Axis have one big objective this Time,
First they have to escort the tank that will be followed by alot of trucks to the factory.
On theire way to the Factory they will have to go through a river and through a Town.
Allies have to try and stop them.
Axis objective:
* Escort the trucks to the factory
* Blow up 3 baricades
* Sachel the side door
* Fix commandpost
Allied objective
* stop the trucks
* Build baricades
* Build the side door
* Build commandpost
Source: ujeclan.com

CITY PATROL (UJE) Version:BETA 1
[UJE] Niek
31.07.2013
11,32 MB
301
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