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Jaffa Mod 1.0

Published in ET Mods

Enemy Territory: Jaffa Mod

Die Macher des Jaffa-Mods wurden durch Stargate inspiriert. Der auf Wolfenstein 2.60 bassierente Mod, ist was für Fans von Stargate oder für Leute die mal etwas neues testen bzw. sehen möchten. Und nein es ist wirklich kein Skinpack, diese Modifikation hat unserer Information nach auch eigene Maps. 



Hier ein par Grundsätzliche Sachen zum Mod:

Neue Spieler Klasse - Jaffa

• Seperates rank System

          –

rank 0 -Jaffa Adept
        ®

        Schwacher Jaffa mit Fast nix



          –

rank 1 -Jaffa
        ®

        regeneration wie ein Medic


        ®

        Rostiger Helm



          –

rank 2 -Jaffa Warrior
        ®

        Geringe Energieverlust bei Waffengebrauch


        ®

        Metall Helm

 

          –

rank 3 -Serpent Guard
        ®

        jaffa Helm - Gegen Headshots immun, kann aber unterdessen nicht rennen


        ®

        Silber Helm



          –

rank 4 -First Prime
        ®

        Mehr Lebensenergie


        ®

      Gold Helm


new weapons - Stab Waffe, Zat'n'ktel

          – wechsel mods (bei rechten Mausklick)

 

          – zat has stun, lethal and vanishing effect - like in series

 

          – Die Stab Waffe kann auch als stumpfe Waffe verwendet werden (kein Backstabe)

 

          – Kann von allen benutzt werden



new awards

          –

Best Jaffa

      - wie "best Field op" oder "best Medic" etc.

 

          –

Oppresion Guru

      - Für die meisten betäubungen

 

          –

Jaffa Without Honor

      - für die meisten Backstabes bei den Jaffa

 

          –

Gay Medic

    - ein richtig schlechter Medic bekommt diesen Arward

primary und secondary Waffen können gedroppt werden (RtCW 1.0)

Die Klassen haben verschiedene accessories (Helm...) bei verschiedenen Klassen Skills (.level file für jede Klassen in der .pk3


JAFFA MOD Version:1.0
Author Paul_88 Date 09.01.2008 Filesize 7,71 MB Download 198


 

ET:Revaluation Venomtroopers

Published in ET Mods
 
I always liked the look of the Venom Troopers in RtCW, so I decided to create a skinpack as hommage to RtCW and the countless hours of fun I had with this game in singleplayer and multiplayer.
 
Features:

  • Four versions for serveradmins (animated/solid & NQ animated/solid)
  • Compatible with ETpro, ETpub, Jaymod and No Quarter
  • Gasmask with filter and transparent glasses
  • Fitting accoutrement
  • Very good to differ without class symbols
  • No ranks on the helmets (like in RtCW)
  • Replaced the MP40 with the Venom (not in the NQ versions)
  • If a covert takes an enemy uniform, the dead body wears a fitting uniform
           

Download Skinpack

Quelle: wolfmap

Dark Mule Skins - Weapons & Soundpack

Published in ET Mods

New Enemy Territory - Dark Mule Skins, Weapons & Soundpack

What does the Dark Mule Pack contain?

    Head models have been modified, (smaller than standard and changed the texture of the hair, e.g.,  Axis hairstyles shaved heads up)
    New models Backpack added
    Added complete Backpack equipment
    Added new belt models,  (belts with additional equipment, now longer for each class)
    Fully and partially altered textures, (this includes face, uniform and weapons textures - dominated camouflage pattern)
    Helmet models are now lower
    Sounds of weapons and environments are changed by more than 90%
    Chat sounds have been added and some partially altered
    Package requires the command + set com_hunkmegs 128
    Package contains a "read me" text file with installallation instructions and how to troubleshoot any problems -
    it is preferable to read this guide because only then will the package work properly

Dark Mule website

Source:  wolffiles.de | Rehhhh via Splatterladder

DARK MULE (SKINS) PACK Version:0.2
Author Dark Mule Team Date 01.02.2015 Filesize 26,35 MB Download 210



Omni-Bot 0.84 for ET released

Published in ET Mods

Omni-Bot 0.84 for Enemy Territory has been released.

We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.

There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.

Changes in Omni-Bot Enemy Territory 0.84
    infected mod is supported
    === BOT ===
    Added 0.71 interface (NoQuarter 1.2.7)
    Added trigger Flag dropped
    Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
    Added TraceLine returns contents and surface
    Added DistanceBetween and DistanceTo parameters can be MapGoals
    Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
    Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
    Added Goto parameter can be a table of vectors
    Added HasAmmo can have 2 parameters (ammotype, amount)
    Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
    Added constants SURFACE.SLICK and SURFACE.LADDER
    Added file names in gm script error messages
    Added et_autoexec_user.gm is executed after et_autoexec.gm
    Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
    Changed MaxUsers trackers are separate for each team
    Changed QueryGoals and GetGoals delete all items from table before writing result
    Changed GetGoals does not sort goals by priority
    Changed console commands are sent to goals even if they are handled by global Commands table
    Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
    Changed blocked waypoint connections are visible, color is dark grey
    Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
    Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
    Fixed Finished did not work inside Enter callback
    Fixed condition if(vector) failed if vector.x was zero
    Fixed GetUsePoint
    Fixed ConfigGet with 2 parameters saved null to config file
    Optimized region triggers
    Optimized initialization of file system and weapons
    Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
    Removed empty lines in error messages
    === MOD ===
    Added killing messages can be disabled by cvar cg_obituary
    Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
    Added spectator position on the map
    Changed InitialDelayTime can be less than 10 seconds on dedicated servers
    Changed drawing does not use boost interprocess library
    Changed spectator can see all players on the map
    Changed warmup can be less than 10 seconds
    Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
    Fixed spectator position was wrong and spectator could not edit waypoints
    Fixed GetEntityOwner sometimes returned invalid entity
    Fixed crash if print parameter was too long
    Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
    Optimized drawing of waypoint radius
    Added version info to DLL files
    === GOALS ===
    Disabled waiting for medic in NoQuarter mod because of weapon spread bug
    Removed many useless properties from goals gm file in nav folder
    Changed high level goals were moved from library to gm scripts
    Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
    Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
    Changed FLAGRETURN goal has limited range
    Changed REVIVE is disabled on ice
    Changed Covertops don't steal uniform when mounting mg42
    Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
    Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
    Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
    Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
    Fixed priority was not reset to zero after map goal became unavailable
    Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
    Fixed disguised covertops was shooting and lost disguise
    Fixed error if test bot was kicked during Goto
    Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
    === SCRIPTS ===
    Improved server manager to balance number of humans and bots
    Added Util.ChangeCrucialClassForRole
    Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
    Added region type in debug messages when entering/exiting re-usable region trigger
    Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
    Changed Util.UpdateSwitchData is called automatically by paththrough switch
    === WEAPONS ===
    Added throwable knives in etpub mod
    Added WeaponType "item"
    Added BAZOOKA in Legacy mod
    Changed rifle grenades have limited range
    Changed SetDesirabilityRange can be less than DefaultDesirability
    Changed sniper weapons have smaller AimError
    Fixed flamethrower was used at long distances (bug in 0.83)
    === COMMANDS ===
    Added cleargoalflags command to delete obsolete 0.71 goal flags
    Improved sag command (ShowActiveGoals) prints priorities and roles
    Improved sei command (ShowEntityInfo) prints entity categories
    Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
    Improved tracearty command renders pink line to point of collision if trace fails
    Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
    Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
    Removed TestMap conditions and ShowMovers from makemapgm command
    Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
    === WAYPOINTS ===
    1944_cherbourg2
    1944_nordwind
    1944_nordwind_summer
    airassfp1
    battle_chess_sniper
    black_forty_four_sniper
    capuzzo_b3
    ds_bunkers_b2
    erdenberg_b3
    es_puffo_sniper
    fragmaze_fixed
    north_italy_sniper
    radar_summer
    raid_b4
    santas_grotto_v1_2
    sniper_from_mars
    transylvania
    uje_city_patrol
    uje_gondola_sniper
    uje_parking
    xmas_bol_sniper

Source: omni-bot.com | etpro.de

OMNI BOT - WIN/LINUX + WAYPOINTS Version:0.84
Author omnibot Date 15.12.2014 Filesize 35.12 MB Download 282



SOUNDPACK =TKB= V6

Published in ET Mods

Dieses Soundpack von =TBK=(Zain) beinhaltet 70 extra Sounds, die garantiert für Spass auf euren Server sorgen werden. Es sind nur Funsounds die mit dem Vsay Menü aufgerufen werden.

Installieren:
Entpacke die .zip Datei und lade die .pk3 auf dein Gameserver und in dein Downloadordner hoch. Nun starte den Server neu und die Sounds sind aktiv.
Zum Deinstallieren einfach die .pk3 löschen und den Server neustarten.
 

Link: =TBK=

Quelle: RtCW Files

TKB SOUNDPACK V6 Version:v6
Author =TKB=(ZAIN) Date 18.06.2008 Filesize 6,9 Mb Download 298


HD world flags (1.0)

Published in ET Mods

HD world flags (1.0) created by TimOOn

Description:
High resolution world flags mini mod for Wolfenstein Enemy Territory. It gives a high quality flags for your server, so you could know where are the players from.

To install just place z_HD_world_flags.pk3 file in your mod folder.
It requires GeoIP to work.

Source: rtcwfiles.com

WORLD FLAGS - HD Version:1.0
Author TimOOn Date 05.05.2014 Filesize 1,323 MB Download 187


WolfAdmin 1.1.0 released

Published in ET Mods

WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server.

Among the features are advanced logging of player data, a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality which was originally provided by popular mods and makes them available on all mods.

Features
    Auto-kick players with no GUID
    Balancer (both automatically and manually)
    New voting options
    New voting menu
    Admin chat
    Rulebook
    Player greetings
    Database (MySQL, SQLite3)
    Spree records
    Alias history
    Warn history
    Level history
    Incognito mode (toggles the @ flag, shows as guest and no aka in !listplayers)
    Voice muting (blocks vsay and vsay_team)
    Player locking (same as !lock but now player-specific)
    Voting timeout (for !nextmap voting)
    New shrubbot flags to grant new commands and features
    New CVARs to customize above features

Many thanks to the contributors of ET: Legacy, NoQuarter, ETPub and the other modifications for their Lua implementation and inspiration for new features. Also, thanks to:

    IR4T4 – advice, testing and contributions
    Ninjadeer – ideas and testing
    Old-Owl – ideas and testing
    Spyhawk – advice, testing and contributions
    Stephan – advice and ideas

And last but not least, the Splash Damage team for releasing such an epic game.

Link: timosmit.com/wolfadmin

Source: dark-alchemy.com | wolffiles.de

>> Downloads: timosmit.com/wolfadmin/download

 

WOLFADMIN Version:1.1.0
Author Timothy Date 31.01.2017 Filesize 0,09 MB Download 77


silEnT Mod 0.8.2 released

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.8.2.

    Version 0.8.2
    Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
    Added: enemy team objective carry indicator (http://mygamingtalk.com/forums/topic/3165-objective-captured-visual-screen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
    Fixed: Players carrying objectives are now shown correctly.
    Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
    Fixed: The name of the disguised covert op was not drawn to spectators.
    Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
    Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
    Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
    Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
    Fixed: The output of finger command didn't show warnings if there were more then 2 in total.
    Fixed: UI crash in menu (http://mygamingtalk.com/forums/tracker/issue-242-client-game-crashes-in-menu/)
    Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
    Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk.com/forums/tracker/issue-248-possible-bug-g-muterename/)
    Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
    Fixed: cg_effectDistance was affecting the played sounds.
    Fixed: g_classWeapons not working for class command (http://mygamingtalk.com/forums/tracker/issue-252-g-classweapons-not-fully-working/)
    Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
    Fixed: switching problem with double SMG (http://mygamingtalk.com/forums/tracker/issue-244-cant-switch-to-primary-when-having-two-smgs/)
    Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
    Improved: UI tabbing to edit field makes it focused.
    Improved: limbo weapons menu for soldier class.
    Improved: sort order of the map vote menu map list.

> full changelog

Special thanks for Krauersaut for building the Mac OS X client.

Source: wolffiles.de | MyGamingTalk

SILENT MOD Version:0.8.2
Author TheSilencerPL Date 16.05.2014 Filesize 966 B Download 139


ET:Revaluation v1

Published in ET Mods
The first final of ET:Revaluation is now officially released to the public. It's more than a skinpack to make the game more realistic, it comes along with a lot of fixes and weights only 5 MB.

For all changes and fixes with an short explanation visit the website of this mod.

Die erste Final von ET:Revaluation (=Aufwertung) wurde nun offiziell veröffentlicht. Es ist mehr als ein Skinpack das das Spiel realistischer macht, es beinhaltet in seiner geringen größe von nur 5 MB auch viele Fixe.
Besuchen Sie die Webseite dieses Mods um sich alle Änderungen und Fixe mit einer kurzen englischen Erklärung ansehen zu können.

Download & Info:

--> ET:Revaluation v1
--> ET:Revaluation Website

Features:

  • Specific Weaponskins
  • Changes for more realism and an better look
  • Fixes for stock ET and custom maps
  • 5 MB filesize

Quelle:   Wolfmap.de

ET-REVALUATION (ET:R) Version:1.0
Author Berzerkr (GER) Date 08.12.2010 Filesize 5,016 MB Download 78


N!tmod 2.3.1 has been released

Published in ET Mods

N!tmod 2.3.1 - After the 2.3 Public release, some bugs have been spotted, so I decided to prepare a new version to fix these little problems.
So here is N!tmod 2.3.1, which will most likely be the last release in the 2.3.x branch, allowing me to start 2.4 branch tests soon :)

If you had already updated to 2.3, you only need to replace the qagame .dll or.so and the pk3 files with the new ones.

If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.

As always, your donations are important. You can donate using the button at the bottom of this page to show some support ;)

N!tmod 2.3.1 FINAL Changelog >> HERE

Source: etmods.net | etpro.de

N!TMOD 2.3.1 FINAL Version:2.3.1
Author N!trox Date 04.05.2015 Filesize 6,028 MB Download 140


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