RtCW Misc News
ET Dark PHX b2
This is a Wolf ET remake of the Return to Castle Wolfenstein singleplayer classic map, "Dark", which has been created by Pheonix and R3b3L.
The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.
Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.
"I'm sure that this map, regardless of the objectives, will be appreciated by most of the veteran RtCW and Wolf ET players and I hope that it revives many beautiful and nostalgic moments from Return to Castle Wolfenstein." - Pheonix
Source: wolffiles.de
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DARK PHX Version:beta 2 |
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RtCW Coop 0.9.3
Return to Castle Wolfenstein Singleplayer CoOp 0.9.3 - The list looks small, but the amount of change code is huge. I hope this makes it more stable than before, have fun!
Download the files. Extract them somewhere (NOT in the rtcw folder). Copy the RTCW pk3's (mp, sp and pak0) into the rtcwcoop main folder and start the rtcwcoop executable.
New features:
- Total new client/server network code, its a straight port from rtcwmp which is proven to be a lot more stable than what we currently had
- Working pk3 autodownloading, thanks to the rtcwmp client server code
- Knife throwing (yay!)
- New sound code
- added a new alias for the mp_quickmessage cmd: voicechat
Fixes:
- 'attempts' in end level stats now shows the number of deaths of all players
- if no more lives left wait a few seconds before restarting the map
- new votesounds
- tomb and escape1 one have fixed mapscripts, bugs should be gone
- cvar security fixes, same for autodownload exploits
Return to Castle Wolfenstein Singleplayer CoOp 0.9.3 - Die Änderungsliste sieht zwar klein aus, aber das Ausmaß an Codeänderungen ist sehr groß. Ich hoffe, das macht es stabiler als zuvor. Viel Spaß!
Downloade die Dateien. Entpacke es irgendwo hin (NICHT in den RTCW Ordner). Kopiere deine RTCW-pk3´s (mp, sp und pak0) in den rtcwcoop Hauptordner und starte die rtcwcoop.exe
| RtCW CoOp 0.9.3 Downloadlink |
Quelle: Thx to =KT=555 via Shoutbox
Arkot Castlekeep 1.1
RtCW Singleplayer Map Arkot Castlekeep 1.1 made by Arkot 24 and Vicpas.
Enjoy and thank you.
RtCW Singleplayer Map Arkot Castlekeep 1.1 erstellt von Arkot 24 und Vicpas.
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ARKOT CASTLEKEEP 1.1 (SP) Version:1.1 |
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Map Beach - RtCW SP
Vicpas makes a single player map of the probably most popular multiplayer map BEACH - This work is dedicated for the creators of the map mp_beach and all RTCW's fans. 
Please read the readme for install.
Vicpas erstellt von der wohl beliebtesten Multiplayer Map BEACH eine Singleplayer Map! - Dieses Werk wurde mit Leib und Seele erstellt und ist für die Schöpfer der Map Beach und alle RtCW Fans gedacht. 
Bitte lese die readme für die Installation.
Movie Ubik 2013
UBIK RTCW MOVIE from the Anniversary Cup 2012-2013 by bloxzin - This was originally going to have a lot more effort put into it but moving overseas so had to finish asap.
This also messed up not being able to get brandon's demos (our teams only low pinger haha).
Sooo don't expect frags of week kind of stuff but instead sloppy delayed action that is border line clean enough. Footage v birdz, radd, stable and n0.
We are all from either aus or nz so not known around here but all enjoyed being involved in the cup, even though we were the only team not to get a stream I think!!!! haha. we that bad???? Also crossfire most committed team award haha!! we done like monday mornings 1-3am sometimes. Also played all matches on usa servers!! even when we had an aus server some teams bitched soo hard about the lag that we put up with normally....you know who you are.
Thanks to biggz our captain, always arranging times and doing work. And warwitch for bringing the game sooo much life back.
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UBIK RTCW MOVIE |
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Dignitas nimmt den europäischen Thron ein
Team Dignitas
zeroPoint!
aMenti
Wir gratulieren allen Clans, die es auf das Siegertreppchen geschafft haben.
Quelle: The New RtCW2-Prison
RtCW Script Editor
Eugeny has created a new RtCW script editor for Return to Castle Wolfenstein mappers. It edits the .ai and .script files of the game and also has syntax highlighting. It is now also possible to parse the map with the creation of a "skeleton" script.
Eugeny's Project X website HERE
Source: wolffiles.de | splashdamage.com
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RTCW SCRIPT EDITOR |
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Alternative RtCW Master Server List patches
Alternative RtCW Master Server List by deathmask.net, with patches for RtCW versions 1.0, 1.1, 1.3, 1.4, 1.41 and 1.41b ! - To access the new master server, you need to use a new WolfMP.exe file.
Clients needs to do:
Download your type RtCW versions file, rename your original wolfmp.exe (to .old) and insert your new WolfMP.exe.
Server owners need to set the following lines:
seta sv_master5 "dpmaster.deathmask.net"
Alternative RtCW Masterserver Liste von deathmask.net, mit Patche für die RtCW Versionen 1.0, 1.1, 1.3, 1.4, 1.41 und 1.41b ! - Für Zugriff auf den neuen Masterserver, wird die neue WolfMP.exe Datei benötigt.
Clients/Spieler:
Downloade die Versiondatei für dein RtCW, benenne die Original WolfMP.exe um (zB. auf .old) und füge die neue WolfMP.exe ein.
Serververwalter benötigen folgenden Eintrag (für die cfg):
seta sv_master5 "dpmaster.deathmask.net"
| RtCW 1.0 List Patch | RtCW 1.3 List Patch | RtCW 1.4 List Patch |
| RtCW 1.1 List Patch | RtCW 1.41 List Patch | RtCW 1.41b List Patch |
Quelle: wolfmp.com | deathmask.net
Fall Cup 2012 - Moments Of The Week #8
RtCW Fall Cup Moments of the week #8 by Crumbs - Featuring: MerlinatoR, Leonneke, voice, Night, sqzz, razz, crumbs and KiH vs raw highlights from the loser bracket semi-final.
Apologies to anyones demos I did not include only had a limited time to make the movie, so was hard to include everything.
RtCW Herbst Cup, Momente der Woche #8 von Crumbs - Mitstreiter: MerlinatoR, Leonneke, voice, Night, sqzz, razz, crumbs und Highlights aus dem Loser Bracket Semi-Finale kih gegen raw.
Entschuldigung an diejenigen, dessen Demos ich nicht eingefügt habe. Ich hatte nur wenig Zeit um den Film zu machen und konnte nicht alles berücksichtigen.
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RTCW MOMENTS OF THE WEEK #8 - RTCW FALL CUP 2012 |
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IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.

As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.

The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.
You can check out the rest of the list over at IGN.
Source: ign.com | etpro.de | splashdamage.com
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