RtCW Misc News

RtCW Coop 0.9.5

Published in RtCW Mods
This is the first release Fretn considers stable of RtCW CoOp Mod. In the last two months we fixed a lot of bugs and now it feels a bit polished. I don’t consider it ready, so the version number isnt 1.x yet.
 
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Dies ist die erste "stabile" Release-Version vom RtCW CoOp Mod. In den letzten zwei Monaten haben wir eine Reihe von Fehlern gefixt und jetzt fühlt sich die Coop-Version wie aufpoliert an. Ich halte diese Version aber noch nicht für ganz und gar fertig, ein Tick fehlt zur Final fehlt noch.
 

Link: rtcwcoop.com

RtCW Coop 0.9.4

Published in RtCW Mods
It took us a while, but we managed to get rtcwcoop 0.9.4 ready for release !
This release has one interesting new feature and one interesting bugfix. All the other stuff is minor.
So I'll start with the interesting bugfix. Sage went through all the map scripts and modified all the parts
that could possibly break the maps during coop play. Some maps got even modified to make them more fun during a coop session.

Mapfixes:
    * Escape2 is reworked and has now a dynamitable door. The dynamite needs to be picked up somewhere in the map (10 possible locations)
    * Tram has now a second tramcar, so late joiners or people who spawn incorrectly can reach the bottom a bit easier. The enemies are also a bit modified.
    * The elevators in Rocket are now faster and not so annoying anymore.
    * Church and Castle had sound bugs.
    * The truck in Forest shouldnt break anymore and do what it is supposed to do: driving to the finish
    * End map is made coop friendly, AI's don't fight eachother anymore and there's more ammo/health available
    * Crypt1 was sometimes unfinishable, this is fixed
    * Dam has also better (and faster) elevators, also the AI's are working better now.

New feature: play as axis in the speedrun gametype
If you choose the speedrun gametype, you have now the possibility to play in the axis team. During warmup (yes I added warmup) you can select to join the axis team in the ingame menu, or use the console command (/team red or /team blue to go back to allies). An axis player always spawns at the location of a bot and this bot is killed (offered). The axis team allows place for 1 or 2 human players, depending on the total number of players on the server. When 8 people are playing a maximum of 2 axis players is possible, in all other situations only one.

Es dauerte eine Weile, aber wir haben es geschafft, RtCWcoop in Version 0.9.4 steht bereit!
Diese Version verfügt über interessante neue Features und einige Bugfixes.

 0.9.4 Win 0.9.4 Linux 0.9.4 OSX

Link: rtcwcoop.com

Fall Cup 2012 - Moments Of The Week #8

Published in RtCW Movies

RtCW Fall Cup Moments of the week #8 by Crumbs - Featuring: MerlinatoR, Leonneke, voice, Night, sqzz, razz, crumbs and KiH vs raw highlights from the loser bracket semi-final.

Apologies to anyones demos I did not include only had a limited time to make the movie, so was hard to include everything.

RtCW Herbst Cup, Momente der Woche #8 von Crumbs - Mitstreiter: MerlinatoR, Leonneke, voice, Night, sqzz, razz, crumbs und Highlights aus dem Loser Bracket Semi-Finale kih gegen raw.

Entschuldigung an diejenigen, dessen Demos ich nicht eingefügt habe. Ich hatte nur wenig Zeit um den Film zu machen und konnte nicht alles berücksichtigen.

RTCW MOMENTS OF THE WEEK #8 - RTCW FALL CUP 2012
Author Crumbs Date 22.03.2013 Filesize 59,49 MB Download 236


RtCW Coop 0.9.3

Published in RtCW Mods

Return to Castle Wolfenstein Singleplayer CoOp 0.9.3 - The list looks small, but the amount of change code is huge. I hope this makes it more stable than before, have fun!

Download the files. Extract them somewhere (NOT in the rtcw folder). Copy the RTCW pk3's (mp, sp and pak0) into the rtcwcoop main folder and start the rtcwcoop executable.

New features:
- Total new client/server network code, its a straight port from rtcwmp which is proven to be a lot more stable than what we currently had
- Working pk3 autodownloading, thanks to the rtcwmp client server code
- Knife throwing (yay!)
- New sound code
- added a new alias for the mp_quickmessage cmd: voicechat

Fixes:
- 'attempts' in end level stats now shows the number of deaths of all players
- if no more lives left wait a few seconds before restarting the map
- new votesounds
- tomb and escape1 one have fixed mapscripts, bugs should be gone
- cvar security fixes, same for autodownload exploits

Return to Castle Wolfenstein Singleplayer CoOp 0.9.3 - Die Änderungsliste sieht zwar klein aus, aber das Ausmaß an Codeänderungen ist sehr groß. Ich hoffe, das macht es stabiler als zuvor. Viel Spaß!

Downloade die Dateien. Entpacke es irgendwo hin (NICHT in den RTCW Ordner). Kopiere deine RTCW-pk3´s (mp, sp und pak0) in den rtcwcoop Hauptordner und starte die rtcwcoop.exe

Image Image Image Image

RtCW CoOp 0.9.3 Downloadlink
 
 

Quelle: Thx to =KT=555 via Shoutbox

RtCW Coop 0.9.5 Patch 1

Published in RtCW Mods

RtCWCoOp 0.9.5 Patch 1 - small update for latest version

- fixes some spectator issues
- and fixes the bug where you couldnt drown or fall to your death

Just unzip and overwrite the existing files.

rtcwcoop patch095

 Source: rtcwcoop.com

RTCW COOP PATCH Version:0.9.5.1
Author team bzzwolfsp Date 27.07.2013 Filesize 1,315 MB Download 398


RtCW Cup 4 angekündigt

Published in RtCW Scene
Nach über 9 Monaten nach dem letzten RtCW Cup ist es wieder soweit und der RtCW-Cup kehrt mit der vierten Auflage zurück! Schon zur Sommerzeit 2009 zeigte die dritte Auflage, das die Leute immer noch RtCW spielen wollen. Wir hoffen, das dass auch in Cup 4 so bleibt! 

Die Sign-Ups für das 3on3 ist eröffnet. Zurzeit können wir nur 16 Teams aufnehmen. Was das Format angeht wissen wir noch nicht bescheit ob es ein One-Day Cup, ein double-elim oder ein group-stage dann Elimination Playoff's Cup wird, der über eine Woche geht.

Mehr Details über die 6vs6 Version folgen bald. Sicher ist aber bereits das es erst eine Gruppenphase geben wird und dann Elimination Playoff's, bis zum großen Finale das am 10. Juni oder früher sein wird.

Wir wünschen jetzt schon allen teilnehmenden Teams viel Erfolg, und möge das beste Team gewinnen.

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PS: Natürlich werden wir das Geschehen weiterhin verfolgen und euch diesbezüglich auf dem Laufenden halten. 

Link: rtcw-cup

RtCW Script Editor

Published in RtCW Misc

Eugeny has created a new RtCW script editor for Return to Castle Wolfenstein mappers. It edits the .ai and .script files of the game and also has syntax highlighting. It is now also possible to parse the map with the creation of a "skeleton" script.

 

Eugeny's Project X website HERE

Source: wolffiles.de | splashdamage.com

RTCW SCRIPT EDITOR
Author Eugeny Date 11.09.2013 Filesize 0,559 MB Download 856


Fall Cup 2012 - Moments Of The Week #6

Published in RtCW Movies

Image RtCW Fall Cup Moments of the week #6 by Playaaa - Here's the video you all have been waiting for. I hope you guys like it. I was gonna make it even better but lost motivation a bit yesterday.

Starring: Belgium Homie, Netherlands Mirage, Netherlands Playa, Netherlands Local, United Kingdom Crumbs, Germany Fro, Poland h2o, United Kingdom DtS, Netherlands Juncie, Germany souX, New Zealand bloxzin, United Kingdom MerlinatoR

Thx to Netherlands Bully for advising me this song choice and big ups to my fellow shoutcasters United Kingdom DtS and Netherlands voice.

Image RtCW Herbst Cup, Momente der Woche #6 von Playaaa - Hier ist das Video auf das ihr alle gewartet habt. Ich hoffe, es gefällt euch. Ich wollte es noch besser machen, aber ich verlor gestern ein wenig die Motivation.

Download HD

Quelle: crossfire.nu

SP-Maps Devil`s Manor 2 - Edge of Darkness

Published in RtCW Maps

Yo$hik released a new SP Mission Pack for Return to Castle Wolfenstein Devil`s Manor 2 - Edge of Darkness. It`s a 7 map mission pack, the following maps are included: manor2_1 - manor2_7

Yo$hik veröffentlicht ein neues SP-Missionspaket für Return to Castle Wolfenstein Devil`s Manor 2 - Edge of Darkness. Es ist eine 7-Map Mission mit folgenden Maps: manor2_1 - manor2_7

Image Image Image

Quelle: wolffiles.de

DEVIL´S MANOR 2 - EDGE OF DARKNESS
Author Yo$hik Date 02.12.2012 Filesize 206 MB Download 1301


IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.

 

As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.

 

The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.

You can check out the rest of the list over at IGN.

Source: ign.com | etpro.de | splashdamage.com

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