ET Scene News
ETJump 2.0.4 released!
What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
ETJump 2.0.4 is ready! Everything that I wanted is not in but as there were quite a few bugs that caused crashes I decided to release it already.
Changelog:
Fixed a bug that caused vote_limit to be ignored.
Support for timeruns
Fixed some database bugs
Added slick detector
Added alternative scoreboard
Added another alternative scoreboard
Fixed a bug that caused axis engineers to spawn with rifle nades when noexplosives was active.
cg_viewplayerportals value 2: you only see other players' portals when you're speccing them
Added target_scale_velocity
target_activate_if_velocity
Keys
lower_limit: if velocity is under lower_limit, nothing will be activated
upper_limit: if velocity is over upper_limit, nothing will be activated
if either limit is 0, it will be ignored
Spawnflags
1: only horizontal velocity
2: only vertical velocity
Example usage of target_activate_if_velocity
Added target_activate_if_velocity
target_scale_velocity
Keys
scale: multiplier that velocity will be scaled with
Example usage of target_scale_velocity
Added random map mode (g_randomMapMode where the server automatically changes map every X minutes (defined in g_randomMapModeInterval).
Voting for the mode can be toggled with vote_randomMapMode cvar.
Fixed a rare bug that crashed the server on random map vote.
Added player_logJumpCoordinates for mapping purposes. As the cvar name says, logs the jump coordinates every time you jump. (or fall)
Fixed a bug that teleported players to random locations on load after map change.
Added player_drawMessageTime cvar for logging time when the chat message was sent. Setting the cvar to 1 will print [hour:minute] ETPlayer: hello, world! and setting the cvar to 2 will print [hour:minute:second] ETPlayer: hello, world!
Slick detector now detects slickly slopes aswell.
Source: etjump.com | Zero
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ETJUMP 2.0.4 Version:2.0.4 ![]() ![]() ![]() ![]() ![]() |
Artstar 2.0
Fragmovie Artstar 2.0 (and Artstar 1.0) by Artstar
It's been nearly two years since I released my last movie (Artstar 1.0). This sequel is also made by and featuring myself, with content from seasons between 2013-2014. Just like my last movie it's not too serious and just to showcase some frags and dumb moments. I advise you watch it in 720p if you care at all about quality. I hope you enjoy it! Shoutouts to everyone I played with in those teams/mixes for the last few years. :)
Source: artstar@steam | crossfire.nu
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ARTSTAR 1.0 ![]() ![]() ![]() ![]() |
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ARTSTAR 2.0 ![]() ![]() ![]() ![]() ![]() |
Dark Alchemy goes Chaotic
Panzers, riflenades, shotguns and headshots. Just some ingredients for a nice map-cocktail.
We promise you a "blast" of an evening. And you also need to keep your "head" clear.
Come and show us your skills with all weapons available.
See you the 29th (Sunday) of june at the server to be: Dark Alchemy #2
More info > here <
Source: wolffiles.de | dark-alchemy.com
HD world flags (1.0)
HD world flags (1.0) created by TimOOn
Description:
High resolution world flags mini mod for Wolfenstein Enemy Territory. It gives a high quality flags for your server, so you could know where are the players from.
To install just place z_HD_world_flags.pk3 file in your mod folder.
It requires GeoIP to work.
Source: rtcwfiles.com
WORLD FLAGS - HD Version:1.0
TimOOn
05.05.2014
1,323 MB
426
Clanbase - Game Over
Clanbase - Game Over
For those unfamiliar with the name: ClanBase once was a cool site to visit if you were an online gamer. With cups and ladders hosted for games such as the RtCW, ET, Quake, Unreal Tournament, Counter-Strike and Call of Duty series, a teenager really had quite some options for multiplayer entertainment. Heck, we even had LAN finals for our renowned EuroCups.
Those days are far behind us and as it stands today, the company that owns the ClanBase site - GGL - is unable to cover the costs required to run the website. Moreover, lately the owners of the site do not wish to cooperate with the voluntary crew, keeping everybody in the dark and thus showing complete disrespect to people who spend many hours a day trying to make our tournaments a success.
The website has now been offline for more than three weeks due to an unpaid bill. No action is being taken by the owner to get the website back online. Having no vision for the future, we - the ClanBase Crew - have lost our last hopes about ClanBase ever coming back online, and unfortunately we announce the end of a great era.
The history and the truth as the ClanBase Crew sees it
A US-based company called Global Gaming League (Professional Interactive Entertainment, Inc.) noticed the success of the site and bought it from the original owners in December of 2004. They had financial backing for server hosting and our tournaments. Things were going well until in 2007 CB suffered its first heart attack when GGL couldn’t deliver the prize money they put up for the EuroCup. This can be marked as the start of our downfall.
The CB Crew has always been made up of volunteers with the majority being just teenagers. There was no possibility for us to come up with the money on our own that was promised, yet we were always the ones getting blamed. After all, it was our cup season and our name. It is no surprise that after this blow there was no way for us to host another season with the promise of any kind of prize until the debt was settled with the previous winners.
To this day, GGL owes around €24,000 in prize money which will never be settled. The other sites who were in the same gaming business of course had no problems hosting their tournaments however they wanted. ClanBase, however, lost a great deal of its reputation along with some top teams who never got their winnings.
As time went by the site also started to decay. After the takeover we had paid developers who tried to put the code in shape. There were some noteworthy developments such as the seasonal and invitational ladders, but after the first test run we couldn’t get the necessary changes implemented - because GGL stopped paying the developers.
Money. The source of all evil.
GGL started moving the servers between hosts (RackSpace, Amazon, GreenQloud) to save costs, and to avoid further missed payments. This appeared in the news a few times when providers came out with how they were lied to. We also lost the ability to upload files anything other than demos. Fortunately, a Crew member had the means to help out.
Funding continued to dry up. After the first wave of cuts where we lost the two developers and a head admin, things cooled down for a while. Recently, a general system administrator was cut off which got interesting at one point when CB suffered a denial of service attack to which the host (GreenQloud) responded with moving the servers to a different IP address. However, the domain name had to be updated as well to point to the new address. Since our sysadmin was not getting paid, he refused to perform this, essentially holding the site hostage for a while.
So how do we get money? The site had ads for a while which obviously was not enough. We may have been naive thinking that upping the quality of the site would be a good move, which was promised more times we bother to count. GGL thought otherwise. In fact, many of the cool features our gamers would have loved to see on the website were never implemented - because "CBv2” was supposedly just around the corner.
Their first bold move was trying to get adult banners on CB - a website that was home for thousands of teenagers. The Crew was shocked and appalled by this. Fortunately, we managed to get our voice through (by threatening to go on strike) - but we also lost several valuable crew members who had enough of the poor conditions and bad decisionmaking.
Next to adult material, gambling can also be a good source of income. The Poker and Betting ladders were introduced. It is doubtful that much money was ever made of this, at least nobody said otherwise. The only thing certain is that these projects never got off the ground.
A poor attempt was also made to gather money in the form of offering VIP membership. Nobody took this very seriously and as expected, nobody bothered to opt in after a while. The only benefit to having VIP was the ability to get rid of some of the ads. Perhaps a regular donation system would’ve been more useful.
By the end of August 2013, yet another problem surfaced: the money ran out for the hosting. This is when CB started to go down every month when the time came to pay for the next 30 days.
Of course we tried contacting GGL through our manager who was in charge of handling communications. As you may have guessed by now, he also failed to receive his payment for a while and a company owing money to you, and who knows how many others, is not in a hurry to get back to you.
The ClanBase management tried to directly contact the GGL founder and president Ted Owen (since everyone else left), with very little success. Whenever we got a response it usually consisted of no more than a few words.
The last we heard from him, he stated that "GGL will move on without ClanBase, and besides, why did the Crew never put any money in it?”
Mr. Owen, the Crew put time in it. A lot of time... for free. Every day. And to clarify, nobody has ever reached out to us to ask for any kind of financial aid. Not that we would’ve ever agreed to anything if the money had to go through GGL as that would’ve resulted in the money never reaching its intended destination.
Ultimately, we understand that our users would have expected us to come out with the truth sooner. It has taken us three weeks to make a public statement - but the only reason it took so long is that we were trying to not lose the hope and to reach out to mr. Owen. Unfortunately, our last request (or offer) to him - to release the ClanBase site to the crew for us to be able to continue running it on our own, without the GGL - was not welcomed.
It is thus our sad duty to inform you that ClanBase is gone. We would like to sincerely thank over a thousand admins working on the website over the past 15 years of ClanBase’s existence. And an even bigger thanks goes out to all the players who supported us over the years and who did not lose faith no matter what.
This writing has not come easily because ClanBase has been a big part of our lives, and we definitely did not want to see it end like this.
Clanbase - Game Over
Die Clanbase war einmal eine sehr coole Website für Online- Gamer, mit Cups und Ligen für Spiele wie RtCW, ET, Quake, Unreal Tournament, Counter-Strike und der Call of Duty-Serie.
Diese glorreichen Tage sind nun hinter uns, und heute steht es um die Clanbase Website sehr schlecht - wir sind nicht mehr in der Lage, die erforderlichen kosten der Website zu decken.
Die Website war offline für mehr als drei Wochen, wegen einer unbezahlten Rechnung. Keine Aktion wird vom Eigentümer übernommen, um die Website wieder online zu bekommen. Da sie keine Vision für die Zukunft mehr hat. Wir - die Clanbase Crew - haben unsere letzten Hoffnungen die Clanbase jemals wieder online kommen jetzt endgültig verloren, und müssen leider das Ende einer großen Clanbase-Ära verkünden.
Source: etpro.de | clanbase.org
Last Man Standing Event
This saturday we are going to seperate the boys from the men. We challenge all to see if you are up against other players. In a challenge with several maps played you going to get a chance to prove your skills. No panzers allowed, only real weapons.
PS: Girls are invited too :D
Date: 18th October - Time: 20:00 cest
Server: Paintball Mod (NQ 1.2.9) IP: 213.239.207.85:27961
Maplist: Al_Abbasi, The_Station, DM_Metro_TE, Stonehenge, N2D_purefrag21, Pilsner
More info on... dark-alchemy.com/forum
Source: dark-alchemy.com
No Name ET 1on1 Tournament
STARTED TO TOURNAMENT REGISTRATION -NO NAME-
We cordially invite all players to participate in the tournament.
Participants will measure up to each other on the map Valhalla Station TE
in one-on-one.
The exact method of elimination will be announced when the entries are completed.
To sign up for the tournament enter your nickname from the game on this post.
Entries will last until Friday, October 17, 2014 y.
The fun will begin on Saturday, October 18, 2014 y. 23:00.
The tournament will not take place if you do not report at least 8 volunteers.
(translate by google)
ROZPOCZYNAMY ZAPISY DO TURNIEJU -NO NAME-
Serdecznie zapraszamy wszystkich graczy do wzięcia udziału w turnieju.
Uczestnicy będą mierzyć się ze sobą na mapie Valhalla Station TE
w pojedynkach jeden na jednego.
Dokładny sposób eliminacji ogłosimy gdy zakończą się zapisy.
Żeby zapisać się do turnieju wpisz swój nick z gry pod tym postem.
Zapisy potrwają do piątku 17. października 2014 r.
Zabawę rozpoczniemy w sobotę 18. października 2014 r. o godzinie 23:00.
Turniej nie odbędzie się, jeśli nie zgłosi się co najmniej 8 chętnych.
Link and more infos: wolfenstein.pl/forum
Source: wolfenstein.pl
Happy 15th Birthday, Wolfenstein: Enemy Territory
Happy 15th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FIFTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Enjoy remaining ET time!
Source: splashdamage.com
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ET FULL VERSION 2.60 Version:2.60 ![]() ![]() ![]() ![]() ![]() |
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ET-LOGOS HI RES Version:- ![]() ![]() ![]() ![]() ![]() |
EnemyTerritory-Stuff is back
EnemyTerritory-Stuff is back in action with a cool new look.
What is EnemyTerritory-Stuff? EnemyTerritory-Stuff is a filebase and a discussion forum all about Enemy Territory. You can find a lot of stuff like maps , mods , prefabs and many more.
Register here and get access to many , interesting Enemy Territory tools and files.
Source: enemyterritory-stuff.net
1944 Norwind 2.1
1944 Norwind 2.1 is the latest release of this Axis-attack map by Mateos.
~~~Storyline~~~
The Allies have hidden a stash of gold in a truckyard depot in town. The Axis forces are fully aware of this and are launching a surprise attack on the Allied stronghold in order to steal the gold and escape with it by truck. They will escort their Jagdpanther, destroying all obstacles in their path, until they reach the truckyard depot. Once there, they will use the Jagdpanther to destroy the main gate.
They must then over-power all Allied forces, get the gold on to the truck and fight their way past two truck barriers to make their escape to safety.
Mateos would like to thank dFx, KeMoN, ailmanki, Rebel, acQu and Thunder for all their help and advice in the making of this map.
Source: wolffiles.de | Splashdamage - Mateos
1944 NORDWIND Version:2.1
Mateos
21.04.2014
13,527 MB
320
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