ET Scene News

TwT New Year Announcement

Published in ET Misc

A little late, but better late than never.
So, 2015 has really been a great year for TWT with map releases and more members and site members joined. Also a bunch of models released too.
We have cleaned up our download section and I think our site is working good atm.

If you are a newly-started mapper to this amazing game we suggest you make yourself an account at our website as we can guarantee that you will get all the help we can give you.
Bad English is no excuse for not asking for help, for most of us here English is not our first language and we too make errors from time to time.

Our hopes for this year are that even more mappers, modders and gamers join our website and join in the discussions regarding new maps, mods etc., because player-feedback is everything.
And again, Thewolfteam is no Clan, so if you are in a Clan or Gaming Community you can still be there without any conflicts in any way. We are just a comunity of dedicated Wolfenstein Enemy Territory lovers who like to make maps and mods for this old, but amazing game.

This game still stands alone in the gaming world and no other game comes close to it.
I think we can safely say that it's the game with the most custom-made maps and mods ever.
And if you haven't tried it then you should!

We also want to encourage Clan Leaders to join us and share news with us in the proper forum. News will also be promoted from those forums to the website main page.
So what will 2016 bring?
Well, what we can say so far is that there is atleast 6-7 maps already under construction, some of which are very nearly ready to be released.
This year we will finalise all of our map projects as fast as we can and then be able to concentrate our work on model requests and mapping prefabs.

Here are some of the prefabs we think will be made this year:
-Steal Objective Prefabs-
In these archives there will be an objective to take and a delivery spot included too, which you will be able to place at different locations in your map. With a following script to simply paste into your own mapscript.
-Blow up Prefabs-
This will also be stuff that can be placed in your map with the following scripts to paste into your own mapscripts. Both Axis and Alied versions will be created, so you choose what you prefer.
-Constructible Prefabs-
With regards to these, we will always make 2 versions, one Allied and one Axis
This might include bridges, engines, waterpumps etc…
-House Prefabs-
These will be houses made either caulked or with the texturing following ET.
-Terrain Prefabs-
These will be terrains with alphablendings following the maps for you to customise in the way you like.

Also work more on our website tutorials in order to help you out in the best way we can.
We also realise that we need more map scripting tutorials, a step by step guide so people really do understand what they're  reading.
So be sure to check back this year and it's always good to read a bit of feedback from you in our website guestbook.

Happy new year and all best wishes to everybody!

Source: thewolfteam.org | wolffiles.de

UAC is gone

Published in ET Misc

UAC - Universal Anti-cheat 3 was discontinued as of 1.January.2014
The decision was made after we came to conclusion that our lifestyle has changed in those eight years and we have no more the free time needed to provide quality support of UAC. Please keep in mind that we are no company, only two guys who did this whole thing in their free time with no income from it whatsoever. The decision was hard to make, trust me. However it was for the best, because nobody want's to use outdated and unsupported software.

Universal Anti-cheat was client side anti cheat system created by Slovak software developer Dalibor Bartoš aka DExUS.
It was initially created in year 2005 then later in 2006 it was rebuilt to support SWAT4 community with wide SWAT4 cheat detections and in 2009 with UAC2 32 games were supported. The interest and popularity grew and thus UAC3 was created to accommodate all needs of the leagues.

UAC was free to use for everyone without any fee for whole time of it's existence with regular updates and fast tech support.
It was used in many leagues around the world, mentioning just some of them as Clanbase, ESL, CyberGamer and many more.

As of today 31.dec.2013 it had ~300 000 users and supporting 44 popular games like all Call of Duty titles, Battlefield, SWAT4 etc.
In order to function UAC used it's own dedicated server with customized linux OS for best performance with low bandwidth.
The web/database side was managed by Snipes in the early era of UAC (2005-2010) and later by Shii (2010-2013) who has created UAC3 pages and database system.

If you want to read more about the history of UAC it was pretty much sumarized
here >> UAC history

Source: etpro.de | uac3.dexus5.com

Adlernest Roof B1

Published in ET Maps

Adlernest Roof B1 - Modified with DerSaidin's permission.

Alternations:
- Roof access added from CP spawn and axis spawn after the controls are blown
- Added access to the abyss with rope exit leading to under axis spawn
- Bug jump on the roof removed
- Added rocket launcher (can be used once only), which creates a hole in the roof (near the ammo packs)
- Removed walls next to the ammo packs

It does not change the game play, it just adds some extra fun!

Source: etpro.de | fearless-assassins.com

ADLERNEST ROOF Version:beta 1
Author KiSsMySeXyAsS aka MorpHDoc Date 10.09.2014 Filesize 8,548 MB Download 329


[UJE]Parking b3

Published in ET Maps

[UJE]Parking b3 made by [UJE]Niek

Axis are trying to get to the top of the Parking garage building. It's a 4 floor building so it won't be easy. Allies have to prevent this.

Axis objective:
* Escort the tank to the top
* Destroy the 3 Baricades
* Destroy the side door
* Build the Commandpost

Allied objective:
* Stop the Tank
* Build the Baricades
* Build the Commandpost

Source: [UJE] Niek via FB | ujeclan.com

PARKING (UJE) Version:beta 3
Author [UJE] Niek Date 04.10.2014 Filesize 12,74 MB Download 335


TrackBase celebrates 4th anniversary

Published in ET Misc

TrackBase 4th Anniversary!
Wew! Times flies by, a feeling all of you can probably relate to! Certainly, we do.. We've been around a staggering four years by now. To celebrate this we want to let you know about some of our future plans

In the last couple of weeks we've introduced some new staff already, and we're making plans to expand our team a lot more in the future. For now, we're rebuilding some backend stuff on Trackbase, to provide for a more solid future. The idea is to rewrite some parts and clean up old code, allowing for new features to be implemented.:D

This also means that we're open for new feedback again, and will seriously consider the new ideas proposed by you guys, our fantastic public! One of our first projects is opening a public game database and implement more social features for our users.

Besides this, Trackbase will also partner up closer to Fragwise! Arriving soon is our first partnership product: any spend euro on Fragwise you'll be able to cash in here as well for trackbase points to get your awesome premium account, or place some ads for your server/clan.

Oh and wait, what would an anniversary be without gifts!? Of all replies on our anniversary post (forum, et, facebook) we'll pick a few random people to receive a Dirty Bomb Closed Beta invite key! Now ain't that a present!

Source: et.trackbase.net

Omni-bot 0.86 RtCW + ET released!

Published in ET Mods

Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.

This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".

0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast

=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player

=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg

=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers

=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets

=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone

Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net

 

OMNI BOT RTCW - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 9.32 MB Download 1345


 

OMNI BOT ET - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 29.99 MB Download 3806


Reloaded 1.1.0

Published in ET Mods

ETMOD Reloaded 1.1.0 - The mod is built on ETpub featuring its own Admin and Member skins, also the standard Wolf-ET skins have been updated to better ones. Later on we will try to implement an officer's cap and a beret for the admins, covert ops will receive a field cap as admin. And maybe, just maybe, upgrade the weapons with new and better looking ones. Lastly, we will attempt to make both male and female players.

This excellent Wolfenstein Enemy Territory modification has been created by The-Wolf-Team. More information on MODdb.com

Source - splashdamage.com/thunder | wolffiles.de

RELOADED MOD (WITH + WITHOUT LUA) Version:1.1.0
Author thunder Date 14.09.2014 Filesize 58,486 MB Download 301


UJE The Ghetto X-Mas

Published in ET Maps

New map UJE the ghetto xmas made by [UJE] Niek

Axis objective map. This map takes place in the ghetto in wintertime. Axis have to capture the disco spawn and escort the tank to the ganghouse. When they escorted the tank they can take objective and bring it to santa's sledge on the roof. There are several ways to get to the objective also you can take a sledge that will take you on the roof. Once you are on the roof there will go off an alarm ,that says there is an intruder on the roof. Alies have to prevent this all.

Axis objective:
* Capture the dico spawn
* build the commandpost
* Escort the tank to the ganghouse.
* Take objective and bring it to the Sledge

Allied objective:
* Build the commandpost
* Hold the disco spawn as long as you can
* Defend the baricade
* Defend the objective

Source: [UJE] Niek via FB | ujeclan.com

THE GHETTO X-MAS (UJE) + WAYPOINTS Version:1.0
Author [UJE] Niek Date 22.12.2014 Filesize 17,26 MB Download 313



Omni-bot 0.85 RtCW + ET Released!

Published in ET Mods

Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.

We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.

Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.

You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.

We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.

> RTCW 0.85 changelog > ET 0.85 changelog

Source: www.omni-bot.invisionzone.com

 

OMNI BOT ET - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 25,23 MB Download 707


 

OMNI BOT RTCW - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 13.64 MB Download 1480


N!tmod 2.3.1 has been released

Published in ET Mods

N!tmod 2.3.1 - After the 2.3 Public release, some bugs have been spotted, so I decided to prepare a new version to fix these little problems.
So here is N!tmod 2.3.1, which will most likely be the last release in the 2.3.x branch, allowing me to start 2.4 branch tests soon :)

If you had already updated to 2.3, you only need to replace the qagame .dll or.so and the pk3 files with the new ones.

If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.

As always, your donations are important. You can donate using the button at the bottom of this page to show some support ;)

N!tmod 2.3.1 FINAL Changelog >> HERE

Source: etmods.net | etpro.de

N!TMOD 2.3.1 FINAL Version:2.3.1
Author N!trox Date 04.05.2015 Filesize 6,028 MB Download 449


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