ET Scene News

Fearless Assassins Summer Gameday

Published in ET Scene
This event is hosted by Fearless Assassins, for information or questions visit: Fearless Assassins Summer Gameday | 21 - 22 June

Time: 12:00 (noon) to at least 07:00 (12PM-7AM) London time zone (GMT +0) which means 19 hours of gaming !

Server Name: Jaymod 2 XPSAVE FOREVER 
Server IP: jay2.clan-fa.com:27960

b_560_95_1.png

 
Come and enjoy a fun and crazy day with us, playing crazygravity, panzerwar, sniperwar. It will be a memorable day! Do not forget invite your friends.

Teamspeak: Server Name: =F|A= Clan TeamSpeak - Server IP: ts.clan-fa.com:4666

Source: wolffiles.de | fearless-assassins.com

PARAZIT-Clan FUN Evening

Published in ET Scene

Fun Event on PARAZIT-Clan at 19.00 on the 27 September - Server IP: parazit.ro:27960

Link: parazit.ro

Source: wolffiles.de

Risk Sniper

Published in ET Maps

Lorenz presents his new sniper map Risk Sniper.

This time the battle takes place on an Risk board, As usual, the game ended with a discussion.
It 's time to decide who won. Have fun.

Thanks to [UJE]Niek for his support.

Source:  [UJE] Niek via FB | Lorenz

RISK SNIPER
Author This email address is being protected from spambots. You need JavaScript enabled to view it. Date 01.05.2014 Filesize 6,383 MB Download 263


Happy 17th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly SEVENTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.

The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

Quote Splash Damage @ FB: Wolfenstein: Enemy Territory turns 17 today!
It holds an incredibly special place in all of our hearts, so we want to see it all; old photos of you hunched over a CRT monitor playing it, you and your friends at LAN events, screenshots of your best scores, gifs and videos of your craziest moments, your mods, your maps, your cosplay, your stories -- everything!

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Let's celebrate one of our favourite FPS games of all time!

Source: splashdamage.com | facebook.com/splashdamage

ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 2583


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 769


TrackBase celebrates 4th anniversary

Published in ET Misc

TrackBase 4th Anniversary!
Wew! Times flies by, a feeling all of you can probably relate to! Certainly, we do.. We've been around a staggering four years by now. To celebrate this we want to let you know about some of our future plans

In the last couple of weeks we've introduced some new staff already, and we're making plans to expand our team a lot more in the future. For now, we're rebuilding some backend stuff on Trackbase, to provide for a more solid future. The idea is to rewrite some parts and clean up old code, allowing for new features to be implemented.:D

This also means that we're open for new feedback again, and will seriously consider the new ideas proposed by you guys, our fantastic public! One of our first projects is opening a public game database and implement more social features for our users.

Besides this, Trackbase will also partner up closer to Fragwise! Arriving soon is our first partnership product: any spend euro on Fragwise you'll be able to cash in here as well for trackbase points to get your awesome premium account, or place some ads for your server/clan.

Oh and wait, what would an anniversary be without gifts!? Of all replies on our anniversary post (forum, et, facebook) we'll pick a few random people to receive a Dirty Bomb Closed Beta invite key! Now ain't that a present!

Source: et.trackbase.net

Canyon Depths Final

Published in ET Maps

 This is a new and improved realease of the famous Axis-attack map, created by Yatta, Canyon Depths Final.

Storyline
A large, mysterious and heavily-armed Allied outpost has been spotted in North Africa. Rumors say there's something here the Allies want to keep secret at any cost. Unfortunately for them, Axis forces are already aware of the outpost's existence and are determined to launch their attack.
However, the German Panzer Division, sent to assault the outpost, gets caught in a vicious sand storm just before their attack, sparing only a single, supplyless Jagdpanther. There's now no other option for the Axis Assault Troops who are left, there's no way back, attack is the only option, as they fight to re-supply and fuel their last remaining tank, all the way to the bitter end.

Thanks to
Yatta would like to thank the following people:
Aimbrosia, Happykillmore, Zacky, Blord, Alex and Blackbyte for all their encouragement. The ETF community & GoC clan for testing - special thanks to Nosi and RazorSword.
The CFB and ROP clans for their tests of the crippled, early versions. The ET mappers community at the splashdamage.com forums and Chrucker for his ET scripting reference/tutorial website.
Please send any feedback regarding the map to itekimasu[at]gmail.com

Source: splatterladder.com | Yatta

CANYON DEPTHS Version:Final
Author Yatta Date 08.03.2015 Filesize 29,68 MB Download 360


Dark Alchemy goes Chaotic

Published in ET Scene

Panzers, riflenades, shotguns and headshots. Just some ingredients for a nice map-cocktail.

We promise you a "blast" of an evening. And you also need to keep your "head" clear.

Come and show us your skills with all weapons available.

See you the 29th (Sunday) of june at the server to be: Dark Alchemy #2

More info > here <


Source: wolffiles.de | dark-alchemy.com

Omni-bot 0.86 RtCW + ET released!

Published in ET Mods

Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.

This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".

0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast

=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player

=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg

=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers

=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets

=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone

Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net

 

OMNI BOT RTCW - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 9.32 MB Download 1355


 

OMNI BOT ET - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 29.99 MB Download 3821


Dingenskirchen Beta 2

Published in ET Maps

Dingenskirchen Beta 2 - Custom map for Wolfenstein: Enemy Territory

This map is a collaboration between Phisherman and me and the result of, in total, more than 4 years of more or less continuous development. It was created as a tribute to the good old times of RtCW. We hope it will bring back some memories to the old-schoolers amongst you. Since this is the second public release, any feedback, (ranging from bad texture-alignment to glitches), is welcome.

-----Storyline-----

December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.

This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.

Allied mission:

  • Repair and steal the axis tank located in the village.
  • Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
  • Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
  • Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
  • Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the German forces.

Source: wolffiles.de | Splashdamage - KeMoN

DINGENSKIRCHEN Version:Beta 2
Author KeMoN and Phisherman Date 05.02.2017 Filesize 68.65 MB Download 582


[UJE] Gondola Sniper (Beta 1)

Published in ET Maps

Snipermap UJE Gondola Sniper (beta 1) made by [UJE] Niek. Had to make a snipermap for xmas for the year 2013 and yes Wolfenstein ET is still alive after so many years, Congratulations with this great game :-) So...there are snow gondolas in this map for all the people who don't like snow. Crossing is possible in 2 ways ,with the gondola and by foot.

Have alot of fun in this map and merry xmas and a good newyear

* at the start of the map there is almost no snow and after
  20 minutes it's loaded with snow
* passing availeble with the gondels and by foot
* 2 points medic each side
* It has a xmas scene

Snipermap UJE Gondola Sniper (Beta 1) erstellt von [UJE] Niek. Wollte noch eine Snipermap für Weihnachten 2013 machen,
Wolfenstein ET lebt auch Heute noch, nach so vielen Jahren! Wir gratulieren diesem großen Spiel :) Also ... es gibt Schnee und Gondeln in dieser Karte für alle Menschen die Schnee nicht kennen. Mapcrossing ist in doppelt - mit der Gondelbahn - und zu Fuß - möglich.

Viel Spaß mit dieser Map und fröhliche Weihnachten und ein gutes Neues Jahr!

Source: ujeclan.com

GONDOLA SNIPER (UJE) Version:beta 1
Author [UJE] Niek Date 10.12.2013 Filesize 9,84 MB Download 319


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