ET Scene News
Movie DefragArea (Update)
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DEFRAGAREA (TRJ) |
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SAEVUS (Unfinished)
Ein Enemy Territory Fragmovie über den bekannten ET-Clan Saevus mit ihrem ersten Line-up. Regie und Bearbeitung von c-drik.
It's a Enemy Territory frags movie about the well known ET clan Saevus featuring their first line-up. Directed and edited by c-drik.
Everything is synchronized with the music (frags, cams, some moves...) to give a good flow to the movie.
Certains members have less parts than others because they never record demos.
I found this movie saved on a DVD, it's unfinished that's why there's no intro (black screen the first 36 sec.) and you will see some colored screens sometimes. I could not finish it because I lost everythings in a HDD crashed, hopefully I have rendered and saved this version.
PS: If you wanna see my first fragmovie, search for "Lamattitude" (RTCW movie)
Source: crossfire.nu

SAEVUS (UNFINISHED)
c-drik/SAEVUS
10.11.2013
337 MB
239
DaNe on NoDown
DaNe the Trickjump Legend on [NoDown] - probably the hardest Airstrafe map on Enemy Territory Trickjump.
Jump 1 - 3 [Medium / Hard]
Jump 4 - 5 [Extreme]
The map is made by Vallz and ronsu and the video made by gungh0
Enjoy the Trickjump Movie!
Source: crossfire.nu
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DANE ON NODOWN |
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Ceres Minimovie
Ceres Minimovie - Enemy Territory Fragmovie with good frags and music
After two years of waiting for Tomun (Canada) to make it, I finally decided to throw together a demo+mp3 minimovie for Ceres (United States of America). Frags by Ceres from 2006-2014
Production Time: 3 days (two of which were spent failing to encode -_-)
1920x1080 50FPS, Original Movie Size: 80.4 GB, Compressed Movie Size: 275 MB, Compression Time: 7 hours and 43 minutes
Music Used: Crystallize - Lindsey Stirling
Software Used: Image-ET, uvMovieMod, VirtualDub, Sony Vegas 13, Handbrake
Source: crossfire.nu
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CERES MINIMOVIE |
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Happy 16th Birthday Enemy Territory - Hello ET 2
Happy 16th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly SIXTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Enjoy remaining ET time.
Source: splashdamage.com
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ET FULL VERSION 2.60 Version:2.60 |
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ET-LOGOS HI RES Version:- |
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Enemy Territory 2 - A Wolfenstein: Enemy Territory Remake Project
Long-time "Wolfenstein: Enemy Territory" fan and member of the "Crossfire.nu" gaming community, who goes by the name of Chubb, has assembled a Devteam in order to begin a project that we've all hoped we'd see one day, a modern recreation of our beloved "Wolf: ET" on a brand new gaming engine.
The "alpha" stage has now begun and the map that has been the main focus for now is the classic custom "ETPro" map, "Supply Depot". Here's what Chubb had to say about recent project developments and the progress made so far:
"We'd like to thank everyone for the amazing feedback via Youtube, Instagram and on the Crossfire.nu. website. Thank you to all of our donors too, your support definitely gave us a boost. We invite everyone to actively take part in our contest and we’ll consider every suggestion." - Chubb
Enemy Territory 2 on Youtube | Enemy Territory 2 on Instagram
Source: crossfire.nu | splashdamage.com | wolfflies.de
Happy 18th Birthday, Wolfenstein: Enemy Territory
Happy 18th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly EIGHTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Let's celebrate one of our favourite FPS games of all time!
Source: splashdamage.com | facebook.com/splashdamage
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ET FULL VERSION 2.60 Version:2.60 |
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ET-LOGOS HI RES Version:- |
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Prime Squadron
Axis are preparing to make new modern weapon to takie control of Europe. Some Allied Spy discovered that the draft of that weapon is hiden into Prime Squadron's base. First Allied Branch just land in city. Who knows what will happen!
::Axis Objective::
-Defend the Flag.
-Protect the Gate.
-Defend the side way.
-Defend the main way.
-Do not let enemy steal objective!
::Allies Objective::
-Capture the Flag.
-Destroy the Gate.
-Push enemies into Prime Squadron's building.
-Steal the objective!
-Capture the objective in safe area.
Screenshots here >> imgur.com
If you found any bug or just have suggestions please contact me:
Email adress : This email address is being protected from spambots. You need JavaScript enabled to view it.This email address is being protected from spambots. You need JavaScript enabled to view it.
Xfire : kunaopw91
Enjoy it!
Source: wolffiles.de | prime-squadron.com
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PRIME SQUADRON |
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Splatterladder Wolf:ET HD Pack 2.6
Wolfenstein: Enemy Territory - Splatterladder Wolf:ET HD Pack 2.6
This is the updated version of my HD Pack for 'Wolfenstein: Enemy Territory'. There are now two files in the download, however, the larger file is not downloaded by the players joining the server, only the small 14MB file is downloaded directly. - Wolf Enstein
Mod Installation for Server-Admins:
Put the '.pk3' files into the 'etmain' folder only and the small file will be downloaded by players joining your server. They'll have to go to Wolffiles.de in order to download and use the main HD texture pack.
To uninstall this mod just delete the file.
Installation for Players:
Put the '.pk3' files into your 'etmain' folder. If it's also in the 'etmain' folder of a gameserver you join you will see the HD-textures, weapons and uniforms in-game.
Source: forum.splatterladder | wolffiles.de
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SPLATTERLADDER ET HD PACK Version:2.6 |
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Omni-bot 0.86 RtCW + ET released!
Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.
This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".
0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast
=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player
=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg
=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers
=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets
=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone
Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net
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OMNI BOT RTCW - ALL OS Version:0.86 |
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OMNI BOT ET - ALL OS Version:0.86 |
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Merry Christmas everyone!
Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!
Wolfenstein4ever - ET4ever - RtCW4ever
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Enemy Territory, Mistrzostwa Polski 5on5...
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