Wolfenstein: Enemy Territory - Ultimate Mappers Resource Pack
This has to be one of the best, if not the best, resource packs ever created for "Wolfenstein: Enemy Territory" map-makers. Whether you're an experienced "Wolf: ET" mapper, or someone just starting out in your map-making projects, this new mappers' resource pack has plenty to offer you.
Many thanks to Teuthis of The Wolfteam for putting this wonderful pack together for our Wolfenstein Community.
What's available? :
- Excellent high quality textures
- Lots of superb prefabs
- Q3map2 BSP compiler
- Many of the best map models
- A collection of the very best mapping tutorials
- A large collection of ".map" source files, (many of them previously unreleased)
- Plus lots, lots more!
Source: wolffiles.de | forum.splatterladder
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ET ULTIMATE MAPPERS RESOURCE PACK |
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Dingenskirchen Beta 2 - Custom map for Wolfenstein: Enemy Territory
This map is a collaboration between Phisherman and me and the result of, in total, more than 4 years of more or less continuous development. It was created as a tribute to the good old times of RtCW. We hope it will bring back some memories to the old-schoolers amongst you. Since this is the second public release, any feedback, (ranging from bad texture-alignment to glitches), is welcome.
-----Storyline-----
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.
This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.
Allied mission:
Source: wolffiles.de | Splashdamage - KeMoN
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DINGENSKIRCHEN Version:Beta 2 |
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Lorenz presents his new sniper map Risk Sniper.
This time the battle takes place on an Risk board, As usual, the game ended with a discussion.
It 's time to decide who won. Have fun.
Thanks to [UJE]Niek for his support.
Source: [UJE] Niek via FB | Lorenz

RISK SNIPER
This email address is being protected from spambots. You need JavaScript enabled to view it.
01.05.2014
6,383 MB
288
N!tmod 2.3.1 - After the 2.3 Public release, some bugs have been spotted, so I decided to prepare a new version to fix these little problems.
So here is N!tmod 2.3.1, which will most likely be the last release in the 2.3.x branch, allowing me to start 2.4 branch tests soon :)
If you had already updated to 2.3, you only need to replace the qagame .dll or.so and the pk3 files with the new ones.
If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.
As always, your donations are important. You can donate using the button at the bottom of this page to show some support ;)
N!tmod 2.3.1 FINAL Changelog >> HERE
Source: etmods.net | etpro.de
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N!TMOD 2.3.1 FINAL Version:2.3.1 |
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The Team from mygamingtalk.com released ET-Mod silEnT 0.8.0.
Before you read below, we would like to inform you that there's been a 0.8.0 server patch created for 0.8.0 version.
It fixes 1 defect that somehow slept into the release version, that is classes other than soldier could receive Improvised Demolition with the ammo pack.
All of you who downloaded 0.8.0 before this information are advised to use this patch or download the full package again - it has been fixed already.
We apologize for this small inconvenience.
Click HERE for the changelog
Source: mygamingtalk.com
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SILENT MOD SERVER PATCH Version:0.8.0 |
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SILENT MOD Version:0.8.0 |
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Enemy Territory DSK ETKey Generator 2015
This is a handy new Wolfenstein Enemy Territory tool, created by the DSK Clan, that easily enables the new player to create his/her own ETKey when they are installing a new version of Wolf ET.
Source: dsk-clan | wolffiles.de
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DSK ET KEY GENERATOR Version:1.0 |
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Adlernest Roof B1 - Modified with DerSaidin's permission.
Alternations:
- Roof access added from CP spawn and axis spawn after the controls are blown
- Added access to the abyss with rope exit leading to under axis spawn
- Bug jump on the roof removed
- Added rocket launcher (can be used once only), which creates a hole in the roof (near the ammo packs)
- Removed walls next to the ammo packs
It does not change the game play, it just adds some extra fun!
Source: etpro.de | fearless-assassins.com
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ADLERNEST ROOF Version:beta 1 |
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The Team from mygamingtalk.com releasedET-Mod silEnT 0.8.2.
Version 0.8.2
Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
Added: enemy team objective carry indicator (http://mygamingtalk.com/forums/topic/3165-objective-captured-visual-screen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
Fixed: Players carrying objectives are now shown correctly.
Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
Fixed: The name of the disguised covert op was not drawn to spectators.
Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
Fixed: The output of finger command didn't show warnings if there were more then 2 in total.
Fixed: UI crash in menu (http://mygamingtalk.com/forums/tracker/issue-242-client-game-crashes-in-menu/)
Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk.com/forums/tracker/issue-248-possible-bug-g-muterename/)
Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
Fixed: cg_effectDistance was affecting the played sounds.
Fixed: g_classWeapons not working for class command (http://mygamingtalk.com/forums/tracker/issue-252-g-classweapons-not-fully-working/)
Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
Fixed: switching problem with double SMG (http://mygamingtalk.com/forums/tracker/issue-244-cant-switch-to-primary-when-having-two-smgs/)
Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
Improved: UI tabbing to edit field makes it focused.
Improved: limbo weapons menu for soldier class.
Improved: sort order of the map vote menu map list.
Special thanks for Krauersaut for building the Mac OS X client.
Source: wolffiles.de | MyGamingTalk

SILENT MOD Version:0.8.2
TheSilencerPL
16.05.2014
966 B
357
Happy 18th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly EIGHTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Let's celebrate one of our favourite FPS games of all time!
Source: splashdamage.com | facebook.com/splashdamage
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ET FULL VERSION 2.60 Version:2.60 |
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ET-LOGOS HI RES Version:- |
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This is a new ET Axis-attack map created by Thunder.
~~~The Storyline~~~
Allied command has intercepted some secret radio transmissions sent between Axis forces, where there has been talk of an ancient Egyptian shrine which is located deep inside a pyramid. This ancient artifact is said to possess great powers, so the Allied forces hurry to try and to defend the pyramid in order to make the shrine safe. Unfortunately for the Allies, an Axis attack force is already closing in on them.
Source: wolffiles.de | splashdamage.com | Thunder

THE SHRINE Version:Beta 2
Thunder
17.03.2014
8,536 MB
263