Project Uran is a Rtcw sp addon consisting of 2 levels. You must check the readme file for important information, otherwise this addon will not work properly!
*****NOTE MAP PROJECT URAN*****
This is a re-upload of Project Uran, because I forgot to include the 2 DLL files with the previous release. These 2 DLL files are necessary for the additional weapons to work correctly.
*****NOTE WIDESCREEN PATCH*****
This is a patch that includes a fix to the problems that arise with using the Rtcw Widescreen Mod by Aidendemon together with Project Uran by Ronboy. Obviously, you will not need the Widescreen patch if you don't have or use the Widescreen Mod by Aidendemon.
First, extract the contents of the .zip file to anywhere on your computer. Then, to install the patch, simply double click the file "BatchCreator4RTCW_ProjectUran.exe"
Next, follow the instuctions once the .exe file loads. Remember, you do not need this .exe file if you don't have or use Aidendemon's Widescreen Mod for Rtcw.
If you followed the instructions correctly, then you should have a batch file for Project Uran on your hard drive. Simply place the batch file inside the Project_Uran folder, and double click it. The first level of Project Uran, greenbrier3, should then launch without any problems.
More infos > rtcw.gamebanana.com
Source: moddb.com/ronboy | thx to ronboy via FB
PROJECT URAN + WIDESCREEN PATCH Version:1.0 ronboy 30.07.2014 49,77 MB 1476 |
The first game ever where Splash Damage ever officially contributed by: Return to Castle Wolfenstein, is proud 14 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.
Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002
Enjoy remaining RtCW time!
Return to Castle Wolfenstein WIKI
Das erste Spiel, wo SplashDamage jemals offiziell mit beitrug: Return to Castle Wolfenstein wird stolze 14 Jahre alt. RtCW wurde von ID Software entwickelt, herausgegeben von Activision und zuerst im nordamerikanischen Markt am 19. November 2001 freigegeben.
Veröffentlichungsdaten:
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002
Geniesse die verbleibende RtCW Zeit!
Return to Castle Wolfenstein WIKI
Return to Castle Wolfenstein - ioRtCW version 1.51c
This is a small maintenance release, mainly to address a couple of crash and potential security issues for the "ioRtCW" engine, the libraries for sound/video/input have also been updated.
The creation of "ioRtCW" has enabled the modernising of "Return to Castle Wolfenstein". This excellent work has completely transformed the game and it now has many of the modern-day features that we take for granted with newer game releases.
Here's some screenshots of "ioRtCW", with an added HD texture pack. The results are excellent.
It doesn't matter if you use a Linux, Mac or Windows operating system, there's a version of "ioRtCW" available for you to use. Download the appropriate version of "ioRtCW" that you need for you operating system, install it and enjoy a very up-to-date version of our beloved "Return to Castle Wolfenstein".
Source: wolffiles.de | ecgnetwork.co
IORtCW 1.51C Version:1.51c ETc|Jay, Hellbaron89, MAN-AT-ARMS 14.04.2019 1.1 GB 5982 |
Return to Castle Wolfenstein, is proud 15 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.
Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002
Enjoy remaining RtCW time!
Return to Castle Wolfenstein WIKI
Image snapshot in memory of my missing friend Steve aka SAV007
Return to Castle Wolfenstein wird stolze 15 Jahre alt. RtCW wurde von ID Software entwickelt, herausgegeben von Activision und zuerst im nordamerikanischen Markt am 19. November 2001 freigegeben.
Veröffentlichungsdaten:
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002
Geniesse die verbleibende RtCW Zeit!
Return to Castle Wolfenstein WIKI
Foto-Momentaufnahme in Erinnerung an meinen vermissten Freund Steve aka SAV007
RTCW 3on3 movie Crumbs - One Day
This frag movie shows how easy is RtCW for crumbs. Frag scenes, content and editing made by crumbs.
Download will look better (856x480@50fps and for Germans if youtube is blocked). If anyone can upload it anywhere good.
Source: crossfire.nu | crumbs
CRUMBS - ONE DAY crumbs 28.04.2014 607 MB 208 |
Return to Castle Wolfenstein Singleplayer Misssion - Vendetta 2 - Demo Version
Yo$hik has released a demo version of his "Return to Castle Wolfenstein" singleplayer addon mission, "Vendetta 2". This 3-map adventure, although still a work in progress, has made superb progress already and it has been a real pleasure to test it.
Hopefully, after this successful demo version, Yo$hik will continue his work on this superb project and our "RtCW" Community will get to play this singleplayer mission in its entirety. In the meantime, download and enjoy these excellent maps.
Yo$hik on ModDB: www.moddb.com/yohik
Source: ronboyproductions | wolffiles.de
VENDETTA Version:2 Yo$hik 22.10.2017 1020 B 993 |
Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.
This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".
0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast
=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player
=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg
=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers
=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets
=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone
Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net
OMNI BOT RTCW - ALL OS Version:0.86 omnibot 01.05.2018 9.32 MB 1111 |
OMNI BOT ET - ALL OS Version:0.86 omnibot 01.05.2018 29.99 MB 3332 |
RTCW - Competitive History - QuakeCon 2003 - Made by Homie
Since March 2015, I have been collecting and archiving RTCW demos and shoutcasts of the oldschool competitive scene (2002-2007). I also have been recording and uploading these on my youtube channel over the last 4,5 years. My final goal was and is to make some sort of ultimate "RTCW Competitive History movie" for RTCW its 20th birthday. In 2016-2017 I was already working on some clips of various tournaments but I never got to actually finish anything.
The main issue I faced was that finding frags and recording in RTCW is very tedious and time consuming. I didn't want to continue until I found some way to speed up this process. In early 2018, with the help of Kimi, Crumbs and MAN-AT-ARMS, I managed to create one ultimate RTCW movie mod and a small Python module that can scan for frags in my entire demo archive at once. Kimi also modified the LibTech 3 code of Hannes that allows me to cut certain frags from demos, which saves me a huge amount of time to record. Without these people, this movie would have never seen the light of day.
I decided to invest my time on one tournament at a time, instead of creating the full history movie at once. QuakeCon 2003 was the first on my list. I started working on it from February 2018, taking a lot of breaks to avoid making something generic without any inspiration and taking the path of least resistance. I got hugely inspired by -Max- his work on the Ultraviolet Volume series. I wanted to do something similar like this for a very long time. This was the most challenging video project I ever did, and while it is not perfect, I'm very happy with the final output. I hope to create and release more videos of this series next year. I also want to thank MerlinatoR, bully, -Max-, Kris, Twister and superboyy for helping me with this project.
Enjoy watching!
Source: crossfire.nu
COMPETITIVE HISTORY Version:Final Homie 09.02.2020 2,11 GB 244 |
Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.
We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.
Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.
You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.
We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.
> RTCW 0.85 changelog > ET 0.85 changelog
Source: www.omni-bot.invisionzone.com
OMNI BOT ET - ALL OS Version:0.85 omnibot 26.10.2015 25,23 MB 641 |
OMNI BOT RTCW - ALL OS Version:0.85 omnibot 26.10.2015 13.64 MB 1398 |
Return to Castle Wolfenstein - Single-player Mission Horrors of Hell
Storyline
The SS Paranormal Division has a lab inside what seems to be a normal military facility. Under the lab is a crypt, where the SS Paranormal Division is taking valuable treasure and artifacts. Since the Paranormal Division is involved, Allied forces are worried that they may have something sinister planned.
You must infiltrate the facility, but be very careful, the Germans won't let you into their facility without a fight. One of your comrades, Sgt. Pavel, will escort you to the facility. You will be on your own from there.
Can you survive all the hellish horrors that Return to Castle Wolfenstein will put your way? Ronboy's superb new RtCW SP mission will test you to your limits, as you frag against all the Horrors of Hell.
Credits
Ronboy would like to thanks the following people:
# Yo$hik - for mapping help, levelshots and testing
# Vicpas - for mapping help and testing
# Titeuf-85 - for the colored icons
# CZR - for the custom blood textures
# Kat - for mapping help and testing
# Depro777 - for the Russian soldier skins, some models and testing
# Shurr, Horst and SSF Sage - for map testing
Source: wolffiles.de | ronboy-productions | vicpas
HORROR OF HELL (SP) MISSION Ronboy 08.03.2015 89,45 MB 1458 |