ET Map News

HD world flags (1.0)

Published in ET Mods

HD world flags (1.0) created by TimOOn

Description:
High resolution world flags mini mod for Wolfenstein Enemy Territory. It gives a high quality flags for your server, so you could know where are the players from.

To install just place z_HD_world_flags.pk3 file in your mod folder.
It requires GeoIP to work.

Source: rtcwfiles.com

WORLD FLAGS - HD Version:1.0
Author TimOOn Date 05.05.2014 Filesize 1,323 MB Download 426


Clanbase - Game Over

Published in General News

Clanbase - Game Over
For those unfamiliar with the name: ClanBase once was a cool site to visit if you were an online gamer. With cups and ladders hosted for games such as the RtCW, ET, Quake, Unreal Tournament, Counter-Strike and Call of Duty series, a teenager really had quite some options for multiplayer entertainment. Heck, we even had LAN finals for our renowned EuroCups.

Those days are far behind us and as it stands today, the company that owns the ClanBase site - GGL - is unable to cover the costs required to run the website. Moreover, lately the owners of the site do not wish to cooperate with the voluntary crew, keeping everybody in the dark and thus showing complete disrespect to people who spend many hours a day trying to make our tournaments a success.

The website has now been offline for more than three weeks due to an unpaid bill. No action is being taken by the owner to get the website back online. Having no vision for the future, we - the ClanBase Crew - have lost our last hopes about ClanBase ever coming back online, and unfortunately we announce the end of a great era.

The history and the truth as the ClanBase Crew sees it

A US-based company called Global Gaming League (Professional Interactive Entertainment, Inc.) noticed the success of the site and bought it from the original owners in December of 2004. They had financial backing for server hosting and our tournaments. Things were going well until in 2007 CB suffered its first heart attack when GGL couldn’t deliver the prize money they put up for the EuroCup. This can be marked as the start of our downfall.

The CB Crew has always been made up of volunteers with the majority being just teenagers. There was no possibility for us to come up with the money on our own that was promised, yet we were always the ones getting blamed. After all, it was our cup season and our name. It is no surprise that after this blow there was no way for us to host another season with the promise of any kind of prize until the debt was settled with the previous winners.

To this day, GGL owes around €24,000 in prize money which will never be settled. The other sites who were in the same gaming business of course had no problems hosting their tournaments however they wanted. ClanBase, however, lost a great deal of its reputation along with some top teams who never got their winnings.

As time went by the site also started to decay. After the takeover we had paid developers who tried to put the code in shape. There were some noteworthy developments such as the seasonal and invitational ladders, but after the first test run we couldn’t get the necessary changes implemented - because GGL stopped paying the developers.

Money. The source of all evil.

GGL started moving the servers between hosts (RackSpace, Amazon, GreenQloud) to save costs, and to avoid further missed payments. This appeared in the news a few times when providers came out with how they were lied to. We also lost the ability to upload files anything other than demos. Fortunately, a Crew member had the means to help out.

Funding continued to dry up. After the first wave of cuts where we lost the two developers and a head admin, things cooled down for a while. Recently, a general system administrator was cut off which got interesting at one point when CB suffered a denial of service attack to which the host (GreenQloud) responded with moving the servers to a different IP address. However, the domain name had to be updated as well to point to the new address. Since our sysadmin was not getting paid, he refused to perform this, essentially holding the site hostage for a while.

So how do we get money? The site had ads for a while which obviously was not enough. We may have been naive thinking that upping the quality of the site would be a good move, which was promised more times we bother to count. GGL thought otherwise. In fact, many of the cool features our gamers would have loved to see on the website were never implemented - because "CBv2” was supposedly just around the corner.

Their first bold move was trying to get adult banners on CB - a website that was home for thousands of teenagers. The Crew was shocked and appalled by this. Fortunately, we managed to get our voice through (by threatening to go on strike) - but we also lost several valuable crew members who had enough of the poor conditions and bad decisionmaking.

Next to adult material, gambling can also be a good source of income. The Poker and Betting ladders were introduced. It is doubtful that much money was ever made of this, at least nobody said otherwise. The only thing certain is that these projects never got off the ground.

A poor attempt was also made to gather money in the form of offering VIP membership. Nobody took this very seriously and as expected, nobody bothered to opt in after a while. The only benefit to having VIP was the ability to get rid of some of the ads. Perhaps a regular donation system would’ve been more useful.

By the end of August 2013, yet another problem surfaced: the money ran out for the hosting. This is when CB started to go down every month when the time came to pay for the next 30 days.

Of course we tried contacting GGL through our manager who was in charge of handling communications. As you may have guessed by now, he also failed to receive his payment for a while and a company owing money to you, and who knows how many others, is not in a hurry to get back to you.

The ClanBase management tried to directly contact the GGL founder and president Ted Owen (since everyone else left), with very little success. Whenever we got a response it usually consisted of no more than a few words.

The last we heard from him, he stated that "GGL will move on without ClanBase, and besides, why did the Crew never put any money in it?”

Mr. Owen, the Crew put time in it. A lot of time... for free. Every day. And to clarify, nobody has ever reached out to us to ask for any kind of financial aid. Not that we would’ve ever agreed to anything if the money had to go through GGL as that would’ve resulted in the money never reaching its intended destination.

Ultimately, we understand that our users would have expected us to come out with the truth sooner. It has taken us three weeks to make a public statement - but the only reason it took so long is that we were trying to not lose the hope and to reach out to mr. Owen. Unfortunately, our last request (or offer) to him - to release the ClanBase site to the crew for us to be able to continue running it on our own, without the GGL - was not welcomed.

It is thus our sad duty to inform you that ClanBase is gone. We would like to sincerely thank over a thousand admins working on the website over the past 15 years of ClanBase’s existence. And an even bigger thanks goes out to all the players who supported us over the years and who did not lose faith no matter what.

This writing has not come easily because ClanBase has been a big part of our lives, and we definitely did not want to see it end like this.


Clanbase - Game Over
Die Clanbase war einmal eine sehr coole Website für Online- Gamer, mit Cups und Ligen für Spiele wie RtCW, ET, Quake, Unreal Tournament, Counter-Strike und der Call of Duty-Serie.

Diese glorreichen Tage sind nun hinter uns, und heute steht es um die Clanbase Website sehr schlecht - wir sind nicht mehr in der Lage, die erforderlichen kosten der Website zu decken.

Die Website war offline für mehr als drei Wochen, wegen einer unbezahlten Rechnung. Keine Aktion wird vom Eigentümer übernommen, um die Website wieder online zu bekommen. Da sie keine Vision für die Zukunft mehr hat. Wir - die Clanbase Crew - haben unsere letzten Hoffnungen die Clanbase jemals wieder online kommen jetzt endgültig verloren, und müssen leider das Ende einer großen Clanbase-Ära verkünden.

Source: etpro.declanbase.org

Waffenschmiede (b2)

Published in ET Maps

Waffenschmiede (b2) is a good looking new map created by Fendah & BlAcky.

Allies are attacking.

Allied Objectives:
- (Primary) Steal the radar part and bring it to the truck
- Capture the flag to get a additional spawn
- Dynamite door controls to gain access to the outpost
- (Optional) Prevent the axis from building the CP
- (Optional) Open the security door at the lower bunker for additional access

Axis Objectives:
- (Primary) Defend the radar part
- Prevent the allies from capturing the forward spawn flag
- Defend the door controls and prevent Allies from entering the outpost
- (Optional) Construct the CP
- (Optional) Close security door at the lower bunker to restrict allied access

Source: Thx to Fendah via Shoutbox!

WAFFENSCHMIEDE Version:Beta 2
Author Fendah & BlAcky Date 27.11.2013 Filesize 14,246 MB Download 328


Fearless Assassins Summer Gameday

Published in ET Scene
This event is hosted by Fearless Assassins, for information or questions visit: Fearless Assassins Summer Gameday | 21 - 22 June

Time: 12:00 (noon) to at least 07:00 (12PM-7AM) London time zone (GMT +0) which means 19 hours of gaming !

Server Name: Jaymod 2 XPSAVE FOREVER 
Server IP: jay2.clan-fa.com:27960

b_560_95_1.png

 
Come and enjoy a fun and crazy day with us, playing crazygravity, panzerwar, sniperwar. It will be a memorable day! Do not forget invite your friends.

Teamspeak: Server Name: =F|A= Clan TeamSpeak - Server IP: ts.clan-fa.com:4666

Source: wolffiles.de | fearless-assassins.com

PyET rc 0.0.3

Published in ET Misc

Py(thon)EnemyTerritory is a server-side plugin based on the existing mod ETPub 0.9.1. This plugin allows you to use the Python programming language as a scripting language.

PyET resembles the LUA support which is included in some mods like ETPro. The advantages of using Python instead of LUA are that it's much better documented, easy to use and rich in libraries.

Now the plugin is designed to be runnable on every ET mod.


Py(thon) EnemyTerritory ist ein Serverseitiges Plugin auf Basis der vorhandenen Mod ETPub 0.9.1. Dieses Plugin ermöglicht es, die Programmiersprache Python als Skriptsprache zu verwenden.

PyET ähnelt der LUA-Unterstützung, die in einigen Mods wie ETPro enthalten ist. Die Vorteile der Verwendung von Python statt LUA sind, dass es hierfür mehr Bibliotheken gibt und diese besser dokumentiert und einfacher zu bedienen sind.

 

DL Link > PyET-download

Official website > http://www.python.org/
Official documentation > http://docs.python.org/3/

How To > https://github.com
DownLoad link > http://sourceforge.net
Script example > https://github.com

Source: Thx to etpro.de

Norwegian Battery Beta 5

Published in ET Maps

Allied-attack map Norwegian Battery beta 5 from TWT.

~~~Storyline~~~
The Axis forces have built an anti-ship battery on the coast of Norway, the allies must destroy it in order to guarantee safe passage for all Allied shipping.

~~~New section of the map!~~~
A totally new barack-section is maded to give the map better flow
The new section got 4 enter-able houses.

The allies can acces it eighter by cvops (dressed)(disguised) or by jumps or by destroying the gate.(new)
2h/a cabinets. both on tactical places

+ the very special target (default used for mortars) that shows the place where the keycard is located, (when the keycard is stolen it shows where it should be secured

~~~Fixes~~~
A lot of bugs has been fixed since b4: *construct the commandpost x2 -fixed *3x z-fighting places (flickering shadows)

Great thanks to quarkclan and thunder.

Source: thewolfteam.org

NORWEGIAN BATTERY Version:Beta 5
Author ove Date 29.04.2014 Filesize 5.67 MB Download 232


 

 

Happy 17th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly SEVENTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.

The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

Quote Splash Damage @ FB: Wolfenstein: Enemy Territory turns 17 today!
It holds an incredibly special place in all of our hearts, so we want to see it all; old photos of you hunched over a CRT monitor playing it, you and your friends at LAN events, screenshots of your best scores, gifs and videos of your craziest moments, your mods, your maps, your cosplay, your stories -- everything!

t6657ht746rttz656

Let's celebrate one of our favourite FPS games of all time!

Source: splashdamage.com | facebook.com/splashdamage

ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 2522


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 758


The Shrine Beta 3

Published in ET Maps

ET Axis-attack map Shirne Beta 3 made by Thunder.

~~~The Storyline~~~
Allied command has intercepted some secret radio transmissions sent between Axis forces, where there has been talk of an ancient Egyptian shrine which is located deep inside a pyramid. This ancient artifact is said to possess great powers, so the Allied forces hurry to try and to defend the pyramid in order to make the shrine safe. Unfortunately for the Allies, an Axis attack force is already closing in on them.

Thunder: "I will not continue more on this map as I felt I have done what I can with it.
Will release source shortly if someone feel for taking it to a final version."

Source: thewolfteam.org | Thunder

THE SHRINE Version:Beta 3
Author Thunder Date 29.04.2014 Filesize 9.58 MB Download 233


American Civil War Mod

Published in ET Mods

New Enemy Territory MOD - American Civil War

This is a total conversion of Wolfenstein Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.

The following new maps
are available to play:

# Union Pacific
# Santa Fe
# Killdeer Mountain
# Fort Laramie
# Colorado River
# Dodge City

PAV's website: bobots.e-monsite.com/forum
Source: wolffiles.de

AMERICAN CIVIL WAR MOD Version:1.0
Author BOBOT Date 13.03.2016 Filesize 274 MB Download 276


Enemy Territory Legacy 2.71 rc3

Published in ET Misc

Open-source team based FPS game compatible with Wolfenstein: Enemy Territory™

Changelogs v2.71rc3:

Engine

  • Crash log file is written again on *nix systems
  • Added MorphOS support

Client

  • Fixed cl_languagedebug cvar
  • Added the option to disable lean on activate button press
  • Fixed "bind <key>" message for unbound keys
  • Fixed Motion JPG avi contains no video
  • Fixed *nix Desktop icon
  • Added background ET:L logo
  • Added linux desktop and mime type files to proper location

Mod

  • Added fixed physics feature
  • Tricheckbox slighlty improved
  • Added the KA-BAR weapon for allies
  • Removed obsolete 'lieutenant’ references - changed cvar g_LTChargeTime to g_fieldopsChargeTime
  • Added shadows to the spawn wait text for similarity on texts
  • Added help messages for empty server list to server browser
  • Added servers filtered counter to server browser
  • Fixed WP_MEDKIT animation
  • Added the Browning MG weapon for allied soldiers
  • Added follow text uses icons for class and rank
  • Added crosshair shows class and rank icons instead of text
  • Fixed axis no longer use allies rank symbols
  • Added borders to construction/dynamite bar to be more informative
  • Added spectators view teamflags
  • Beautified several center prints & other game cosmetic
  • Fixed maxlives not displayed in scoreboard
  • Added cg_weapaltReloads cvar - alternative fire reload
    ... and again more clean up and optimizations in engine and mod.

Source : etlegacy.com | wolffiles.de

ET LEGACY LINUX Version:2.71 rc3
Author etlegacy Date 30.10.2013 Filesize 25,59 MB Download 308


ET LEGACY WINDOWS Version:2.71 rc3
Author etlegacy Date 30.10.2013 Filesize 25,04 MB Download 711


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