Adlernest Roof beta 3 - Modified by KiSsMySeXyAsS a.k.a. MorpHDoc
Alternations: - Roof access added from CP spawn and axis spawn after the controls are blown - Added access to the abyss with rope exit leading to under axis spawn - Bug jump on the roof removed - Added rocket launcher (can be used once only), which creates a hole in the roof (near the ammo packs) - Removed walls next to the ammo packs
Changes by KiSsMySeXyAsS aka MorpHDoc
adlernest_roof_b3 - created a radar command room on the roof - created ammo packs for Axis in the radar command room - created tunnel from Allies first spawn to back of the ammo packs - created ladder to access the roof from the outside (only after the missile is launched) - created axis CP room and tunnel to the transmitter from that room
adlernest_roof_b2 - added details to the room on the roof from the allies CP spawn - created a missile launcher to create a hole in the roof - remove access from the abyss, but players can still reach the abyss - remove the wall next to the ammo packs
adlernest_roof_b1 - added roof access from Allies CP and Axis Spawn - added abyss access
Allied-attack map Norwegian Battery beta 6 from TWT, map by ove.
Story: its the late summer of 1943 and the axis are loosing control over the north sea. The allied has noticed that and a new power is growing in the allied forces. The allied high comand has desided to use the new mobility over the north sea to attack german bases in norway. But before they can start the offensive they need to destroy a battery so they can get close into the rocky beaches with their battleships.. Mission: the allies need to unlock the battery with a keycard and then destroy the guncontrols.
B5 to B6: *new grass thats split the area outside the east bunker entrence *fixed commandmap text *lower ambient, better feeling (ambient 10) *gravity 790, makes you jump about 2 inches higher in etmain *tested in n!tmod also (silEnT, no quarter) *fixed the sky a little bit higher to allow 1 more trickjump
Special thanks to: Daniel alias styxsyn (software and the entrance to W:ET), Loffy (for sounds and stuff), Thunder (for models, tips and support) and all the people at the Splashdamage and Warchest forums (for some help).
I'm happy to announce that the CyberGamer Anticheat now supports Enemy Territory! Effective immediately, CGAC is mandatory in all CG EU ET ladder matches. Read the rest of this newspost for more information.
To install CGAC, follow the steps below. Once you have installed the software, on your first launch the program will automatically update to the latest version.
Make sure you have .NET framework 4.0 installed. If you do not have .NET framework 4.0 installed, you can download it here.
Run setup.exe from within the extracted folder.
To find your User ID and Auth Key, go to your Extended Profile page and click "Game IDs" in the "GAME DEFAULTS" section. You'll find your information at the top of that window.
If you experience any troubles installing the software, please make sure you add an exception to your antivirus, have extracted the .zip file, and are running the program as administrator.
As stated above, CGAC must be used in all ladder matches played on CyberGamer. Simply open CGAC.exe, enter the match ID, and start playing.
By scrolling down on the match page, you can see which players are currently running CGAC along with all logs for that match. If CGAC is active, it should display "CGAC running" in green text.
Playing a match on the CG EU ET 3on3 or 6on6 ladder without CGAC will result in a forfeit loss.
Please note that the CG EU ET crew and I are not experts on CGAC, so all queries regarding technical support should be directed to badkip, the developer. You can contact him by posting in his journal or opening a support ticket on the CyberGamer website.
CyberGamer AntiCheat unterstützt jetzt ET und ist Pflicht für die CG-Liga
Das Team von CyberGamer verkündet, dass das CyberGamer-Anticheat (CGAC) jetzt auch Enemy Territory unterstützt! Ab sofort ist in allen CG EU ET Ligen (CyberGamer ET Europa) das Spielen mit CG-Anticheat pflicht!
Um CGAC zu installieren, folge den Schritten wie unten aufgeführt. Sobald die Software installiert ist, wird beim ersten Start, das Programm automatisch auf die neueste Version aktualisiert.
1. Downloade das Installations Programm hier. 2. Entpacke die zip-Datei. 3. Stelle sicher, das du NET-Framework 4.0 installiert hast - Wenn nicht... hier herunterladen. 4. Starte die setup.exe aus dem "entpackten" Ordner. 5. Um die Benutzer-ID und den Auth Key zu finden, schaue in deinem "erweiterten Profil" nach und klicke auf "GAME-IDs" im Abschnitt unter "GAME DEFAULTS". Mehr Informationen dazu findest du auch oberhalb des Windows-Fensters.
Falls irgendwelche Probleme bei der Installation der Software auftreten, stelle bitte sicher, dass du in deinem Antivirus-Tool, CGAC als Ausnahme hinzufügst bzw. erlaubst und führe CGAC in deinem Windows als Administrator aus.
Axis objective map. This map takes place in the ghetto in wintertime. Axis have to capture the disco spawn and escort the tank to the ganghouse. When they escorted the tank they can take objective and bring it to santa's sledge on the roof. There are several ways to get to the objective also you can take a sledge that will take you on the roof. Once you are on the roof there will go off an alarm ,that says there is an intruder on the roof. Alies have to prevent this all.
Axis objective: * Capture the dico spawn * build the commandpost * Escort the tank to the ganghouse. * Take objective and bring it to the Sledge
Allied objective: * Build the commandpost * Hold the disco spawn as long as you can * Defend the baricade * Defend the objective
The Team from mygamingtalk.com released ET-Mod silEnT 0.8.0.
Before you read below, we would like to inform you that there's been a 0.8.0 server patch created for 0.8.0 version.
It fixes 1 defect that somehow slept into the release version, that is classes other than soldier could receive Improvised Demolition with the ammo pack. All of you who downloaded 0.8.0 before this information are advised to use this patch or download the full package again - it has been fixed already. We apologize for this small inconvenience.
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly EIGHTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Let's celebrate one of our favourite FPS games of all time!
Tardis has created a nice spring version of the map Transmitter.
Story of Transmitter Spring: Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces. To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers. They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter. The Allies also have to rotate the Antenna towards their pirate sender.
// Axis Objective Descriptions 1 "Primary Objective:**Prevent the Allies from building the Bridge." 2 "Primary Objective:**Don't let the Allies carry the Modification Kit to the Transmitter." 3 "Primary Objective:**Prevent the Allies from rearranging the Antenna towards their pirate sender." 4 "Secondary Objective:**Defend the Grate Door from the Allies." 5 "Secondary Objective:**Defend the Forward Hut from the Allies." 6 "Secondary Objective:**Defend the Serpentine Barricade from allied sabotage attempts." 7 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Forest Hut.**Construct a Command Post!"
// Allied Objective Descriptions 1 "Primary Objective:**Construct the Bridge." 2 "Primary Objective:**Carry the Modification Kit to the Transmitter-Station inside the Castle complex." 3 "Primary Objective:**Rearrange the Antenna towards our pirate sender." 4 "Secondary Objective:**Destroy the Grate Door. Keep the attack rolling!" 5 "Secondary Objective:**Capture the Forward Hut from the Axis. Keep the attack rolling!" 6 "Secondary Objective:**Destroy the Serpentine Barricade to secure the Forward Hut." 7 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Forest Hut.**Construct a Command Post!"
Objective's Not listed - Allied Constuct The Cave Ladder Destroy The Bunker Wall ( AmmoBunker Side ) Destroy The Tunnel Wall ( Grate Side Only distoyable from one side )
Objective's Not listed - Axis Prevent the Allies from building The Cave Ladder Defend the The Bunker Wall ( AmmoBunker Side ) Defend the The Tunnel Wall ( Grate Side Only distoyable from one side )
The Team from mygamingtalk.com releasedET-Mod silEnT 0.8.1.
Added: Flag 32 to g_disableComplaints to disable complaints completely. Added: ETPro style g_proneDelay. Added: Custom, admin defined, votes. Added: 3rd UI theme that resembles the original ET look. Added: MorphOS support. Improved: engineer work progress bar (construct/arm/disarm) and covert ops progress bar (mines spotting, uniform stealing) - added background to display the amount of work to do. Fixed: Some text bugs related to g_recognition cvar. Fixed: ETTV clients were kicked for not having silEnT GUIDs. Fixed: Admin log was missing some data with g_logOption 16384. Also, new format with admin log when using this option. Fixed: Client exploit affecting various mods which caused the server to stall until the engine watchdog triggered. Fixed: The shrubbot.cfg configuration file is cleaned automatically from expired bans and warnings on each map start. Instead of waiting for it to be written as a result of an admin command. Fixed: Memory leak with subnet bans. Fixed: Axis covertop couldn't select pistols through weapon banks. Fixed: UI; tooltip text color theming. Fixed: Improvised Demolition not showing up in final map stats. Fixed: mines spotting progress bar not always displayed.
Meteos released a new Version of the map 1944 Huertgen Forest
Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails. The Axis built deep, artillery-proof bunkers, surrounded by fighting positions. AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs! ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
Changelog > Final 2.1 (since previous public release) * Time limit management: - Initial time limit reduced to 20 minutes; - Extension when the Tank is stolen (not on first repair) (+10); - Extension when the Truck is stolen (when exiting the Truckyard) (+5) * Slightly improved VIS blocking. * Optimized T-Junctions some more. * Caulked more non-visible surfaces. * Rewrote shaders and cleaned map script. * Added a flash animation and a firing sound to the AT-Gun when used. * Adjusted the Tank turret rotation angle while shooting the Truckyard Gate. * Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot. * Updated the map coordonates so the original Command Map fits with the objectives locations. * Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it. Also note that the texture blending is affected (only the brushes going through the skybox).
Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
This saturday we are going to seperate the boys from the men. We challenge all to see if you are up against other players. In a challenge with several maps played you going to get a chance to prove your skills. No panzers allowed, only real weapons. PS: Girls are invited too :D
Date: 18th October - Time: 20:00 cest Server: Paintball Mod (NQ 1.2.9) IP: 213.239.207.85:27961